• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:18
CEST 20:18
KST 03:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week8[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4Firefly given lifetime ban by ESIC following match-fixing investigation17
StarCraft 2
General
Heaven's Balance Suggestions (roast me) Magnus Carlsen and Fabi review Clem's chess game. Who will win EWC 2025? Why doesnt SC2 scene costream tournaments RSL Season 1 - Final Week
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo)
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame
Brood War
General
BW General Discussion Corsair Pursuit Micro? BGH Auto Balance -> http://bghmmr.eu/ Pro gamer house photos Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[Megathread] Daily Proleagues [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET The Casual Games of the Week Thread BWCL Season 63 Announcement
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 723 users

EG launch $10,000 Master's Cup Series League - Page 49

Forum Index > Closed
1006 CommentsPost a Reply
Prev 1 47 48 49 50 51 Next
ati
Profile Joined February 2011
United States9 Posts
Last Edited: 2011-05-03 19:58:16
May 03 2011 19:56 GMT
#961
On May 04 2011 04:37 mrscheng wrote:
how will you tie in a bo5 ?

lift building with 0 cash/probes/scvs on each side and only zelots left in game 5.
But this will basically never happen so why would you ask?
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2011-05-03 20:22:36
May 03 2011 20:17 GMT
#962
On May 04 2011 04:22 Sein wrote:
Show nested quote +
On May 04 2011 04:12 Azarkon wrote:
On May 04 2011 03:54 Sein wrote:
First of all, the biggest blame by far should go to Blizzard for their stubbornness against implementing LAN(and VPN for online) and consequently hurting global online tournaments.

With that said, I think EG should have listened to Liquid's request in this case as Liquid weren't trying to gain an unfair advantage for their players but rather to even out the field. The facts seem to be:

1) There is a disadvantage due to latency playing cross server (esp. from Korea to EU or NA)
2) You can get somewhat used to bad latency by playing a few practice games, but there is a ceiling where you can't play any better with this problem even with hardcore practice for obvious reasons.
3) However, that ceiling can be reached fairly easily. It doesn't take 200 practice games cross server to get to this point.

Point #3 negates the argument that "If we accept Liquid's request, then everyone else will have to practice hard on the Korean server and nobody wants to do that". It will not make a difference for the European players (who I think represent about half of all the players?) except that they will actually get to play half of their games vs. NA players on the EU server. Besides, it's difficult to believe that the NA/EU players themselves have zero experience playing on the Korean server to begin with, so this "Liquid players will have an unfair advantage because they are used to playing cross server" thing is nonsense. Jinro himself said that he actually hasn't played a lot of games on the NA server during the time he has been in Korea.

Basically, the only teams this proposed change will have a negative effect on are the NA teams, but this effect is "unfair advantage" to "even" rather than "even" to "unfair disadvantage".

"But we want the best qualities possible for the tournament." - Theoretically, this should be irrelevant because under the current rules, non-NA players will play below their full potential in all the games, while under Liquid's proposed changes, non-NA players will play below their full potential half of the games while NA players will play below their full potential in the other half of the games. In both cases, we will have one player every game not playing as well as he would like to.

There was hardly any inconvenience in alternating servers considering Liquid was quite used to handling it and the games are going to be casted from replays. It would not have taken 3 hours each time between games to switch between servers.


While Idra is not necessarily the official representative of EG in this thread, I think you still need to account for his point, which is that the league doesn't want teams to play on the Korean server because it produces shitty games and they'd rather have Liquid out than have shitty games. It's not about competitive fairness. It's about the league's aversion to NA<->KR cross-server play overriding their desire to have Liquid onboard. NA<->EU is much more playable and therefore the league is willing to tolerate it (though you are correct to point out that EU teams have to play on NA and therefore suffer a slight competitive disadvantage). But NA<->KR, perhaps in retrospect of the hassle NASL encountered, they do not.

