• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:13
CEST 10:13
KST 17:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced72026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed Any progamer "explanation" videos like this one? ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1486 users

Patch 1.4 PTR Notes (updated 9/8) - Page 170

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 168 169 170 171 172 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
phisku
Profile Blog Joined November 2010
Belgium864 Posts
August 25 2011 23:43 GMT
#3381
Ha ha, like trump just said; Goody is doomed in TvP
sephius
Profile Joined January 2011
United Kingdom200 Posts
August 25 2011 23:46 GMT
#3382
God, as a Terran player I've never been so happy with a patch. The BFH change is welcome with open arms. It was so cheap, so easy to mass up and so easy to use that I genuinely felt the unit was lowering the skillcap of Terran gameplay. No longer will games be gimmicky and volatile, finally we'll see interesting strategic games again and I can stop blaming every win on the BFH.

For those that cling onto the Hellion, you're ignorant if you think it's the end of the Hellions line. It will still be used, no doubt. It's just at a point now where it's not essential to get, which is what it was for TvT.
Fuzzmosis
Profile Joined June 2011
Canada752 Posts
August 25 2011 23:48 GMT
#3383
On August 26 2011 08:39 babjengi wrote:
Show nested quote +
On August 26 2011 08:28 Fuzzmosis wrote:
On August 26 2011 08:24 IVN wrote:
On August 26 2011 08:03 Endymion wrote:
Omg, the ramp vision change is going to be massive. However, I can tell terrans are going to be super mad about the reduced hellion strength, they're going to be so bad now..

They are going to be good now, as opposed to over powered.

I've never managed to kill 10+ workers with only 2 units, when playing protoss.


I'd like to introduce you to your friends, Dark Templar. Well, I'm happier that you apparently don't know about these harassive and defensive powerhouses, but I figure it's my duty to help spread the love of invisible decimation.


This comment right here proves you know nothing about the game. Just one spore crawler and one spine crawler at a base, and with just that, I have to have at least 4+ dark templar to take that base (not to mention, drones run faster than dt's). I need even more if the queen has energy for a transfuse. Against a terran with planetary fortress and one missile turret + scans, and 100 dt's couldn't touch that. Hellions? Who cares if you lose them. If each hellion kills 1.5 workers, they've paid for themselves. DT's? Not so much.


It's weird, I was murmering about BFH's having friendly fire earlier, and everyone more concentrated on the part about Banelings/Collusi.

Here's a hint: if you're attacking a terran or zerg with 4 DT's and they have a single detector, attack that detector. It goes down in 5 hits. (4 if terran). Huh. That was easy. Are you sure you're playing right? The original question also came down to the worlds most pathetic "I don't have a protoss unit that can get 10 worker kills", and suddenly I'm forced to argue about BFH's. Thanks internet. You're all lovely people.

Jesus, Protoss really like martying their units. Blue Flame Hellions are terrible when they get inside. Just like ling runbys, only BFH's only kill workers and not your production and entire base and only really come in 4's most of the time and not 50. So, how did people counter ling runbys? Even with the damaged reduced, Hellions will still be happily roasting workers at a slower rate because it interupts mining.
I'm From Canada, so they think I'm slow, eh?
IVN
Profile Joined October 2010
534 Posts
August 25 2011 23:52 GMT
#3384
On August 26 2011 08:38 Fuzzmosis wrote:
Show nested quote +
On August 26 2011 08:33 IVN wrote:
On August 26 2011 08:28 Fuzzmosis wrote:
On August 26 2011 08:24 IVN wrote:
On August 26 2011 08:03 Endymion wrote:
Omg, the ramp vision change is going to be massive. However, I can tell terrans are going to be super mad about the reduced hellion strength, they're going to be so bad now..

They are going to be good now, as opposed to over powered.

I've never managed to kill 10+ workers with only 2 units, when playing protoss.


I'd like to introduce you to your friends, Dark Templar. Well, I'm happier that you apparently don't know about these harassive and defensive powerhouses, but I figure it's my duty to help spread the love of invisible decimation.

OK, then you would have nothing against a hefty price tag, right? 150mins/150gas would fit hellions with the current damage and speed pretty good, dont you think?


Agreed, if Dark Templars are permamently visible. Hey, they have 3x the damage against all types!

Don't you hate it when really strong units exist on all three sides? Apparently you do.

DTs are situational. If they are scouted, they set you far behind, or you lose the game. They are also expensive and slow.

Hellions almost always do insane eco damage, even if they are scouted. Because of speed and sick splash and bonus vs light. There should not be guaranteed harass damage in a balanced game.
-_-
Profile Blog Joined November 2003
United States7081 Posts
Last Edited: 2011-08-25 23:53:30
August 25 2011 23:52 GMT
#3385
On August 26 2011 08:48 Fuzzmosis wrote:
Show nested quote +
On August 26 2011 08:39 babjengi wrote:
On August 26 2011 08:28 Fuzzmosis wrote:
On August 26 2011 08:24 IVN wrote:
On August 26 2011 08:03 Endymion wrote:
Omg, the ramp vision change is going to be massive. However, I can tell terrans are going to be super mad about the reduced hellion strength, they're going to be so bad now..

