• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:08
CEST 14:08
KST 21:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. BW General Discussion Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [Megathread] Daily Proleagues [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1825 users

PvP is going to change in the next Patch ! - Page 13

Forum Index > Closed
Post a Reply
Prev 1 11 12 13 14 15 56 Next
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-04-22 12:09:51
April 22 2011 12:08 GMT
#241
On April 22 2011 21:00 eloist wrote:
Show nested quote +
On April 22 2011 20:58 KillerPlague wrote:
this is a terrible decision. warp gate timings affect protoss vs every race. now if you say a warp gate rush cannot come until 7 minutes (or w/e time it may be) zerg will be able to drone up and terran will not require a bunker until much later. plus all of my build orders are pretty well refined at the moment, revolving around warp gate tech to be safe. every one of my build orders now has to change. guess we'll have to wait and see :/

Why should terran have to get a bunker? Is there a terran opening that makes Protoss have to have a photon cannon?


Cannons' can't be salvaged, sentries are a much better analogy to the bunker, and almost every terran build forces them which delays tech.

I know it seems wierd, but cannons are a lot closer to missile turrets, they just happen to shoot ground as well, and it's the detection that forces those on both sides.
HuHEN
Profile Joined February 2010
United Kingdom514 Posts
April 22 2011 12:08 GMT
#242
On April 22 2011 21:00 eloist wrote:
Show nested quote +
On April 22 2011 20:58 KillerPlague wrote:
this is a terrible decision. warp gate timings affect protoss vs every race. now if you say a warp gate rush cannot come until 7 minutes (or w/e time it may be) zerg will be able to drone up and terran will not require a bunker until much later. plus all of my build orders are pretty well refined at the moment, revolving around warp gate tech to be safe. every one of my build orders now has to change. guess we'll have to wait and see :/

Why should terran have to get a bunker? Is there a terran opening that makes Protoss have to have a photon cannon?


Is it the same?
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
April 22 2011 12:09 GMT
#243
NOOO... MY 7 POOL!!
As it turns out, marines don't actually cost any money -Jinro
KillerPlague
Profile Joined June 2010
United States1386 Posts
Last Edited: 2011-04-22 12:11:26
April 22 2011 12:09 GMT
#244
On April 22 2011 21:00 eloist wrote:
Show nested quote +
On April 22 2011 20:58 KillerPlague wrote:
this is a terrible decision. warp gate timings affect protoss vs every race. now if you say a warp gate rush cannot come until 7 minutes (or w/e time it may be) zerg will be able to drone up and terran will not require a bunker until much later. plus all of my build orders are pretty well refined at the moment, revolving around warp gate tech to be safe. every one of my build orders now has to change. guess we'll have to wait and see :/

Why should terran have to get a bunker? Is there a terran opening that makes Protoss have to have a photon cannon?


technically you only need the bunker if you're fast expanding. but going banshee makes us require a a photon cannon OR robo even if you have no intention of getting cloak. but the bunker is not 100% required you're right.

edit: someone beat me to it, but sentries are bunker equivalents that are required for early pushes
Side 1: Why no dominant players with 90% win ratio Side 2: Nerf Side 1
eloist
Profile Joined September 2010
United States1017 Posts
Last Edited: 2011-04-22 12:14:04
April 22 2011 12:10 GMT
#245
On April 22 2011 21:08 HuHEN wrote:
Show nested quote +
On April 22 2011 21:00 eloist wrote:
On April 22 2011 20:58 KillerPlague wrote:
this is a terrible decision. warp gate timings affect protoss vs every race. now if you say a warp gate rush cannot come until 7 minutes (or w/e time it may be) zerg will be able to drone up and terran will not require a bunker until much later. plus all of my build orders are pretty well refined at the moment, revolving around warp gate tech to be safe. every one of my build orders now has to change. guess we'll have to wait and see :/

Why should terran have to get a bunker? Is there a terran opening that makes Protoss have to have a photon cannon?


