• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:58
CEST 21:58
KST 04:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
Weekly Cups (Sept 29-Oct 5): MaxPax triples up2PartinG joins SteamerZone, returns to SC2 competition245.0.15 Balance Patch Notes (Live version)108$2,500 WardiTV TL Map Contest Tournament 152Stellar Fest: StarCraft II returns to Canada11
StarCraft 2
General
WoL: how does "advanced construction" work? 5.0.15 Balance Patch Notes (Live version) Weekly Cups (Sept 29-Oct 5): MaxPax triples up PartinG joins SteamerZone, returns to SC2 competition ZvT - Army Composition - Slow Lings + Fast Banes
Tourneys
$2,500 WardiTV TL Map Contest Tournament 15 RSL Offline Finals Dates + Ticket Sales! Tenacious Turtle Tussle Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive
Brood War
General
BW General Discussion Question regarding recent ASL Bisu vs Larva game RepMastered™: replay sharing and analyzer site BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ro8 Preview Pt2: Holding On
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro8 Day 4 [ASL20] Ro8 Day 3 Small VOD Thread 2.0
Strategy
TvZ Theorycraft - Improving on State of the Art Proposed Glossary of Strategic Uncertainty Current Meta 9 hatch vs 10 hatch vs 12 hatch
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] From Comfort Women to …
Peanutsc
Mental Health In Esports: Wo…
TrAiDoS
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1589 users

EG launch $10,000 Master's Cup Series League - Page 20

Forum Index > Closed
1006 CommentsPost a Reply
Prev 1 18 19 20 21 22 51 Next
hinnolinn
Profile Joined August 2010
212 Posts
May 02 2011 08:27 GMT
#381
Will this apply to future TLOpens and the like? If a US player enters the EU Open can they expect to play the even numbered games against an EU opponent on the US server?
dtz
Profile Joined September 2010
5834 Posts
Last Edited: 2011-05-02 08:30:38
May 02 2011 08:28 GMT
#382
On May 02 2011 17:20 Liquid`Jinro wrote:
Show nested quote +
On May 02 2011 17:14 dtz wrote:
On May 02 2011 16:54 Liquid`Jinro wrote:
On May 02 2011 13:57 Swixi wrote:
-edited-

I have absolutely nothing against TL, but the fact that you think your view of fairness is objectively the best is pretty gross. Sure, switching between servers is optimal when it benefits a good amount of people, but I don't think you can necessarily purport that as the absolute truth in this specific situation; it's easily up for debate.

... Explain how that is not the objectively fairest solution then?

Option 1: Everyone plays on NA
Option 2: EU vs NA 50/50 eu/na, EU vs KR 100% NA, NA vs KR 50/50 KR/NA

How is this not more fair?

I really dont understand why its fine for me to play in lag, but as soon as its proposed that NA players play half their games under the same conditions, its suddenly unfair?

Why?



For the spectator here is the point of view that I think has been said by various people

Option 1. Only 3 KR players have lag while Some EU players have not ideal latency but very playable according to a lot of people ( idra - playable, drewbie - zero lag). Unfair for KR. Slightly unfair for EU but ensure the highest number of players playing in as ideal condition as possible.

Option 2. Much more teams have lag issues. Frustration ensue + Lower quality of play. Option 2 also means that Team Liquid has advantage in ace matches because they will never be at a disadvantage server wise. Otherwise, fair all around because everyone who plays cross server lags.



Wait, why do we have an advantage in ace matches?
Why is there more lag? There is not more lag, the lag is just distributed between more players.

OK so theres 8 teams, so we would have played 7 matches. Lets say we use one kor player per game. So every week we have 1 laggy bo3, and KOR player has played 7 laggy series, lets say they all ended 2-0 in whatever favor, so 14 games.
If we do the 50/50 solution, the KOR player has still played 7 laggy series, but only 7 laggy games. From each team we played, they will have had 1 player who had to play 1 laggy game.

For the viewer the quality is unchanged.



The advantage in ace matches is because no one knows before hand who will play against who. So no telling what server it will be played on. That's why every NA player from your opposition need to practice for all 3 server while from liquid, only 2 maximum. NA + home country.

Lets say liquid vs dignitas. If it comes to ace,

Select needs to prepare na kr eu because he doesnt know who he will play against. if its ret, he plays na eu. if tyler na only. if haypro/huk / you then its na kr. so he has to train all 3 server.

