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Played terrran since beta here.
I'm currently rank 1 masters on eu and I play a few low mid GM guys.. Terran for me right now is really hard. :-( tvp late game is just brutal, you have to micro mass zealots that just don't die.. And if he is half good he will have 3/4. Robos and 15+ gates ready to tech switch at any time. - let's not forget warping in invisible units anywhere on the map ;-).
It's near impossible to keep up macro wise because you have to babysit your army micro or you lose in a straight up fight. No kite - lose. Made medivacs instead of Vikings when he suddenly switches to mass colossi zealot - lose. No ghost energy after emp on Templars? Lose to archons. - any of these happen in seconds rather than manageable minutes.
Tvt is not so bad, but it becomes a boring as hell tanks camp game 9/10 games. SO so many 1 base all ins, too.
Tvz is a whole other beast. If you don't do damage early, you better hope your APM is uber because multitasking is even harder here than tvp. Going mech seems to help, as you don't lose your entire army in 2 seconds to mass banes when caught unsieged.
Terran units are cost effective, they. Are cheap.they are mostly strong. But against good players, it's just tough to use right now.
/qq
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Terran deserves all nerfs. It never dropped below 50% win rate since release. And wtf is that argument that it's "screwed" every patch? How about protoss or does protoss not count? The truth is those terrans who didn't deserve their place before, they have to lose it now.
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Blizz should rename the race to MVP. That might help.
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A combination of stigma from other players as well as a steep learning curve is my guess.
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On December 14 2011 11:54 flanksteak wrote: Hopefully this encourages Terrans to come back, the game isn't as fun without you guys ;_;
Come back to us .T_T
We will never call you EZ mode!
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Agreed on the macro, ive had more success with constant push/drops and nice manoeuver then going the long macro game
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On December 14 2011 11:54 Andreas wrote:Show nested quote +On December 14 2011 11:50 Luppy1 wrote: How about this? When the terran army is getting attacked, the tanks would have already taken out some of the opponent's army even before you react. Besides, you are continuously making your army as terran. So, you would hardly be caught with your pants down. That is assuming the Terran is sieged in the first place... Which could harm him if there's a counter attack. Also, in an evenly matched game it is extremely important for the Terran to stay cost efficient throughout the game, so the fact that Terran has constant unit production isn't really a good argument. If you lose too much of an army you'll either get overrun quickly or your opponent can power like crazy and you'll have a hard time punishing it without a substantial army.
Protoss is the race that requires the most cost efficiency, we definitely can't throw away units and hope that things will be ok, so I see where you're coming from. But that doesn't explain everything.
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Banelings & Zealots is why. Mass those and destroy any league under masters. It's sad but true. I used to only play Terran started playing random to get better at Terran after reading a MarroW interview, but it's really hard to deal with, without amazing micro.
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On December 14 2011 12:14 Ubenn wrote: Banelings & Zealots is why. Mass those and destroy any league under masters. It's sad but true. I used to only play Terran started playing random to get better at Terran after reading a MarroW interview, but it's really hard to deal with, without amazing micro.
marine micro is quite hard to do , to dodge and focus fire the baneling at the right time
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As a terran player I have not being playing as much because of lategame TvP. I sometimes go back to the game to try new stuff but not having a standard that allows ME to face a protoss deathball is really discouraging.
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ive stopped playing T because i like to play more fast pace I.E. not slow pusihng. Granted you can play a super fast style as terran, i just found it not to be up my alley. so i now play Protoss
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On December 14 2011 12:06 malaan wrote: Played terrran since beta here.
I'm currently rank 1 masters on eu and I play a few low mid GM guys.. Terran for me right now is really hard. :-( tvp late game is just brutal, you have to micro mass zealots that just don't die.. And if he is half good he will have 3/4. Robos and 15+ gates ready to tech switch at any time. - let's not forget warping in invisible units anywhere on the map ;-).
It's near impossible to keep up macro wise because you have to babysit your army micro or you lose in a straight up fight. No kite - lose. Made medivacs instead of Vikings when he suddenly switches to mass colossi zealot - lose. No ghost energy after emp on Templars? Lose to archons. - any of these happen in seconds rather than manageable minutes.
Tvt is not so bad, but it becomes a boring as hell tanks camp game 9/10 games. SO so many 1 base all ins, too.
Tvz is a whole other beast. If you don't do damage early, you better hope your APM is uber because multitasking is even harder here than tvp. Going mech seems to help, as you don't lose your entire army in 2 seconds to mass banes when caught unsieged.
Terran units are cost effective, they. Are cheap.they are mostly strong. But against good players, it's just tough to use right now.
/qq THIS. Mid-Late game TvP is a nightmare. TvZ lategame without amazing apm/micro also a nightmare. My favorite matchup is TvT and I want to switch to Toss as my main, so sad.
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So what are we calling this?
I propose ¨Great Terran rapture 2011¨
:D
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Because Terran is HARD and loses in macro games if the Terran player doesn't do damage with drops/harass.
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I encounter a pretty normal amount of T's. Less than the other races sure, but definitely at least 25% of my games are vs T.
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How did this turn into a complete balance whine thread? Terrans are fine. It seems it is impossible to please everyone. One minute: Oh, there's too many terrans! the next: Oh there are too few terrans!
Give it a break!
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On December 14 2011 12:24 darkscream wrote: I encounter a pretty normal amount of T's. Less than the other races sure, but definitely at least 25% of my games are vs T. 25%/37.5%/37.5%
Unless were talking random which I know isn't true.
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I started out with zerg and switched to terran, every once and awhile I get frustrated playing terran and switch back. it usually has to do with my being awful at micro at times and just losing games . Then at other times I switch back to terran because I will lose to stupid stuff as zerg. But now I've decided to stay with terran!
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On December 14 2011 12:26 neoghaleon55 wrote: How did this turn into a complete balance whine thread? Terrans are fine. It seems it is impossible to please everyone. One minute: Oh, there's too many terrans! the next: Oh there are too few terrans!
Give it a break!
Explanations for the mass exodus.
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It takes a lot from me to say that, but I think that Terran is actually harder when you have 50 APM, and most players on ladder have not that much more than that. Protoss can macro decently (and by that I mean still a mediocre macro, but he can mass up his deathball, that's what I mean) with 50 APM, Zerg can mass up resources, as long as they inject decently, they will be able to produce a decent amount of stuff all at the same time. Terran macro is like Protoss macro, except with a greater granularity (cheaper units and faster to make than Protoss, slower supply buildings too), so requires by design faster macro APM. Problem is that people (below high master) are not willing to improve their mechanics that much, and are probably not aware that mechanics are what would let them improve the most. They just think of fancy strats, "clever" cheeses and shit, but working on moving their fingers faster seems a bit dull to them (although we know it's so rewarding when you begin to reach some kind of crispness ;D). So Terran is less efficient for them. With 100+ APM (post 1.4), the 3 races do not differ that much in mechanical difficulty anymore, but I guess you're already far off on the ladder at this level if you're not completely clueless about actual strategy.
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