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[G]PvP Forge Phoenix

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NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2011-08-13 12:14:53
August 13 2011 10:38 GMT
#1
General
+ Show Spoiler +
The idea is to wall off when the enemy scouting probe is out of your base (when your stalker chase it out) with 2 to 3 cannons then proceed to go stargate phoenix. Vs any sort of rush you will have cannon defends with sentries FF until your phoenixes came out.

What good about this is that if you play vs a 4 gate or a blink rush build, you forced them to stop the rush and get detection while you are ahead on probes count. Mean while if it is against a robo build, phoenix is almost an auto build order win. If by some cases the enemy scouted your cannon and decided to expand themself, you have your own expand option since you dont have to cut much probes from the first place


Build Order:

+ Show Spoiler +
9 pylon
13 gate (to bait 4 gate, use 13 gate and 3 chrono on probes)
15(14) gas
16 pylon cyber
18 zealot
cut probe at 22 (21 probes + zealot - death of 1 scouting probe)
@100% core stalker wrap tech (chrono)
22 pylon at choke (to wall)

@100% stalker sentry (chrono) chase the scouting probe after your stalker came out. Put down 2nd gas and forge at wall asap. Have your zealot and stalker hold position down the ramp to prevent probe poking up while forge building.


@100 forge put down 2 to 3 cannons depend on how likely enemy will 4 gate. 2 should be enough but 3 is safe. RESUME PROBE PRODUCTION with all your might (use chrono on them)
@100% sentry 2nd sentry
by 5:45 you should have 1 stalker, 1 zealot, 2 sentries(one at ~80 nrg and one ~60 which enough for 3 FF) and 2~3 cannons about to finish (they will finish around 6:00 at latest)

After 2nd sentries came out, put down a stargate asap and +2 more gate (3 gate 1 star total). You should have a full saturation base with extra chrono, save them all for phoenix and spend 1 on +1 air attack on cyber.

Move out harras at 3~4 phoenix (chrono them).

summary: 13 gate greedy build to bait 4 gate. Forge cannon cannon after scouting probe out of your base. Chrono 2 sentries out and use the rest on probes until saturation and save the rest on phoenix.


Game play:

+ Show Spoiler +

I just recently testing out this build (i played like 20 PvPs with it) so a lots of stuff could be refined as people keep exploring the match up. Please take this as a general guide line instead of a 100% perfected game play.

Early game:
+ Show Spoiler +
scouting period:
you want to let the enemy see everything: late gate, 3 chrono on probes to bait a 4 gate. But also take in mind how he is spending his chrono. If he does use his 3rd chrono, immediately take your 2nd gas to prevent a gas steal and steal his gas if needed. no need to mine from your 2nd gas early since you need minerals for cannons but just take it to prevent gas steal. Do spend your first chrono on

vs 4 gate:

you should have 3 FF to held this with 2 cannons. A key on how to play this on high master level is to keep your enemy from knowing the cannon exist until they have their zealots wrap in (after the 1st 4 stalkers wave) by FF bottom of the ramp. This way you enemy also waste the minerals and wont have option to go back to expand. It also depend on luck how you want to position your cannons so they cant fire to the stalkers struggling to get up but blocked by FF. A trick is to hotkey all of your cannons and make them attack forge while you FF ramp and resume after the enemy wrapped in zealots.


Mid game:
there are 2 scenario: the enemy saw your cannons and they did not. One will make sure that they DO get detection and 1 said they might get detection.

+ Show Spoiler +

They know about your cannons:
They will either get a robo or a forge to prevent DT. Occasionally if they saw you having 3 cannons they might decide to forge expand. Keep in mind that you have the probe advantage since you didnt cut probe for a while therefore its ok for your nexus to be later. Use the phoenix to kill 1 or 2 probes but dont over do it since you will need their energy to held off counter attack. Scout the enemy base whit your phoenix while put down 1 or 2 cannons at your nature for detection. If the enemy get an VERY early nexus, Consider cutting on phoenix and do a 3 gate timing attack with phoenix disabling the key units of the enemy defends line. Most of the time you just need to expand yourself since you have probes lead. Noticed to patrol with your first 2 phoenixes vs any sort of wrap prism attack.