Whereas for Tyler , he only need to train for 2 region ( na eu) because dignitas only has na + eu players.

It does not affect EU player because he only need to train 2 region ( NA , EU) while KR player only need to train KR , NA.

Small thing of course but still there nonetheless
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2011-05-02 08:30:25
May 02 2011 08:29 GMT
#383
On May 02 2011 17:18 Hatorade wrote:
How would you determine the server for the 3rd game in the bo3 or the 3 bo1s? Also with 2v2s being thrown into the mix you could potentially have players from all 3 regions playing at once. Implementing the TSL server rules into this type of league would definitely be tough to do.

I honestly dont care how you determine the 3rd set - if you want to give a homecourt advantage, that is fine (maybe you could figure out some way to make it so each team has 50% home-court games), if you want to flip a coin thats fine, if you want to give it to the NA player at all times that is also fine, because even though "thats not fair" its still less unfair than the original situation.

On May 02 2011 17:28 dtz wrote:
Show nested quote +
On May 02 2011 17:20 Liquid`Jinro wrote:
On May 02 2011 17:14 dtz wrote:
On May 02 2011 16:54 Liquid`Jinro wrote:
On May 02 2011 13:57 Swixi wrote:
-edited-

I have absolutely nothing against TL, but the fact that you think your view of fairness is objectively the best is pretty gross. Sure, switching between servers is optimal when it benefits a good amount of people, but I don't think you can necessarily purport that as the absolute truth in this specific situation; it's easily up for debate.

... Explain how that is not the objectively fairest solution then?

Option 1: Everyone plays on NA
Option 2: EU vs NA 50/50 eu/na, EU vs KR 100% NA, NA vs KR 50/50 KR/NA

How is this not more fair?

I really dont understand why its fine for me to play in lag, but as soon as its proposed that NA players play half their games under the same conditions, its suddenly unfair?

Why?



For the spectator here is the point of view that I think has been said by various people

Option 1. Only 3 KR players have lag while Some EU players have not ideal latency but very playable according to a lot of people ( idra - playable, drewbie - zero lag). Unfair for KR. Slightly unfair for EU but ensure the highest number of players playing in as ideal condition as possible.

Option 2. Much more teams have lag issues. Frustration ensue + Lower quality of play. Option 2 also means that Team Liquid has advantage in ace matches because they will never be at a disadvantage server wise. Otherwise, fair all around because everyone who plays cross server lags.



Wait, why do we have an advantage in ace matches?
Why is there more lag? There is not more lag, the lag is just distributed between more players.

OK so theres 8 teams, so we would have played 7 matches. Lets say we use one kor player per game. So every week we have 1 laggy bo3, and KOR player has played 7 laggy series, lets say they all ended 2-0 in whatever favor, so 14 games.
If we do the 50/50 solution, the KOR player has still played 7 laggy series, but only 7 laggy games. From each team we played, they will have had 1 player who had to play 1 laggy game.

For the viewer the quality is unchanged.



The advantage in ace matches is because no one knows before hand who will play against who. So no telling what server it will be played on. That's why every NA player from your opposition need to practice for all 3 server while from liquid, only 2 maximum. NA + home country.

Lets say liquid vs dignitas. If it comes to ace,

Select needs to prepare na kr eu because he doesnt know who he will play against. if its ret, he plays na eu. if tyler na only. if haypro/huk / you then its na kr. so he has to train all 3 server.
Whereas for Tyler , he only need to train for 2 region ( na eu) because dignitas only has na + eu players.

You make it sound like you have to train for it hard or something, just play a few games so its not the first time you play on the server =.= I play games on NA, KR and China, all 3 have different delays and it does not throw me off that badly nowadays.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 02 2011 08:29 GMT
#384
On May 02 2011 17:26 firehand101 wrote:
Show nested quote +
On May 02 2011 17:22 dAPhREAk wrote:
On May 02 2011 17:15 Skipton wrote:
On May 02 2011 17:11 Asha` wrote:
I was excited, then I read there was 2v2. Not this shit again


Exactly, it diminishes the status of the league. There are honestly no positive aspects at all of 2v2 matches in a competitive format. I don't see how any player in the league would rather have a 2v2 match than an extra 1v1 match.


2v2 matches are very entertaining to watch. isnt that the purpose of a league?