Is it the same?

No but why is terran having to get a bunker presented as a necessity to game balance?

On April 22 2011 21:09 KillerPlague wrote:
Show nested quote +
On April 22 2011 21:00 eloist wrote:
On April 22 2011 20:58 KillerPlague wrote:
this is a terrible decision. warp gate timings affect protoss vs every race. now if you say a warp gate rush cannot come until 7 minutes (or w/e time it may be) zerg will be able to drone up and terran will not require a bunker until much later. plus all of my build orders are pretty well refined at the moment, revolving around warp gate tech to be safe. every one of my build orders now has to change. guess we'll have to wait and see :/

Why should terran have to get a bunker? Is there a terran opening that makes Protoss have to have a photon cannon?


technically you only need the bunker if you're fast expanding. but going banshee makes us require a a photon cannon OR robo even if you have no intention of getting cloak. but the bunker is not 100% required you're right.

What I am irritated by is that I find it still hard to defend a warp gate rush even when going 3 rax techlab/techlab/reactor with just one gas pumping units waiting for it to come.I think this is bad for the game.
Nynn
Profile Joined March 2011
Germany5 Posts
April 22 2011 12:10 GMT
#246
On April 22 2011 21:02 sickle wrote:
Tbh, i think this causes more trouble than good. Pvp is evolving right now, so many nice anti-4gate styles developing, so i think its better to just leave it in the players hands.


qft

I think they should just wait some more months.
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-04-22 12:18:52
April 22 2011 12:17 GMT
#247
On April 22 2011 21:10 eloist wrote:
Show nested quote +
On April 22 2011 21:08 HuHEN wrote:
On April 22 2011 21:00 eloist wrote:
On April 22 2011 20:58 KillerPlague wrote:
this is a terrible decision. warp gate timings affect protoss vs every race. now if you say a warp gate rush cannot come until 7 minutes (or w/e time it may be) zerg will be able to drone up and terran will not require a bunker until much later. plus all of my build orders are pretty well refined at the moment, revolving around warp gate tech to be safe. every one of my build orders now has to change. guess we'll have to wait and see :/

Why should terran have to get a bunker? Is there a terran opening that makes Protoss have to have a photon cannon?


Is it the same?

No but why is terran having to get a bunker presented as a necessity to game balance?



It isn't a necessity. If you build is overly greedy then you need to compensate with static defense. Much like how Protoss like to do Nexus before Gateway expands with Cannons against Zerg. If you opened some super aggressive/safe build then there would be no need for a bunker at all. What he is getting at is the timing window to punish greedy Terrans will be small/non-existent, they can be much greedier now knowing there is no threat until much later



Inex
Profile Joined October 2010
Bulgaria443 Posts
April 22 2011 12:18 GMT
#248
On April 22 2011 21:10 Nynn wrote:
Show nested quote +
On April 22 2011 21:02 sickle wrote:
Tbh, i think this causes more trouble than good. Pvp is evolving right now, so many nice anti-4gate styles developing, so i think its better to just leave it in the players hands.


qft

I think they should just wait some more months.


Not true. Fast expand in PvP is impossible at this stage of the game. As long as we have the 4 gate proxy pylon mechanic it will be very hard to pull off an early Nexus. No reason to explain why a fast expand will make PvP a bit more interesting and different from the usual 4 gate/blink or 3 gate/robo into mass colossus.
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
April 22 2011 12:19 GMT
#249
sounds great, looking forward to seeing what changes they implement!
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
althaz
Profile Joined May 2010
Australia1001 Posts
April 22 2011 12:20 GMT
#250
The best change to Warp Gate would be to make it require (but not be researched at) the Twilight Council. Make it a tech choice that of course you will get in the mid-game, but has to be specifically chosen as your tech path if you want it in the early game. It'd still be available for powerful 2-base pushes (required to punish greedy opponents) but virtually useless as a 1-base opening.

This also makes 4-gate much easier to scout (good) and less powerful and delayed (also good).