They are going to be good now, as opposed to over powered.

I've never managed to kill 10+ workers with only 2 units, when playing protoss.


I'd like to introduce you to your friends, Dark Templar. Well, I'm happier that you apparently don't know about these harassive and defensive powerhouses, but I figure it's my duty to help spread the love of invisible decimation.


This comment right here proves you know nothing about the game. Just one spore crawler and one spine crawler at a base, and with just that, I have to have at least 4+ dark templar to take that base (not to mention, drones run faster than dt's). I need even more if the queen has energy for a transfuse. Against a terran with planetary fortress and one missile turret + scans, and 100 dt's couldn't touch that. Hellions? Who cares if you lose them. If each hellion kills 1.5 workers, they've paid for themselves. DT's? Not so much.


It's weird, I was murmering about BFH's having friendly fire earlier, and everyone more concentrated on the part about Banelings/Collusi.

You made a snarky comment and got called out.
Here's a hint: if you're attacking a terran or zerg with 4 DT's and they have a single detector, attack that detector. It goes down in 5 hits. (4 if terran). Huh. That was easy. Are you sure you're playing right? The original question also came down to the worlds most pathetic "I don't have a protoss unit that can get 10 worker kills", and suddenly I'm forced to argue about BFH's. Thanks internet. You're all lovely people.

Jesus, Protoss really like martying their units. Blue Flame Hellions are terrible when they get inside. Just like ling runbys, only BFH's only kill workers and not your production and entire base and only really come in 4's most of the time and not 50. So, how did people counter ling runbys? Even with the damaged reduced, Hellions will still be happily roasting workers at a slower rate because it interupts mining.


You made a snarky comment and got called out. Stop acting so defensive.
branflakes14
Profile Joined July 2010
2082 Posts
August 25 2011 23:53 GMT
#3386
On August 26 2011 08:48 Fuzzmosis wrote:
Show nested quote +
On August 26 2011 08:39 babjengi wrote:
On August 26 2011 08:28 Fuzzmosis wrote:
On August 26 2011 08:24 IVN wrote:
On August 26 2011 08:03 Endymion wrote:
Omg, the ramp vision change is going to be massive. However, I can tell terrans are going to be super mad about the reduced hellion strength, they're going to be so bad now..

They are going to be good now, as opposed to over powered.

I've never managed to kill 10+ workers with only 2 units, when playing protoss.


I'd like to introduce you to your friends, Dark Templar. Well, I'm happier that you apparently don't know about these harassive and defensive powerhouses, but I figure it's my duty to help spread the love of invisible decimation.


This comment right here proves you know nothing about the game. Just one spore crawler and one spine crawler at a base, and with just that, I have to have at least 4+ dark templar to take that base (not to mention, drones run faster than dt's). I need even more if the queen has energy for a transfuse. Against a terran with planetary fortress and one missile turret + scans, and 100 dt's couldn't touch that. Hellions? Who cares if you lose them. If each hellion kills 1.5 workers, they've paid for themselves. DT's? Not so much.


Here's a hint: if you're attacking a terran or zerg with 4 DT's and they have a single detector, attack that detector.


That was kinda his point.
h0oTiS
Profile Joined January 2011
United States101 Posts
Last Edited: 2011-08-26 00:03:01
August 25 2011 23:54 GMT
#3387
I don't understand the hellion nerf, i could understand that they increase the train time or somthing like making it cost more, but all that dose is nerf hellions in the late game and hellions in the late game aren't worth it anyway other than a mineral dump and a tanking unit for other mech units like siege tank and thor which just get ripped apart in small numbers. Hellions were only popular because they can destroy drone/probe lines not because there super good at everything else, i mean you didn't even give the meta game long enough to realize that hellion drops are super easy to stop if you don't line em up, thanks for nerfing the hellion and just making it a worse unit for no reason
Edit: Blue Flame is no-longer necessary tvz/tvp as 3 hellions will one shot workers, in TVT you will need the BFlame to 3 hit workers when it used to be two hit on everything, its kinda stupid really that they just Nerf something but don't offer a real fix rather than just making it a non issue like why not a queen buff or something i mean bflame is't even popular in tvp and tvt is well fail development on part of blizzard if they don't want mech battles and they won't even make bio or mech an option you have to play a mix taking the good units from each instead of each having their own counters being equal just having advantages and disadvantages based on fast mobility and low health vs slow strong power.
The right man in the wrong place can make all the difference
babjengi
Profile Joined November 2010
United States30 Posts
August 25 2011 23:56 GMT
#3388
On August 26 2011 08:48 Fuzzmosis wrote:
Show nested quote +
On August 26 2011 08:39 babjengi wrote:
On August 26 2011 08:28 Fuzzmosis wrote:
On August 26 2011 08:24 IVN wrote:
On August 26 2011 08:03 Endymion wrote:
Omg, the ramp vision change is going to be massive. However, I can tell terrans are going to be super mad about the reduced hellion strength, they're going to be so bad now..

