Balance Changes Leaked By Naniwa - Page 3
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dudeman001
United States2412 Posts
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emidanRKO
United States137 Posts
On February 19 2011 10:43 Essentia wrote: Would the bane change turn zvz back into a bane vs bane fest again? I would assume so...everyone would rush for banelings and be in each others mineral lines in no time... | ||
Mastermind
Canada7096 Posts
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Coramoor
Canada455 Posts
On February 19 2011 10:41 heishe wrote: (Assuming this is no BS) I didn't expect these kind of PvZ percentages. Even if Zerg were overpowered in the matchup (which, according to basically every high level player, isn't true and the opposite is the case), a 5% difference is really big (10% more wins for Zerg than for Protoss!). What might be the reason for this? Are high-level European Protosses 4 Gating so much, or have they not figured out a way to play longer games against Zerg? (Or is Zerg really overpowered and the Korean Zergs haven't quite figured something out themselves?) honestly it's because most pro korean zergs dont play the matchup properly, look at nestea, the guy is flat out unbeatable in zvp, and it's not because he has some magical powers that make him so much better at decision making, it's simply cause he's the only player that understands the matchup and how to exploit the serious holes in the protoss race, the roach fundamentally breaks the matchup as it's far too strong in the early -mid game and somewhat useless/possibly overused in the late game also there is some really neat zvp zergling roach infestor builds, that due to the paralyzing effect of fungal is actually virtually unbeatable | ||
Ftrunkz
Australia2474 Posts
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Keitzer
United States2509 Posts
On February 19 2011 10:43 Nysze wrote: Wait why are the timestamps not in order? kek, ya, wtf? | ||
RyuChus
Canada442 Posts
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Barca
United States418 Posts
On February 19 2011 10:30 Motat wrote: Nerfing corruptors is very bad IMO. Less damage to collusi would screw z much more vs a deathball. It's actually a buff. -2 damage to Collosus at the gain of +4 damage to Void Rays. Delaying early stim and EMP would be hella dank to my 1 gate FE, oh baby | ||
BLinD-RawR
ALLEYCAT BLUES49048 Posts
Then maybe early game nerf makes sense. | ||
Elwar
953 Posts
I think if they want to look at ZvP, look at the roach, often unused in ZvT, too useful ZvZ mid-late game, and incredibly good early game ZvP yet quite mediocre late game. I'm not sure what they could do, I just don't like where the roach is at right now. | ||
vileChAnCe
Canada525 Posts
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Tachion
Canada8573 Posts
On February 19 2011 10:46 Coramoor wrote: honestly it's because most pro korean zergs dont play the matchup properly, look at nestea, the guy is flat out unbeatable in zvp, and it's not because he has some magical powers that make him so much better at decision making, it's simply cause he's the only player that understands the matchup and how to exploit the serious holes in the protoss race, the roach fundamentally breaks the matchup as it's far too strong in the early -mid game and somewhat useless/possibly overused in the late game also there is some really neat zvp zergling roach infestor builds, that due to the paralyzing effect of fungal is actually virtually unbeatable Care to elaborate? I've never heard of this unit composition being used before in ZvP. Is this some small timing window in the midgame before colossus get out? | ||
eviltomahawk
United States11132 Posts
Originally written by WoozleWuzzly @ screddit Pro players: "Blizzard doesn't ask us for our advice" later Blizzard: "Okay we're asking you." Pro players: "I'm posting this to the internet... Problem?" I really think Naniwa was being a bit unprofessional leaking this information to the internet, even if it would generate community discussion from the community. The information was never intended to be made public, I believe that it should've remained within the realms of the Blizzard offices and the minds of pros. This next list are some issues we’re looking at, but aren’t sure if they should make it into the patch: I wouldn't be surprised if none of these changes even make it into the next patch, especially considering that some are quite drastic and may need very, very extensive internal testing. This is probably a reason why it's not a good idea to leak potential balance changes; we would basically argue over nothing. Until they release an official statement about balance changes, I think this leaked information is a bit too shady for my taste. | ||
NikNak
United States28 Posts
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GabrielB
Brazil594 Posts
On February 19 2011 10:43 Nysze wrote: Wait why are the timestamps not in order? If it's real, then I guess someone just copied and pasted that and later noticed that he missed the first time stamp. Then he just copied and pasted one of the time stamps from the next messages, failing to notice that it wasn't right. | ||
Apolo
Portugal1259 Posts
Anyway, I specially like the stim and fungal updates, and glad to see Blizzard asking pro players for opinion. | ||
MassHysteria
United States3678 Posts
It is just speculation though at this point and was probably information only given to some top players for obvious reasons. I doubt Blizz would trust them this much anymore from now on though | ||
Coramoor
Canada455 Posts
On February 19 2011 10:50 Tachion wrote: Care to elaborate? I've never heard of this unit composition being used before in ZvP. Is this some small timing window in the midgame before colossus get out? it works until they have 4 colossus on the field, 2 or 3 can be mind controlled, as well as allowing the fungals which protect the infestors from any damage, it's quite brilliant | ||
R1CH
Netherlands10340 Posts
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