• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:31
CEST 17:31
KST 00:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)15Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Esports World Cup 2025 - Final Player Roster3Weekly Cups (June 16-22): Clem strikes back0Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Esports World Cup 2025 - Final Player Roster Classic wins Code S Season 2 (2025) Weekly Cups (June 16-22): Clem strikes back
Tourneys
RSL: Revival, a new crowdfunded tournament series EWC 2025 Online Qualifiers (May 28-June 1, June 21-22) Monday Nights Weeklies WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
Soma Explains: JaeDong's Defense vs Bisu StarCraft & BroodWar Campaign Speedrun Quest bonjwa.tv: my AI project that translates BW videos BW General Discussion Who wrote this nonsense about Flash?
Tourneys
[Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [BSL20] ProLeague Bracket Stage - LB Round 4 & 5 [ASL19] Grand Finals
Strategy
I am doing this better than progamers do. Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Path of Exile What do you want from future RTS games? Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Pro Gamers Cope with Str…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 34375 users

[D] Creep Colony in SC2 - Page 11

Forum Index > Closed
Post a Reply
Prev 1 9 10 11 All
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
May 10 2011 12:38 GMT
#201
On May 10 2011 21:09 -Archangel- wrote:
Show nested quote +
On May 10 2011 19:25 Tobberoth wrote:
They should simply lower Spine build time to like 35-40 sec, fast enough so you can build them reactively.

If you do this you open a pandora's box in ZvZ where defending ling spinecrawler allin becomes impossible if you try to go economy (14 pool).

I disagree. The point is to make the spine build fast enough to be done when a push arrives, it will still be too slow offensively and should be quite easy to block by pulling drones.
Sueco
Profile Joined September 2009
Sweden283 Posts
May 10 2011 12:40 GMT
#202
Yet another clunky solution that's trying to work around the fact that BW hydras would fix the race.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
May 10 2011 12:41 GMT
#203
On May 10 2011 21:38 Tobberoth wrote:
Show nested quote +
On May 10 2011 21:09 -Archangel- wrote:
On May 10 2011 19:25 Tobberoth wrote:
They should simply lower Spine build time to like 35-40 sec, fast enough so you can build them reactively.

If you do this you open a pandora's box in ZvZ where defending ling spinecrawler allin becomes impossible if you try to go economy (14 pool).

I disagree. The point is to make the spine build fast enough to be done when a push arrives, it will still be too slow offensively and should be quite easy to block by pulling drones.


My 7-pool spine rush is already brutal enough to the point where I can beat 14 pools about 1/2 the time, and this is the build that is supposed to dominate me. Cutting 10-15 seconds off the time would guarantee that you HAVE to go pool before overlord if you want to defend.

ZvZ would become the new PvP.
As it turns out, marines don't actually cost any money -Jinro
Slakter
Profile Joined January 2010
Sweden1947 Posts
May 10 2011 12:48 GMT
#204
On May 10 2011 21:40 Sueco wrote:
Yet another clunky solution that's trying to work around the fact that BW hydras would fix the race.

Lol, how would BW-hydras fix it?
Protoss, can't live with em', can't kill em'.
ffadicted
Profile Joined January 2011
United States3545 Posts
Last Edited: 2011-05-10 12:54:14
May 10 2011 12:53 GMT
#205
On May 10 2011 21:25 Noocta wrote:
Show nested quote +
On May 10 2011 21:20 ffadicted wrote:
The build time, root time and DPS of the spine crawler is fine imo. Just have to react and scout better. Spines are already the most versitile static D due to the fact they can be moved, and don't require any other buildings to make.

Just scout better



Dude, the whole point of the thread is that, on almost every map, you scout a push, you put down spines, the push in here before the spines are finish.


And I'm arguing that's not needed lol It would be stupid if zerg can just do whatever they want economically, then put down a handful of spines whenever the other guy moves out and hold everything. Try playing safer instead of greedy maybe and you'll see that zerg is very good at holding early game pushes due to spawn larva. At least you don't have to build a forge to get out static defense.
SooYoung-Noona!
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2011-05-10 13:01:53
May 10 2011 12:59 GMT
#206
On May 10 2011 11:27 canikizu wrote:
From what I read from the topic:
1) Zerg need a scouting unit that can run in and out of the enemy's base without dying, and the only way to deny scouting is to really position a bunch of unit to kill it off from very beginning, or having stim marines at 6,7 minutes. And btw, while we are at it, why don't we send 2,3 of them in at the same time, since its speed is fast anyway. And who need zergling to poke at the door to scout, that's so risky, just poke an overlord there, it can fly anyway.