They are going to be good now, as opposed to over powered.

I've never managed to kill 10+ workers with only 2 units, when playing protoss.


I'd like to introduce you to your friends, Dark Templar. Well, I'm happier that you apparently don't know about these harassive and defensive powerhouses, but I figure it's my duty to help spread the love of invisible decimation.


This comment right here proves you know nothing about the game. Just one spore crawler and one spine crawler at a base, and with just that, I have to have at least 4+ dark templar to take that base (not to mention, drones run faster than dt's). I need even more if the queen has energy for a transfuse. Against a terran with planetary fortress and one missile turret + scans, and 100 dt's couldn't touch that. Hellions? Who cares if you lose them. If each hellion kills 1.5 workers, they've paid for themselves. DT's? Not so much.


It's weird, I was murmering about BFH's having friendly fire earlier, and everyone more concentrated on the part about Banelings/Collusi.

Here's a hint: if you're attacking a terran or zerg with 4 DT's and they have a single detector, attack that detector. It goes down in 5 hits. (4 if terran). Huh. That was easy. Are you sure you're playing right? The original question also came down to the worlds most pathetic "I don't have a protoss unit that can get 10 worker kills", and suddenly I'm forced to argue about BFH's. Thanks internet. You're all lovely people.

Jesus, Protoss really like martying their units. Blue Flame Hellions are terrible when they get inside. Just like ling runbys, only BFH's only kill workers and not your production and entire base and only really come in 4's most of the time and not 50. So, how did people counter ling runbys? Even with the damaged reduced, Hellions will still be happily roasting workers at a slower rate because it interupts mining.


You didn't even read what I said... -_-;;; I said if they have ONE spore and ONE spine, I need FOUR+ (that means 4 or more) to take it out. And I said moreso if the queen can transfuse. I wonder why that is? Oh, and you kill a turret, that's cute. I'm sure scans have nothing to do with anything, and I'm sure terrans only build 1 turret at a planetary fortress.

And killing 20 workers >>>>>> killing buildings with a single drop. Why? 20 workers is already 1000 minerals, AND they're going to be mining less money, meaning the overall cost is even higher. 1000 lost, 1000 to replace, and an unknown quantity of lost mining time. This in turn ruins production, rendering buildings useless cuz you have no money to spend on them.

Do you understand that this is a game of economy yet? Or are you still stuck on the idea that if you can destroy 3 supply depots with a drop that you've won the game?
"'If you don't know what you want,' the doorman said, 'you end up with a lot you don't.'” ~Chuck Palahniuk, Fight Club
FoeHamr
Profile Joined December 2010
United States489 Posts
August 25 2011 23:57 GMT
#3389
On August 26 2011 08:54 h0oTiS wrote:
I don't understand the hellion nerf, i could understand that they increase the train time or somthing like making it cost more, but all that dose is nerf hellions in the late game and hellions in the late game aren't worth it anyway other than a mineral dump and a tanking unit for other mech units like siege tank and thor which just get ripped apart in small numbers. Hellions were only popular because they can destroy drone/probe lines not because there super good at everything else, i mean you didn't even give the meta game long enough to realize that hellion drops are super easy to stop if you don't line em up, thanks for nerfing the hellion and just making it a worse unit for no reason

Its that fact that 4 minimally microed units could destroy all of your workers in like 5 seconds. At least with reaver drops there was skill involved. This change just means that you will need to focus fire my drones, not hold position in my mineral line.
Ender.Wiggin
Profile Joined August 2011
United Kingdom17 Posts
August 25 2011 23:59 GMT
#3390
Ok I don't know if this has been covered yet in the 170 pages (I unsuprisingly haven't had time to read everthing). The BFH nerf makes it so that it takes 3 shots to kill a probe/drone (19 damage per shot, 38 damage in 2). BUT with +1 attack it only takes 2. Now before you flip out and call me stupid, you will notice that the +1 attack upgrade for hellions increases the attack by 1 damage AND the bonus damage to light by one damage. To spell this out, it increases damage to light by 2 per shot (42 damage in 2 shots). So even with the 1 point of health drones may be able to heal, it will still kill works in 2 shots. At +2 weapons it will be able to kill an SCV in 2 shots (SCVs have 45 health instead of 40), but since that's a mirror match (and terrans have been complaining about the BFH equally as much) that doesn't seen excessive to me.

