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Patch 1.4 PTR Notes (updated 9/8) - Page 321

Forum Index > Closed
9040 CommentsPost a Reply
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Jedclark
Profile Blog Joined February 2011
United Kingdom903 Posts
September 09 2011 15:50 GMT
#6401
I think this will reduce the viability of actually getting neural parasite. The reason you use it is to target those units, such as colossi or thors. It's a waste using it on, for example, one stalker. The only reason I see for using NP now is if you target the tanks, and then again I'd argue that a well-placed fungal would be better spent energy.
"They make it so scrubnubs can PM me. They make it so I can't ignore scrubnubs!" - "I'm gonna show you how great I am." MKP fan since GSL Open Season 2 #hipsternerd
Ouga
Profile Joined March 2008
Finland645 Posts
September 09 2011 15:51 GMT
#6402
Neural is barely worth using as it is. I don't see it as colo counter, since if there's 2+ untouched with it for a second, they just focus infestors instantly and zerg loses the fight. They're ok vs immo/archons, and in fact they're often the only counter to real MASS archons that at least I have used often.

I wouldn't be happy as protoss either if these changes came live. This might effectively reduce zerg's viable strategies to: muta/tower. The gayest style in game, which luckily isn't used too much currently, but that actually wouldn't be affected by this patch.
AlgoFlash
Profile Joined October 2010
Canada96 Posts
September 09 2011 15:51 GMT
#6403
On September 10 2011 00:40 Blisse wrote:
No. You're misinterpreting him. He's saying it's pointless to have the PTR server. No one plays them and Blizzard gets absolutely no information from them. There is no testing their changes on other strategies. It's simply Blizzard releasing these for fun because there is absolutely no point in the PTR. There's no incentive to put fake notes on the PTR.

I don't use mass Infestor Neural Parasite enough to comment, but from what I've seen Infestors are overpowered. There's really no denying that. The problem is now we don't have a solution to Colossi anymore other than Corruptors, which brings back the deathball games.


I guess that the change of FG (to projectile and to being instant again) after a big fail on PTR was just random as well.

Guessing that a company is puting money into something for nothing doesn't seem viable to me.
"Fuck it, nerf rock and scissors." Paper
Cyrak
Profile Joined July 2011
Canada536 Posts
September 09 2011 15:53 GMT
#6404
On September 10 2011 00:51 AlgoFlash wrote:
Show nested quote +
On September 10 2011 00:40 Blisse wrote:
No. You're misinterpreting him. He's saying it's pointless to have the PTR server. No one plays them and Blizzard gets absolutely no information from them. There is no testing their changes on other strategies. It's simply Blizzard releasing these for fun because there is absolutely no point in the PTR. There's no incentive to put fake notes on the PTR.

I don't use mass Infestor Neural Parasite enough to comment, but from what I've seen Infestors are overpowered. There's really no denying that. The problem is now we don't have a solution to Colossi anymore other than Corruptors, which brings back the deathball games.


I guess that the change of FG (to projectile and to being instant again) after a big fail on PTR was just random as well.

Guessing that a company is puting money into something for nothing doesn't seem viable to me.


Those changes were reverted after massive outcry from both casuals and pro-gamers alike (just like Fungal not hitting air). They absolutely were not the result of any sort of intensive PTR testing.
Fortune favors the prepared mind.
Denzil
Profile Joined August 2010
United Kingdom4193 Posts
September 09 2011 15:53 GMT
#6405
On September 10 2011 00:35 Thereisnosaurus wrote:
I like the NP change, though I hope they reduce the mana cost to 50 again, or make it non-channelled or something. 100 mana, channeled, needing research and not affecting massive units really does limit the spell's effectiveness. The only units I can think of worth parasiting now are immortals and tanks, and it's totally not worth 1 infestor to do that (essentially what you're trading since it's vulnerable and out of mana afterwards)


Indeed I like the NP change, It makes ZvP more "balanced" for the Protoss side.

The big problem I see though will be ZvT

If you go Mech and mass plenty of Thors, what counters that now? I need ridiculous Broodlord numbers or to hard trade Roaches for Thors. Ontop of that if Ghosts come into the mix to snipe my T3 what am I going to do to help me again not mass but a Thor centric army? Usually NP would limit the amount of them and then you go from there.
Anna: So Sen how will you prepare for your revenge v MC? Sen: With a smile.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
September 09 2011 15:54 GMT
#6406
On September 10 2011 00:51 AlgoFlash wrote:
Show nested quote +
On September 10 2011 00:40 Blisse wrote:
No. You're misinterpreting him. He's saying it's pointless to have the PTR server. No one plays them and Blizzard gets absolutely no information from them. There is no testing their changes on other strategies. It's simply Blizzard releasing these for fun because there is absolutely no point in the PTR. There's no incentive to put fake notes on the PTR.

