• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:00
CEST 07:00
KST 14:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
vespene.gg — BW replays in browser Data needed BGH Auto Balance -> http://bghmmr.eu/ Pros React to: TvT Masterclass in FlaSh vs Light BW General Discussion
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
Travel Agencies vs Online Booking Platforms The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1636 users

Patch 1.4 PTR Notes (updated 9/8) - Page 141

Forum Index > Closed
9040 CommentsPost a Reply
Prev 1 139 140 141 142 143 453 Next
Since this whole topic degenerated into the usual balance flamefest where every topic ends up if unmoderated it's time for it to clean up. Locking this down for a while. Any posts made after my post [page 233] not addressing the changes in this patch directly and containting flames or general balance whine will get banned for at least a week. ~Nyovne

There is way too much flaming in this thread right now. Calm down before you post! (Page 271) ~iamke55
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 25 2011 16:02 GMT
#2801
On August 26 2011 00:57 Stanlot wrote:
What's the sentry guardian shield fix about?

Apparently it wasn't working against those units.

Would also help quite a bit against collos in PvP if GS wasn't doing anything against them...
NewtofDoom
Profile Joined March 2011
United States29 Posts
August 25 2011 16:03 GMT
#2802
BF hellions will still 2 shot probes and drones... but not SCVs
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
August 25 2011 16:05 GMT
#2803
On August 26 2011 01:00 tnud wrote:
Show nested quote +
On August 26 2011 00:58 WArped wrote:
On August 26 2011 00:55 s3rp wrote:
On August 26 2011 00:44 Sqq wrote:
Just me who feels the HSM is way to strong now ? It can kill so much shit. 2 ravens 2 HSMs and a lot of units will just evaporate


The blast Radius is not all that big. The explosion looks huge bug the damage radius itsself isn't all that big.


It will just require a slight amount of micro to dodge it, no different to dodging storm, fungal etc. Imo this is the best change they have made this patch.

Not to be pecky, but you can't dodge fungal. It's instant and locks you there for the entire duration..

Yes, you can. With Blink most easily but even without it. I seen it multiple times. The trick is you don't do it once you see the infestor come, you have to do it before as in predict when the infestor is going to show up. The thing is, zergs do not select infestors to cast fungal with and often do not check if it is in range. They click fungal at the spot and there is a delay from that moment and the moment infestor with enough mana comes to range and casts it.
Micket
Profile Joined April 2011
United Kingdom2163 Posts
August 25 2011 16:05 GMT
#2804
On August 26 2011 00:44 harhar! wrote:
Show nested quote +
On August 26 2011 00:33 Pengu wrote:
On August 26 2011 00:31 harhar! wrote:
On August 26 2011 00:21 sleepingdog wrote:
On August 26 2011 00:19 harhar! wrote:
btw. roach-hydra is imba in zvt. ppl just dont know it yet but its true.


imba in that is loses against pretty much every conceivable combo of terran


no it does not. just wait and see, its going to be the standart in zvt, at least for a while.


:S Based on what >?

Marine marauder crushes it ? Add in tanks it gets crushed more, add in medics even more.


who goes mmm in tvz? and no it does not get crushed by tanks, thats the point. i met a GM guy in a tourney once, who crushed me with this strat after i was already ahead quite a bit. i asked him about this strat and he told me, that he beats terrans like tlo, strelok and so on and ahas a zvt winrate of 90%. and i found that believable.

(though there also were some infestors/blings mixed in, thats to keep in mind).

You based your entire theory of roach hydra taking over the world from one guy who is better than you beating you.

Roach Hydra results in Terran being up in bases because Zerg cannot do a thing to deny it. Tanks. Marines in large numbers cannot be beaten by any non aoe unit in the game, and destroy roach/hydra with medivac support. Equal supplies of marines and roach/hydra would be a funny thing to watch. Roaches and hydras just overkill way too much to be considered good dps units. They can't defeat mass stalkers I don't see how they can defeat marines. Tanks. Also, how do you deal with drops? They are so slow. Also, tanks.
mousepad
Profile Joined April 2010
United States136 Posts
Last Edited: 2011-08-25 16:07:20
August 25 2011 16:05 GMT
#2805
On August 26 2011 00:45 harhar! wrote:
Show nested quote +
On August 26 2011 00:37 mousepad wrote:
On August 26 2011 00:30 Micket wrote:
Siege tanks still absolutely destroy marines. The only thing more difficult is holding off early timings with a hellion opener. Late game marines won't do anything vs mech armies.