In regards to the other changes. Infestor nerf is good, except it doesn't really address the issue of investors. It is not the damage they do with fungal that is the biggest problem. It is a) that fungal snares, so any roach/lings decemate your army, and b) infestors have such high utility with infested terrans and neural paracite both extremely good, as well as their decent speed and ability to burrow. I dont' think many people really care about the extra 6 damage...

I don't know why people are complaining about the +5 sec to barracks so much, try getting +20 (originally was supposed to be +40!!) to warp gate research, and then +30 to blink in the very next patch.

I like the Hunter Seeker buff, but we will have to wait and see if it might start getting overused (in the same way infestors were), it's a pretty amazing spell to have on a detector unit. The overseer change is really good, and i'm glad they had the forsight to see how strong contamiante would be!

BC and Carriers still not viable, neither are motherships really, despite the superficial buff.

Ghosts are still too good.
"You can be as creative as you want, but I will crush it under the iron fist of my conservative play." - Liquid`Tyler
Fuzzmosis
Profile Joined June 2011
Canada752 Posts
August 26 2011 00:01 GMT
#3391
On August 26 2011 08:52 -_- wrote:
Show nested quote +
On August 26 2011 08:48 Fuzzmosis wrote:
On August 26 2011 08:39 babjengi wrote:
On August 26 2011 08:28 Fuzzmosis wrote:
On August 26 2011 08:24 IVN wrote:
On August 26 2011 08:03 Endymion wrote:
Omg, the ramp vision change is going to be massive. However, I can tell terrans are going to be super mad about the reduced hellion strength, they're going to be so bad now..

They are going to be good now, as opposed to over powered.

I've never managed to kill 10+ workers with only 2 units, when playing protoss.


I'd like to introduce you to your friends, Dark Templar. Well, I'm happier that you apparently don't know about these harassive and defensive powerhouses, but I figure it's my duty to help spread the love of invisible decimation.


This comment right here proves you know nothing about the game. Just one spore crawler and one spine crawler at a base, and with just that, I have to have at least 4+ dark templar to take that base (not to mention, drones run faster than dt's). I need even more if the queen has energy for a transfuse. Against a terran with planetary fortress and one missile turret + scans, and 100 dt's couldn't touch that. Hellions? Who cares if you lose them. If each hellion kills 1.5 workers, they've paid for themselves. DT's? Not so much.


It's weird, I was murmering about BFH's having friendly fire earlier, and everyone more concentrated on the part about Banelings/Collusi.

You made a snarky comment and got called out.
Here's a hint: if you're attacking a terran or zerg with 4 DT's and they have a single detector, attack that detector. It goes down in 5 hits. (4 if terran). Huh. That was easy. Are you sure you're playing right? The original question also came down to the worlds most pathetic "I don't have a protoss unit that can get 10 worker kills", and suddenly I'm forced to argue about BFH's. Thanks internet. You're all lovely people.

Jesus, Protoss really like martying their units. Blue Flame Hellions are terrible when they get inside. Just like ling runbys, only BFH's only kill workers and not your production and entire base and only really come in 4's most of the time and not 50. So, how did people counter ling runbys? Even with the damaged reduced, Hellions will still be happily roasting workers at a slower rate because it interupts mining.


You made a snarky comment and got called out. Stop acting so defensive.


I also apparently made a snarky comment and got called out in my quote. Interesting. Don't misquote me while whining about me. Or I'll get Snarky on you. Apparently this discussion is getting religious because taking some piss out of some stupid comments is getting people angry at me.

I've never really argued for BFH's strangely. I just keep hearing this nonsensical whine, and keep questioning it. All I keep hearing is "Oh it's so damn hard to use our units!". Even I did that with Raven HSM, thinking it's not enough.

Also, for the other guy: So his point was he needs to spend more resources to attack a defended base than a Terran would to attack an undefended base. Gotcha. Maybe he was trying to say that the Sim City to defend against BFH's is much more complex than the sim city to defend against DT's without commenting on any of the other DT's offensive and defensive use deliberately to dry to devaluate them because I had placed value on them in regards to an earlier point and now everyone is in on this?
I'm From Canada, so they think I'm slow, eh?
MinimalistSC2
Profile Joined April 2011
United States121 Posts
August 26 2011 00:01 GMT
#3392
Rax nerf is unneeded. Hope it doesn't make it through to the live servers.


The rax nerf is for the 11-11 2 rax vs zerg, but the only problem with that build is that maps in ladder pool are way to fucking small. make bigger maps so units have to travel further, don't increase build times... jesus
There is no such thing as perfection, only improvement.
Raiznhell
Profile Joined January 2010
Canada786 Posts
August 26 2011 00:01 GMT
#3393
On August 26 2011 07:30 MinimalistSC2 wrote:
Show nested quote +
Hellions start to become really really popular, now pre igniter a 150/150 upgrade only gives +5 dmg vs light.....150 minerals and 150 gas for 5 damage.....