I don't use mass Infestor Neural Parasite enough to comment, but from what I've seen Infestors are overpowered. There's really no denying that. The problem is now we don't have a solution to Colossi anymore other than Corruptors, which brings back the deathball games.


I guess that the change of FG (to projectile and to being instant again) after a big fail on PTR was just random as well.

Guessing that a company is puting money into something for nothing doesn't seem viable to me.


dont forget fungal not hitting air units. if memory serves, the void ray speed upgrade being removed was in that patch as well? can't test void speed if they're being fungalled!
LiquidDota Staff@BluemoonGG_
flodeskum
Profile Joined September 2010
Iceland1267 Posts
September 09 2011 15:54 GMT
#6407
On September 10 2011 00:50 theCablik wrote:
Show nested quote +
On September 10 2011 00:29 BUfels wrote:
How incredibly stupid.

Do Blizzard realise how badly they've designed Protoss? That they rely far far too much on 3 base collossi centric all-ins?

Why the fuck do they decide to make these all-ins even stronger?


Are you seriously calling 3 base play an all-in? How about 4 base play?

You need 6 bases and written consent to be allowed to attack a zerg. And you better not bring too many blink stalkers or risk being called a faggot.
IdrA: " my fans are kinda retarded"
AlgoFlash
Profile Joined October 2010
Canada96 Posts
September 09 2011 15:55 GMT
#6408
On September 10 2011 00:53 Cyrak wrote:
Show nested quote +
On September 10 2011 00:51 AlgoFlash wrote:
On September 10 2011 00:40 Blisse wrote:
No. You're misinterpreting him. He's saying it's pointless to have the PTR server. No one plays them and Blizzard gets absolutely no information from them. There is no testing their changes on other strategies. It's simply Blizzard releasing these for fun because there is absolutely no point in the PTR. There's no incentive to put fake notes on the PTR.

I don't use mass Infestor Neural Parasite enough to comment, but from what I've seen Infestors are overpowered. There's really no denying that. The problem is now we don't have a solution to Colossi anymore other than Corruptors, which brings back the deathball games.


I guess that the change of FG (to projectile and to being instant again) after a big fail on PTR was just random as well.

Guessing that a company is puting money into something for nothing doesn't seem viable to me.


Those changes were reverted after massive outcry from both casuals and pro-gamers alike (just like Fungal not hitting air). They absolutely were not the result of any sort of intensive PTR testing.


I'm ready to believe you if you have any proof (an interview for example). Otherwise I'm gonna think that the tool designed to assess balance was used to assess balance.
"Fuck it, nerf rock and scissors." Paper
dartoo
Profile Joined May 2010
India2889 Posts
September 09 2011 15:55 GMT
#6409
I wonder if they rig the matching algorithm on the ptr,to test the matchup they want, out of 30 games or so I've played, 20 have been protoss, 7 terrans and 3 zerg, maybe a lot of people want to offrace etc, but this seems waaay too high.
RTudoRR
Profile Blog Joined September 2010
Romania216 Posts
September 09 2011 15:55 GMT
#6410
Infestor’s Neural Parasite can no longer target Massive units. (new)

WOOP WOOP
templar rage
Profile Joined September 2010
United States2509 Posts
September 09 2011 15:55 GMT
#6411
I'd be OK with NP not working against Motherships anymore (or even capital air in general), but just issuing a blanket immunity to all massive units is incredibly short-sighted. I always thought the point of the spell was to steal your opponent's best units to use against them. Turns out, most of those units are massive, so the spell just lost a ridiculous amount of usability. What use is NPing 5 stalkers out of 35? Or 5 marines out of 65?

As has been stated ad nauseum, the only real units worth NPing anymore are Immortals and Tanks. And actually, NPing Immortals will be harder now with their range increase. They will be much better protected in general since they won't have to be right out in front in order to participate in a battle. They can stay mixed in with Stalkers now. As for Tanks, I've actually never found it that hard to get some NPs off, but any decent Terran will focus-fire the channeling Infestor, which just dies to like 3 tank shots because it's so squishy. Any other unit is either not worth it or more trouble than it's worth to go after (spellcasters mostly). I guess I'm not even researching this spell anymore unless I want to make a manner Nexus or something.