And part of this is "home court convenience." Idra is basically saying, "this is a non-Korean league, so we have no responsibility to players in Korea. If you want to join, then you deal with the lag. We're not going to inconvenience ourselves (ie play under KR lag) for your sake." Of course, this was not the official reason given by EG for refusing Liquid's request. But insofar as no one from EG has denied what Idra is saying, it is probably one underlying reason.


EG invited TL though? They wanted Liquid to play. Like I said above, any game involving the 3 KR-based players is likely to produce shitty games because at least one of the two players will always play with lag no matter which server the games are played on.

Of course EG is running the tournament and they can do whatever they want with the rules. Heck, they can even give themselves a free win each round as a "home team advantage" and nobody can change that. Doesn't mean I agree with their decisions.


There's some aspect of social interaction that needs to be understood, here. Liquid is a big name in eSports, with players from all over the world, including in NA/EU. Inviting them to an NA/EU league is therefore common courtesy. If EG did not invite Liquid on the presumption that Liquid is going to field mostly KR players, and Liquid responds by accusing EG of not even asking them before making that presumption, EG is going to look bad. Thus, EG put the ball in Liquid's court to decide whether to bring up the KR issue or not, and perhaps expected them to not bring it up because, after all, Liquid played GCPL, which was all on the NA server.

However, this time, Liquid did decide to bring up the KR issue, and only then did EG clamp down. This way they look better, because now it's supposedly Liquid's own decision, and not EG's, that excluded them from the league. But, of course, just because you put the ball in someone else's court does not mean you have no influence on the final decision, and this is how this ~50 page thread ultimately began: EG saying that Liquid excluded themselves from the league, and Liquid saying that EG left them with no choice.

The bottom line is that the EG organizers do not want NA<->KR games, and particularly do not want their own players to have to play on KR. This is the home field advantage I was referring to. It seems from Idra's posts that whether Liquid has to play on NA is not as important as whether their opponents have to play on KR in the context of the decision made. The blunt way of putting it is: "this is a non-Korean league with mostly NA/EU teams, so NA/EU teams have priority in treatment."
Serpico
Profile Joined May 2010
4285 Posts
Last Edited: 2011-05-03 20:36:49
May 03 2011 20:29 GMT
#963
On May 02 2011 15:37 Eury wrote:
Show nested quote +
On May 02 2011 14:35 Jotoco wrote:
I think we can all agree on one point:

In the end the blame is on Blizzard.

If we had:

1 - LAN;

2 - P2P Connection.

We would not have this problem.


For piracy concerns, each player should be connected to his "home" server for authentication and we would all be happy and would enjoy the best possible lag situation every game, every league. (and in Ladder too)

EDIT: Not to mention all the embarrassing problems with battle net on several tournaments so far.


It would take a hacker about an hour to create a hack that bypass the authentication.

There are plenty of good reasons for wanting LAN, but lets not kid ourselves that any kind of LAN solution wouldn't allow people to play pirate copies on private servers.

Who cares about pirates? Blizzard keeps spouting off about supporting esports, still havent seen a truly dedicated effort on their part to back it up.
Angelbelow
Profile Joined September 2010
United States3728 Posts
May 03 2011 20:34 GMT
#964
On May 04 2011 04:22 Sein wrote:
Show nested quote +
On May 04 2011 04:12 Azarkon wrote:
On May 04 2011 03:54 Sein wrote:
First of all, the biggest blame by far should go to Blizzard for their stubbornness against implementing LAN(and VPN for online) and consequently hurting global online tournaments.

With that said, I think EG should have listened to Liquid's request in this case as Liquid weren't trying to gain an unfair advantage for their players but rather to even out the field. The facts seem to be:

1) There is a disadvantage due to latency playing cross server (esp. from Korea to EU or NA)
2) You can get somewhat used to bad latency by playing a few practice games, but there is a ceiling where you can't play any better with this problem even with hardcore practice for obvious reasons.
3) However, that ceiling can be reached fairly easily. It doesn't take 200 practice games cross server to get to this point.