If they dont know about your cannons:
dont show the phoenix until you have 4 of them. There are 2 option for them to go: either blink timing or teching with robo. Robo its a build order win. Blink attack there are 2 types: 1 with obs and one without obs. The one with out obs they will blink from your ramp up so just FF at bottom of the ramp and position your units nicely. Blink with obs require you to have a good stalkers count, just get 1 stalker 1 zealot per phoenix you made and you should hold it with guardian shield just fine. The key to hold vs Blink is to scout if he expanded or not. If not just dumb minerals on unit (zealot) to expect a timing attack with your probe lead, else expand yourself.

Mid game composition: There will be 2 ways to held off a phoenix attack: cannon or blink stalkers. You want to get a robo and pump out immo if he is going blink and you want to pump out VR if he is going cannon. Why? Cannon indicates the enemy want to go on a gas heavy build which most likely will be archon charges. 2 to 3 VRs with good sim city should help you hold this by a far margin. The forge will always help you to be ahead in upgrades and dont get twilight until you have +1 +1 (you already invested a tons in tech so now you need units more).


Late game
:
+ Show Spoiler +
Ideal composition will be phoenix mothership with 2-3 obs and ground support. The key is to vortex/snipe the enemy obs so you will have a good protection by your mothership. Ground composition will be decided based on your phoenix scouting.
3rd base: with the phoenix mobility, you can easily take a proxy 3rd to avoid basetrade situation. Notice how you should not take a proxy 2nd since you will be lacked of detection vs a DT attack.

Replays:
+ Show Spoiler +

Sorry for the lack of replays but these are the most recent one. If you guys have any good master level replays feel free to post and i will put them on top of the page.
WIN
http://drop.sc/26367
+ Show Spoiler +
(2 bases vs 1 base charge archons)

http://drop.sc/26366
+ Show Spoiler +
(this on has mothership :D)

LOST
http://drop.sc/26368
+ Show Spoiler +
(lost to prism attack)


Feel free to fire questions at me, good questions will be tagged on this top posted as FAQ :D.

FAQ
+ Show Spoiler +

Q: Will this work on taldarim?
A: May be. The key is to held the 4 gates with cannons and 2 FF. 2 FF is enough to block ramp on taldarim and force the enemy to pull back to defend vs DT. But if somehow the decided to push through the 3 cannons, you are screwed. Again, its a gamble.

Q: Which map is the best to use this?
A: close air spawn. If you are on the rotational symmetry it will be more complicated: based on how his back of mineral line is closer to your base for an air bound retreat. But again, Phoenix ms is really fast so it should not matter.

Q: 1 cannon?
A: I dont know for sure if that is safe vs non obs blink. Feel free to test it out but personally i feel like 2 cannons is already risky enough. Often i just use 3 cannons in case i mess up the FF.

Q: What is the counter to this?
A: 14 nex? tbh i dont know. The build has a ton of micro which sometime requires more than 3 army control groups just to execute it perfectly while i still only having 1. Due to the speed of phoenixes, you can easily scout enemy composition and counter it. It also provide an easy access route to mothership/carriers late game. I think this is a good build to drag out a long PvP macro game but a build order win in rock paper scissor. Scout and react is how you win vs this.


edit: after a few discussion with Geiko and NrGMonk over IRC, there might be some weaknesses of this build vs RoboBlink or 3 gate expand on shakuras as well as a chance of you wont be able to secure your expansion early on. I think i have not experienced enough with this build to prove them wrong so i will leave it as what it is for now until i have more replays Cheers.
Im daed. Follow me @TL_NB
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2011-08-13 10:50:59
August 13 2011 10:46 GMT
#2
Building 3 cannons and then going for phoenix will get hopelessly behind versus either a blink or robo blink builds. He will be able to expand and punish you if you try for a counter expand.

Also either 1 gate fe or 3 gate fe will get you super far ahead.
Moderator
zezamer
Profile Joined March 2011
Finland5701 Posts
August 13 2011 10:47 GMT
#3
check this out

http://www.teamliquid.net/forum/viewmessage.php?topic_id=247851
Geiko
Profile Blog Joined June 2010
France1939 Posts
August 13 2011 10:53 GMT
#4
This is at most a [D] thread since you've only played 20 games with this.

I would go further than 4kmonk and say that this will get you hopelessly behind versus any build. Sentry + cannon + phoenix are good for one thing, and one thing only in PvP : holding a ramp. Even if I 4 gate you without scouting the cannons I can just pull back and expand and you'll have nothing to defend your own expansion.