They still need to address the Ghost in some way. I still fail to understand why the Ghost has a +1 range advantage over the other high-tier spellcasters.
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
September 09 2011 15:56 GMT
#6412
On September 10 2011 00:53 Cyrak wrote:
Show nested quote +
On September 10 2011 00:51 AlgoFlash wrote:
On September 10 2011 00:40 Blisse wrote:
No. You're misinterpreting him. He's saying it's pointless to have the PTR server. No one plays them and Blizzard gets absolutely no information from them. There is no testing their changes on other strategies. It's simply Blizzard releasing these for fun because there is absolutely no point in the PTR. There's no incentive to put fake notes on the PTR.

I don't use mass Infestor Neural Parasite enough to comment, but from what I've seen Infestors are overpowered. There's really no denying that. The problem is now we don't have a solution to Colossi anymore other than Corruptors, which brings back the deathball games.


I guess that the change of FG (to projectile and to being instant again) after a big fail on PTR was just random as well.

Guessing that a company is puting money into something for nothing doesn't seem viable to me.


Those changes were reverted after massive outcry from both casuals and pro-gamers alike (just like Fungal not hitting air). They absolutely were not the result of any sort of intensive PTR testing.


either way, you dont think pros are gonna flip about this change?
LiquidDota Staff@BluemoonGG_
Tsenister
Profile Joined December 2010
United Kingdom112 Posts
September 09 2011 15:57 GMT
#6413
I'm not angry at the NP nerf. I'm scratching my head over it.... It's going to turn into another upgrade like the thors' strike cannons. Never to be used.
Treble557
Profile Joined August 2010
United States221 Posts
September 09 2011 15:57 GMT
#6414
On September 10 2011 00:56 immortlone wrote:
Show nested quote +
On September 10 2011 00:53 Cyrak wrote:
On September 10 2011 00:51 AlgoFlash wrote:
On September 10 2011 00:40 Blisse wrote:
No. You're misinterpreting him. He's saying it's pointless to have the PTR server. No one plays them and Blizzard gets absolutely no information from them. There is no testing their changes on other strategies. It's simply Blizzard releasing these for fun because there is absolutely no point in the PTR. There's no incentive to put fake notes on the PTR.

I don't use mass Infestor Neural Parasite enough to comment, but from what I've seen Infestors are overpowered. There's really no denying that. The problem is now we don't have a solution to Colossi anymore other than Corruptors, which brings back the deathball games.


I guess that the change of FG (to projectile and to being instant again) after a big fail on PTR was just random as well.

Guessing that a company is puting money into something for nothing doesn't seem viable to me.


Those changes were reverted after massive outcry from both casuals and pro-gamers alike (just like Fungal not hitting air). They absolutely were not the result of any sort of intensive PTR testing.


either way, you dont think pros are gonna flip about this change?


I remember last night catz called it silly shit, lol.
RedDragon571
Profile Joined March 2011
United States633 Posts
September 09 2011 15:58 GMT
#6415
I don't really understand how zerg will stop mech now.. Its ridiculously hard to stop nowadays anyway. Mass Thors are going to dominate t v z. fml
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
September 09 2011 15:58 GMT
#6416
On September 10 2011 00:57 Treble557 wrote:
Show nested quote +
On September 10 2011 00:56 immortlone wrote:
On September 10 2011 00:53 Cyrak wrote:
On September 10 2011 00:51 AlgoFlash wrote:
On September 10 2011 00:40 Blisse wrote:
No. You're misinterpreting him. He's saying it's pointless to have the PTR server. No one plays them and Blizzard gets absolutely no information from them. There is no testing their changes on other strategies. It's simply Blizzard releasing these for fun because there is absolutely no point in the PTR. There's no incentive to put fake notes on the PTR.

I don't use mass Infestor Neural Parasite enough to comment, but from what I've seen Infestors are overpowered. There's really no denying that. The problem is now we don't have a solution to Colossi anymore other than Corruptors, which brings back the deathball games.


I guess that the change of FG (to projectile and to being instant again) after a big fail on PTR was just random as well.

Guessing that a company is puting money into something for nothing doesn't seem viable to me.


Those changes were reverted after massive outcry from both casuals and pro-gamers alike (just like Fungal not hitting air). They absolutely were not the result of any sort of intensive PTR testing.


either way, you dont think pros are gonna flip about this change?