Hellions will still 2 shot lings and with +1 mech weapons they will still 2 shot probes and drones, calm down.

And Bio-mech is the new TvP haven't you seen Hyung vs Puzzle?


I dont understand how you think that one game and a few other marine tank banshee one base allins makes bio mech the new tvp......

Cake or Death?
Nymbul
Profile Joined July 2011
United Kingdom127 Posts
August 26 2011 00:02 GMT
#3394
On August 26 2011 08:35 H0i wrote:
Show nested quote +
On August 26 2011 08:33 IVN wrote:
On August 26 2011 08:28 Fuzzmosis wrote:
On August 26 2011 08:24 IVN wrote:
On August 26 2011 08:03 Endymion wrote:
Omg, the ramp vision change is going to be massive. However, I can tell terrans are going to be super mad about the reduced hellion strength, they're going to be so bad now..

They are going to be good now, as opposed to over powered.

I've never managed to kill 10+ workers with only 2 units, when playing protoss.


I'd like to introduce you to your friends, Dark Templar. Well, I'm happier that you apparently don't know about these harassive and defensive powerhouses, but I figure it's my duty to help spread the love of invisible decimation.

OK, then you would have nothing against a hefty price tag, right? 150mins/150gas would fit hellions with the current damage and speed pretty good, dont you think?

Changing dt cost to 100 minerals and unlocking them with cyber core would be a better option!

That would actually be hilarious. Then, people can make threads on teamliquid about how it is overpowered, and others can then reply, talking about how it should get some time and how the metagame will evolve.


I'd rather the Twilight Council to not require the cyber core tbh. Why you need the cybernetics building to get non cybernetics units is beyond me
FoeHamr
Profile Joined December 2010
United States489 Posts
Last Edited: 2011-08-26 00:08:46
August 26 2011 00:03 GMT
#3395
On August 26 2011 09:01 Fuzzmosis wrote:
Show nested quote +
On August 26 2011 08:52 -_- wrote:
On August 26 2011 08:48 Fuzzmosis wrote:
On August 26 2011 08:39 babjengi wrote:
On August 26 2011 08:28 Fuzzmosis wrote:
On August 26 2011 08:24 IVN wrote:
On August 26 2011 08:03 Endymion wrote:
Omg, the ramp vision change is going to be massive. However, I can tell terrans are going to be super mad about the reduced hellion strength, they're going to be so bad now..

They are going to be good now, as opposed to over powered.

I've never managed to kill 10+ workers with only 2 units, when playing protoss.


I'd like to introduce you to your friends, Dark Templar. Well, I'm happier that you apparently don't know about these harassive and defensive powerhouses, but I figure it's my duty to help spread the love of invisible decimation.


This comment right here proves you know nothing about the game. Just one spore crawler and one spine crawler at a base, and with just that, I have to have at least 4+ dark templar to take that base (not to mention, drones run faster than dt's). I need even more if the queen has energy for a transfuse. Against a terran with planetary fortress and one missile turret + scans, and 100 dt's couldn't touch that. Hellions? Who cares if you lose them. If each hellion kills 1.5 workers, they've paid for themselves. DT's? Not so much.


It's weird, I was murmering about BFH's having friendly fire earlier, and everyone more concentrated on the part about Banelings/Collusi.

You made a snarky comment and got called out.
Here's a hint: if you're attacking a terran or zerg with 4 DT's and they have a single detector, attack that detector. It goes down in 5 hits. (4 if terran). Huh. That was easy. Are you sure you're playing right? The original question also came down to the worlds most pathetic "I don't have a protoss unit that can get 10 worker kills", and suddenly I'm forced to argue about BFH's. Thanks internet. You're all lovely people.

Jesus, Protoss really like martying their units. Blue Flame Hellions are terrible when they get inside. Just like ling runbys, only BFH's only kill workers and not your production and entire base and only really come in 4's most of the time and not 50. So, how did people counter ling runbys? Even with the damaged reduced, Hellions will still be happily roasting workers at a slower rate because it interupts mining.


You made a snarky comment and got called out. Stop acting so defensive.

Also, for the other guy: So his point was he needs to spend more resources to attack a defended base than a Terran would to attack an undefended base. Gotcha. Maybe he was trying to say that the Sim City to defend against BFH's is much more complex than the sim city to defend against DT's without commenting on any of the other DT's offensive and defensive use deliberately to dry to devaluate them because I had placed value on them in regards to an earlier point and now everyone is in on this?


