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Warpgates, a broken mechanic

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Azzur
Profile Blog Joined July 2010
Australia6259 Posts
February 01 2011 08:05 GMT
#1
In my opinion, warpgates are a broken mechanic since it renders the concept of a defender's advantage almost irrelevant. This is especially noticeable in the PvP matchup where it has devolved to such an extent that 4-gate is now the standard. For me, a 4-gate should be a "surprise weapon" instead of a "standard weapon".

My proposed fix:
- The warpgate research requires a twilight council.
- Increase research cost to 150/150.

To compensate, I propose to give the protoss a "nexus cannon". The cannon costs 100 minerals, performs like a photon cannon but can only shoot ground and is not a detector. Also, the nexus cannon can only be placed within a limited radius from a nexus. There is no tech requirements for it.

This change will:
- Weaken protoss early game rushes drastically.
- However, it'll strengthn their ability to expand and helps fend off the various powerful terran/protoss 1-base all-ins.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 01 2011 08:07 GMT
#2
You don't play much Zerg games do you?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
nath
Profile Blog Joined May 2010
United States1788 Posts
February 01 2011 08:07 GMT
#3
no. lets go to pvz and then ask if warpgate is imbalanced vs larva. lol.
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
Backpack
Profile Blog Joined March 2010
United States1776 Posts
February 01 2011 08:16 GMT
#4
They just need to fix the warp in on ramp giving vision to high ground and PvP should be fine. And/Or bring back high-ground advantage : /
"You people need to just generally care a lot less about everything." -Zatic
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
February 01 2011 08:28 GMT
#5
its no more broken than having 50 lings turn up at ur base when you've only had time to build 5 marines.

Sometimes i really laugh at how people claim one thing to be broken and then their fix is even more laughable. Twilight council for warpgates? Its like the fact requirement for Nitro Packs all over again. Though I could see making it 150/150 actually not being quite so bad if it were still available from your Cy core.

As for the nexus cannon, well, erm..... a bit redundant really. If the upgrade were moved then you would simply be in the same position as Terran when it came to early defence, you would have to learn how to get units out fast without the warpgate mechanic, which frankly is pretty easy. And if you suck so bad you can't get units out, YOU ALREADY HAVE THE BEST STATIC DEFENCE IN THE GAME. Its shoots at both ground and air, you can't ask for more than that.
When there is nothing left to lose but your dignity, it is already gone.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
February 01 2011 08:31 GMT
#6
Azzur, a funny guy
Commentatorhttp://twitter.com/proxywolf
TL+ Member
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
February 01 2011 08:32 GMT
#7
LOL i would rush the cannon and and just expand etc... Warpgate is fine the ramp thing is bullshit all of my PvPs i use it though because its so damn strong.
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
kOre
Profile Blog Joined April 2009
Canada3642 Posts
February 01 2011 08:32 GMT
#8
On February 01 2011 17:05 Azzur wrote:
In my opinion, warpgates are a broken mechanic since it renders the concept of a defender's advantage almost irrelevant. This is especially noticeable in the PvP matchup where it has devolved to such an extent that 4-gate is now the standard. For me, a 4-gate should be a "surprise weapon" instead of a "standard weapon".

My proposed fix:
- The warpgate research requires a twilight council.
- Increase research cost to 150/150.

To compensate, I propose to give the protoss a "nexus cannon". The cannon costs 100 minerals, performs like a photon cannon but can only shoot ground and is not a detector. Also, the nexus cannon can only be placed within a limited radius from a nexus. There is no tech requirements for it.

This change will:
- Weaken protoss early game rushes drastically.
- However, it'll strengthn their ability to expand and helps fend off the various powerful terran/protoss 1-base all-ins.

So ... how many times did you lose to a 4 gate? Stop whining about broken mechanics and come up with a way to defend it, simple as that.
http://www.starcraftmecca.net - Founder
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
February 01 2011 08:38 GMT
#9
I've been saying it for months: warp in is a broken mechanic. Not imbalanced, but broken. It is responsible for so many of the allins we see because it nullifies defender's advatage. But it also makes lazy protosses capable of defending harassment (2 hellions in your mineral line? np, warp in 2 stalkers = taken care of). You can't harass a protoss with light numbers of units, so if you want to harass you have to bring an army that's capable of cleaning up a round of warped in units. But that creates dumb moments in games where a terran, for example, drops 8 marauders in the protoss main and it ends up being a base trade. Too bad it's completely stuck in the game at this point.

I miss brood war where protoss actually had to position units smartly to stop harassment rather than relying on warp in. There are so many moments in sc2 where it's like "wow, terran has 3 hellions in the protoss natural, gonna do sick damage... *warp in 3 stalkers* .. nevermind"
mizU
Profile Blog Joined April 2010
United States12125 Posts
February 01 2011 08:42 GMT
#10
This is hilarious.

Let's make the only mechanic that allows Protoss to keep up with Terran and Zerg mechanic... super late and expensive. Yay.
if happy ever afters did exist <3 @watamizu_
Manifesto7
Profile Blog Joined November 2002
Osaka27149 Posts
February 01 2011 08:55 GMT
#11
Please post on the battle net forums where Blizzard can see it.
ModeratorGodfather
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