Cannons can be justified in two scenarios :
-You're going for a 1 base tech push (DTs most likely)
-You're on a map like Shakuras and you find some sort of timing to expand and not die to 4 gate or blink builds.
geiko.813 (EU)
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2011-08-13 11:04:32
August 13 2011 11:03 GMT
#5
Yea, I watched your replays and no offense but I found both your strategy and your opponents' responses underwhelming. Your execution of your own strategy wasn't consistent or optimal either. 20 games isn't really enough to write a guide about a strategy.

From the strategy forum guidelines:
+ Show Spoiler +
Naturally, do not write a guide about something you are not experienced with. If you have come up with a new build and you just won 6 games in a row with it, do not start writing a guide. Play your build more, tweak it, find out it’s weaknesses and follow-ups and branches. A good rule of thumb is to play a strategy until you lose a couple of times with it against different counters, then modify it until you win most games again, then start to think about writing a guide.

This kinda point for point says your post doesn't deserve to be a guide and instead should be [d]. You just played 20 games with it and you don't even know what your build's counters.

Now that I think about it, I agree more with geiko. If you always build 3 cannons and a sentry, the only thing your build will be ahead of is a hardcore 4 gate from a stubborn player.
Moderator
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 13 2011 11:08 GMT
#6
On August 13 2011 19:46 4kmonk wrote:
Building 3 cannons and then going for phoenix will get hopelessly behind versus either a blink or robo blink builds. He will be able to expand and punish you if you try for a counter expand.

Also either 1 gate fe or 3 gate fe will get you super far ahead.


That is not the case tbh. Most of the standarn PvP build now aday involved cutting probe around 22 after a 12 gate. You basicly will behind in econ if you try to tech vs a 13 gate 3 chrono on probe player. I already mentioned this in my game play section.

vs blink: you can easily block blink using 2 FFs on ramp, 2 sentries are more than enough blink even if you have a zealot to get high ground vision. With the correct usage of Phoenix lifting, the blinkink back 1 by 1 technique is easily negated.

vs blink robo: it already too late since you will always be behind in probe count. If the phoenix player defend correctly and engage right when you blink up, the zealots could do tons of damage with phoenix support. Mean while, retreat is not an option since phoenix will negate your option to blink back. I have beaten 1 base blink blindly and blink robo harass before, phoenix mobility is simply too much as soon as you dont over use your energy on probe harass.

You really will go 1 gate FE and 3 gate FE without any scouting/tech in PvP? yes that will counter this build but how could you scout the cannons and forge if i made them after stalker? It is true that those build is the hard counter to this but as i said in FAQ, no one do those blind in PvP.
Im daed. Follow me @TL_NB
Hister
Profile Joined June 2010
United States89 Posts
August 13 2011 11:09 GMT
#7
Sorry man but this build has no place in higher league play. Korean style blink with robo they will just abuse you so hard.
monk
Profile Blog Joined May 2009
United States8476 Posts
August 13 2011 11:14 GMT
#8
On August 13 2011 20:08 NB wrote:
Show nested quote +
On August 13 2011 19:46 4kmonk wrote:
Building 3 cannons and then going for phoenix will get hopelessly behind versus either a blink or robo blink builds. He will be able to expand and punish you if you try for a counter expand.

Also either 1 gate fe or 3 gate fe will get you super far ahead.


That is not the case tbh. Most of the standarn PvP build now aday involved cutting probe around 22 after a 12 gate. You basicly will behind in econ if you try to tech vs a 13 gate 3 chrono on probe player. I already mentioned this in my game play section.

vs blink: you can easily block blink using 2 FFs on ramp, 2 sentries are more than enough blink even if you have a zealot to get high ground vision. With the correct usage of Phoenix lifting, the blinkink back 1 by 1 technique is easily negated.

vs blink robo: it already too late since you will always be behind in probe count. If the phoenix player defend correctly and engage right when you blink up, the zealots could do tons of damage with phoenix support. Mean while, retreat is not an option since phoenix will negate your option to blink back. I have beaten 1 base blink blindly and blink robo harass before, phoenix mobility is simply too much as soon as you dont over use your energy on probe harass.