I don't understand. Your saying the DT is the equivalent of hellions or something but if that's your argument, your wrong. Your comparing a cheap and low-investment anti-light unit(workers happen to be light) to an expensive high-investment cloaked unit that you basically suicide in order to trade for workers.
edit for clarification
Fuzzmosis
Profile Joined June 2011
Canada752 Posts
August 26 2011 00:07 GMT
#3396
On August 26 2011 08:56 babjengi wrote:
Show nested quote +
On August 26 2011 08:48 Fuzzmosis wrote:
On August 26 2011 08:39 babjengi wrote:
On August 26 2011 08:28 Fuzzmosis wrote:
On August 26 2011 08:24 IVN wrote:
On August 26 2011 08:03 Endymion wrote:
Omg, the ramp vision change is going to be massive. However, I can tell terrans are going to be super mad about the reduced hellion strength, they're going to be so bad now..

They are going to be good now, as opposed to over powered.

I've never managed to kill 10+ workers with only 2 units, when playing protoss.


I'd like to introduce you to your friends, Dark Templar. Well, I'm happier that you apparently don't know about these harassive and defensive powerhouses, but I figure it's my duty to help spread the love of invisible decimation.


This comment right here proves you know nothing about the game. Just one spore crawler and one spine crawler at a base, and with just that, I have to have at least 4+ dark templar to take that base (not to mention, drones run faster than dt's). I need even more if the queen has energy for a transfuse. Against a terran with planetary fortress and one missile turret + scans, and 100 dt's couldn't touch that. Hellions? Who cares if you lose them. If each hellion kills 1.5 workers, they've paid for themselves. DT's? Not so much.


It's weird, I was murmering about BFH's having friendly fire earlier, and everyone more concentrated on the part about Banelings/Collusi.

Here's a hint: if you're attacking a terran or zerg with 4 DT's and they have a single detector, attack that detector. It goes down in 5 hits. (4 if terran). Huh. That was easy. Are you sure you're playing right? The original question also came down to the worlds most pathetic "I don't have a protoss unit that can get 10 worker kills", and suddenly I'm forced to argue about BFH's. Thanks internet. You're all lovely people.

Jesus, Protoss really like martying their units. Blue Flame Hellions are terrible when they get inside. Just like ling runbys, only BFH's only kill workers and not your production and entire base and only really come in 4's most of the time and not 50. So, how did people counter ling runbys? Even with the damaged reduced, Hellions will still be happily roasting workers at a slower rate because it interupts mining.


You didn't even read what I said... -_-;;; I said if they have ONE spore and ONE spine, I need FOUR+ (that means 4 or more) to take it out. And I said moreso if the queen can transfuse. I wonder why that is? Oh, and you kill a turret, that's cute. I'm sure scans have nothing to do with anything, and I'm sure terrans only build 1 turret at a planetary fortress.

And killing 20 workers >>>>>> killing buildings with a single drop. Why? 20 workers is already 1000 minerals, AND they're going to be mining less money, meaning the overall cost is even higher. 1000 lost, 1000 to replace, and an unknown quantity of lost mining time. This in turn ruins production, rendering buildings useless cuz you have no money to spend on them.

Do you understand that this is a game of economy yet? Or are you still stuck on the idea that if you can destroy 3 supply depots with a drop that you've won the game?


Do you not understand that my comments started because of some random Protoss pretending they couldn't do economic damage?

Here's a hint: I agree that blue flames are extremely cost effective and no race has determined a fantastic way to prevent their low cost into high economic damage. If a terran has a PF the blue flames will still kill around 10 workers (and a protoss will kill either infinite or do the same thing as a smart player would do, and not fight against a position defended against them) I do like the random attacks you keep giving me on my understanding of the game. Are you going to explain why drops are hugely popular with Terrans only now?
I'm From Canada, so they think I'm slow, eh?
XnG_777
Profile Joined June 2011
713 Posts
August 26 2011 00:11 GMT
#3397
Finally a good patch! However it doesn't really seem to fix 1/1/1...
Fuzzmosis
Profile Joined June 2011
Canada752 Posts
August 26 2011 00:11 GMT
#3398
On August 26 2011 09:03 FoeHamr wrote:
Show nested quote +
On August 26 2011 09:01 Fuzzmosis wrote:
On August 26 2011 08:52 -_- wrote:
On August 26 2011 08:48 Fuzzmosis wrote:
On August 26 2011 08:39 babjengi wrote:
On August 26 2011 08:28 Fuzzmosis wrote:
On August 26 2011 08:24 IVN wrote:
On August 26 2011 08:03 Endymion wrote:
Omg, the ramp vision change is going to be massive. However, I can tell terrans are going to be super mad about the reduced hellion strength, they're going to be so bad now..

They are going to be good now, as opposed to over powered.

I've never managed to kill 10+ workers with only 2 units, when playing protoss.


I'd like to introduce you to your friends, Dark Templar. Well, I'm happier that you apparently don't know about these harassive and defensive powerhouses, but I figure it's my duty to help spread the love of invisible decimation.


This comment right here proves you know nothing about the game. Just one spore crawler and one spine crawler at a base, and with just that, I have to have at least 4+ dark templar to take that base (not to mention, drones run faster than dt's). I need even more if the queen has energy for a transfuse. Against a terran with planetary fortress and one missile turret + scans, and 100 dt's couldn't touch that. Hellions? Who cares if you lose them. If each hellion kills 1.5 workers, they've paid for themselves. DT's? Not so much.