This.

Its the difference of one extra shot. One extra hellion. With correct placement and large enough numbers, hellions will still tear through marines like paper. And hellion drops will be still fairly deadly to any worker line -- opponents just get an extra 2.5 seconds (hellion attack speed) to respond.

I can't believe people are angry about 2.5 seconds.


2.5 seconds is the difference between 10 more drones dead and 10 drones at red hp.


More often than not even if Hellion/Drop is scouted or the base is well defended, Hellions with their mobility can still break though and get to the worker line with little problems. Its kinda crazy how they can come out with a huge advantage with reckless play. Running blindly into a defended base should require more risk on the attackers side. If you can't manage that extra 2.5 seconds somehow, maybe you should consider not attacking at all and saving yourself some hellions.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
August 25 2011 16:06 GMT
#2806
On August 26 2011 01:03 NewtofDoom wrote:
BF hellions will still 2 shot probes and drones... but not SCVs

19+19 is how much? is it enough to 2 shot 40 hp probe/drone?
labbe
Profile Joined October 2010
Sweden1456 Posts
August 25 2011 16:06 GMT
#2807
On August 25 2011 10:18 iamke55 wrote:
The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag” issue when a Mothership comes online.

lol genius solution! I'm sad that there's no 1/1/1 nerf though.

Not sure if serious...
s3183529
Profile Joined June 2011
Australia707 Posts
August 25 2011 16:06 GMT
#2808
On August 26 2011 01:05 -Archangel- wrote:
Show nested quote +
On August 26 2011 01:00 tnud wrote:
On August 26 2011 00:58 WArped wrote:
On August 26 2011 00:55 s3rp wrote:
On August 26 2011 00:44 Sqq wrote:
Just me who feels the HSM is way to strong now ? It can kill so much shit. 2 ravens 2 HSMs and a lot of units will just evaporate


The blast Radius is not all that big. The explosion looks huge bug the damage radius itsself isn't all that big.


It will just require a slight amount of micro to dodge it, no different to dodging storm, fungal etc. Imo this is the best change they have made this patch.

Not to be pecky, but you can't dodge fungal. It's instant and locks you there for the entire duration..

Yes, you can. With Blink most easily but even without it. I seen it multiple times. The trick is you don't do it once you see the infestor come, you have to do it before as in predict when the infestor is going to show up. The thing is, zergs do not select infestors to cast fungal with and often do not check if it is in range. They click fungal at the spot and there is a delay from that moment and the moment infestor with enough mana comes to range and casts it.

Is that called dodge? That's called evasion before it happens, like emp.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 25 2011 16:06 GMT
#2809
On August 26 2011 01:05 -Archangel- wrote:
Show nested quote +
On August 26 2011 01:00 tnud wrote:
On August 26 2011 00:58 WArped wrote:
On August 26 2011 00:55 s3rp wrote:
On August 26 2011 00:44 Sqq wrote:
Just me who feels the HSM is way to strong now ? It can kill so much shit. 2 ravens 2 HSMs and a lot of units will just evaporate


The blast Radius is not all that big. The explosion looks huge bug the damage radius itsself isn't all that big.


It will just require a slight amount of micro to dodge it, no different to dodging storm, fungal etc. Imo this is the best change they have made this patch.

Not to be pecky, but you can't dodge fungal. It's instant and locks you there for the entire duration..

Yes, you can. With Blink most easily but even without it. I seen it multiple times. The trick is you don't do it once you see the infestor come, you have to do it before as in predict when the infestor is going to show up. The thing is, zergs do not select infestors to cast fungal with and often do not check if it is in range. They click fungal at the spot and there is a delay from that moment and the moment infestor with enough mana comes to range and casts it.

This is prediction, not dodging. Fungal is not dodgeable, just as feedback for example is not.
Morphs
Profile Joined July 2010
Netherlands645 Posts
August 25 2011 16:08 GMT
#2810
Interesting patch. A hydra buff would have made this patch golden but alas.

Overseer change means that they balanced contaminate according to its gas cost. Since the gas cost is halved, you would get double the contaminates if you still spend 100 gas on overseers. To prevent cheap massing of overseers to get too strong, they nerfed the contaminate cost preemtively. Not sure if that's a good thing, contaminate is not a powerful spell at all with only slight usefulness in ZvZ..

Fungal change will make zerglings better in ZvZ I guess. And massing Ultras should go faster (especially when defending they build way too slow).

