Terrans vanishing from the ladder. - Page 40
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nttea
Sweden4353 Posts
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Elefanto
Switzerland3584 Posts
You can get really really far with Terran just by mechanics (i include micro / macro in this case). The builds are super simple most of the time, you have clean transitions and your builds can be planned until the 10min mark regardless of what your opponent does. All you have to know is what all-ins are possible and how to deal with them in the most efficient way (how many bunkers, scvs pulls etc.), but it doesn't effect your builds. You can go with a predetermined build in every match-up regardless of what you scout at the start. That's different for both Zerg and Protoss. You can get higher in the ladder than Terran through sheer understanding and game sense. But Terran is really mechanics demanding, but if they are good, they'll carry you pretty pretty far regardless of your knowledge. And i think that's the problem for most of the lower terrans. Their mechanics suck, their timings and builds are shit. Most of what pro Terrans let them get the edge over their opponents can't be used by noobs, so they feel they have a more difficult time. What they don't realise, at gold / plat or even diamond, you don't have to emulate the pro players. You can create your own, easy to play builds. TvP go for thors and blue flame hellions and get 200/200 or something like that while turteling. In broodwar D level players didn't try to go for the same builds / styles like the progamers, because they couldn't. It's a good sign for Sc2 if it's the same, otherwise the game would be way to easy if everyone could emulate the pro players, and we wouldn't feel a bit of awe when we see their magic on the screen happening thinking "i could NEVER do that! Wow" | ||
paradisefar
Canada20 Posts
and here's THE LIST on the other side of the picture: -charging zealot hit at least once -archon massive unit, range increase -immortal range buff -warp prism shield buff -the whole f'ing system of forge upgrades cost buff -emp drain 100 energy instead of all -stimpack 30 more seconds -strike canon nerf -rax build time increase -blue flame hellion nerf ( mech probably had a shot if this was not done, even though this change did not only target tvp) -emp radius from 2 to 1.5(effective area ratio is 16 : 9, almost half) | ||
Doganaws
Italy52 Posts
Battlecruiser Ground damage decreased from 10 to 8. Bunker Build time increased from 30 to 35. Reaper Build time increased from 40 to 45. Siege Tank Siege mode damage changed from 50 to 35 (+15 armored). Upgrade damage changed from +5 to +3 (+2 armored). -------------------------------------------------------------------------------------------------------------- 1.1.2 Buildings Barracks requirement changed from Command Center to Supply Depot. Supply Depot life increased from 350 to 400. Medivac Acceleration reduced from 2.315 to 2.25. Speed reduced from 2.75 to 2.5. Reaper Nitro Packs speed upgrade now has a Factory Requirement. 1.3.0 Bunker Build time increased from 35 to 40 seconds. Ghost EMP now drains up to 100 energy instead of all available energy. The effect on Protoss shields remains unchanged. Tech Lab Stimpack upgrade research time increased from 140 to 170 seconds. 1.3.3 Bunker Salvage resource return reduced from 100% to 75%. Ghost Cost changed from 150/150 to 200/100. 1.4.0 Barracks Build time increased from 60 to 65. Hellion Infernal Pre-Igniter damage upgrade decreased from 10 to 5. 1.4.2 Ghost EMP radius has been decreased from 2 to 1.5 Get your FACTS straight, Protoss was nerfed 14 patches in a row from the actual beginning, while terran was buffed patch after patch. Now they're fixing that. Man wich game are you plaiing?????? | ||
enykie
Germany64 Posts
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aderum
Sweden1459 Posts
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Deleted User 137586
7859 Posts
On December 15 2011 17:42 Elefanto wrote: I played both, Terran and Protoss at high masters level, and personally, i found Terran to be easier to learn and to get at a higher level. You can get really really far with Terran just by mechanics (i include micro / macro in this case). The builds are super simple most of the time, you have clean transitions and your builds can be planned until the 10min mark regardless of what your opponent does. All you have to know is what all-ins are possible and how to deal with them in the most efficient way (how many bunkers, scvs pulls etc.), but it doesn't effect your builds. You can go with a predetermined build in every match-up regardless of what you scout at the start. That's different for both Zerg and Protoss. You can get higher