2v2 is somewhat entertaining, and i'm sure it is very exciting for many people. But trying to get blizzard to balance that is just plain impossible. Maybe it does have a place in tourneys, but not as a main event. Maybe as fun for the spectators pre-tourney they could have random pros teaming up to showcase crazy tactics!

eg. MC and Julyzerg vs Idra and HuK ! lol


I think 2v2 can be reasonable balanced with the right kind of maps. Unfortunatly most of blizzard maps sucks and the community 2v2 maps haven't yet reached that level yet generally.
Banelings are too cute to blow up
Skipton
Profile Joined December 2010
United States707 Posts
May 02 2011 08:29 GMT
#385
On May 02 2011 17:26 dAPhREAk wrote:
Show nested quote +
On May 02 2011 17:24 Skipton wrote:
On May 02 2011 17:22 dAPhREAk wrote:
On May 02 2011 17:15 Skipton wrote:
On May 02 2011 17:11 Asha` wrote:
I was excited, then I read there was 2v2. Not this shit again


Exactly, it diminishes the status of the league. There are honestly no positive aspects at all of 2v2 matches in a competitive format. I don't see how any player in the league would rather have a 2v2 match than an extra 1v1 match.


2v2 matches are very entertaining to watch. isnt that the purpose of a league?


FFA are entertaining to watch as well, it doesn't mean its healthy for the league.


not sure how that even relates. how are you going to do a ffa in a team league? i am also ignoring the fact that ffa games don't reflect skill as it has more to do with luck than anything else. 2v2 is entertaining, involves well developed skills and strategies, and fits with a team league.


The concept is the same. The skill required in a 1v1 situation is based solely on yourself. 2v2 has to many variables to incorporate it into a competitive environment successfully. 1v1 leagues have always been the most successful and benefits both the spectator and the player more.
utyske
Profile Blog Joined December 2010
Denmark185 Posts
May 02 2011 08:31 GMT
#386
Sounds pretty sweet! :D
He's not the fastest zergling in the control group - Day9
hinnolinn
Profile Joined August 2010
212 Posts
May 02 2011 08:31 GMT
#387
You have one player from each team in the FFA. The winner gets an additional point towards their score for that week :D. That's how you do a team league FFA.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 02 2011 08:31 GMT
#388
On May 02 2011 17:27 hinnolinn wrote:
Will this apply to future TLOpens and the like? If a US player enters the EU Open can they expect to play the even numbered games against an EU opponent on the US server?

I dont think its realistic for an open tournament, until Blizzard lets you switch between servers. In an open tournament you will have too many players without US/EU accounts, whereas in a smaller, invitational league like this we can easily accomodate anyyone without one.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
Last Edited: 2011-05-02 08:33:14
May 02 2011 08:31 GMT
#389
On May 02 2011 17:26 firehand101 wrote:
Show nested quote +
On May 02 2011 17:22 dAPhREAk wrote:
On May 02 2011 17:15 Skipton wrote:
On May 02 2011 17:11 Asha` wrote:
I was excited, then I read there was 2v2. Not this shit again


Exactly, it diminishes the status of the league. There are honestly no positive aspects at all of 2v2 matches in a competitive format. I don't see how any player in the league would rather have a 2v2 match than an extra 1v1 match.


2v2 matches are very entertaining to watch. isnt that the purpose of a league?

2v2 is somewhat entertaining, and i'm sure it is very exciting for many people. But trying to get blizzard to balance that is just plain impossible. Maybe it does have a place in tourneys, but not as a main event. Maybe as fun for the spectators pre-tourney they could have random pros teaming up to showcase crazy tactics!

eg. MC and Julyzerg vs Idra and HuK ! lol


well, blizzard is never going to balance the game around 2v2. there may be some perceived overpowered strategies, but both teams can put up the same races for those strats, which takes the imbalance away. people enjoy watching 2v2 and adding one game in a team league isn't going to break the system. there are dozens of tournaments for 1v1, some of us would like to see 2v2 once in awhile.

also, if you put it as a pre-show, it takes the competitive edge away, and people stop taking it seriously.
nihlon
Profile Joined April 2010
Sweden5581 Posts
May 02 2011 08:32 GMT
#390
On May 02 2011 17:27 hinnolinn wrote:
Will this apply to future TLOpens and the like? If a US player enters the EU Open can they expect to play the even numbered games against an EU opponent on the US server?


