• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:47
CEST 23:47
KST 06:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
Weekly Cups (Sept 29-Oct 5): MaxPax triples up2PartinG joins SteamerZone, returns to SC2 competition245.0.15 Balance Patch Notes (Live version)108$2,500 WardiTV TL Map Contest Tournament 152Stellar Fest: StarCraft II returns to Canada11
StarCraft 2
General
The New Patch Killed Mech! WoL: how does "advanced construction" work? 5.0.15 Balance Patch Notes (Live version) Weekly Cups (Sept 29-Oct 5): MaxPax triples up PartinG joins SteamerZone, returns to SC2 competition
Tourneys
$2,500 WardiTV TL Map Contest Tournament 15 RSL Offline Finals Dates + Ticket Sales! Tenacious Turtle Tussle Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive
Brood War
General
BW General Discussion Question regarding recent ASL Bisu vs Larva game RepMastered™: replay sharing and analyzer site BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ro8 Preview Pt2: Holding On
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro8 Day 4 [ASL20] Ro8 Day 3 Small VOD Thread 2.0
Strategy
Current Meta TvZ Theorycraft - Improving on State of the Art Proposed Glossary of Strategic Uncertainty 9 hatch vs 10 hatch vs 12 hatch
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread UK Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] From Comfort Women to …
Peanutsc
Mental Health In Esports: Wo…
TrAiDoS
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1449 users

EG launch $10,000 Master's Cup Series League - Page 32

Forum Index > Closed
1006 CommentsPost a Reply
Prev 1 30 31 32 33 34 51 Next
NonY
Profile Blog Joined June 2007
8751 Posts
May 02 2011 15:29 GMT
#621
On May 03 2011 00:12 lectR wrote:
Please refer back to this post everyone.

Show nested quote +
On May 02 2011 10:43 Colbi wrote:
On May 02 2011 10:20 Liquid`Tyler wrote:
On May 02 2011 10:11 KiNGxXx wrote:
No Liquid?

But the tournament sounds good!

Liquid showed interest, but EG chose not to accommodate us.

Ah, perspective!

Despite every European team agreeing to the ruleset without any concern, Team Liquid requested we make a rule that forced teams to alternate between servers from game to game for NA/EU and NA/KR matches. Since no European team issued this concern other than Team Liquid, we did not feel it appropriate to impose the rule on everyone which would just further complicate scheduling and broadcasting. Additionally, it should be noted that our ruleset did and does allow teams to play on either BattleNet region if both teams agree upon it.


Why would it be best for everyone to refer back to that post? Colbi's response is disingenuous. So much more information has been posted. I think you cut it like that because you're EG and this little exchange makes EG look better. You're either shamelessly biased or have very little understanding of the discussion.

You've even quoted my exclamation of perspective and still proceed with emphasizing only EG's perspective. You'd work much better as a joke. Are you a joke? I hope you're joking.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
Benjef
Profile Blog Joined December 2010
United Kingdom6921 Posts
Last Edited: 2011-05-02 15:36:01
May 02 2011 15:32 GMT
#622
Looks good ^^. All Kill settings would be nice but I can understand how that would be hard online with people in different time zones.

Would be nice to know team line ups if there not released yet.

Also get JP with DJwheat, Co commentaries are usually better in my opinion, still love DJwheat tho <3.
<3 | Dota 2 | DayZ | <3
Thorantham
Profile Joined September 2010
United States221 Posts
May 02 2011 15:37 GMT
#623
On May 02 2011 17:03 IdrA wrote:
Show nested quote +
On May 02 2011 16:52 Maliris wrote:
Pretty poorly handled by EG especially considering the precedent TL set for cross server play which has been swept under the rug for some reason

they set the precedent for a world wide tournament
that is not what this is. there are no korean teams for a reason. there isnt a fair way to have asian and western players compete online right now.


What are you talking about? Then why are there Korean players in the "NORTH AMERICAN' Star League?

