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Does 4v4 take more skill than 1v1? - Page 4

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Effay
Profile Blog Joined December 2010
United States153 Posts
December 22 2011 21:00 GMT
#61
Currently SC2 is only balanced for 1v1 (i'm not sure if it's possible to balance for team games and 1v1 simultaneously). Team games COULD be deep and interesting, but the fact that there's money sharing (makes reading timings impossible) and the maps are bad make it difficult to take any sort of team game seriously.
Obsession: The weak minded's name for dedication
ronpaul012
Profile Joined March 2011
United States769 Posts
December 22 2011 21:02 GMT
#62
More skill? No way, a different type of skill, yes. However we will never see 4v4 actually taken seriously for viewing reasons. Think about watching a cast where the casters can't keep up with all the action. Then multiply that by 4. 4v4 would just be way more chaotic and funny to watch, but not something people seriously watch and judge skill by.
I'm a gooner.
Pazuzu
Profile Joined July 2011
United States632 Posts
December 22 2011 21:02 GMT
#63
people have claimed this from time to time...there was a tournament with the highest rank NA 2v2 players on a team (Protech and someone else) and they got completely rocked by a combo of drewbie and one of his teammates. Having played multis almost exclusively when i started it allows you to fall back on your teammates, not macro as well as you should etc because you can be carried. From a diamond 4v4 i placed into gold in 1v1 since i no longer could rely on my teammates. its an interesting point but if you ever tried playing both you'd quickly realize how much harder it is for a player to do 1v1 since theres no one to rely on but yourself
"It is because intuition is sometimes right, that we don't know what to do with it"
Figgy
Profile Joined February 2011
Canada1788 Posts
December 22 2011 21:04 GMT
#64
This is a stupid question, unfortunately.

4v4 is ridiculously luck based and volatile, part of the reason being the maps (ESPECIALLY THE MAPS) are the match ups are insanely unbalanced.

No pros would ever play serious 4v4s, the game would be over based on build orders alone.
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
jtp118
Profile Joined November 2010
United States137 Posts
Last Edited: 2011-12-22 21:08:01
December 22 2011 21:07 GMT
#65
On December 23 2011 06:04 Figgy wrote:
This is a stupid question, unfortunately.

4v4 is ridiculously luck based and volatile, part of the reason being the maps (ESPECIALLY THE MAPS) are the match ups are insanely unbalanced.


just because this is the current state of 4v4 doesn't mean that it's inherent in 4v4 ... with bigger/better maps, and a developed metagame, could this change? is it just that people haven't taken 4v4 seriously?



On December 23 2011 06:02 Pazuzu wrote:
people have claimed this from time to time...there was a tournament with the highest rank NA 2v2 players on a team (Protech and someone else) and they got completely rocked by a combo of drewbie and one of his teammates. Having played multis almost exclusively when i started it allows you to fall back on your teammates, not macro as well as you should etc because you can be carried. From a diamond 4v4 i placed into gold in 1v1 since i no longer could rely on my teammates. its an interesting point but if you ever tried playing both you'd quickly realize how much harder it is for a player to do 1v1 since theres no one to rely on but yourself


people will often argue this in Halo 4v4 as well (players 'get carried'), but if you have four extremely good players playing against four other extremely good players, everyone has to pull their weight.


SCPhineas
Profile Joined February 2011
Netherlands119 Posts
December 22 2011 21:07 GMT
#66
Sure, SC2 is balanced around 1v1. The maps are terrible for 4v4 too, but given the right maps, I guess it's only dedication and interest of a community of players before you establish a better metagame then all-in'ing. People haven't explored 4v4 well enough I feel. In this state 4v4 is a laugh as far as competitiveness goes, but think about the first GSLs, how rare it was to see a macrogame 1v1.. I think that is basically where 4v4 is, the maps are too small and the players do not know how to play 4v4 in a macro-oriented way. This makes it no fun for people to watch, and it will continue to be underdeveloped because there is no prizemoney to draw people in. That, and of course that SC2 is balanced around 1v1.
DrAbuse
Profile Joined April 2011
Germany209 Posts
December 22 2011 21:10 GMT
#67
Heres the opinion of a player that played over 4000 4v4 games and was the #1 4v4 player (random team, not arranged) on Europe during season 1. I also do play 1v1 on the masters-level and watch a whole lot of 1v1 games, so I think I´m qualified to make a comparison. Follow the link in my signature or type my nickname into sc2ranks.com if you require any proof.

