Patch 1.4 PTR Notes (updated 9/8) - Page 142
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Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55 | ||
KingwAyz
United Kingdom16 Posts
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uPZodiak
Portugal6 Posts
On August 26 2011 01:10 The_Sanjuro wrote: All Terrans hate this patch. I wish the raven would be buffed a little bit more than just a faster seeker missile. I would of been happy with the energy being reduced down to 75 and do 75 damage instead of 100. All other races have an awesome spell caster(Infestor, HT) that do insane damage. If Raven seeker missle was 75 energy it would balance the spell casters out a bit. Ghost just arent cutting it anymore. Are u serious? Ghosts can snipe EVERY unit zerg has, and ghosts can EMP EVERY UNIT protoss has. | ||
rastaban
United States2294 Posts
I wonder if combining Immortals with warp prism drop pickup micro will be part of the answer to 111. | ||
-Archangel-
Croatia7457 Posts
Isn't it 8+6light+5blue? | ||
s3183529
Australia707 Posts
On August 26 2011 01:12 uPZodiak wrote: Are u serious? Ghosts can snipe EVERY unit zerg has, and ghosts can EMP EVERY UNIT protoss has. Don't bother answering him, ask him to watch and learn how Koreans use ghosts. | ||
kodas
United States418 Posts
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Yaotzin
South Africa4280 Posts
On August 26 2011 01:12 rastaban wrote: Yay, so happy with these changes! I wonder if combining Immortals with warp prism drop pickup micro will be part of the answer to 111. It will be part of being a total boss. Can't wait for immortal drop micro ^_^ | ||
windsupernova
Mexico5280 Posts
On August 26 2011 01:05 Micket wrote: You based your entire theory of roach hydra taking over the world from one guy who is better than you beating you. Roach Hydra results in Terran being up in bases because Zerg cannot do a thing to deny it. Tanks. Marines in large numbers cannot be beaten by any non aoe unit in the game, and destroy roach/hydra with medivac support. Equal supplies of marines and roach/hydra would be a funny thing to watch. Roaches and hydras just overkill way too much to be considered good dps units. They can't defeat mass stalkers I don't see how they can defeat marines. Tanks. Also, how do you deal with drops? They are so slow. Also, tanks. You should watch the GSL match (I think it was Thorzain vs GuineaPig), he rolls Zerg and goes Roach hydra and does pretty well against Throzain. While I don´t think its Imba like this guy says its definitively good enough composition. Just saying in case you haven´t seen this composition in Action | ||
uPZodiak
Portugal6 Posts
On August 26 2011 01:13 s3183529 wrote: Don't bother answering him, ask him to watch and learn how Koreans use ghosts. He deffinetly should... | ||
-Archangel-
Croatia7457 Posts
On August 26 2011 01:11 Yaotzin wrote: You have a curious definition of dodgeable. Seeker missile is dodgeable, fungal is instant cast and undodgeable. Moving before they cast it because their infestor is stuck in the back is not dodging, it's prediction - realising you're about to get fungalled and moving/spreading. You can't dodge something that happens the instant you cast it, which fungal does. By your definition Storm is not dodgable as well. Yes, you can run away from it once it is cast, but you consider dodging only if you dodge what is not instant. EDIT: Half of dodging Storm is actually predicting. And half of casting good storm is also predicting. | ||
NewtofDoom
United States29 Posts
I'm just going by liquipedia, but it says 6+10 to light. EDIT: sorry, misread that. I'm just stupid. It is only 19. | ||
Eps
Canada240 Posts
The Terran buff to the Raven in this patch attempted to fix an underused ability of the Ravens. However it did it in the one aspect of Seeker Missiles that benefits it the least. The problem with Ravens was not due to the speed of Seeker Missiles, but rather the energy cost of it and the ridiculous range that it has (6). This buff increases the SM speed, but how does it address the issue of the Raven becoming sniped by abilities? Feedback with their range of 9, means an instant kill on the Raven way before it even gets close enough to deploy its ability. Neural Parasite similarly has 9 range and suddenly the Terran lost control of the Raven and has become a new threat and liability for the T player. Unit wise, the only Ground-to-Air Attacker that the Raven outranges is the Marine and Unupgraded Range Hydras (which are seldom seen in TvZ in the first place). Stalkers are still on even ground with them as they have the same range and the ability to blink and run away if necessary after a Raven snipe. There is no way that a Raven can outrun Stalkers and expect to survive the ability drop due to their speed. The utility of the Seeker Missile is also called into question. For Air Units that may attempt to snipe Ravens. If a Phoenix or a few Mutas came in to attack the Raven. Which will most likely be sitting on top of Marines, the Seeker Missile becomes a 100 damage AOE that becomes detrimental to the Terran