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Does 4v4 take more skill than 1v1? - Page 3

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Denzil
Profile Joined August 2010
United Kingdom4193 Posts
December 22 2011 20:39 GMT
#41
Why do you think it would take more skill?

Is it because there's more options to choose?
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
reneg
Profile Joined September 2010
United States859 Posts
Last Edited: 2011-12-22 20:51:58
December 22 2011 20:41 GMT
#42
On December 23 2011 05:35 TheDougler wrote:
Jesus some people in this community make me sick.

We don't need to ridicule a guy for asking a simple, well worded question. Obviously he is not trolling, stop being ridiculous.

To the OP: 4v4 actually requires less skill because starcraft2 is a strategy game and is not designed for 4v4 play. For example, Zerg doesn't play like Zerg in 4v4s. Zerg is meant to be able to react to any situation from one individual player, but they can't react to a team's strategy.

Also, certain units are incredibly powerful in 4v4s due to things such as splash damage and the importance of map control. It's a nice thought, that I think most of us have had at some time or another, but 4v4 starcraft will never be competitive like 1v1 is.



I feel like you really hit it on the head. Just because you disagree with something, or something goes in the face of conventional wisdom, it's not a "troll post." There's absolutely no need for that kind of mindless spamming.

In an attempt to be on topic: I feel like it's more balanced around 1v1. I feel like the 1v1 aspect tends to develop into longer more macro oriented game, which is the "gold standard" for skill level. The better you are at macro, the better you are period.

Edit: is this really necessary? I don't think so. Reading this thread is making me sad. Because no one even wants to discuss it, they all just want to sit around and say "troll OP"

On December 23 2011 05:11 zyglrox wrote:
must be troll


On December 23 2011 05:13 ishyishy wrote:
What is the purpose of this thread? This has to be another troll thread. Have you watched the 2v2 tournaments? You rarely see either team make a second base. Try watching some pro team games before you go theorizing about this nonsense.


On December 23 2011 05:13 ishyishy wrote:
What is the purpose of this thread? This has to be another troll thread. Have you watched the 2v2 tournaments? You rarely see either team make a second base. Try watching some pro team games before you go theorizing about this nonsense.


On December 23 2011 05:23 ambrosiaa wrote:
OP be trolling.


On December 23 2011 05:30 Triky wrote:
troll post :O


This one kind of assumed he was trolling, but gave a quick reply "just in case not":
On December 23 2011 05:37 Kickboxer wrote:
In case you're not trolling, let me just point out you're comparing horses to bananas. There is no connection between Halo and Starcraft apart from the fact they are both computer games. Would you say 4v4 Street Fighter takes more skill than 1v1?

moose...indian
Cycle
Profile Blog Joined March 2011
United States300 Posts
December 22 2011 20:41 GMT
#43
I want to take a sec to write a fully serious response to this, because I've played a ton of 4v4 (as well as 1v1).

If there was an environment where 4v4 was actually competitive, then I'd say it takes just as much skill as 1v1. Most people brush off the team part of sc2 mostly because no one's sat down and taken the time to actually come up with efficient and effective strategies. There are some for 2v2, and a lot of the "good" strategies are very aggressive pushes or just straight up dirty cheese. In 1v1 these strategies are effective, but since there's only 1 player who's being attacked, they know the response to the aggression. In 4v4, if your team gets cheesed, all 4 players must know and execute the proper response in order to overcome it. Since there's no real meta for 4v4 right now, I can almost assuredly say that no one has good plans and follow ups after being attacked early on.

In a similar sense, there aren't very concise strategies right now for 4v4 either. I've found that a ton of people, for whatever reason, treat 4v4s like monobattles where they declare "OKAY I'M GOING CARRIERS DON'T LET ME DIE" or "i cannon u dt rush kk?" without any thought of when to secure expansions, deny expansions, hit timings, when to harass, etc. These things absolutely exist in 1v1 games because players have dedicated time to practicing and thinking about it, while no one has or wants to dedicate time to 4v4s.

tldr I think 4v4 can require just as much skill as 1v1, but no one really cares/has put in the effort. Plus any 4 -man team who does put in the effort will probably stand unopposed since most people care about 1v1s anyways. If there haven't been any significant 2v2 tournaments (in which it'd be easier to determine the metagame), there won't be any for 4v4s for a long time.
| chKCycle.551 | NA | Master League Random | Checkmate Gaming |
Ncutable
Profile Joined October 2010
Romania99 Posts
December 22 2011 20:42 GMT
#44
On December 23 2011 05:33 infinity2k9 wrote:
Show nested quote +
On December 23 2011 05:29 Ncutable wrote:
Putting the possibility to balance a complex game like SC2 around 4v4s beside... I don´t think any single human being would have the cognitive ability to compute everything what´s going on in a high level 4v4 if the game might be able to go in a mid/late game scenario. So there would be a lot more guessing involved since nobody fully understands whats going on. If you are familiar with the game of Go: there the playing field is 19x19 and it is a very good game where even these best of the best genius type players can always find something new. If the playing field would be 25x25 or even bigger, the game wouldn´t be as good since there would be way too many possibilities to conclude what might be best to do next.

