On May 04 2011 04:37 mrscheng wrote:
how will you tie in a bo5 ?
how will you tie in a bo5 ?
lift building with 0 cash/probes/scvs on each side and only zelots left in game 5.
But this will basically never happen so why would you ask?
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ati
United States9 Posts
On May 04 2011 04:37 mrscheng wrote: how will you tie in a bo5 ? lift building with 0 cash/probes/scvs on each side and only zelots left in game 5. But this will basically never happen so why would you ask? | ||
Azarkon
United States21060 Posts
On May 04 2011 04:22 Sein wrote: Show nested quote + On May 04 2011 04:12 Azarkon wrote: On May 04 2011 03:54 Sein wrote: First of all, the biggest blame by far should go to Blizzard for their stubbornness against implementing LAN(and VPN for online) and consequently hurting global online tournaments. With that said, I think EG should have listened to Liquid's request in this case as Liquid weren't trying to gain an unfair advantage for their players but rather to even out the field. The facts seem to be: 1) There is a disadvantage due to latency playing cross server (esp. from Korea to EU or NA) 2) You can get somewhat used to bad latency by playing a few practice games, but there is a ceiling where you can't play any better with this problem even with hardcore practice for obvious reasons. 3) However, that ceiling can be reached fairly easily. It doesn't take 200 practice games cross server to get to this point. Point #3 negates the argument that "If we accept Liquid's request, then everyone else will have to practice hard on the Korean server and nobody wants to do that". It will not make a difference for the European players (who I think represent about half of all the players?) except that they will actually get to play half of their games vs. NA players on the EU server. Besides, it's difficult to believe that the NA/EU players themselves have zero experience playing on the Korean server to begin with, so this "Liquid players will have an unfair advantage because they are used to playing cross server" thing is nonsense. Jinro himself said that he actually hasn't played a lot of games on the NA server during the time he has been in Korea. Basically, the only teams this proposed change will have a negative effect on are the NA teams, but this effect is "unfair advantage" to "even" rather than "even" to "unfair disadvantage". "But we want the best qualities possible for the tournament." - Theoretically, this should be irrelevant because under the current rules, non-NA players will play below their full potential in all the games, while under Liquid's proposed changes, non-NA players will play below their full potential half of the games while NA players will play below their full potential in the other half of the games. In both cases, we will have one player every game not playing as well as he would like to. There was hardly any inconvenience in alternating servers considering Liquid was quite used to handling it and the games are going to be casted from replays. It would not have taken 3 hours each time between games to switch between servers. While Idra is not necessarily the official representative of EG in this thread, I think you still need to account for his point, which is that the league doesn't want teams to play on the Korean server because it produces shitty games and they'd rather have Liquid out than have shitty games. It's not about competitive fairness. It's about the league's aversion to NA<->KR cross-server play overriding their desire to have Liquid onboard. NA<->EU is much more playable and therefore the league is willing to tolerate it (though you are correct to point out that EU teams have to play on NA and therefore suffer a slight competitive disadvantage). But NA<->KR, perhaps in retrospect of the hassle NASL encountered, they do not. And part of this is "home court convenience." Idra is basically saying, "this is a non-Korean league, so we have no responsibility to players in Korea. If you want to join, then you deal with the lag. We're not going to inconvenience ourselves (ie play under KR lag) for your sake." Of course, this was not the official reason given by EG for refusing Liquid's request. But insofar as no one from EG has denied what Idra is saying, it is probably one underlying reason. EG invited TL though? They wanted Liquid to play. Like I said above, any game involving the 3 KR-based players is likely to produce shitty games because at least one of the two players will always play with lag no matter which server the games are played on. Of course EG is running the tournament and they can do whatever they want with the rules. Heck, they can even give themselves a free win each round as a "home team advantage" and nobody can change that. Doesn't mean I agree with their decisions. There's some aspect of social interaction that needs to be understood, here. Liquid is a big name in eSports, with players from all over the world, including in NA/EU. Inviting them to an NA/EU league is therefore common courtesy. If EG did not invite Liquid on the presumption that Liquid is going to field mostly KR players, and Liquid responds by accusing EG of not even asking them before making that presumption, EG is going to look bad. Thus, EG put the ball in Liquid's court to decide whether to bring up the KR issue or not, and perhaps expected them to not bring it up because, after all, Liquid played GCPL, which was all on the NA server. However, this time, Liquid did decide to bring up the KR issue, and only then did EG clamp down. This way they look better, because now it's supposedly Liquid's own decision, and not EG's, that excluded them from the league. But, of course, just because you put the ball in someone else's court does not mean you have no influence on the final decision, and this is how this ~50 page thread ultimately began: EG saying that Liquid excluded themselves from the league, and Liquid saying that EG left them with no choice. The bottom line is that the EG organizers do not want NA<->KR games, and particularly do not want their own players to have to play on KR. This is the home field advantage I was referring to. It seems from Idra's posts that whether Liquid has to play on NA is not as important as whether their opponents have to play on KR in the context of the decision made. The blunt way of putting it is: "this is a non-Korean league with mostly NA/EU teams, so NA/EU teams have priority in treatment." | ||