Point #3 negates the argument that "If we accept Liquid's request, then everyone else will have to practice hard on the Korean server and nobody wants to do that". It will not make a difference for the European players (who I think represent about half of all the players?) except that they will actually get to play half of their games vs. NA players on the EU server. Besides, it's difficult to believe that the NA/EU players themselves have zero experience playing on the Korean server to begin with, so this "Liquid players will have an unfair advantage because they are used to playing cross server" thing is nonsense. Jinro himself said that he actually hasn't played a lot of games on the NA server during the time he has been in Korea.

Basically, the only teams this proposed change will have a negative effect on are the NA teams, but this effect is "unfair advantage" to "even" rather than "even" to "unfair disadvantage".

"But we want the best qualities possible for the tournament." - Theoretically, this should be irrelevant because under the current rules, non-NA players will play below their full potential in all the games, while under Liquid's proposed changes, non-NA players will play below their full potential half of the games while NA players will play below their full potential in the other half of the games. In both cases, we will have one player every game not playing as well as he would like to.

There was hardly any inconvenience in alternating servers considering Liquid was quite used to handling it and the games are going to be casted from replays. It would not have taken 3 hours each time between games to switch between servers.


While Idra is not necessarily the official representative of EG in this thread, I think you still need to account for his point, which is that the league doesn't want teams to play on the Korean server because it produces shitty games and they'd rather have Liquid out than have shitty games. It's not about competitive fairness. It's about the league's aversion to NA<->KR cross-server play overriding their desire to have Liquid onboard. NA<->EU is much more playable and therefore the league is willing to tolerate it (though you are correct to point out that EU teams have to play on NA and therefore suffer a slight competitive disadvantage). But NA<->KR, perhaps in retrospect of the hassle NASL encountered, they do not.

And part of this is "home court convenience." Idra is basically saying, "this is a non-Korean league, so we have no responsibility to players in Korea. If you want to join, then you deal with the lag. We're not going to inconvenience ourselves (ie play under KR lag) for your sake." Of course, this was not the official reason given by EG for refusing Liquid's request. But insofar as no one from EG has denied what Idra is saying, it is probably one underlying reason.


EG invited TL though? They wanted Liquid to play. Like I said above, any game involving the 3 KR-based players is likely to produce shitty games because at least one of the two players will always play with lag no matter which server the games are played on.

Of course EG is running the tournament and they can do whatever they want with the rules. Heck, they can even give themselves a free win each round as a "home team advantage" and nobody can change that. Doesn't mean I agree with their decisions.


EG also invited every other notable team. Don't see your point in saying "EG invited TL though?" The correct thing to do is to invite all notable teams, not take into account specific needs and wants every single team may have.

EG decided against accommodating liquid because it lowers the quality of league and the rest of the teams that are participating. As great and as popular as Team Liquid is, its not really fair to lower the quality of the league just because theyre the only team participating with players in korea. You dont agree with their decision and thats fine, but you have to ask yourself if youre being subjective or objective here.

I think you mentioned in an earlier post that Blizzard should be the ones responsible and should take the action to implement a fix - I couldn't agree more.

You may delay, but time will not. Current Music obsession: Opeth
Raavi
Profile Joined August 2010
Denmark156 Posts
May 03 2011 20:44 GMT
#965
How would a bo3 be played?
game 1 on NA server, game 2 on KR server, game 3 on?
Serpico
Profile Joined May 2010
4285 Posts
Last Edited: 2011-05-03 21:47:58
May 03 2011 21:47 GMT
#966
On May 04 2011 04:13 drucifer10 wrote:
After thinking about it I would have to agree with Liquid. Liquid wants it to be fair and and EG wants it to be easy and convenient. It's like if the NBA said well I know it would be fair if you guys alternated arenas for the playoffs but it's easier for us if you guys just stay in LA for all 7 games. This is an e-SPORT right?

lol the NBA and NBA teams have an infinite amount of resources to do that relative to SC 2 teams.
Mordiford
Profile Joined April 2011
4448 Posts
May 03 2011 22:10 GMT
#967
I feel like Nazgul, IdrA and Jinro have made the best points so far and added a lot to this discussion.