It's weird, I was murmering about BFH's having friendly fire earlier, and everyone more concentrated on the part about Banelings/Collusi.

You made a snarky comment and got called out.
Here's a hint: if you're attacking a terran or zerg with 4 DT's and they have a single detector, attack that detector. It goes down in 5 hits. (4 if terran). Huh. That was easy. Are you sure you're playing right? The original question also came down to the worlds most pathetic "I don't have a protoss unit that can get 10 worker kills", and suddenly I'm forced to argue about BFH's. Thanks internet. You're all lovely people.

Jesus, Protoss really like martying their units. Blue Flame Hellions are terrible when they get inside. Just like ling runbys, only BFH's only kill workers and not your production and entire base and only really come in 4's most of the time and not 50. So, how did people counter ling runbys? Even with the damaged reduced, Hellions will still be happily roasting workers at a slower rate because it interupts mining.


You made a snarky comment and got called out. Stop acting so defensive.

Also, for the other guy: So his point was he needs to spend more resources to attack a defended base than a Terran would to attack an undefended base. Gotcha. Maybe he was trying to say that the Sim City to defend against BFH's is much more complex than the sim city to defend against DT's without commenting on any of the other DT's offensive and defensive use deliberately to dry to devaluate them because I had placed value on them in regards to an earlier point and now everyone is in on this?


I don't understand. Your saying the DT is the equivalent of hellions or something but if that's your argument, your wrong. Your comparing a cheap and low-investment anti-light unit(workers happen to be light) to an expensive high-investment cloaked unit that you basically suicide in order to trade for workers.
edit for clarification


Again, from the start: A protoss whined he couldn't kill workers with units. I propsed DT's as harassive and defensive powerhouses that could do that very thing (Hiya Huk Vs. Nada! How's it going? What's that? DT's raped defensively and harassively?). Suddenly, I am now forced to prove my understanding of the game valuating a DT against a blue flame hellion because nerds are nerds and apparently I make fun of one Brotoss who says something terribly stupid, and I make fun of them all.
I'm From Canada, so they think I'm slow, eh?
h0oTiS
Profile Joined January 2011
United States101 Posts
August 26 2011 00:12 GMT
#3399
quote
You didn't even read what I said... -_-;;; I said if they have ONE spore and ONE spine, I need FOUR+ (that means 4 or more) to take it out. And I said moreso if the queen can transfuse. I wonder why that is? Oh, and you kill a turret, that's cute. I'm sure scans have nothing to do with anything, and I'm sure terrans only build 1 turret at a planetary fortress.

why do you need 4 plus spine crawlers are you leaving 16 drones at your nat expand on xel naga i mean wtf its not that hard on any other map and maybe maybe you need 4 on xelnaga but you have plently of time to scout what your opponent is doing because you can send your ovy right away. Also pro tip roaches are good units and lings even will do the job if you have half a brain in your head on how to position them ex DERP I SEE BFLAME what do one get queens on ramp(ie creep spread) to block and leave one spine on low ground to pick hellions as they try(not sucsessful) to come up. Worst case your queens aren't positioned correctly and they get by whooops wait for roaches or just make 20 lings and have them at the top of your ramp and suprise the hellions as soon as they come up killing them instantly with minimal splash dammage taken your 400+ minerals ahead if you even just think about how to take hellions down.

side note you have to have 1 spore 1 spine for dt well you say terran can make planitary fortress but that acutallly costs 6 scvs to make (ie no muel) not if you think about it terran can't just make plantiary foress every unless your willing to be behind although well defended hoping the other player just throws untis at you
The right man in the wrong place can make all the difference
babjengi
Profile Joined November 2010
United States30 Posts
August 26 2011 00:18 GMT
#3400
On August 26 2011 09:07 Fuzzmosis wrote:
Show nested quote +
On August 26 2011 08:56 babjengi wrote:
On August 26 2011 08:48 Fuzzmosis wrote:
On August 26 2011 08:39 babjengi wrote:
On August 26 2011 08:28 Fuzzmosis wrote:
On August 26 2011 08:24 IVN wrote:
On August 26 2011 08:03 Endymion wrote:
Omg, the ramp vision change is going to be massive. However, I can tell terrans are going to be super mad about the reduced hellion strength, they're going to be so bad now..

They are going to be good now, as opposed to over powered.

I've never managed to kill 10+ workers with only 2 units, when playing protoss.


I'd like to introduce you to your friends, Dark Templar. Well, I'm happier that you apparently don't know about these harassive and defensive powerhouses, but I figure it's my duty to help spread the love of invisible decimation.