Serpico
4285 Posts
On May 02 2011 15:37 Eury wrote: Show nested quote + On May 02 2011 14:35 Jotoco wrote: I think we can all agree on one point: In the end the blame is on Blizzard. If we had: 1 - LAN; 2 - P2P Connection. We would not have this problem. For piracy concerns, each player should be connected to his "home" server for authentication and we would all be happy and would enjoy the best possible lag situation every game, every league. (and in Ladder too) EDIT: Not to mention all the embarrassing problems with battle net on several tournaments so far. It would take a hacker about an hour to create a hack that bypass the authentication. There are plenty of good reasons for wanting LAN, but lets not kid ourselves that any kind of LAN solution wouldn't allow people to play pirate copies on private servers. Who cares about pirates? Blizzard keeps spouting off about supporting esports, still havent seen a truly dedicated effort on their part to back it up. | ||
Angelbelow
United States3728 Posts
On May 04 2011 04:22 Sein wrote: Show nested quote + On May 04 2011 04:12 Azarkon wrote: On May 04 2011 03:54 Sein wrote: First of all, the biggest blame by far should go to Blizzard for their stubbornness against implementing LAN(and VPN for online) and consequently hurting global online tournaments. With that said, I think EG should have listened to Liquid's request in this case as Liquid weren't trying to gain an unfair advantage for their players but rather to even out the field. The facts seem to be: 1) There is a disadvantage due to latency playing cross server (esp. from Korea to EU or NA) 2) You can get somewhat used to bad latency by playing a few practice games, but there is a ceiling where you can't play any better with this problem even with hardcore practice for obvious reasons. 3) However, that ceiling can be reached fairly easily. It doesn't take 200 practice games cross server to get to this point. Point #3 negates the argument that "If we accept Liquid's request, then everyone else will have to practice hard on the Korean server and nobody wants to do that". It will not make a difference for the European players (who I think represent about half of all the players?) except that they will actually get to play half of their games vs. NA players on the EU server. Besides, it's difficult to believe that the NA/EU players themselves have zero experience playing on the Korean server to begin with, so this "Liquid players will have an unfair advantage because they are used to playing cross server" thing is nonsense. Jinro himself said that he actually hasn't played a lot of games on the NA server during the time he has been in Korea. Basically, the only teams this proposed change will have a negative effect on are the NA teams, but this effect is "unfair advantage" to "even" rather than "even" to "unfair disadvantage". "But we want the best qualities possible for the tournament." - Theoretically, this should be irrelevant because under the current rules, non-NA players will play below their full potential in all the games, while under Liquid's proposed changes, non-NA players will play below their full potential half of the games while NA players will play below their full potential in the other half of the games. In both cases, we will have one player every game not playing as well as he would like to. There was hardly any inconvenience in alternating servers considering Liquid was quite used to handling it and the games are going to be casted from replays. It would not have taken 3 hours each time between games to switch between servers. While Idra is not necessarily the official representative of EG in this thread, I think you still need to account for his point, which is that the league doesn't want teams to play on the Korean server because it produces shitty games and they'd rather have Liquid out than have shitty games. It's not about competitive fairness. It's about the league's aversion to NA<->KR cross-server play overriding their desire to have Liquid onboard. NA<->EU is much more playable and therefore the league is willing to tolerate it (though you are correct to point out that EU teams have to play on NA and therefore suffer a slight competitive disadvantage). But NA<->KR, perhaps in retrospect of the hassle NASL encountered, they do not. And part of this is "home court convenience." Idra is basically saying, "this is a non-Korean league, so we have no responsibility to players in Korea. If you want to join, then you deal with the lag. We're not going to inconvenience ourselves (ie play under KR lag) for your sake." Of course, this was not the official reason given by EG for refusing Liquid's request. But insofar as no one from EG has denied what Idra is saying, it is probably one underlying reason. EG invited TL though? They wanted Liquid to play. Like I said above, any game involving the 3 KR-based players is likely to produce shitty games because at least one of the two players will always play with lag no matter which server the games are played on. Of course EG is running the tournament and they can do whatever they want with the rules. Heck, they can even give themselves a free win each round as a "home team advantage" and nobody can change that. Doesn't mean I agree with their decisions. EG also invited every other notable team. Don't see your point in saying "EG invited TL though?" The correct thing to do is to invite all notable teams, not take into account specific needs and wants every single team may have. EG decided against accommodating liquid because it lowers the quality of league and the rest of the teams that are participating. As great and as popular as Team Liquid is, its not really fair to lower the quality of the league just because theyre the only team participating with players in korea. You dont agree with their decision and thats fine, but you have to ask yourself if youre being subjective or objective here. I think you mentioned in an earlier post that Blizzard should be the ones responsible and should take the action to implement a fix - I couldn't agree more. | ||
