Patch 1.4 PTR Notes (updated 9/8) - Page 321
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
Jedclark
United Kingdom903 Posts
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Ouga
Finland645 Posts
I wouldn't be happy as protoss either if these changes came live. This might effectively reduce zerg's viable strategies to: muta/tower. The gayest style in game, which luckily isn't used too much currently, but that actually wouldn't be affected by this patch. | ||
AlgoFlash
Canada96 Posts
On September 10 2011 00:40 Blisse wrote: No. You're misinterpreting him. He's saying it's pointless to have the PTR server. No one plays them and Blizzard gets absolutely no information from them. There is no testing their changes on other strategies. It's simply Blizzard releasing these for fun because there is absolutely no point in the PTR. There's no incentive to put fake notes on the PTR. I don't use mass Infestor Neural Parasite enough to comment, but from what I've seen Infestors are overpowered. There's really no denying that. The problem is now we don't have a solution to Colossi anymore other than Corruptors, which brings back the deathball games. I guess that the change of FG (to projectile and to being instant again) after a big fail on PTR was just random as well. Guessing that a company is puting money into something for nothing doesn't seem viable to me. | ||
Cyrak
Canada536 Posts
On September 10 2011 00:51 AlgoFlash wrote: I guess that the change of FG (to projectile and to being instant again) after a big fail on PTR was just random as well. Guessing that a company is puting money into something for nothing doesn't seem viable to me. Those changes were reverted after massive outcry from both casuals and pro-gamers alike (just like Fungal not hitting air). They absolutely were not the result of any sort of intensive PTR testing. | ||
Denzil
United Kingdom4193 Posts
On September 10 2011 00:35 Thereisnosaurus wrote: I like the NP change, though I hope they reduce the mana cost to 50 again, or make it non-channelled or something. 100 mana, channeled, needing research and not affecting massive units really does limit the spell's effectiveness. The only units I can think of worth parasiting now are immortals and tanks, and it's totally not worth 1 infestor to do that (essentially what you're trading since it's vulnerable and out of mana afterwards) Indeed I like the NP change, It makes ZvP more "balanced" for the Protoss side. The big problem I see though will be ZvT If you go Mech and mass plenty of Thors, what counters that now? I need ridiculous Broodlord numbers or to hard trade Roaches for Thors. Ontop of that if Ghosts come into the mix to snipe my T3 what am I going to do to help me again not mass but a Thor centric army? Usually NP would limit the amount of them and then you go from there. | ||
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BluemoonSC
SoCal8907 Posts
On September 10 2011 00:51 AlgoFlash wrote: I guess that the change of FG (to projectile and to being instant again) after a big fail on PTR was just random as well. Guessing that a company is puting money into something for nothing doesn't seem viable to me. dont forget fungal not hitting air units. if memory serves, the void ray speed upgrade being removed was in that patch as well? can't test void speed if they're being fungalled! | ||
flodeskum
Iceland1267 Posts
On September 10 2011 00:50 theCablik wrote: Are you seriously calling 3 base play an all-in? How about 4 base play? You need 6 bases and written consent to be allowed to attack a zerg. And you better not bring too many blink stalkers or risk being called a faggot. | ||
AlgoFlash
Canada96 Posts
On September 10 2011 00:53 Cyrak wrote: Those changes were reverted after massive outcry from both casuals and pro-gamers alike (just like Fungal not hitting air). They absolutely were not the result of any sort of intensive PTR testing. I'm ready to believe you if you have any proof (an interview for example). Otherwise I'm gonna think that the tool designed to assess balance was used to assess balance. | ||
dartoo
India2889 Posts
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RTudoRR
Romania216 Posts
WOOP WOOP | ||
templar rage
United States2509 Posts
As has been stated ad nauseum, the only real units worth NPing anymore are Immortals and Tanks. And actually, NPing Immortals will be harder now with their range increase. They will be much better protected in general since they won't have to be right out in front in order to participate in a battle. They can stay mixed in with Stalkers now. As for Tanks, I've actually never found it that hard to get some NPs off, but any decent Terran will focus-fire the channeling Infestor, which just dies to like 3 tank shots because it's so squishy. Any other unit is either not worth it or more trouble than it's worth to go after (spellcasters mostly). I guess I'm not even researching this spell anymore unless I want to make a manner Nexus or something. They still need to address the Ghost in some way. I still fail to understand why the Ghost has a +1 range advantage over the other high-tier spellcasters. | ||
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BluemoonSC
SoCal8907 Posts
On September 10 2011 00:53 Cyrak wrote: Those changes were reverted after massive outcry from both casuals and pro-gamers alike (just like Fungal not hitting air). They absolutely were not the result of any sort of intensive PTR testing. either way, you dont think pros are gonna flip about this change? | ||
Tsenister
United Kingdom112 Posts
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Treble557
United States221 Posts
On September 10 2011 00:56 immortlone wrote: either way, you dont think pros are gonna flip about this change? I remember last night catz called it silly shit, lol. | ||
RedDragon571
United States633 Posts
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BluemoonSC
SoCal8907 Posts
On September 10 2011 00:57 Treble557 wrote: I remember last night catz called it silly shit, lol. i cant imagine destiny's reaction! XD | ||
Moa
United States790 Posts
On September 10 2011 00:53 Denzil wrote: Indeed I like the NP change, It makes ZvP more "balanced" for the Protoss side. The big problem I see though will be ZvT If you go Mech and mass plenty of Thors, what counters that now? I need ridiculous Broodlord numbers or to hard trade Roaches for Thors. Ontop of that if Ghosts come into the mix to snipe my T3 what am I going to do to help me again not mass but a Thor centric army? Usually NP would limit the amount of them and then you go from there. Without Neural there really is going to be no good answer to pure mech, broods are pretty strong against it but it is such a predictable move that vikings will be ready to go before the zerg can hit brood. That leaves ultras which will probably be pretty strong considering the buildtime change but I fear that as the metagame progresses we will be seeing ghost deathsquads emerge as an unstoppable force considering they work wonders against ultras and broods. The neural change will be interesting in ZvP, I feel like the change is throwing protoss players a bit too much of a bone considering that HT play has been unexplored even though they destroy infestor play. I am a zerg player but I'd like to think I can be resigned from my emotions when considering balance but the nerual change just makes it a nearly useless spell. It will almost never be cost effective to research neural. I guess it is hard to get worked up about it because it will almost certainly be reverted, its such a large and unnecessary change I can't see it being implemented. I don't see how people can really celebrate this change, its disgusting that people want to see LESS strategic depth to this game just so they can get more wins. We want more utility to units, not less. If neural was an issue to massive units I'd rather see the other races be given a easier way of dealing with it (personally I think feedback, and snipe/emp are fine but I am no balance designer) than just making it ineffective. | ||
Treble557
United States221 Posts
On September 10 2011 00:58 immortlone wrote: i cant imagine destiny's reaction! XD I dont know if he had one or not yet, but when he NP'd all of deezers colossus earlier and deezer was like HAHA SCRUB YOU CANT DO DAT NO MOAR, he didn't have much of a reaction to it at all. Said nothing infact. Then went to give his baby a bath, lol. So who knows. | ||
bmw
United States14 Posts
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lorkac
United States2297 Posts
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