I remember last night catz called it silly shit, lol.


i cant imagine destiny's reaction! XD
LiquidDota Staff@BluemoonGG_
Moa
Profile Blog Joined July 2010
United States790 Posts
Last Edited: 2011-09-09 16:03:56
September 09 2011 15:59 GMT
#6417
On September 10 2011 00:53 Denzil wrote:
Show nested quote +
On September 10 2011 00:35 Thereisnosaurus wrote:
I like the NP change, though I hope they reduce the mana cost to 50 again, or make it non-channelled or something. 100 mana, channeled, needing research and not affecting massive units really does limit the spell's effectiveness. The only units I can think of worth parasiting now are immortals and tanks, and it's totally not worth 1 infestor to do that (essentially what you're trading since it's vulnerable and out of mana afterwards)


Indeed I like the NP change, It makes ZvP more "balanced" for the Protoss side.

The big problem I see though will be ZvT

If you go Mech and mass plenty of Thors, what counters that now? I need ridiculous Broodlord numbers or to hard trade Roaches for Thors. Ontop of that if Ghosts come into the mix to snipe my T3 what am I going to do to help me again not mass but a Thor centric army? Usually NP would limit the amount of them and then you go from there.


Without Neural there really is going to be no good answer to pure mech, broods are pretty strong against it but it is such a predictable move that vikings will be ready to go before the zerg can hit brood. That leaves ultras which will probably be pretty strong considering the buildtime change but I fear that as the metagame progresses we will be seeing ghost deathsquads emerge as an unstoppable force considering they work wonders against ultras and broods.

The neural change will be interesting in ZvP, I feel like the change is throwing protoss players a bit too much of a bone considering that HT play has been unexplored even though they destroy infestor play.

I am a zerg player but I'd like to think I can be resigned from my emotions when considering balance but the nerual change just makes it a nearly useless spell. It will almost never be cost effective to research neural.


I guess it is hard to get worked up about it because it will almost certainly be reverted, its such a large and unnecessary change I can't see it being implemented.

I don't see how people can really celebrate this change, its disgusting that people want to see LESS strategic depth to this game just so they can get more wins. We want more utility to units, not less. If neural was an issue to massive units I'd rather see the other races be given a easier way of dealing with it (personally I think feedback, and snipe/emp are fine but I am no balance designer) than just making it ineffective.
^O^
Treble557
Profile Joined August 2010
United States221 Posts
September 09 2011 16:01 GMT
#6418
On September 10 2011 00:58 immortlone wrote:
Show nested quote +
On September 10 2011 00:57 Treble557 wrote:
On September 10 2011 00:56 immortlone wrote:
On September 10 2011 00:53 Cyrak wrote:
On September 10 2011 00:51 AlgoFlash wrote:
On September 10 2011 00:40 Blisse wrote:
No. You're misinterpreting him. He's saying it's pointless to have the PTR server. No one plays them and Blizzard gets absolutely no information from them. There is no testing their changes on other strategies. It's simply Blizzard releasing these for fun because there is absolutely no point in the PTR. There's no incentive to put fake notes on the PTR.

I don't use mass Infestor Neural Parasite enough to comment, but from what I've seen Infestors are overpowered. There's really no denying that. The problem is now we don't have a solution to Colossi anymore other than Corruptors, which brings back the deathball games.


I guess that the change of FG (to projectile and to being instant again) after a big fail on PTR was just random as well.

Guessing that a company is puting money into something for nothing doesn't seem viable to me.


Those changes were reverted after massive outcry from both casuals and pro-gamers alike (just like Fungal not hitting air). They absolutely were not the result of any sort of intensive PTR testing.


either way, you dont think pros are gonna flip about this change?


I remember last night catz called it silly shit, lol.


i cant imagine destiny's reaction! XD


I dont know if he had one or not yet, but when he NP'd all of deezers colossus earlier and deezer was like HAHA SCRUB YOU CANT DO DAT NO MOAR, he didn't have much of a reaction to it at all. Said nothing infact.

Then went to give his baby a bath, lol.

So who knows.
bmw
Profile Joined June 2007
United States14 Posts
September 09 2011 16:02 GMT
#6419
As a protoss im glad I can no longer be killed by my own cols, but I do wonder what zerg will do to stop the cols ball with infestors. I am always intrigued by blizzards decisions on balance, I still have faith in their process though. They day I can watch replays with friends will be a good day
Love life
lorkac
Profile Blog Joined December 2010
United States2297 Posts
September 09 2011 16:02 GMT
#6420
It's like they gave the Infestor Hunter Seeker Missile. A powerful but useless spell.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
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