Guthix
Profile Joined April 2011
United States209 Posts
May 02 2011 15:37 GMT
#624
Was Empire not invited or did they decline? They seem to be way better now; Kas, Happy, Nerchio, and Bly could take anyone on any given day.
Naniwa fighting!
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 02 2011 15:37 GMT
#625
Very interesting line-up :B Hope to see a lot of good games.
As for the TL team issue, I'm hoping they recruit more players to compensate for the players who are in Korea. Though, that's a stretch.

Anyways, is Demuslim going to be in this?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
blackone
Profile Joined November 2010
Germany1314 Posts
Last Edited: 2011-05-02 15:41:30
May 02 2011 15:41 GMT
#626
On May 03 2011 00:37 Thorantham wrote:
Show nested quote +
On May 02 2011 17:03 IdrA wrote:
On May 02 2011 16:52 Maliris wrote:
Pretty poorly handled by EG especially considering the precedent TL set for cross server play which has been swept under the rug for some reason

they set the precedent for a world wide tournament
that is not what this is. there are no korean teams for a reason. there isnt a fair way to have asian and western players compete online right now.


What are you talking about? Then why are there Korean players in the "NORTH AMERICAN' Star League?


They have to deal with lag and play at 4am in the morning. They compete despite of those handicaps, but that doesn't mean it's fair.
Scribble
Profile Blog Joined March 2011
2077 Posts
May 02 2011 15:41 GMT
#627
On May 02 2011 14:35 Jotoco wrote:
I think we can all agree on one point:

In the end the blame is on Blizzard.

If we had:

1 - LAN;

2 - P2P Connection.

We would not have this problem.


For piracy concerns, each player should be connected to his "home" server for authentication and we would all be happy and would enjoy the best possible lag situation every game, every league. (and in Ladder too)

EDIT: Not to mention all the embarrassing problems with battle net on several tournaments so far.


How would LAN help in this situation? I agree that LAN is a necessity as much as anyone, but your point doesn't make a lick of sense.
Maliris
Profile Blog Joined April 2011
Northern Ireland2557 Posts
Last Edited: 2011-05-02 15:43:13
May 02 2011 15:42 GMT
#628
I'm also pretty disappointed that EG are setting up the rules so that it favours EG as much as possible... not inviting Empire (one of the best teams in Europe and DEFINITELY better than Millenium, and some of the best 2v2 teams in the world), and also - even having 2v2 in the first place, since EG have won most of their 2v2s even though it is known its not a format fit for competitive play. Then theres having 100% of the games involving NA players played on NA to cripple TL (one of the strongest teams invited along with dignitas). And to top it all off they have an ace match which favours the teams with relatively weak lineups but one or two star players (convenient considering IdrA/Demuslim are like 10x better than everyone else on EG)

Dropped the ball there EG.
"Religion is something left over from the infancy of our intelligence, it will fade away as we adopt reason and science as our guidelines."
Chinchillin
Profile Joined February 2011
United States259 Posts
May 02 2011 15:42 GMT
#629
Notice the only people arguing that TL is being ridiculous live in NA... I'm taking Naniwa's opinion the highest here, as a third party in the tournament, and he said himself GCPL was hard on Europeans.

Either was gonna be great and I'll watch it, just wanted to see Huk's adorable probe micro.

Dignitas fightin yo
Leenocktopus! InNoVation!
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
May 02 2011 15:44 GMT
#630
I'm also pretty disappointed that EG are setting up the rules so that it favours EG as much as possible... not inviting Empire (one of the best teams in Europe and DEFINITELY better than Millenium, and some of the best 2v2 teams in the world),


Can you link me where they said they didn't invite Empire? I might have missed it.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Maliris
Profile Blog Joined April 2011
Northern Ireland2557 Posts
Last Edited: 2011-05-02 15:48:50
May 02 2011 15:45 GMT
#631
On May 03 2011 00:44 Torte de Lini wrote:
Show nested quote +
I'm also pretty disappointed that EG are setting up the rules so that it favours EG as much as possible... not inviting Empire (one of the best teams in Europe and DEFINITELY better than Millenium, and some of the best 2v2 teams in the world),


Can you link me where they said they didn't invite Empire? I might have missed it.