This comment right here proves you know nothing about the game. Just one spore crawler and one spine crawler at a base, and with just that, I have to have at least 4+ dark templar to take that base (not to mention, drones run faster than dt's). I need even more if the queen has energy for a transfuse. Against a terran with planetary fortress and one missile turret + scans, and 100 dt's couldn't touch that. Hellions? Who cares if you lose them. If each hellion kills 1.5 workers, they've paid for themselves. DT's? Not so much.


It's weird, I was murmering about BFH's having friendly fire earlier, and everyone more concentrated on the part about Banelings/Collusi.

Here's a hint: if you're attacking a terran or zerg with 4 DT's and they have a single detector, attack that detector. It goes down in 5 hits. (4 if terran). Huh. That was easy. Are you sure you're playing right? The original question also came down to the worlds most pathetic "I don't have a protoss unit that can get 10 worker kills", and suddenly I'm forced to argue about BFH's. Thanks internet. You're all lovely people.

Jesus, Protoss really like martying their units. Blue Flame Hellions are terrible when they get inside. Just like ling runbys, only BFH's only kill workers and not your production and entire base and only really come in 4's most of the time and not 50. So, how did people counter ling runbys? Even with the damaged reduced, Hellions will still be happily roasting workers at a slower rate because it interupts mining.


You didn't even read what I said... -_-;;; I said if they have ONE spore and ONE spine, I need FOUR+ (that means 4 or more) to take it out. And I said moreso if the queen can transfuse. I wonder why that is? Oh, and you kill a turret, that's cute. I'm sure scans have nothing to do with anything, and I'm sure terrans only build 1 turret at a planetary fortress.

And killing 20 workers >>>>>> killing buildings with a single drop. Why? 20 workers is already 1000 minerals, AND they're going to be mining less money, meaning the overall cost is even higher. 1000 lost, 1000 to replace, and an unknown quantity of lost mining time. This in turn ruins production, rendering buildings useless cuz you have no money to spend on them.

Do you understand that this is a game of economy yet? Or are you still stuck on the idea that if you can destroy 3 supply depots with a drop that you've won the game?


Do you not understand that my comments started because of some random Protoss pretending they couldn't do economic damage?

Here's a hint: I agree that blue flames are extremely cost effective and no race has determined a fantastic way to prevent their low cost into high economic damage. If a terran has a PF the blue flames will still kill around 10 workers (and a protoss will kill either infinite or do the same thing as a smart player would do, and not fight against a position defended against them) I do like the random attacks you keep giving me on my understanding of the game. Are you going to explain why drops are hugely popular with Terrans only now?


Because the dropships for terrans are a part of any of their play. Terran tech is completely streamlined. Rax > Factory > Starport, and they all share addons that instantly add additional tech to the building. Dropships serve more purposes than just dropping, and thus integrate seamlessly into the terran infrastructure. Not to mention MM dps is sufficient at clearing mineral lines quite easily, in addition to stimmed units being able to keep up with workers and pursue for maximum damage.

Overlords you will ALWAYS have, so zerg drops are actually quite easy as well, and with the fact that it's simstarcraft at the front of a base that allows people to defend most zerg pushes, and considering the devastation that a nydus in the main can do, it's a wonder more zergs don't drop...

As for toss... think of the units we have to drop and their efficiency at killing workers... We not only delay tech in order to build drop tech (robo time normally dedicated to building the only unquestionably worthwhile unit in the protoss army), but the units we actually have to drop are really expensive and don't kill all that quickly. It's high risk, low reward for toss drops.
"'If you don't know what you want,' the doorman said, 'you end up with a lot you don't.'” ~Chuck Palahniuk, Fight Club
Prev 1 168 169 170 171 172 453 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 114
StarCraft: Brood War
Leta 119
Dewaltoss 83
sSak 47
ggaemo 38
yabsab 25
JYJ 23
NotJumperer 17
Backho 17
Bale 14
soO 6
[ Show more ]
Sharp 2
actioN 1
Dota 2
XaKoH 357
XcaliburYe33
Counter-Strike
shoxiejesuss1185
Stewie2K896
Super Smash Bros
Mew2King205
Other Games
summit1g7704
ceh9495
Happy335
Trikslyr127
Organizations
Dota 2
PGL Dota 2 - Main Stream6293
Other Games
gamesdonequick848
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• 3DClanTV 44
• LUISG 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 510
League of Legends
• TFBlade611
• Stunt489
• Jankos473
Upcoming Events
RSL Revival
1h 47m
Replay Cast
15h 47m
The PondCast
1d 1h
KCM Race Survival
1d 1h
WardiTV Map Contest Tou…
1d 2h
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
1d 6h
CranKy Ducklings
1d 15h
Escore
2 days
RSL Revival
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Map Contest Tou…
3 days
Universe Titan Cup
3 days
Rogue vs Percival
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Soma vs TBD
Monday Night Weeklies
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
TBD vs YSC
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.