in the ladder than Terran through sheer understanding and game sense. But Terran is really mechanics demanding, but if they are good, they'll carry you pretty pretty far regardless of your knowledge. And i think that's the problem for most of the lower terrans. Their mechanics suck, their timings and builds are shit. Most of what pro Terrans let them get the edge over their opponents can't be used by noobs, so they feel they have a more difficult time. What they don't realise, at gold / plat or even diamond, you don't have to emulate the pro players. You can create your own, easy to play builds. TvP go for thors and blue flame hellions and get 200/200 or something like that while turteling. In broodwar D level players didn't try to go for the same builds / styles like the progamers, because they couldn't. It's a good sign for Sc2 if it's the same, otherwise the game would be way to easy if everyone could emulate the pro players, and we wouldn't feel a bit of awe when we see their magic on the screen happening thinking "i could NEVER do that! Wow" That was great indeed! Thank you! | ||
Viciousvx
United States83 Posts
and still they can find a way to complain. | ||
syllabic
29 Posts
On December 15 2011 18:06 aderum wrote: Why are you guys talking about the nerfs? They were justified since the MU was really in favor for Terran for a good year. And for the first time now Protoss is a head and all Terran screams nerf. We really should give it some time to settle first. Because maybe those nerfs were justified for the top .001% of players, but regular ol' ladder terrans are finding it pretty well impossible to deal with zealot heavy compositions mid to lategame. | ||
Everlong
Czech Republic1973 Posts
On December 15 2011 17:42 Elefanto wrote: I played both, Terran and Protoss at high masters level, and personally, i found Terran to be easier to learn and to get at a higher level. You can get really really far with Terran just by mechanics (i include micro / macro in this case). The builds are super simple most of the time, you have clean transitions and your builds can be planned until the 10min mark regardless of what your opponent does. All you have to know is what all-ins are possible and how to deal with them in the most efficient way (how many bunkers, scvs pulls etc.), but it doesn't effect your builds. You can go with a predetermined build in every match-up regardless of what you scout at the start. That's different for both Zerg and Protoss. You can get higher in the ladder than Terran through sheer understanding and game sense. But Terran is really mechanics demanding, but if they are good, they'll carry you pretty pretty far regardless of your knowledge. And i think that's the problem for most of the lower terrans. Their mechanics suck, their timings and builds are shit. Most of what pro Terrans let them get the edge over their opponents can't be used by noobs, so they feel they have a more difficult time. What they don't realise, at gold / plat or even diamond, you don't have to emulate the pro players. You can create your own, easy to play builds. TvP go for thors and blue flame hellions and get 200/200 or something like that while turteling. In broodwar D level players didn't try to go for the same builds / styles like the progamers, because they couldn't. It's a good sign for Sc2 if it's the same, otherwise the game would be way to easy if everyone could emulate the pro players, and we wouldn't feel a bit of awe when we see their magic on the screen happening thinking "i could NEVER do that! Wow" There is something to this.. I'm somewhere in diamond, I don't really care what builds pro players use. I hate bio and I play mech all matchups, even TvP. And guess what, I own Protosses.. I play like 5-6 games a week and i still own them as long as I don't mess up really hard or don't get allined. I know I could go for very micro intensive high APM demanding drop bio play, but I'm already into more things than playing games, but I still love SC2. It always confuses me, how lower level players are trying to play like pros and then come here complaining what works and what does not. Everyone says mech doesn't work TvP. I tell you what - If you are somewhere mid gold/diamond, even masters maybe. Turtle up to 200/200 Hellion/Tank/Thor with double armory and get a few ghost on 3 bases.. You can get there like in 17-18 minutes, possibly faster if macro is the only issue. I guarantee you that you WILL crush people. Practise your macro, untill you can get there, only then start involving strategy, drops, scouting, making proper unit compositions, etc.. It naturally comes automatically along the way anyways Forget about bio, it's really demanding, micro intensive and it requires a good game sense, something you only will be able to utilize where you can macro properly. Watch MVP vs Polt for instance Blizzard cup. In Hots mech is going to work very well, so you better start using it now. | ||