This

On May 02 2011 10:12 Xeris wrote:
Show nested quote +
On May 02 2011 10:08 Pirat6662001 wrote:
Confused why team Empire did not get invited. Easily would be in top 4 with presented line up.
Nerchio, Kas, Beasty, Happy as main line up with BLy and hobot to call upon is a fearsome team


Empire was 7th / 8 in the GCPL . @_@



Along with the fact they are not announced in the OP
Worth noting that Empire have a much stronger roster nowadays, they have really grown as a team. Also worh noting sixjax weren't even in the GCPL. Of course sixjax is pretty much Media 2.0 so they got an autoinvite. As usual though it seems like people in NA are turning a blind eye to the European scene .
"Religion is something left over from the infancy of our intelligence, it will fade away as we adopt reason and science as our guidelines."
Jibba
Profile Blog Joined October 2007
United States22883 Posts
May 02 2011 15:46 GMT
#632
On May 02 2011 19:12 BG1 wrote:
I'd just like to touch up on the US-EU server disadvantage talk.
Pinging European servers from NA will get you between 120ms-200ms ping (depending on if you are on the West Coast or East coast etc..).
Afaik bnet minimum latency is set to 125ms. Meaning Europeans on US servers are playing with a 75ms ping at worst (good enough to even play FPS games) and same goes for Americans on the EU server. Which would explain why there's basically no noticable lag between EU-US.
So the disadvantage is 0.075 seconds. i.e almost nonexistant.

First, Europe is a wide continent with many different qualities of service so attributing one average ping doesn't really mean anything. NA is as well, but anyone in the continental US will have <125 ping to Bnet servers. Perhaps not for Canada, though.

Second, your idea of pinging from your house to various places in Europe that you've thought of is meaningless. Only the ping from Blizzard's servers matter and again, you're not really testing Europe.

Third, using your meaningless numbers, 75 ping is quite large in FPS games. No Quake player would've tolerated that (the server switching tradition began in Quake and carried on through CS) and some CS teams had to, but at the invite level a 10 vs 85 ping differential is basically lights out. That's why Canadian teams tried to have servers that were equally terrible for everyone.

The funny thing is that NaNiwa has been completely ignored by everyone (except drewbie) and he still makes the case for EU-NA server switching. Also, when Liquid was being considered, there were more European teams and players in the league than for NA.

If I were running EG I'd probably make the same decision but for any random organizer, server switching, at least between NA-EU, makes the most sense for the future until Blizzard provides some support.
ModeratorNow I'm distant, dark in this anthrobeat
Grettin
Profile Joined April 2010
42381 Posts
May 02 2011 15:48 GMT
#633
Some 2v2 might be interesting. Cannot wait. Excellent job EG.
"If I had force-fields in Brood War, I'd never lose." -Bisu
andy186
Profile Joined September 2010
Australia1058 Posts
May 02 2011 15:52 GMT
#634
Cant everyone just let this go.

EG didn't accommodate a few players from a huge tournament/league, big deal. There are so many tournaments at the moment might give the liquid players some time to practice more or have a break.

You miss out on it who cares but for the love of god please do not turn sotg into a 2 hour argument about this. I am still sick of the banshee and extended series arguments don't do it on this as well.