Having a 1000 player open qualifier is a little bit different no? They had both EU and NA qualifiers to make it more fair. Please think a little.
Banelings are too cute to blow up
dtz
Profile Joined September 2010
5834 Posts
Last Edited: 2011-05-02 08:33:08
May 02 2011 08:32 GMT
#391
On May 02 2011 17:31 hinnolinn wrote:
You have one player from each team in the FFA. The winner gets an additional point towards their score for that week :D. That's how you do a team league FFA.


Oo yeahh this is good idea. Approved. Maybe not a point but some sort of tiebreaker if some teams end up with the same score =D. Better than flipping a coin
Naniwa
Profile Blog Joined December 2010
Sweden477 Posts
May 02 2011 08:33 GMT
#392
alternate game 1 / 2 on different servers and then third game on US. more fair than now. i agree that jinro has a point here. atleast in GCPL it was very favorable for american players. ( american league ) but if they really want to make it fair.. they should for sure do something about it.

:<
Progamer
Aphasie
Profile Blog Joined February 2010
Norway474 Posts
May 02 2011 08:35 GMT
#393
And God sayeth "For the good of eSports!", and all true believers boweth to his command.

This the maxim i seem to hear more and more, especially at Sotg, and i think its a dangerous path to take. The belief fosters and leans to the same kind of unobtainable optimism that any dogma "of universal fairness, international brotherhood of all men, etc." It clearly doesnt take into consideration the regional interests, not only in marketing (i.e. prize pool) but also for a reason as simple as timezones. Any match scheduled on any continent has a high chance to mess up a whole day or the sleep of a progamer. I think it works for now, but over time most people wont get up at 5 in the morning to play a game 10+ weeks in a row.

And if people truly want esports to succeed worldwide, each region has to be able to sustain it own market. Its only natural that NA should have bias towards NA and so on. We clearly see this in KR where even though foreigners can hold their own, unlike bw, its market is clearly autonomous and self-sustaining. My impression is at least that all participation by KRs internationally is viewed as a bonus (prizes), rather than hopes for a "truly international esports". I might be mistaken though.


This affects my stance on this issue. I truly commend TL for taking a stand on the principle and sticking with it. It shows character, and the argument from both players and mods has been an argument for perfection, rather than feeling badly treated.

However i feel the way EG (and associated projects) caters their domestic market and needs is the right way to approach the issue. They're basically saying "We're doing this thing this way, we'd be very happy if you'd join us." TL with its 3 players, declined. Sixjax (artosis) and fnatic (sen) agreed. I also have to agree with drewbies notion that (harder) global participation is an evil that comes with the benefits that KR gives. EU players constantly play at a disadvantage too (seeing that almost all major EU events are offline, so every participant plays with the same latency.)

If your stance is that Sc2 should only/prioritize being truly international TL has the right idea. If you think its regional EG has made the right decision. And lets face it, korea in general will most certainly choose the latter. So a region thats centered around the domestic market will give a comparative benefit when it comes to tourneys if the other markets are trying to accommodate everyone. So in my eyes three separate regions that still open up to the others is the way to approach things. Yes the "home team" will have an advantage, but so does every home team on average in every other sport. Its a part of the game. I mean, we'er all ready seeing so many big competitions that it cant house every good player/players simply doesnt have the time.
Skipton
Profile Joined December 2010
United States707 Posts
May 02 2011 08:36 GMT
#394
On May 02 2011 17:31 dAPhREAk wrote:
Show nested quote +
On May 02 2011 17:26 firehand101 wrote:
On May 02 2011 17:22 dAPhREAk wrote:
On May 02 2011 17:15 Skipton wrote:
On May 02 2011 17:11 Asha` wrote:
I was excited, then I read there was 2v2. Not this shit again


Exactly, it diminishes the status of the league. There are honestly no positive aspects at all of 2v2 matches in a competitive format. I don't see how any player in the league would rather have a 2v2 match than an extra 1v1 match.


2v2 matches are very entertaining to watch. isnt that the purpose of a league?

2v2 is somewhat entertaining, and i'm sure it is very exciting for many people. But trying to get blizzard to balance that is just plain impossible. Maybe it does have a place in tourneys, but not as a main event. Maybe as fun for the spectators pre-tourney they could have random pros teaming up to showcase crazy tactics!

eg. MC and Julyzerg vs Idra and HuK ! lol


well, blizzard is never going to balance the game around 2v2. there may be some perceived overpowered strategies, but both teams can put up the same races for those strats, which takes the imbalance away. people enjoy watching 2v2 and adding one game in a team league isn't going to break the system. there are dozens of tournaments for 1v1, some of us would like to see 2v2 once in awhile.

also, if you put it as a pre-show, it takes the competitive edge away, and people stop taking it seriously.