Then you need to buff Stalkers (because they are not cost effective vs any other ground unit except hellions in small numbers) and I would also slightly buff Zealots (maybe +10HP?). Personally I'd also move Immortals to the gateway because they break even vs Roaches but lose to anything else (excluding Stalkers which they destroy) for cost.

Marauders would absolutely need a nerf however and 1-gate FE would be gone for sure.

3-Gate FE vs Zerg would still be viable (but you wouldn't be able to get as many sentries as you'd need more gas for the twilight council) but weakened (however probably only slightly with a buffed stalker/zealot) and deathball play would obviously be weakened with less sentries early and less powerful colossi earlier. Possibly 1-gate expo into 3-gates off 1 gas would need to replace the standard 3-gate sentry expand.

PvP without 4-gate and because Zealots are so slow means expanding becomes possible (zealot/sentry beats stalkers but can't attack). Weakened Colossi + buffed stalkers means it's easier to combat colossi, not to mention stargate openings are suddenly viable (although without worrying about 4-gates I guess DT rush is quite dangerous, possibly forcing canons if you don't go robo).
The first rule we don't talk about race conditions. of race conditions is
redux46
Profile Joined October 2010
Canada92 Posts
April 22 2011 12:22 GMT
#251
Given that they reduced zealot build time in a prior patch to stop 2 gates I don't actually think they will reduce gateway build time.

It's more logical they will simply increase the cool down of warpgates.
The.Doctor
Profile Joined February 2010
Canada333 Posts
April 22 2011 12:22 GMT
#252
Reduce build time on gateway units?

Sure hope it's not zealots or playing on xel would suck.
The Boss.
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
April 22 2011 12:23 GMT
#253
On April 22 2011 21:20 althaz wrote:
The best change to Warp Gate would be to make it require (but not be researched at) the Twilight Council. Make it a tech choice that of course you will get in the mid-game, but has to be specifically chosen as your tech path if you want it in the early game. It'd still be available for powerful 2-base pushes (required to punish greedy opponents) but virtually useless as a 1-base opening.

This also makes 4-gate much easier to scout (good) and less powerful and delayed (also good).

Then you need to buff Stalkers (because they are not cost effective vs any other ground unit except hellions in small numbers) and I would also slightly buff Zealots (maybe +10HP?). Personally I'd also move Immortals to the gateway because they break even vs Roaches but lose to anything else (excluding Stalkers which they destroy) for cost.

Marauders would absolutely need a nerf however and 1-gate FE would be gone for sure.

3-Gate FE vs Zerg would still be viable (but you wouldn't be able to get as many sentries as you'd need more gas for the twilight council) but weakened (however probably only slightly with a buffed stalker/zealot) and deathball play would obviously be weakened with less sentries early and less powerful colossi earlier. Possibly 1-gate expo into 3-gates off 1 gas would need to replace the standard 3-gate sentry expand.

PvP without 4-gate and because Zealots are so slow means expanding becomes possible (zealot/sentry beats stalkers but can't attack). Weakened Colossi + buffed stalkers means it's easier to combat colossi, not to mention stargate openings are suddenly viable (although without worrying about 4-gates I guess DT rush is quite dangerous, possibly forcing canons if you don't go robo).


Moving warp gates to twilight council would send warp prisms further into obscurity giving them no ability to regenerate harassment units until late mid game, it would be like making medivac heal an upgrade and putting it on the armory.
Boyo
Profile Joined October 2010
United States226 Posts
April 22 2011 12:26 GMT
#254
Great, so why would anybody bother to make warpgates if they can make units faster using normal gates...
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
April 22 2011 12:29 GMT
#255
On April 22 2011 21:26 Boyo wrote:
Great, so why would anybody bother to make warpgates if they can make units faster using normal gates...