You really will go 1 gate FE and 3 gate FE without any scouting/tech in PvP? yes that will counter this build but how could you scout the cannons and forge if i made them after stalker? It is true that those build is the hard counter to this but as i said in FAQ, no one do those blind in PvP.


Why are you assuming that the blink player will attack you? He can just expand and deny your expand as I have said in my previous post.
If a player pokes up your ramp and sees 3 cannons, he can expand freely. Thus, 3 gate expand or even 4 gate expand is viable vs this.
Moderator
Geiko
Profile Blog Joined June 2010
France1939 Posts
Last Edited: 2011-08-13 11:16:19
August 13 2011 11:14 GMT
#9
On August 13 2011 20:08 NB wrote:
Show nested quote +
On August 13 2011 19:46 4kmonk wrote:
Building 3 cannons and then going for phoenix will get hopelessly behind versus either a blink or robo blink builds. He will be able to expand and punish you if you try for a counter expand.

Also either 1 gate fe or 3 gate fe will get you super far ahead.


That is not the case tbh. Most of the standarn PvP build now aday involved cutting probe around 22 after a 12 gate. You basicly will behind in econ if you try to tech vs a 13 gate 3 chrono on probe player. I already mentioned this in my game play section.

vs blink: you can easily block blink using 2 FFs on ramp, 2 sentries are more than enough blink even if you have a zealot to get high ground vision. With the correct usage of Phoenix lifting, the blinkink back 1 by 1 technique is easily negated.

vs blink robo: it already too late since you will always be behind in probe count. If the phoenix player defend correctly and engage right when you blink up, the zealots could do tons of damage with phoenix support. Mean while, retreat is not an option since phoenix will negate your option to blink back. I have beaten 1 base blink blindly and blink robo harass before, phoenix mobility is simply too much as soon as you dont over use your energy on probe harass.

You really will go 1 gate FE and 3 gate FE without any scouting/tech in PvP? yes that will counter this build but how could you scout the cannons and forge if i made them after stalker? It is true that those build is the hard counter to this but as i said in FAQ, no one do those blind in PvP.


I think you misunderstood what he said, no one is stupid enough to try to bust a cannoned ramp with blink stalkers. You will die when your opponent has his observer out to blink in your base (3 cannons and 2 sentries aren't going to defend you from that), or when he decides to expand and prevent you from doing so.

After watching your replays, the only thing that can be concluded is that you're hoping that your slight phoenix harass will distract your opponent and prevent him from doing the smart thing.
(Incidentely, I'm not even sure your build holds a perfect 4 gate with 2 pylons at your ramp since in all three of your replays, your cannons are 10 seconds late compared to a good 4 gate timing)
geiko.813 (EU)
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 13 2011 11:17 GMT
#10
omg... you 2 are flooding me so i cant response in time, can we go on IRC or some thing and chat about this? love to hear you 2 opinions on this.

just copy paste my latest response down here and will send you 2 a PM:
+ Show Spoiler +
On August 13 2011 19:53 Geiko wrote:
I would go further than 4kmonk and say that this will get you hopelessly behind versus any build. Sentry + cannon + phoenix are good for one thing, and one thing only in PvP : holding a ramp. Even if I 4 gate you without scouting the cannons I can just pull back and expand and you'll have nothing to defend your own expansion.


I still dont understand how would you define "behind"? I agree that at 1 point where 15 blink stalkers blink past my cannons into my main i will simply lose the battle but the FF will prevent that from happening using FF. At least i could delay until he has an obs out and by then i already far ahead in probe. By then my zealots simply will out DPS stalkers given with my phoenix support they cant blink and kite. I already stated that i will be ahead by probe so i could expand 2 minutes later than my enemy and the game still even.
Im daed. Follow me @TL_NB
Nyast
Profile Joined November 2010
Belgium554 Posts
August 13 2011 11:31 GMT
#11
Actually, you can just go blink and build a robo for an obs, blink into the main and own everything. I really think this build has a lot of weaknesses.
Valeia
Profile Joined June 2011
5 Posts
August 13 2011 11:37 GMT
#12
Just watched the replay vs. Akt, although you may have won, your oponent responded to your build horribly, upon trying to push up your ramp with a 4 gate and seeing 2 cannons he did the following:

- Drop a forge and make a cannon himself, simply a waste of 300 minerals.
- He dropped a twilight council and a dark shrine, knowing you already had detection via cannons.
- Made a templar archives to produce just one archon, and instead of researching blink at his council (Decent response to phoenix), he got zealot charge (Phoenix being strong vs. Zealots)

In terms of your play, prior to your stargate coming up you were floating alot of minerals, perhaps dropping another gateway in the meantime could help? 600 minerals is the difference between 2 more gateways and a few stalkers... Quite important in PvP.