2) Zerg need the colony so that it doesn't need to fully commit to defend the base while doing risky greedy build. And by the way, don't take its ability to unroot, or zerg will complain that they have to put their defensive structure at no man land.


On the topic though
1) imo, dividing overlord speed into 2 level, hatchery tier allows only +0.5speed, and lair tier allows another +1 speed would be nice.

2) If Blizzard were to buff Zerg's static defense, what do you suggest to nerf to balance out, because I'm sure we are all agree that Zerg with healthy economy is gg for other race. Personally I can't see what can be nerfed, Maybe taking out the queen's attack ability? sounds silly, but isn't that what people want? A similar defensive structure like BW? Although I'm not sure because air aggression in SC2 early game is way more difficult to deal with compared to BW.


1) I don't understand that point at all, maybe clarify what you mean by this and maybe leave out the sarcasm?

2) Atm., Zerg has no ability to scout what the Terran is doing if the Terran just has a wall-in and 1-2 Marines where Ovi's could fly in. Besides that, Terran can build their CC and even the OCC inside their base, making it impossible to even know the most basic thing - is he going for an economic or aggressive/tech-oriented playstyle. So if you are not able to know what the Terran is doing, the only way to have a safe build, is to react when they move out (this is what Speedlings in front of their base are for). This is currently almost impossible, cuz spine-crawlers build WAY too slow and preemptively putting up spine-crawlers or saving tons of Larva and banking Minerals, putting up Spores just to be safe against Banshees etc. is just not economical.

Zerg basically has to gamble in TvZ to a very large degree, which is just not a good state of TvZ and is not the case, at least not this severe, for any other race in any other MU.

And no, I do not at all agree that a healthy Zerg-Economy is GG for the other races, they just have to play defensively and max out or do a very strong timing-attack. But that's something that has nothing to do with this discussion!

We are discussing about a fundamental design-flaw that makes TvZ a much too volatile MU for Zerg, whereas the discussion about Zerg with a good Economy being too strong (even if it was true, which it isn't) is a balance-related discussion.

So Terrans or other People fearing that Zerg might just get too strong in TvZ if sth. was changed about early-game scouting, shouldn't forget that other stuff can be balanced afterwards, but it's just too important for the game that TvZ isn't such a gamble for Zerg!
https://soundcloud.com/thesamplethief
ILoveCoffee
Profile Joined May 2011
Malaysia164 Posts
May 10 2011 13:05 GMT
#207
The problem is in ZvT is that T is getting smarter. Its nearly impossible to scout properly unless your willing to sac at least 2 overlords which is not cheap. Plus, many T are hiding their units in the middle of their base and use marines to patrol the edges.

As Z you have prepare for everything that might come out. Tank pushes, blue flame hellions, banshees. Since you are trying to prepare for everything, you can't crush any one of them so regardless of what they do they will still do some damage.
GG.NoRe
Profile Blog Joined January 2011
Korea (South)1051 Posts
May 10 2011 13:08 GMT
#208
I'm sorry I just notice.

Discussion threads like this are great and supposedly productive.As much as I'd love to discuss also, I was lead to believe that TL no longer deals with this kind of threads, particularly suggesting new game mechanics/units/etc as they should be brought up to Blizzard. In fact I remember a few specific threads that were closed specifically for reasons like "TL is not Blizzard" or "Sorry TL does not do suggestion threads anymore." If only I could find them. Im surprised this one reached 11 pages.
DONGJWA!
chaosfreak11
Profile Joined April 2011
Singapore367 Posts
May 10 2011 13:09 GMT
#209
It is because of chronoboost/warp-in, MULES and spawn larvae that make all in much easier to maintain. However, the ability to scout was still the same, making all in harder to stop
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2011-05-10 13:19:01
May 10 2011 13:16 GMT
#210
On May 10 2011 21:53 ffadicted wrote:
Show nested quote +
On May 10 2011 21:25 Noocta wrote:
On May 10 2011 21:20 ffadicted wrote:
The build time, root time and DPS of the spine crawler is fine imo. Just have to react and scout better. Spines are already the most versitile static D due to the fact they can be moved, and don't require any other buildings to make.