Raavi
Denmark156 Posts
game 1 on NA server, game 2 on KR server, game 3 on? | ||
Serpico
4285 Posts
On May 04 2011 04:13 drucifer10 wrote: After thinking about it I would have to agree with Liquid. Liquid wants it to be fair and and EG wants it to be easy and convenient. It's like if the NBA said well I know it would be fair if you guys alternated arenas for the playoffs but it's easier for us if you guys just stay in LA for all 7 games. This is an e-SPORT right? lol the NBA and NBA teams have an infinite amount of resources to do that relative to SC 2 teams. | ||
Mordiford
4448 Posts
Basically, the issue has been resolved more or less if you read through Nazgul and IdrA's posts, having Korean players involved would complicate things, changes would negatively impact the league overall and not making changes would leave Liquid at a disadvantage, no changes were made, Liquid declined. However, the other half is in relation to EU and NA, a server switch would be required here for fairness as Nazgul mentions. The issue here is the format, now the soccer analogies that some people brought up don't really work in the sense that this isn't a set score based game, meaning at some point you'd have to flip a coin and one side would have an advantage. For example, Game 1: NA Player vs EU Player, played on NA. Game 2: NA Player vs EU Player, played on EU, Game 3: ... Errr... So no we have an issue. It's a 2 v 2, and because of the ratio of teams, it's likely you'll have a situation with 2 NA players vs 2 EU players and with only one game, you'd have to default to a foreign server or flip a coin or whatever. Then Game 4: NA Player vs EU Player, played on whatever game 3 wasn't. Now once again you have an issue if it goes to game 5, this is the deciding game(should a series go that long) and regardless of what happens it'll be 3 games on one server and 2 on another. My point... I don't know, I guess all I'm saying is that unless you region-lock entirely you get into a situation where some unfairness will be present. If you used a foreign server for the third game, sure that sort of makes sense fairness wise, like having the EU and NA player playing on KR for the odd game out, but then you might as well do what TL says, you're going to end up playing on the KR server any way. Right now, there's no real optimal way to tackle the situation. | ||
hakhu
Germany43 Posts
On May 04 2011 07:10 Mordiford wrote: The issue here is the format, now the soccer analogies that some people brought up don't really work in the sense that this isn't a set score based game, meaning at some point you'd have to flip a coin and one side would have an advantage. Then take Volleyball as an example. They flip a coin for who gets to pick their side for the first game and if it comes to an ace match they flip again. Problem solved! | ||
Mordiford
4448 Posts
On May 04 2011 07:32 hakhu wrote: Show nested quote + On May 04 2011 07:10 Mordiford wrote: The issue here is the format, now the soccer analogies that some people brought up don't really work in the sense that this isn't a set score based game, meaning at some point you'd have to flip a coin and one side would have an advantage. Then take Volleyball as an example. They flip a coin for who gets to pick their side for the first game and if it comes to an ace match they flip again. Problem solved! Volleyball blows dick though... | ||
adeezy
United States1428 Posts
And horrible games in the TSL??? I enjoyed many of the cross server games.... | ||
FliedLice
Germany7494 Posts
On May 04 2011 07:43 Mordiford wrote: Show nested quote + On May 04 2011 07:32 hakhu wrote: On May 04 2011 07:10 Mordiford wrote: The issue here is the format, now the soccer analogies that some people brought up don't really work in the sense that this isn't a set score based game, meaning at some point you'd have to flip a coin and one side would have an advantage. Then take Volleyball as an example. They flip a coin for who gets to pick their side for the first game and if it comes to an ace match they flip again. Problem solved! Volleyball blows dick though... That's by far the most thought out argument I've read in this thread so far. Anyway, couldn't find anything about it so far (tbh I "only" read the first 20pages but...). What happens if a 100% EU based team plays another 100% EU based team, do they still have to play on the NA servers? As far as I know that's how NASL handles it (correct me if i'm wrong there) and I can't undestand this at all... :| On May 04 2011 07:45 adeezy wrote: I'm kinda sad about IdrA's lack of empathy.... I mean come on dude you lived in Korea for how long, you know you'd want a fair game as well if you still lived there. He did exactly what he did though, he chose between GSL and foreign events, that's why he left Korea. | ||
Samp
Canada783 Posts
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Seldon
90 Posts