Army. Similarly, let's say the Terran is fighting against the melee units before it gets to the Terran line. It's on the Terran to launch it from the Raven Way before it gets close enough, otherwise the Enemy unit that becomes targeted may just run straight into the Terran line. The other complaint about the Seeker Missile is the energy cost of it. At 125 Energy, it's essentially a One shot unit that becomes obsolete for the rest of the battle after it has deployed. It can only drop a Turret afterwards with the remaining energy and is a detector, and in most cases Terrans can scan if they need it. There's reasons Terrans do not use Seeker Missiles, and that is not because of the speed of it. It's due to the laughable range and the high energy cost and investment into an ability that may not provide any safe returns. I propose rather than buffing the speed of Seeker Missiles. Decrease the energy to 100 so that PDD can be used. This way after the Seeker Missile is deployed, the Raven still has a purpose in battle. To compensate for the reduced energy cost and to prevent Seeker Missile Spam, increase the Cooldown of the ability to 15-20seconds. Most battles will finish within that time frame anyways, and a second Seeker Missile cannot be deployed within a reasonable time from the same unit. A range buff of +1 on the ability will also help it from getting sniped before it even gets a chance to deploy it's ability. | ||
Pengu
England226 Posts
On August 26 2011 01:10 The_Sanjuro wrote: All Terrans hate this patch. I wish the raven would be buffed a little bit more than just a faster seeker missile. I would of been happy with the energy being reduced down to 75 and do 75 damage instead of 100. All other races have an awesome spell caster(Infestor, HT) that do insane damage. If Raven seeker missle was 75 energy it would balance the spell casters out a bit. Ghost just arent cutting it anymore. :S Lots like it and agree with it, Seeker is a very powerful spell its like a mini nuke each time it hits you do not need to improve it that much more for it to have a use. Also WHAT! Ghosts are brilliant units... Half health of a protoss army, Check Remove energy from other casters, Check Out range other casters, Check (I think) Become invisible, Check Snipe Broodlords and ultra, Check Deal some good damage as a unit, Check Launch a Nuclear fucking missile, Check mate | ||
-Archangel-
Croatia7457 Posts
On August 26 2011 01:14 windsupernova wrote: You should watch the GSL match (I think it was Thorzain vs GuineaPig), he rolls Zerg and goes Roach hydra and does pretty well against Throzain. While I don´t think its Imba like this guy says its definitively good enough composition. Just saying in case you haven´t seen this composition in Action Actually that Roach/Hydra was the only reason why Thorzain won that game. The other guy was a superior player and just shot himself in the foot by doing that stupidity. | ||
Yaotzin
South Africa4280 Posts
On August 26 2011 01:14 -Archangel- wrote: By your definition Storm is not dodgable as well. Yes, you can run away from it once it is cast, but you consider dodging only if you dodge what is not instant. EDIT: Half of dodging Storm is actually predicting. And half of casting good storm is also predicting. The first "tick" of storm is indeed not dodgeable. The rest are. It's impossible to dodge an entire storm. | ||
Gobe
210 Posts
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ObserverSix2One
Israel115 Posts
On August 26 2011 01:16 NewtofDoom wrote: I'm just going by liquipedia, but it says 6+10 to light. liquipedia is wrong. I just checked in the game, 14 VS LIGHT +5 is 19 | ||
JDub
United States976 Posts
On August 26 2011 00:59 Get.Midikem wrote: +1 range to an immortal doesn't make that much of a difference against roaches. The immortals could hit the roaches anyway. Maybe they'll get another shot off in an engagement.Well the bfh change is the best change ever. Now they wont own every scv and drone in no time. Imortal change will make roaches a unit never used. But nice patch. I like it. | ||
Revelatus
United States183 Posts
On August 26 2011 01:10 The_Sanjuro wrote: All Terrans hate this patch. I wish the raven would be buffed a little bit more than just a faster seeker missile. I would of been happy with the energy being reduced down to 75 and do 75 damage instead of 100. All other races have an awesome spell caster(Infestor, HT) that do insane damage. If Raven seeker missle was 75 energy it would balance the spell casters out a bit. Ghost just arent cutting it anymore. Ghosts not cutting it? You have a unit that can do INSTANT 100 AOE damage to an entire race compared to HT's 80 damage over time, which most of the time is partially dodged. And... You're whining about not having a good damage spell? And don't get me started on Snipe and the ability to cloak. And being tier 2 vs tier 3 (same with Infestor). | ||
obnoxkid
United States23 Posts
"If a unit provides power, that power is temporarily transferred to a player using Neural Parasite." | ||
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