This patch may make me play some more sc2 again (was bored with it, also due to the new maps).
iamke55
Profile Blog Joined April 2004
United States2806 Posts
August 25 2011 16:08 GMT
#2811
On August 26 2011 01:06 labbe wrote:
Show nested quote +
On August 25 2011 10:18 iamke55 wrote:
The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag” issue when a Mothership comes online.

lol genius solution! I'm sad that there's no 1/1/1 nerf though.

Not sure if serious...

It is serious.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
[UNC]oRe.saMa
Profile Joined December 2009
United States42 Posts
August 25 2011 16:08 GMT
#2812
On August 26 2011 01:00 tnud wrote:
Show nested quote +
On August 26 2011 00:58 WArped wrote:
On August 26 2011 00:55 s3rp wrote:
On August 26 2011 00:44 Sqq wrote:
Just me who feels the HSM is way to strong now ? It can kill so much shit. 2 ravens 2 HSMs and a lot of units will just evaporate


The blast Radius is not all that big. The explosion looks huge bug the damage radius itsself isn't all that big.


It will just require a slight amount of micro to dodge it, no different to dodging storm, fungal etc. Imo this is the best change they have made this patch.

Not to be pecky, but you can't dodge fungal. It's instant and locks you there for the entire duration..


Indeed you can. You have to predict where they're going to fungal, and move away/spread. Just like everyone did against storm in BW.
jgervais
Profile Joined June 2011
23 Posts
August 25 2011 16:08 GMT
#2813
On August 26 2011 00:47 RedMosquito wrote:
overall this patch is buffing zerg heavily. yes they nerfed fungal growth but i did the math and its basically nerfed only six damage. six damage! thats like one marine shot. barely anything imo.

rax nerf means zerg can hatch first on any map now (they could already do it on most maps anyway).

not sure about the overseer change but it seems to be a slight buff.

blink nerf helps zerg obviously. it also helps terran. there were some blink stalker all ins using an obs that i remember hitting surprisingly fast and may be slightly too strong.

protoss was not helped enough imo especially in pvz.



I like how you did the math, 36-30=6 good job buddy

NOt but really i dont get why is the barrack takes 5 sec more to construct.

As a protoss i think is blink take 30 sec more, PVP will come back to 4gate more than the 3gate blink opener
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
August 25 2011 16:08 GMT
#2814
On August 26 2011 01:06 Yaotzin wrote:
Show nested quote +
On August 26 2011 01:05 -Archangel- wrote:
On August 26 2011 01:00 tnud wrote:
On August 26 2011 00:58 WArped wrote:
On August 26 2011 00:55 s3rp wrote:
On August 26 2011 00:44 Sqq wrote:
Just me who feels the HSM is way to strong now ? It can kill so much shit. 2 ravens 2 HSMs and a lot of units will just evaporate


The blast Radius is not all that big. The explosion looks huge bug the damage radius itsself isn't all that big.


It will just require a slight amount of micro to dodge it, no different to dodging storm, fungal etc. Imo this is the best change they have made this patch.

Not to be pecky, but you can't dodge fungal. It's instant and locks you there for the entire duration..

Yes, you can. With Blink most easily but even without it. I seen it multiple times. The trick is you don't do it once you see the infestor come, you have to do it before as in predict when the infestor is going to show up. The thing is, zergs do not select infestors to cast fungal with and often do not check if it is in range. They click fungal at the spot and there is a delay from that moment and the moment infestor with enough mana comes to range and casts it.

This is prediction, not dodging. Fungal is not dodgeable, just as feedback for example is not.

Feedback is not dodgeable because once HT gets into range he always hits that unit. Fungal hits the spot where those units might not still be. That is a dodge.
andrewlt
Profile Joined August 2009
United States7702 Posts
August 25 2011 16:09 GMT
#2815
On August 26 2011 00:56 NuKedUFirst wrote:
Show nested quote +
On August 25 2011 10:18 iamke55 wrote:
The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag” issue when a Mothership comes online.

lol genius solution! I'm sad that there's no 1/1/1 nerf though.

Are you serious? lol.


Well good thing I'm switching to P.