On May 03 2011 15:40 nihlon wrote: What exactly do people expect blizzard to be able to do about this? I'm not that familiar with how SC2's cross server system works but are there really a feasible option to get better playing conditions? There are three things they can do: 1 - Input synchronous games such as Starcraft have every client broadcast his commands in fixed time intervals. Warcraft 3 used 100 milliseconds for LAN games and 250 milliseconds for battlenet games (if I recall correctly). Since SC2 doesn't have LAN I'm guessing they use a high value for all games, and this value is probably a safe value chosen to secure stability. Note that the number has nothing to do with latency but with stability, one could play with a 300 ms latency and the turn speed set to 100 ms, what would change is that as soon as there's a little lag the "Waiting for user" dialog pops up, however the lower value would cause requests to be processed faster on average. If gamers playing tournaments have a decent dedicated connection at home the value could be easily decreased by a lot. So they could just add an option to decrease the turn time to the custom game creation screen, would take them a minute. 2 - They could add a direct IP connection aka p2p mode to SC2. That way tournaments could host a game in a neutral location or even use firewall rules to simulate latency for the player that is closer so that both players have exactly the same ping. Also the packets wouldn't have to travel to blizzard's datacenter too so that would also save some latency. 3 - But I don't think Blizzard wants to risk giving us P2P games so they could just add more battle.net servers all over the world so that we have more neutral locations to play at. For example, a match between an Ukrainian and an American could be played in an Ireland server, etc. These secondary servers wouldn't have actual ladders, they would just be there for custom games. | ||
Warlike Prince
371 Posts
On May 04 2011 07:45 adeezy wrote: I'm kinda sad about IdrA's lack of empathy.... I mean come on dude you lived in Korea for how long, you know you'd want a fair game as well if you still lived there. And horrible games in the TSL??? I enjoyed many of the cross server games.... Idra left Korea while in code S ... kinda odd to ask for empathy for someone who just made a sacrifice that others are not making, instead the others ask for a rule change. Edit : I also thought the cross server TSL games were good, wish there was a better answer for all this. | ||
huseyinusluu
Turkey2 Posts
Emlak Haberci OrtaSinifEvSahibiOluyor Konut Firsatlari Son Projeler Proje Haberleri User was temp banned for this post. | ||
DerekJCEX
United States64 Posts
I like the way the TSL handled it by having the players switch servers each game. That is FAIR, but that doesn't mean the quality of each game is going to be any good. I am not watching each competitor play in top form. I'm watching one guy playing with a clear advantage over the other. This goes the same for the NASL. I simply skip any match where a Korean is playing cross-server. The results of these matches have no meaning to me. I do not know if one player truly outplayed the other because of the lag. It just takes away from the spirit of the competition. This is coming from someone who prefers watching the Koreans play more than the foreigners in general because I enjoy watching the absolute best. | ||
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Klogon
MURICA15980 Posts
On May 04 2011 12:02 DerekJCEX wrote: FWIW, for the TSL I had absolutely no interest in watching the Koreans play most of their games because of the lag issues. Their games had no meaning to me because the games weren't played in normal/close to normal conditions. I like the way the TSL handled it by having the players switch servers each game. That is FAIR, but that doesn't mean the quality of each game is going to be any good. I am not watching each competitor play in top form. I'm watching one guy playing with a clear advantage over the other. This goes the same for the NASL. I simply skip any match where a Korean is playing cross-server. The results of these matches have no meaning to me. I do not know if one player truly outplayed the other because of the lag. It just takes away from the spirit of the competition. This is coming from someone who prefers watching the Koreans play more than the foreigners in general because I enjoy watching the absolute best. Except that some of the games were played on the same server while the Koreans were traveling. MC comes to mind... | ||
DerekJCEX
United States64 Posts
On May 04 2011 12:08 Klogon wrote: Show nested quote + On May 04 2011 12:02 DerekJCEX wrote: FWIW, for the TSL I had absolutely no interest in watching the Koreans play most of their games because of the lag issues. Their games had no meaning to me because the games weren't played in normal/close to normal conditions. I like the way the TSL handled it by having the players switch servers each game. That is FAIR, but that doesn't mean the quality of each game is going to be any good. I am not watching each competitor play in top form. I'm watching one guy playing with a clear advantage over the other. This goes the same for the NASL. I simply skip any match where a Korean is playing cross-server. The results of these matches have no meaning to me. I do not know if one player truly outplayed the other because of the lag. It just takes away from the spirit of the competition. This is coming from someone who prefers watching the Koreans play more than the foreigners in general because I enjoy watching the absolute best. Except that some of the games were played on the same server while the Koreans were traveling. MC comes to mind... Yes, I watched these games. | ||
Nazeron
Canada1046 Posts
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viii
United States266 Posts
Woot! | ||
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