tl;dr: I think you are right that (if balanced) 4v4s would take a lot more skill. But since SC2 is way more complex then Halo, nobody would be able to compute all the information which is not good for a skill based game.


What the fuck are you talking about... having played a shitload of 3v3/4v4 hunters in BW (which works ok and can go lategame regularly) it's easy to figure out what's going on, if by scouting or by assumptions.

I dont know at what level u played these 3v3/4v4 hunters (what is that btw? im sc2 noob) but my point is that for 1v1 at the highest level it is possible to develop a relative stable metagame. Strategies that have proved to be solid and strong. When you look at 4v4. It starts with the possible combinations for the race compostion (81 not counting random). So 1 of 81 possible combinations facing another 1 of 81 possible combinations. Do you think it would be possible to develop something like a stable metagame? It would take so long until every possible strategy is tried out and proved to be good/bad. You would have a situation like GSL1/2/3 for quite some years i believe.
I hope I made myself clear, it´s hard for me to discuss something like that with my restricted English vocabulary.
道常無名
FatkiddsLag
Profile Joined May 2010
United States413 Posts
December 22 2011 20:42 GMT
#45
yes. i also hear that next season gomtv is switching gsl format to 4v4's instead of 1v1s
Synwave
Profile Joined July 2009
United States2803 Posts
December 22 2011 20:43 GMT
#46
I think the OP is confusing the skill required for coordinated team work with the skill required to tactically react correctly combined with a strategic setup and preparation. They are both skills of a sort and trying to compare which skill requires more skill is a bit silly. I know this sounds like semantics but the skill in halo 4v4 is almost strictly coordinated team based ability.

As one said, your comparing apples to horses and asking which is better.
♞Nerdrage is the cause of global warming♞
mayneeahk
Profile Joined November 2011
Canada279 Posts
Last Edited: 2011-12-22 20:44:53
December 22 2011 20:44 GMT
#47
Seeing as how the consensus of this thread is Starcraft 2 is balanced around 1v1 and things of that nature, I wonder what will be the big competitive Team-Play RTS for e-sports, if there ever is one.
CCa1ss1e
Profile Blog Joined October 2010
Canada3231 Posts
December 22 2011 20:45 GMT
#48
Not too sure.. I played a lot of UT99 TDM and 1v1 with people on irc.. the top tier players kicking around were just godly at all mods of the game.. that's FPS though.. hehe.. for SC2 I'd say 1v1 takes more skill.. but good team games I'm sure take their own types of skill too.. meh.. heh.

XD
~ The Ultimate Weapon
Scraps
Profile Joined June 2010
United States39 Posts
December 22 2011 20:45 GMT
#49
No.
Scraps
bunnymuncher
Profile Joined July 2011
Canada112 Posts
December 22 2011 20:48 GMT
#50
I havent played a 4v4 game with my friends where our opponents all havent done some sort of 1 base cheese (10 pool, 4 gate, 3 rax). I'm sorry, but that's not skill.
jtp118
Profile Joined November 2010
United States137 Posts
December 22 2011 20:50 GMT
#51
On December 23 2011 05:37 Kickboxer wrote:
In case you're not trolling, let me just point out you're comparing horses to bananas. There is no connection between Halo and Starcraft apart from the fact they are both computer games. Would you say 4v4 Street Fighter takes more skill than 1v1?


Yes, I think that 4v4 street fighter would take more skill. Super smash brothers is an example of a fighting game that has had 2v2 tournaments, which are generally thought to require more skill than 1v1s.



On December 23 2011 05:43 Synwave wrote:
I think the OP is confusing the skill required for coordinated team work with the skill required to tactically react correctly combined with a strategic setup and preparation. They are both skills of a sort and trying to compare which skill requires more skill is a bit silly. I know this sounds like semantics but the skill in halo 4v4 is almost strictly coordinated team based ability.

As one said, your comparing apples to horses and asking which is better.