No idea why developers make changes in graphics, spell and sound effects to make things look and sound pretty but actually makes gameplay worse. Arbiters had the same ability in BW, weren't restricted to 1 and didn't have this problem. Now there's lag?
mythandier
Profile Joined January 2011
United States828 Posts
August 25 2011 16:09 GMT
#2816
On August 26 2011 00:44 Sqq wrote:
Just me who feels the HSM is way to strong now ? It can kill so much shit. 2 ravens 2 HSMs and a lot of units will just evaporate

The HSM might be faster but the range is still low. Not to mention the slow speed of the raven itself. I think it will be worth testing to see the effectiveness of the speed increase.
The_Sanjuro
Profile Blog Joined February 2011
United States41 Posts
August 25 2011 16:10 GMT
#2817
All Terrans hate this patch. I wish the raven would be buffed a little bit more than just a faster seeker missile. I would of been happy with the energy being reduced down to 75 and do 75 damage instead of 100. All other races have an awesome spell caster(Infestor, HT) that do insane damage. If Raven seeker missle was 75 energy it would balance the spell casters out a bit. Ghost just arent cutting it anymore.
Im rushing DEPOS!!!
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 25 2011 16:11 GMT
#2818
On August 26 2011 01:08 -Archangel- wrote:
Show nested quote +
On August 26 2011 01:06 Yaotzin wrote:
On August 26 2011 01:05 -Archangel- wrote:
On August 26 2011 01:00 tnud wrote:
On August 26 2011 00:58 WArped wrote:
On August 26 2011 00:55 s3rp wrote:
On August 26 2011 00:44 Sqq wrote:
Just me who feels the HSM is way to strong now ? It can kill so much shit. 2 ravens 2 HSMs and a lot of units will just evaporate


The blast Radius is not all that big. The explosion looks huge bug the damage radius itsself isn't all that big.


It will just require a slight amount of micro to dodge it, no different to dodging storm, fungal etc. Imo this is the best change they have made this patch.

Not to be pecky, but you can't dodge fungal. It's instant and locks you there for the entire duration..

Yes, you can. With Blink most easily but even without it. I seen it multiple times. The trick is you don't do it once you see the infestor come, you have to do it before as in predict when the infestor is going to show up. The thing is, zergs do not select infestors to cast fungal with and often do not check if it is in range. They click fungal at the spot and there is a delay from that moment and the moment infestor with enough mana comes to range and casts it.

This is prediction, not dodging. Fungal is not dodgeable, just as feedback for example is not.

Feedback is not dodgeable because once HT gets into range he always hits that unit. Fungal hits the spot where those units might not still be. That is a dodge.

You have a curious definition of dodgeable. Seeker missile is dodgeable, fungal is instant cast and undodgeable. Moving before they cast it because their infestor is stuck in the back is not dodging, it's prediction - realising you're about to get fungalled and moving/spreading.

You can't dodge something that happens the instant you cast it, which fungal does.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
August 25 2011 16:11 GMT
#2819
On August 26 2011 01:10 The_Sanjuro wrote:
All Terrans hate this patch. I wish the raven would be buffed a little bit more than just a faster seeker missile. I would of been happy with the energy being reduced down to 75 and do 75 damage instead of 100. All other races have an awesome spell caster(Infestor, HT) that do insane damage. If Raven seeker missle was 75 energy it would balance the spell casters out a bit. Ghost just arent cutting it anymore.

Yes, you are completely right. Maybe you should tell that to all the Terrans that were owning Puzzle yesterdays on his stream with those Ghosts are not awesome...
NewtofDoom
Profile Joined March 2011
United States29 Posts
August 25 2011 16:11 GMT
#2820
On August 26 2011 01:06 -Archangel- wrote:
Show nested quote +
On August 26 2011 01:03 NewtofDoom wrote:
BF hellions will still 2 shot probes and drones... but not SCVs

19+19 is how much? is it enough to 2 shot 40 hp probe/drone?

16 + 5 = 21...
Prev 1 139 140 141 142 143 453 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #19
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft558
ROOTCatZ 179
NeuroSwarm 176
StarCraft: Brood War
GuemChi 6017
Sea 3248
HiyA 69
Bale 19
Noble 19
Icarus 4
League of Legends
JimRising 816
Counter-Strike
Coldzera 1698
Other Games
summit1g15948
monkeys_forever295
Maynarde145
Organizations
Other Games
gamesdonequick760
BasetradeTV180
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Mapu6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1571
Upcoming Events
Replay Cast
4h 1m
Wardi Open
7h 1m
Monday Night Weeklies
11h 1m
Replay Cast
19h 1m
The PondCast
1d 5h
Kung Fu Cup
1d 6h
GSL
2 days
Replay Cast
2 days
GSL
3 days
WardiTV Spring Champion…
3 days
[ Show More ]
Replay Cast
3 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
4 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
6 days
Flash vs Soma
RSL Revival
6 days
BSL
6 days
Patches Events
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.