Sporadic44
Profile Blog Joined January 2011
United States533 Posts
May 02 2011 15:53 GMT
#635
the amount of growth in the foreigner scene (NA in particular) is so encouraging to see, and beyond what any of us could have hoped for. it will be interesting to see how sc2 and esports continues to grow as more and more tournaments come to fruition. will we see a shift toward offline events almost exclusively in the pro scene? if that happens, will it be centralized to a major city? or will teams go on tour through major cities? or will the entire scene fall flat on its face 2 years from now?
as more and more corporate sponsors support our favorite players (steelseries, intel, monster, stride gum) we see an increased interest in esports. and im so grateful for that interest honestly. its funny growing up people tell you playing videogames is a waste of time. only to be able to turn around and say people are "wasting time" in a million dollar industry that people really care about. these are things i consider really exciting to think about anyway.
anyway about this league, i predict EG to win it obviously. though roots been showing good results lately. regardless im looking forward to these games! keep it up guys
"Opportunities multiply as they are seized."
Naniwa
Profile Blog Joined December 2010
Sweden477 Posts
May 02 2011 15:54 GMT
#636
On May 02 2011 23:45 drewbie.root wrote:
This solution that TL is requesting would not actually be the most fair. The EU teams would have a massive advantage from this. The delay from KR to NA is10x worse than EU to NA, so the only people that would be at a disadvantage would be the NA teams, who would now have to play in lag for half their matches vs EG. I'm sure every EU team would happily go for your solution, it doesn't affect them at all while screwing over the NA teams.
Sadly though this tournament is hosted by an NA team and they want to give their team the best chance to win, why else would they have 2v2 and ace match?
I agree with TL that there should be a fair solution to the lag issues, but this is really not a viable solution at least for a NA clan league and this really isn't the right place to bring it up. TL still has ret / TLO / Tyler that aren't in Korea at the moment, so they would be able to play in this tournament without any Korean players.
Playing on Korea just for a few matches in the tournament would be such a HUGE disadvantage, none of your opponents will ever have experienced the lag, while you guys do it regularly and it is a completely unreasonable solution.
It would definitely be fair to play on EU for half the games, and that wouldn't bother me one bit.
For me the lag is not an issue between EU/NA so I don't think that its a big advantage to play only on NA, although naniwa says that he has noticeable lag on NA so I guess it is different for each player.


weird, as far as i know all the europeans ive spoken to have quite some lag on US .
Progamer
CoFran
Profile Joined August 2010
Canada342 Posts
Last Edited: 2011-05-02 15:59:20
May 02 2011 15:56 GMT
#637
tho i agree with TL's stance, i think someone mentioned in this is thread that this is all business, maybe its time TL/oGs house gets MPLS to US on their network, so they can start winning some US tournaments. see -> http://www.ktamerica.com/e002.htm or maybe just their IP Transit services would suffice.
tentoff
Profile Joined March 2011
United States19 Posts
May 02 2011 15:59 GMT
#638
It's EG's tournament, so let them set the rules and other teams can choose if they want to participate or not. When TL wants to organize a 10,000 dollar tournament they can feel free to make whatever cross-server play rules they want. If the TL members dont feel like the rules are fair, and they want to make a stance about it and choose not to participate, that is fine, but then Jinro and Tyler should not start complaining as though EG is doing a terrible thing - they are offered a tournament, and you chose not to attend. TL should just decline the invite, explain their reasoning, and hope that their absence sets an example for future tournaments to make different rules, but they should not be complaining and acting like EG is doing something wrong.

Thats just one man's opinion.
ati
Profile Joined February 2011
United States9 Posts
May 02 2011 16:05 GMT
#639
On May 02 2011 23:26 nihlon wrote:
Show nested quote +
On May 02 2011 23:17 cuppatea wrote:
For the people wondering what "high level 2v2" looks like, here are a few examples from the Machinima Realm Invitational (which EG won, thanks to their stellar 2v2 record):

EG proxy gate/ling rushing JulyZerg and Junwi (offracing as Terran) and winning in 8 minutes:
EG proxy gate/ling rushing Morrow and Strelok and winning in 14 minutes:
EG proxy gate/ling rushing Drewbie and Catz and winning in 10 minutes:
EG proxy gate/ling rushing PungPung and Atreyu and winning in 11 minutes:

Basically, "high level 2v2" equals 4 1v1 players playing a game in which the team with very little preperation execute a 1 base rush and kill the guys with zero preperation.

I'd rather they just played a reverse race game if they HAVE to throw a "fun" game in there, at least most of the players will have more experience playing with their offrace than with their designated 2v2 partner.


Step 1) Realize that there has been 1v1 tournaments with a lot of games in the 8-14 minutes range

Step 2) Realize that Blizzard maps suck.

Step 3) Play on different maps

If you put 2 good 1v1 players together in a team they wont be good right away.
If they play and practice as much as 1v1 then yes, they will be very good(reasonable assumption in general).
There aren't as many 2v2 tournaments as 1v1 and the prize money is definitely much lower, so
top 1v1 players will put most(all) their time(effort) into practicing 1v1.