Actually I would argue that Halo requires both. 1v1s in Halo require tactical reactions, strategic setup, etc.; 4v4s require all of these things PLUS teamwork, which adds a huge level of complexity and a massive skill gap, which is why players in Halo 2 (e.g.) were always better at FFA/1v1s before 4v4s, because the latter took more skill. a theoretical "high-level" 4v4 in SC2 would still require all of the 1v1 skills (micro/macro/decision-making, etc.)







sopas
Profile Joined July 2011
509 Posts
December 22 2011 20:51 GMT
#52
On December 23 2011 05:48 bunnymuncher wrote:
I havent played a 4v4 game with my friends where our opponents all havent done some sort of 1 base cheese (10 pool, 4 gate, 3 rax). I'm sorry, but that's not skill.

a zerg 6 poold on 1v1.
1v1 doesnt take skill
makes sense
FrodaN
Profile Blog Joined October 2010
754 Posts
December 22 2011 20:54 GMT
#53
Haha interesting read...Halo CE 1v1 used to be extremely skillful because of TSK and leading your pistol shots. Oh how the times have changed.
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
December 22 2011 20:55 GMT
#54
Starcraft is balanced around 1v1 and already requires more multi-tasking abilities than most FPS team games. The reason 4v4 halo requires more skill than 1v1 is because you have to have awareness, positioning, communication, and strategy in 4v4 halo. 1v1 is strafing/shooting, that's about it.
SilentShout
Profile Joined March 2011
686 Posts
Last Edited: 2011-12-22 21:00:55
December 22 2011 20:55 GMT
#55
lol?

I actually tried to get first place in random master 4's during season 3. I did with ease. I was a 10th place master in 1's at the time. So no, it really doesn't take more skill.
mastergriggy
Profile Blog Joined May 2010
United States1312 Posts
December 22 2011 20:57 GMT
#56
On December 23 2011 05:19 jemag wrote:
Starcraft 2 is created and balanced around 1vs1, it would not even make sense to have high level 4vs4


Pretty much this. Games like Halo and CS are created in a way to make it fair and even in bigger numbers of players, Starcraft (or RTS in general I suppose) is not. Admittedly 4v4 is a lot of fun to watch...(Hint hint TL when is the second 4v4 open?)
Write your own song!
jtp118
Profile Joined November 2010
United States137 Posts
December 22 2011 20:57 GMT
#57
On December 23 2011 05:55 acrimoneyius wrote:
Starcraft is balanced around 1v1 and already requires more multi-tasking abilities than most FPS team games. The reason 4v4 halo requires more skill than 1v1 is because you have to have awareness, positioning, communication, and strategy in 4v4 halo. 1v1 is strafing/shooting, that's about it.


i'm not hating, but this is COMPLETELY false; if you watch any top 1v1 player (in Quake, Halo, etc.), it's all about positioning, timing powerups/power weapons, controlling spawns, and map movement. it is not just strafing and shooting.



On December 23 2011 05:54 FrodaN wrote:
Haha interesting read...Halo CE 1v1 used to be extremely skillful because of TSK and leading your pistol shots. Oh how the times have changed.


as I recall the consensus was that CE was best for 2v2s (4v4s had chaotic spawns), like that 2v2s showed skill best?



spena
Profile Joined November 2011
Canada116 Posts
Last Edited: 2011-12-22 21:01:27
December 22 2011 20:58 GMT
#58
i watch alot of stream at work but when i get home I only play 3s and 4s with my buddies. I dont enjoying playing 1v1s after playing WoW, cod and other similar team based games.

i do think 4s/3s is more diffcult than 1s if your playing with in a random team since you have no control or idea on what your teammates' are going to do
It's easier to be terrified by an enemy you admire.
BoggieMan
Profile Blog Joined August 2011
520 Posts
December 22 2011 20:58 GMT
#59
the game is balanced after 1v1 so i guess it isen't viable for competitive use, and because of that some stuff is imbalanced.
(ultralisk medivac? vorex nuke? zerg/terran tech that gets chronoboosted? resource trading?)
LawGambit
Profile Joined September 2011
United States14 Posts
December 22 2011 20:59 GMT
#60
I may be a noob here, but wasn't it true early on in 1v1 SC2 that a lot of people 1 base rushed and did abusive all-in strategies? And now the meta-game is focused on expansions and macro, because those 1-base all-in plays were figured out and were rendered ineffective against good players?

Couldn't the same evolution happen in 2v2, 3v3, and 4v4, given people actually play it? Or is it just inherently imbalanced?

(BTW, on the topic of "people don't expand in team games", go watch Protech and the high master 2v2 players. They expand and play macro games just like in 1v1, because they can handle the abusive rush strategies)
http://lawgambit.blogspot.com
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