Basically, the issue has been resolved more or less if you read through Nazgul and IdrA's posts, having Korean players involved would complicate things, changes would negatively impact the league overall and not making changes would leave Liquid at a disadvantage, no changes were made, Liquid declined.

However, the other half is in relation to EU and NA, a server switch would be required here for fairness as Nazgul mentions. The issue here is the format, now the soccer analogies that some people brought up don't really work in the sense that this isn't a set score based game, meaning at some point you'd have to flip a coin and one side would have an advantage.

For example, Game 1: NA Player vs EU Player, played on NA. Game 2: NA Player vs EU Player, played on EU, Game 3: ...

Errr... So no we have an issue. It's a 2 v 2, and because of the ratio of teams, it's likely you'll have a situation with 2 NA players vs 2 EU players and with only one game, you'd have to default to a foreign server or flip a coin or whatever. Then Game 4: NA Player vs EU Player, played on whatever game 3 wasn't. Now once again you have an issue if it goes to game 5, this is the deciding game(should a series go that long) and regardless of what happens it'll be 3 games on one server and 2 on another.

My point... I don't know, I guess all I'm saying is that unless you region-lock entirely you get into a situation where some unfairness will be present. If you used a foreign server for the third game, sure that sort of makes sense fairness wise, like having the EU and NA player playing on KR for the odd game out, but then you might as well do what TL says, you're going to end up playing on the KR server any way.

Right now, there's no real optimal way to tackle the situation.
hakhu
Profile Joined October 2010
Germany43 Posts
May 03 2011 22:32 GMT
#968
On May 04 2011 07:10 Mordiford wrote:
The issue here is the format, now the soccer analogies that some people brought up don't really work in the sense that this isn't a set score based game, meaning at some point you'd have to flip a coin and one side would have an advantage.


Then take Volleyball as an example. They flip a coin for who gets to pick their side for the first game and if it comes to an ace match they flip again. Problem solved!
Mordiford
Profile Joined April 2011
4448 Posts
May 03 2011 22:43 GMT
#969
On May 04 2011 07:32 hakhu wrote:
Show nested quote +
On May 04 2011 07:10 Mordiford wrote:
The issue here is the format, now the soccer analogies that some people brought up don't really work in the sense that this isn't a set score based game, meaning at some point you'd have to flip a coin and one side would have an advantage.


Then take Volleyball as an example. They flip a coin for who gets to pick their side for the first game and if it comes to an ace match they flip again. Problem solved!


Volleyball blows dick though...
adeezy
Profile Blog Joined May 2010
United States1428 Posts
Last Edited: 2011-05-03 22:46:46
May 03 2011 22:45 GMT
#970
I'm kinda sad about IdrA's lack of empathy.... I mean come on dude you lived in Korea for how long, you know you'd want a fair game as well if you still lived there.

And horrible games in the TSL??? I enjoyed many of the cross server games....
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
Last Edited: 2011-05-03 23:23:56
May 03 2011 23:22 GMT
#971
On May 04 2011 07:43 Mordiford wrote:
Show nested quote +
On May 04 2011 07:32 hakhu wrote:
On May 04 2011 07:10 Mordiford wrote:
The issue here is the format, now the soccer analogies that some people brought up don't really work in the sense that this isn't a set score based game, meaning at some point you'd have to flip a coin and one side would have an advantage.


Then take Volleyball as an example. They flip a coin for who gets to pick their side for the first game and if it comes to an ace match they flip again. Problem solved!


Volleyball blows dick though...


That's by far the most thought out argument I've read in this thread so far.



Anyway, couldn't find anything about it so far (tbh I "only" read the first 20pages but...). What happens if a 100% EU based team plays another 100% EU based team, do they still have to play on the NA servers?