The format is not built around competition so it's hard to say if it has a competitive edge in the first place. It is highly possible for the majority of the games in the league to end on the 2v2 match, instead of the ace match. This will cause more harm than good to the league.
hinnolinn
Profile Joined August 2010
212 Posts
May 02 2011 08:36 GMT
#395
No, I don't think it's that particularly different. The fairest solution would be something easily scalable. While there is no cross-server play and latency for the two players in a game can be very different, there won't a perfectly fair solution. In the absence of a perfectly fair solution any REASONABLE solution can be argued as being the most fair.
Shana
Profile Blog Joined July 2009
Indonesia1814 Posts
May 02 2011 08:40 GMT
#396
Holy shit Plexa is back!

On topic:
I think switching server is a lot better than playing on US only. If you take poll from other EU teams I'm sure they'll be happy to switching servers vs NA players.
Believing in what lies ahead. | That which we call a rose, by any other name would smell as sweet.
Hatorade
Profile Joined July 2010
299 Posts
May 02 2011 08:40 GMT
#397
On May 02 2011 17:31 hinnolinn wrote:
You have one player from each team in the FFA. The winner gets an additional point towards their score for that week :D. That's how you do a team league FFA.


Yeah but everyone would kill the player from the first place team first

I like the 2v2s W3CL was awesome for wc3 and had 2v2 in their format. Maybe if 2v2 is played at a higher level it will encourage blizzard or other map creators to create stronger maps for it to help out with the balance. I think its fun and refreshing to watch from a viewer standpoint and ultimately gets a broader range of people interested in the league. I have plenty of friends that are too afraid to solo but loooove playing team games and I'm sure they'd enjoy watching some pro players play 2v2.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
May 02 2011 08:43 GMT
#398
2v2 is always going to be just some kind of tier 1 rush. It's not going to be particularly entertaining other than a display of early game micro.
hinnolinn
Profile Joined August 2010
212 Posts
May 02 2011 08:43 GMT
#399
On May 02 2011 17:40 Hatorade wrote:
Show nested quote +
On May 02 2011 17:31 hinnolinn wrote:
You have one player from each team in the FFA. The winner gets an additional point towards their score for that week :D. That's how you do a team league FFA.


Yeah but everyone would kill the player from the first place team first

I like the 2v2s W3CL was awesome for wc3 and had 2v2 in their format. Maybe if 2v2 is played at a higher level it will encourage blizzard or other map creators to create stronger maps for it to help out with the balance. I think its fun and refreshing to watch from a viewer standpoint and ultimately gets a broader range of people interested in the league. I have plenty of friends that are too afraid to solo but loooove playing team games and I'm sure they'd enjoy watching some pro players play 2v2.



Have each team own an account with a common name, so you have 8 ESPORTS playing in the FFA, and don't allow in game chat except for asking for pause.

I'm not really advocating for an FFA, just trying to find solutions.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
May 02 2011 08:43 GMT
#400
On May 02 2011 17:36 Skipton wrote:
Show nested quote +
On May 02 2011 17:31 dAPhREAk wrote:
On May 02 2011 17:26 firehand101 wrote:
On May 02 2011 17:22 dAPhREAk wrote:
On May 02 2011 17:15 Skipton wrote:
On May 02 2011 17:11 Asha` wrote:
I was excited, then I read there was 2v2. Not this shit again


Exactly, it diminishes the status of the league. There are honestly no positive aspects at all of 2v2 matches in a competitive format. I don't see how any player in the league would rather have a 2v2 match than an extra 1v1 match.


2v2 matches are very entertaining to watch. isnt that the purpose of a league?

2v2 is somewhat entertaining, and i'm sure it is very exciting for many people. But trying to get blizzard to balance that is just plain impossible. Maybe it does have a place in tourneys, but not as a main event. Maybe as fun for the spectators pre-tourney they could have random pros teaming up to showcase crazy tactics!

eg. MC and Julyzerg vs Idra and HuK ! lol


well, blizzard is never going to balance the game around 2v2. there may be some perceived overpowered strategies, but both teams can put up the same races for those strats, which takes the imbalance away. people enjoy watching 2v2 and adding one game in a team league isn't going to break the system. there are dozens of tournaments for 1v1, some of us would like to see 2v2 once in awhile.

also, if you put it as a pre-show, it takes the competitive edge away, and people stop taking it seriously.