One important point has already been stated a couple of times in this thread: The game is balanced for 1v1. This doesnt mean 4v4 is completely unbalanced but certain strategies are dominant: I´m very active in the european 4v4 scene (yes, there is one) and with an arranged team that follows a dominant strategy you will easily get a >95% win ratio. At the moment this strategies revolve around two players going 10pool, one player going hellion and the last guy teching to DTs. Theres some variations of that, but basically ling/hell is pretty damn strong. Randomly asserted teams dont stand a chance against that as the rushing team takes down a player one after another. It´s only when an arranged team meets another arranged team when things get interesting. I think the majority of posters in this thread play 4v4 in a random team vs random team manner where things really are (you guessed it) random. But when you have a game where an arranged team meets another arranged team theres actually some strategic thinking involved regarding the chosen builds (get roach instead of 10p, 4g instead of dt?) that is similar to the scouting and choosing builds based on that scouting in 1v1. In those kind of situations late-games may very well occur. Additionally, in an optimal situation both teams do have teamspeak to coordinate attacks. Those games are very rare though and due to this fact it´s hard to gather experience in those situations.

To answer the question whether or not more "skill"(whatever that is) is required: This cannot be judged at the moment. There is (unfortunately) no environment to properly play 4v4 games. Theres no tournament for that and on the ladder you very rarely get fair games.


eu.battle.net/sc2/en/profile/186292/1/DrAbuse/
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
December 22 2011 21:10 GMT
#68
There are way too many things you can abuse in 4v4 that lowers the skillcap considerably.
Whole
Profile Blog Joined May 2010
United States6046 Posts
December 22 2011 21:11 GMT
#69
On December 23 2011 05:59 LawGambit wrote:
I may be a noob here, but wasn't it true early on in 1v1 SC2 that a lot of people 1 base rushed and did abusive all-in strategies? And now the meta-game is focused on expansions and macro, because those 1-base all-in plays were figured out and were rendered ineffective against good players?

Couldn't the same evolution happen in 2v2, 3v3, and 4v4, given people actually play it? Or is it just inherently imbalanced?

(BTW, on the topic of "people don't expand in team games", go watch Protech and the high master 2v2 players. They expand and play macro games just like in 1v1, because they can handle the abusive rush strategies)


The maps kind of prevent the evolution from happening. There aren't many good expansions to take (usually an easy nat and rediculously hard 3rds+), and a 4v4 rush is much more difficult to hold due to different unit combos and the fact that it is a huge amount of units.
Fealthas
Profile Joined May 2011
607 Posts
December 22 2011 21:11 GMT
#70
In all seriousness:
In 4v4 you need to mass 1 unit per race to win : terran tanks, protoss collosus , zerg roach
And 4v4 is much more confusing to watch.
jtp118
Profile Joined November 2010
United States137 Posts
December 22 2011 21:12 GMT
#71
On December 23 2011 06:10 DrAbuse wrote:
It´s only when an arranged team meets another arranged team when things get interesting. I think the majority of posters in this thread play 4v4 in a random team vs random team manner where things really are (you guessed it) random. But when you have a game where an arranged team meets another arranged team theres actually some strategic thinking involved regarding the chosen builds (get roach instead of 10p, 4g instead of dt?) that is similar to the scouting and choosing builds based on that scouting in 1v1. In those kind of situations late-games may very well occur. Additionally, in an optimal situation both teams do have teamspeak to coordinate attacks. Those games are very rare though and due to this fact it´s hard to gather experience in those situations.

To answer the question whether or not more "skill"(whatever that is) is required: This cannot be judged at the moment. There is (unfortunately) no environment to properly play 4v4 games. Theres no tournament for that and on the ladder you very rarely get fair games.



this is extremely interesting and helpful, i'm going to add this to the OP if you don't mind
Ncutable
Profile Joined October 2010
Romania99 Posts
December 22 2011 21:12 GMT
#72
On December 23 2011 05:59 LawGambit wrote:
I may be a noob here, but wasn't it true early on in 1v1 SC2 that a lot of people 1 base rushed and did abusive all-in strategies? And now the meta-game is focused on expansions and macro, because those 1-base all-in plays were figured out and were rendered ineffective against good players?

Couldn't the same evolution happen in 2v2, 3v3, and 4v4, given people actually play it? Or is it just inherently imbalanced?

I dont think this is possible, at least not in like 1 year or something. In 1v1 you play against 1 of 3 races which all have a certain amount of possible things they can throw at you. This brings you in a position to figure out builds that are economically stronger, yet leave you a good chance to hold most of that stuff. In 4v4 there are so many timings for so many different things. It would take an arrow in the knee to figure all of that out.
道常無名
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
December 22 2011 21:13 GMT
#73
It takes more skill to stay sane as a mod, this is asdjashdajsdh.................
Moderatorgold coin
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