I like the idea, but agree with several people that if your oponent responds in even a semi-decent manner you will be behind...
Soulforged
Profile Blog Joined February 2007
Latvia918 Posts
August 13 2011 12:06 GMT
#13
So, one player spends 600 minerals for static defense, other 400 on another nexus the instant he sees it. Had people do it against me and it always was a free win; tech advantage won't overcome severe lack of economy.
Deezl
Profile Blog Joined November 2010
United States355 Posts
August 13 2011 13:23 GMT
#14
So a lot of flaws... really not sure what to tell you. Your opener is solid up until you drop the forge, and after that you're behind until you get out a sufficient number of phoenix, which should be what, like 9+ minutes in? By that point, your opponent has chosen to either expand or tech heavily and has most likely scouted your shenanigans with an observer (or you've revealed) and reacted with blink stalkers, which are a hard counter to Pheonix/Zealot, owing to the fact the blink stalkers can simply maneuver around the zealots while sniping the Pheonix.

Other things ruin you as well, like, say, an Archon. Or worse, a Templar with feedback. But mostly, blink stalkers that target fire ruin this. The only composition that doesn't ruin you is Collosus/Zealot.

You're welcome to test this build against me. I promise not to metagame and to only react to information that I've scouted successfully. But against this build I can literally cut units and expand to the gold and roll anything you send down the ramp off of nine gateways. I can roll you in this situation with pure Zealots because your Pheonix will run out of lifts eventually.
Three hundred lives of men I have walked this world, and now I have no time.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
August 13 2011 18:35 GMT
#15
Blink can still break his ramp. If I see 3 cannons defending a ramp, I will DT proof my base(1 cannon surrounded by pylons by nexus), and proceed to blink allin. Unless you are willing to constantly put 2 ff's on the ramp(unlikely since you are going phoenix, you won't stop me from blinking a sacrificial stalker up the ramp for vision, then blinking the rest of them up and completely bypassing your defensive cannons.

I suppose I would lose to a blind immortal rush with cannons, but really who does that...?
Porouscloud - NA LoL
greggy
Profile Joined October 2010
United Kingdom1483 Posts
Last Edited: 2011-08-13 18:51:40
August 13 2011 18:51 GMT
#16
On August 13 2011 20:17 NB wrote:
I still dont understand how would you define "behind"? I agree that at 1 point where 15 blink stalkers blink past my cannons into my main i will simply lose the battle but the FF will prevent that from happening using FF. At least i could delay until he has an obs out and by then i already far ahead in probe. By then my zealots simply will out DPS stalkers given with my phoenix support they cant blink and kite. I already stated that i will be ahead by probe so i could expand 2 minutes later than my enemy and the game still even.

Here's the thing, right. You can make all the probes you like. How are you going to take your natural though? Since your unit production will be limited to basically non-charge zealot phoenix, I could probably win without blink, although it wouldn't take me too long to get that if needed. And you can't really do economic damage to me either, because as you say in the build, if you lift too many probes, you won't have enough lifts to use in an actual engagement.
Archontas
Profile Joined September 2010
United States319 Posts
August 13 2011 19:15 GMT
#17
As has been pointed out, any competent Protoss will go straight to Blink stalkers as soon as they see cannons, sac one to get vision, blink into your base, and then you lose.

And this is so entirely not viable on Tal'Darim its laughable. You need 6 sentries to indefinitely hold a ramp, assuming you never miss a FF, and that is doubled for Tal'Darim. Meaning, either you built 12 sentries (1200 gas) and he will sit back and build 2 Collosus before you ever have a Phoenix, or he will break through your front with a straight up 4-gate and you are left with a bunch of bubbleblowers to fight with.

Your opponent has to gift you the game for this to work.
If you ban me, I will become more powerful than you can possibly imagine.
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
August 13 2011 19:42 GMT
#18
Please read the strategy forum guidelines, this has to be tested more with high level players and a more well thought out guide.
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