The wording seems to imply that it wouldn't be faster than warp gates, just faster than the current gateway times. Currently warp gate cooldowns are 10 seconds faster than the gateway build time, they would likely reduce this penalty, so gateways would build faster then currently, but not faster then warpgates, and warpgate cooldowns would remain the same as they are now.
Sm3agol
Profile Blog Joined September 2010
United States2055 Posts
Last Edited: 2011-04-22 12:34:07
April 22 2011 12:30 GMT
#256
On April 22 2011 19:00 Geo.Rion wrote:
why do i feel, this protoss nerf will end up as a buff?

Because toss doesn't QQ as much. Toss deals with it and innovates. Zerg and Terran qq's and has to be dragged into changing their playstyle kicking and screaming. Kind of sad almost, but Brotoss has undergone the most nerfs of any race, and yet they are still chill and seem to find different ways to exploit their races abilities every other game. T and Z just QQ and whine about Protoss.

And I say this as a die-hard Zerg fan.

All this being said, I will again say I love Blizzard's approach to balance. Slow and careful, because they realize how big small changes can be.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 22 2011 12:31 GMT
#257
On April 22 2011 21:26 Boyo wrote:
Great, so why would anybody bother to make warpgates if they can make units faster using normal gates...

My friend, the power to warp in units anywhere on the map is a very powerful ability that is a definite advantage even if Gateways make stuff a bit quicker.
ㅇㅅㅌㅅ
TrANCE,
Profile Joined December 2010
301 Posts
April 22 2011 12:34 GMT
#258
Exatly wtf are blizzard doing fucking changeing something ever patch this is getting beond a joke enough little bitches complain because they can't do something as 4 gate and now WG research is getting a nerf. They need to take a step back and leave the game to evolve instead of sticking their noses in and changeing the whole dynamics of the games every couple of months
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
April 22 2011 12:34 GMT
#259
imo they should remove warpgate, Protoss already have warp prisms...

another option is to make warpgate researched at twilight council, something to make it not so strong at early stage.
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
TrANCE,
Profile Joined December 2010
301 Posts
April 22 2011 12:37 GMT
#260
On April 22 2011 21:34 ilbh wrote:
imo they should remove warpgate, Protoss already have warp prisms...

another option is to make warpgate researched at twilight council, something to make it not so strong at early stage.


Whats warp prism got to do with Warpgates?? you serious?
Prev 1 11 12 13 14 15 56 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Playoffs
RotterdaM589
ComeBackTV 414
WardiTV412
IndyStarCraft 121
Rex89
3DClanTV 41
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 589
Lowko325
IndyStarCraft 121
Rex 89
Codebar 67
StarCraft: Brood War
Britney 30851
Killer 1870
Mini 475
Snow 408
Stork 347
actioN 277
Soulkey 271
EffOrt 247
Soma 244
Zeus 240
[ Show more ]
ggaemo 125
sSak 100
Hyun 70
Rush 68
hero 61
ToSsGirL 56
Sharp 43
Shinee 41
[sc1f]eonzerg 36
Nal_rA 32
Hm[arnc] 30
Barracks 27
Free 24
scan(afreeca) 23
yabsab 17
GoRush 15
Sexy 13
sorry 13
soO 12
Movie 11
Terrorterran 10
Sacsri 9
ajuk12(nOOB) 7
Icarus 1
Dota 2
Gorgc7101
Counter-Strike
zeus373
allub243
edward70
Other Games
singsing1636
B2W.Neo809
shoxiejesuss520
crisheroes358
XaKoH 272
DeMusliM201
hiko58
Mew2King54
QueenE41
Organizations
Other Games
BasetradeTV654
StarCraft: Brood War
UltimateBattle 243
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco1741
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1405
Upcoming Events
CranKy Ducklings
21h 53m
WardiTV Team League
22h 53m
uThermal 2v2 Circuit
1d 2h
BSL
1d 6h
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
1d 21h
WardiTV Team League
1d 22h
OSC
2 days
BSL
2 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs YSC
Sharp vs sSak
Afreeca Starleague
3 days
Snow vs PianO
hero vs Rain
GSL
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.