Think about tennis, doubles =/= two single players. And in tennis the strategy is actually less important than the synergy. Only a few players were dominant in doubles and singles(Navratilova, Williams sisters) and the only dominant man double that comes to my mind with high lvl single performance is Woodbridge/Woodforde/Bjorkman.

Yet they do play doubles in Davis cup.

This is only my theory, but I believe if you would make players focused on 2v2 (either by removing 1v1 or increasing the prize pool for 2v2) you would see more long term games. Obviously this will not happen, just like in real life (The only exception I could quickly come up is beach volley ball, which is equaly or maybe even more popular as indoor)

One solution I see is to allow pro teams to pick up minor clans for these double games. Like (major/minor) league baseball. Some pro teams can stick to their own 2v2 team, but some could just go to any 2v2 team that is high ranked on the ladder and ask them to play the 2v2s for x%(10%) of the prize money. This solution would have 3 advantages: increase lvl of those 2v2, cheap way for pro teams to increase their chance of success, and high ranked 2v2 teams would get some extra (maybe significant for them?) prize.

mahnini
Profile Blog Joined October 2005
United States6862 Posts
May 02 2011 16:05 GMT
#640
On May 03 2011 00:41 Scribble wrote:
Show nested quote +
On May 02 2011 14:35 Jotoco wrote:
I think we can all agree on one point:

In the end the blame is on Blizzard.

If we had:

1 - LAN;

2 - P2P Connection.

We would not have this problem.


For piracy concerns, each player should be connected to his "home" server for authentication and we would all be happy and would enjoy the best possible lag situation every game, every league. (and in Ladder too)

EDIT: Not to mention all the embarrassing problems with battle net on several tournaments so far.


How would LAN help in this situation? I agree that LAN is a necessity as much as anyone, but your point doesn't make a lick of sense.

in bw it was possible to get near lan-like conditions at least from NA to EU by using LAN over a vpn to avoid built in bnet lag. in-game lag wasn't a problem on iccup vs koreans either, speaking from NA perspective.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Prev 1 30 31 32 33 34 51 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 13m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ForJumy 77
StarCraft: Brood War
yabsab 15
Dota 2
PGG 197
capcasts150
Counter-Strike
Stewie2K254
allub93
Super Smash Bros
Liquid`Ken97
PPMD1
Heroes of the Storm
Liquid`Hasu562
Other Games
Grubby3305
FrodaN1639
shahzam539
JimRising 408
C9.Mang092
ZombieGrub79
UpATreeSC57
JuggernautJason12
fpsfer 3
Codebar1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 68
• musti20045 46
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21352
League of Legends
• Doublelift2864
• Scarra692
Other Games
• imaqtpie1183
Upcoming Events
PiGosaur Monday
2h 13m
Map Test Tournament
13h 13m
OSC
18h 13m
MaNa vs Harstem
ByuN vs TBD
HiGhDrA vs NightPhoenix
Iba vs Ziomek
TriGGeR vs MindelVK
Lemon vs TBD
YoungYakov vs PAPI
ArT vs sebesdes
Tenacious Turtle Tussle
1d 1h
The PondCast
1d 12h
Map Test Tournament
1d 13h
OSC
1d 18h
Map Test Tournament
2 days
OSC
2 days
Korean StarCraft League
3 days
[ Show More ]
CranKy Ducklings
3 days
Map Test Tournament
3 days
OSC
3 days
[BSL 2025] Weekly
3 days
Safe House 2
3 days
Sparkling Tuna Cup
4 days
Map Test Tournament
4 days
OSC
4 days
IPSL
4 days
dxtr13 vs Napoleon
Doodle vs OldBoy
Liquipedia Results

Completed

BSL 20 Team Wars
Maestros of the Game
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Acropolis #4 - TS2
C-Race Season 1
IPSL Winter 2025-26
WardiTV TLMC #15
EC S1
ESL Pro League S22
Frag Blocktober 2025
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.