Doganaws
Italy52 Posts
Because maybe those nerfs were justified for the top .001% of players, but regular ol' ladder terrans are finding it pretty well impossible to deal with zealot heavy compositions mid to lategame. +1 | ||
prOxi.FighT
Australia114 Posts
On December 15 2011 18:10 Viciousvx wrote: The only race that can win games by building free bunkers in an opponents base by the 3 minute mark even at the highest level of play. and still they can find a way to complain. *States a protoss/zerg cheese build* and still they can find a way to complain. | ||
Doganaws
Italy52 Posts
*States a protoss/zerg cheese build* = 6pool, CRush | ||
give.ViviD
Sweden235 Posts
So true, trying to fight zealot archon with +armor is impossible without an economic lead or favorable engagement (the protoss charging into a choke), there are just no units that are real good vs chargelots, marauders don't do damage, marines die too fast/are too weak and hellions dont fire fast enough. That's why we're getting battle hellions in HotS, to make terran endgame even possible vs protoss. | ||
Dawg_Snow
France425 Posts
In TVz it starts to get ugly in mid game if u didn t harass the z properly and in tvp it s just disgusting to see youre arme melt to collo/ht. Terrans are pretty good in early game but in let game it s very difficult | ||
Dawg_Snow
France425 Posts
I'm somewhere in diamond, I don't really care what builds pro players use. I hate bio and I play mech all matchups, even TvP. And guess what, I own Protosses.. I play like 5-6 games a week and i still own them as long as I don't mess up really hard or don't get allined. I know I could go for very micro intensive high APM demanding drop bio play, but I'm already into more things than playing games, but I still love SC2. It always confuses me, how lower level players are trying to play like pros and then come here complaining what works and what does not. Everyone says mech doesn't work TvP. I tell you what - If you are somewhere mid gold/diamond, even masters maybe. Turtle up to 200/200 Hellion/Tank/Thor with double armory and get a few ghost on 3 bases.. You can get there like in 17-18 minutes, possibly faster if macro is the only issue. I guarantee you that you WILL crush people. Practise your macro, untill you can get there, only then start involving strategy, drops, scouting, making proper unit compositions, etc.. It naturally comes automatically along the way anyways Forget about bio, it's really demanding, micro intensive and it requires a good game sense, something you only will be able to utilize where you can macro properly. Watch MVP vs Polt for instance Blizzard cup. In Hots mech is going to work very well, so you better start using it now. played mech in tvp in diamond, it was working well, in masters i get killed everytime There is something to this.. | ||
ZiegFeld
351 Posts
Or maybe I've been playing too much, but I orgasm when I Forcefield when playing Protoss.That shit is fun yo. | ||
Recognizable
Netherlands1552 Posts
On December 15 2011 17:39 nttea wrote: Man i remember this discussion from early release when zerg was ridiculously crippled and terran was the most ridiculous piece of shit race ever born out of blizzards ass, it felt fucking terrible working your ass off every game only to get lolled at by shit terrans who pretty much picked random strat and executed it in a way i could have done with mouse-only. not to mention the reaper bullshit Anyway things have changed alot since then and i feel like the terrans i lose to nowadays is either me fucking up like a tard or they outplaying me impressively. One of the most frustrating things about to read on teamliquid back then was dumbass terrans trying to give advice to zerg as if none of us had any idea how to play the fucking game, Anyone saying "terrans lose because they just didn't realize this or they don't use that" and isn't actually a terran player himself should shut the fuck up cause you don't know shit. The game's harder for terrans on the high amateur levels, hopefully blizzard can find a solution but until then can we protoss and zerg players try to show some respect when terrans express legitimate frustration? Exactly lol. A Terran friend of mine said Terran is the new Zerg ^^. | ||
Everlong
Czech Republic1973 Posts
Yes, there is a reason pro players aren't using mech TvP. But as long as you don't play any high level starcraft, it works wonders.. Looking forward for Hots, oh my, I'm so excited about those new mech units. :-) | ||
K_Dilkington
Sweden449 Posts
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