The format is not built around competition so it's hard to say if it has a competitive edge in the first place. It is highly possible for the majority of the games in the league to end on the 2v2 match, instead of the ace match. This will cause more harm than good to the league.


On May 02 2011 17:29 Skipton wrote:
Show nested quote +
On May 02 2011 17:26 dAPhREAk wrote:
On May 02 2011 17:24 Skipton wrote:
On May 02 2011 17:22 dAPhREAk wrote:
On May 02 2011 17:15 Skipton wrote:
On May 02 2011 17:11 Asha` wrote:
I was excited, then I read there was 2v2. Not this shit again


Exactly, it diminishes the status of the league. There are honestly no positive aspects at all of 2v2 matches in a competitive format. I don't see how any player in the league would rather have a 2v2 match than an extra 1v1 match.


2v2 matches are very entertaining to watch. isnt that the purpose of a league?


FFA are entertaining to watch as well, it doesn't mean its healthy for the league.


not sure how that even relates. how are you going to do a ffa in a team league? i am also ignoring the fact that ffa games don't reflect skill as it has more to do with luck than anything else. 2v2 is entertaining, involves well developed skills and strategies, and fits with a team league.


The concept is the same. The skill required in a 1v1 situation is based solely on yourself. 2v2 has to many variables to incorporate it into a competitive environment successfully. 1v1 leagues have always been the most successful and benefits both the spectator and the player more.


I am not exactly sure what you are saying. 2v2 is very competitive and there are top level players consistently on the top of the master's league who play each other and refine their builds. i have even played eg's axslav and strifecro in 2v2. it is obviously not the same as 1v1 because it relies on team play, but just because its not the same as 1v1 doesn't mean its not somehow a competitive part of sc2.

also, 2v2 has recently got a lot of attention because of day9's showcase this last week. watching 2v2 is an untapped resource for leagues in my opinion.
Prev 1 18 19 20 21 22 51 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 787
ProTech78
StarCraft: Brood War
Britney 25083
Bisu 4425
Shuttle 2395
Larva 2217
Light 1038
Soulkey 720
Soma 711
hero 473
Snow 267
Rush 177
[ Show more ]
Dewaltoss 138
sorry 99
Backho 57
Terrorterran 4
Dota 2
PGG 138
capcasts134
Counter-Strike
ScreaM2242
Heroes of the Storm
Liquid`Hasu525
Other Games
Grubby2790
FrodaN2411
fl0m1219
Beastyqt686
B2W.Neo572
C9.Mang0146
UpATreeSC67
QueenE61
ZombieGrub60
Mew2King56
Trikslyr52
ToD45
Chillindude20
MindelVK19
JuggernautJason14
Codebar1
Organizations
StarCraft 2
angryscii 35
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 21
• Reevou 8
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• blackmanpl 23
• Michael_bg 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2783
League of Legends
• TFBlade1112
Other Games
• imaqtpie1109
Upcoming Events
PiGosaur Monday
4h 2m
Map Test Tournament
15h 2m
OSC
20h 2m
MaNa vs Harstem
ByuN vs TBD
HiGhDrA vs NightPhoenix
Iba vs Ziomek
TriGGeR vs MindelVK
Lemon vs TBD
YoungYakov vs PAPI
ArT vs sebesdes
Tenacious Turtle Tussle
1d 3h
The PondCast
1d 14h
Map Test Tournament
1d 15h
OSC
1d 20h
Map Test Tournament
2 days
OSC
2 days
Korean StarCraft League
3 days
[ Show More ]
CranKy Ducklings
3 days
Map Test Tournament
3 days
OSC
3 days
[BSL 2025] Weekly
3 days
Safe House 2
3 days
Sparkling Tuna Cup
4 days
Map Test Tournament
4 days
OSC
4 days
IPSL
4 days
dxtr13 vs Napoleon
Doodle vs OldBoy
Liquipedia Results

Completed

BSL 20 Team Wars
Maestros of the Game
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Acropolis #4 - TS2
C-Race Season 1
IPSL Winter 2025-26
WardiTV TLMC #15
EC S1
ESL Pro League S22
Frag Blocktober 2025
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.