As far as I know that's how NASL handles it (correct me if i'm wrong there) and I can't undestand this at all... :|



On May 04 2011 07:45 adeezy wrote:
I'm kinda sad about IdrA's lack of empathy.... I mean come on dude you lived in Korea for how long, you know you'd want a fair game as well if you still lived there.



He did exactly what he did though, he chose between GSL and foreign events, that's why he left Korea.
Kevmeister @ Dota2
Samp
Profile Joined September 2010
Canada783 Posts
May 03 2011 23:31 GMT
#972
what about FXO?!
Banelings, "They're cute, they live in a nest". -Artosis
Seldon
Profile Joined March 2011
90 Posts
Last Edited: 2011-05-03 23:47:49
May 03 2011 23:40 GMT
#973
On May 03 2011 15:40 nihlon wrote:
What exactly do people expect blizzard to be able to do about this? I'm not that familiar with how SC2's cross server system works but are there really a feasible option to get better playing conditions?


There are three things they can do:

1 - Input synchronous games such as Starcraft have every client broadcast his commands in fixed time intervals. Warcraft 3 used 100 milliseconds for LAN games and 250 milliseconds for battlenet games (if I recall correctly). Since SC2 doesn't have LAN I'm guessing they use a high value for all games, and this value is probably a safe value chosen to secure stability. Note that the number has nothing to do with latency but with stability, one could play with a 300 ms latency and the turn speed set to 100 ms, what would change is that as soon as there's a little lag the "Waiting for user" dialog pops up, however the lower value would cause requests to be processed faster on average. If gamers playing tournaments have a decent dedicated connection at home the value could be easily decreased by a lot. So they could just add an option to decrease the turn time to the custom game creation screen, would take them a minute.

2 - They could add a direct IP connection aka p2p mode to SC2. That way tournaments could host a game in a neutral location or even use firewall rules to simulate latency for the player that is closer so that both players have exactly the same ping. Also the packets wouldn't have to travel to blizzard's datacenter too so that would also save some latency.

3 - But I don't think Blizzard wants to risk giving us P2P games so they could just add more battle.net servers all over the world so that we have more neutral locations to play at. For example, a match between an Ukrainian and an American could be played in an Ireland server, etc. These secondary servers wouldn't have actual ladders, they would just be there for custom games.
Warlike Prince
Profile Blog Joined October 2010
371 Posts
Last Edited: 2011-05-03 23:44:38
May 03 2011 23:43 GMT
#974
On May 04 2011 07:45 adeezy wrote:
I'm kinda sad about IdrA's lack of empathy.... I mean come on dude you lived in Korea for how long, you know you'd want a fair game as well if you still lived there.

And horrible games in the TSL??? I enjoyed many of the cross server games....


Idra left Korea while in code S ...

kinda odd to ask for empathy for someone who just made a sacrifice that others are not making, instead the others ask for a rule change.

Edit : I also thought the cross server TSL games were good, wish there was a better answer for all this.
huseyinusluu
Profile Joined May 2011
Turkey2 Posts
May 04 2011 02:00 GMT
#975
you know what. I'm just gonna sit back and what how this thread plays out...

Emlak Haberci
OrtaSinifEvSahibiOluyor
Konut Firsatlari
Son Projeler
Proje Haberleri

User was temp banned for this post.
Sakarya
DerekJCEX
Profile Joined June 2009
United States64 Posts
May 04 2011 03:02 GMT
#976
FWIW, for the TSL I had absolutely no interest in watching the Koreans play most of their games because of the lag issues. Their games had no meaning to me because the games weren't played in normal/close to normal conditions.

I like the way the TSL handled it by having the players switch servers each game. That is FAIR, but that doesn't mean the quality of each game is going to be any good. I am not watching each competitor play in top form. I'm watching one guy playing with a clear advantage over the other. This goes the same for the NASL. I simply skip any match where a Korean is playing cross-server. The results of these matches have no meaning to me. I do not know if one player truly outplayed the other because of the lag. It just takes away from the spirit of the competition.