Just scout better



Dude, the whole point of the thread is that, on almost every map, you scout a push, you put down spines, the push in here before the spines are finish.


And I'm arguing that's not needed lol It would be stupid if zerg can just do whatever they want economically, then put down a handful of spines whenever the other guy moves out and hold everything. Try playing safer instead of greedy maybe and you'll see that zerg is very good at holding early game pushes due to spawn larva. At least you don't have to build a forge to get out static defense.


You, toss players, make it sound like if you let zerg players make their economy unpunished then zerg will get free win. But the answer is they just won't be at a disadvantage.

And btw how can you play "safer" with zerg? If terran goes for 7 rax all-in then 10 lings won't help here, 2 spines won't help either on most maps. Or by "safe" build you mean 4 queens, baneling nest, roach warren and 4 spines early game?

On May 10 2011 21:20 ffadicted wrote:
The build time, root time and DPS of the spine crawler is fine imo. Just have to react and scout better. Spines are already the most versitile static D due to the fact they can be moved, and don't require any other buildings to make.
Just scout better


On certain maps, like Xel naga not only your spines won't be ready but they won't cover anything usually, or you need 5 of them. And how can you scout fake 3 gate expand into 5 gate allin? I suggest you try to play some games as zerg so you see how things work.
You should never underestimate the predictability of stupidity
philippG
Profile Joined November 2010
Austria6 Posts
Last Edited: 2011-05-10 13:39:04
May 10 2011 13:27 GMT
#211
Why every zerg cares so much about idra and his balance thoughts dont get me wrong he is good.
In my eyes idra ideal zerg is that the can drone up to 80 without making units.

i don t think the game is perfectly balanced and there are some issues but for every race and in my eyes idra is very one side (could be because he just knows zerg very very well)

but the problem with idras balance thought in my eyes is he is so emotional and wont give a player any credit if he loses to another race. He would simply say he i know i am the better player but yeah he plays an imba race or an unbeatable strate or what so ever. i can t take idra seriously anymore when it comes to balancing.

GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
Last Edited: 2011-05-10 13:54:52
May 10 2011 13:54 GMT
#212
"how I would change the game thread" is not allowed in sc2 general, and sc2 strategy it needs a ton of evidence and replays stuff.

Not indicating agreement or disagreement, but the thread quality is degrading into bw vs sc2 and balance, therefore closed.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Prev 1 9 10 11 All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#41
WardiTV1536
OGKoka 848
Rex205
CranKy Ducklings143
IntoTheiNu 61
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 848
Harstem 401
Rex 205
StarCraft: Brood War
EffOrt 1265
Mini 766
Stork 639
actioN 544
Snow 278
BeSt 274
Pusan 187
firebathero 160
TY 125
JYJ90
[ Show more ]
Aegong 82
Light 77
Shinee 60
Mind 52
Rock 26
soO 23
Terrorterran 21
Backho 17
Rush 15
GoRush 12
IntoTheRainbow 10
ajuk12(nOOB) 8
Noble 5
Hm[arnc] 4
Bale 4
Dota 2
Gorgc8324
qojqva1980
League of Legends
Dendi1317
JimRising 484
Super Smash Bros
C9.Mang0345
Mew2King210
Other Games
singsing1867
hiko1522
B2W.Neo505
Beastyqt342
Lowko313
Hui .298
KnowMe171
Fuzer 148
ArmadaUGS145
elazer122
Liquid`VortiX121
Trikslyr36
RotterdaM0
Organizations
Dota 2
PGL Dota 2 - Main Stream19805
PGL Dota 2 - Secondary Stream10271
StarCraft: Brood War
Kim Chul Min (afreeca) 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• 3DClanTV 44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV322
League of Legends
• Jankos1243
• TFBlade933
Upcoming Events
Monday Night Weeklies
29m
RotterdaM0
Replay Cast
18h 29m
PiGosaur Monday
1d 8h
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
HomeStory Cup
3 days
HomeStory Cup
4 days
BSL: ProLeague
5 days
SOOP
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
HomeStory Cup
5 days
BSL: ProLeague
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.