This is coming from someone who prefers watching the Koreans play more than the foreigners in general because I enjoy watching the absolute best.
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
May 04 2011 03:08 GMT
#977
On May 04 2011 12:02 DerekJCEX wrote:
FWIW, for the TSL I had absolutely no interest in watching the Koreans play most of their games because of the lag issues. Their games had no meaning to me because the games weren't played in normal/close to normal conditions.

I like the way the TSL handled it by having the players switch servers each game. That is FAIR, but that doesn't mean the quality of each game is going to be any good. I am not watching each competitor play in top form. I'm watching one guy playing with a clear advantage over the other. This goes the same for the NASL. I simply skip any match where a Korean is playing cross-server. The results of these matches have no meaning to me. I do not know if one player truly outplayed the other because of the lag. It just takes away from the spirit of the competition.

This is coming from someone who prefers watching the Koreans play more than the foreigners in general because I enjoy watching the absolute best.


Except that some of the games were played on the same server while the Koreans were traveling. MC comes to mind...
DerekJCEX
Profile Joined June 2009
United States64 Posts
May 04 2011 03:12 GMT
#978
On May 04 2011 12:08 Klogon wrote:
Show nested quote +
On May 04 2011 12:02 DerekJCEX wrote:
FWIW, for the TSL I had absolutely no interest in watching the Koreans play most of their games because of the lag issues. Their games had no meaning to me because the games weren't played in normal/close to normal conditions.

I like the way the TSL handled it by having the players switch servers each game. That is FAIR, but that doesn't mean the quality of each game is going to be any good. I am not watching each competitor play in top form. I'm watching one guy playing with a clear advantage over the other. This goes the same for the NASL. I simply skip any match where a Korean is playing cross-server. The results of these matches have no meaning to me. I do not know if one player truly outplayed the other because of the lag. It just takes away from the spirit of the competition.

This is coming from someone who prefers watching the Koreans play more than the foreigners in general because I enjoy watching the absolute best.


Except that some of the games were played on the same server while the Koreans were traveling. MC comes to mind...


Yes, I watched these games.
Nazeron
Profile Joined September 2010
Canada1046 Posts
May 04 2011 03:47 GMT
#979
this is going to be awesome
(╯°□°)╯︵ ┻━┻ ¯\_(ツ)_/¯
viii
Profile Joined March 2011
United States266 Posts
May 04 2011 05:19 GMT
#980
ROOT (specifically drewbie) will own 2v2's !!
Woot!
For those who came from nothing, and became something - DGK
Prev 1 47 48 49 50 51 Next
Please log in or register to reply.
Live Events Refresh
Next event in 15h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mcanning 252
UpATreeSC 186
BRAT_OK 137
MindelVK 32
EmSc Tv 23
StarCraft: Brood War
Barracks 1205
Mini 549
Larva 526
EffOrt 493
Soma 418
firebathero 277
BeSt 212
Stork 170
Mind 139
Free 66
[ Show more ]
Rush 52
Shine 15
ivOry 3
Dota 2
XaKoH 317
League of Legends
Grubby3091
Counter-Strike
fl0m1515
flusha421
Other Games
FrodaN3226
Beastyqt718
ceh9484
B2W.Neo290
KnowMe181
Trikslyr52
Organizations
StarCraft 2
ComeBackTV 630
EmSc Tv 23
EmSc2Tv 23
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• kabyraGe 77
• Adnapsc2 15
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki41
• HerbMon 25
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3891
• masondota2935
League of Legends
• TFBlade1124
Other Games
• imaqtpie1057
• Shiphtur431
Upcoming Events
Esports World Cup
15h 42m
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
1d 15h
Esports World Cup
2 days
Esports World Cup
3 days
CranKy Ducklings
4 days
BSL20 Non-Korean Champi…
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
5 days
BSL20 Non-Korean Champi…
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
CC Div. A S7
Underdog Cup #2
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.