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GSL Popularity - Page 36

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Lexpar
Profile Blog Joined March 2009
1813 Posts
January 07 2011 15:56 GMT
#701
Can we entertain the idea that maybe SC2 is getting big enough in the foreigner scene that we don't even need Korea?
Copymizer
Profile Joined November 2010
Denmark2108 Posts
Last Edited: 2011-01-07 15:58:49
January 07 2011 15:56 GMT
#702
just wait just waaait guys ! SC2 is still at infant stage like Artosis said. And with the mega popularity rise in the western world it's deinftely going to survive and have a great great history to come im not doubting plus Blizzard will do EVERYTHING and ANYTHING to make this succeed and get successful, give it time to evolve no need to panic.
~~Yo man ! MBCGame HERO Fighting !! Holy check !
CherubDown
Profile Joined August 2010
United States171 Posts
January 07 2011 15:58 GMT
#703
On January 08 2011 00:56 Lexpar wrote:
Can we entertain the idea that maybe SC2 is getting big enough in the foreigner scene that we don't even need Korea?


Agreed. Korea is one country. Let's establish "ourselves", and they can join the bandwagon whenever they feel the need. I don't believe this is really an SC2 esports issue at all. SC2 is hella popular and I don't see that going away anytime soon.
shadymmj
Profile Joined June 2010
1906 Posts
Last Edited: 2011-01-07 16:05:37
January 07 2011 16:05 GMT
#704
I don't even see the need for it to "survive". All SC2 has to do is to sell, and I'd say it's doing pretty well. For those who still have not figured it out, Blizzard is milking you, period. They had 10 years to produce SC2, come up with ideas, improve on BW, and they've given us a half-assed game. By half-assed I mean they haven't even managed to come up with most of the story, threw about 12 filler missions into the singleplayer so it wouldn't be so short, screwed up BNET2 and we still don't know our real rating.

However, they've done a pretty good job at attracting the casual playerbase. The story, however shallow, will satisfy most people, and the graphics are shiny and all. And that is what matters - the game sells, and will continue to sell.

We should NOT have to fork out more cash to have a "complete" game. It's just bullshit. They've had 10 years to make it complete. I'm tired of waiting for the competitive aspect of the game to grow. In fact, whether SC2 has a scene or not is nearly irrelevant, because SC2 was not designed to be a competitive RTS for the general public. Not every RTS has to be competitive. Don't agree? Well, what's your rating, then?
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
TRAP[yoo]
Profile Joined December 2009
Hungary6026 Posts
January 07 2011 16:11 GMT
#705
On January 08 2011 01:05 shadymmj wrote:
I don't even see the need for it to "survive". All SC2 has to do is to sell, and I'd say it's doing pretty well. For those who still have not figured it out, Blizzard is milking you, period. They had 10 years to produce SC2, come up with ideas, improve on BW, and they've given us a half-assed game. By half-assed I mean they haven't even managed to come up with most of the story, threw about 12 filler missions into the singleplayer so it wouldn't be so short, screwed up BNET2 and we still don't know our real rating.

However, they've done a pretty good job at attracting the casual playerbase. The story, however shallow, will satisfy most people, and the graphics are shiny and all. And that is what matters - the game sells, and will continue to sell.

We should NOT have to fork out more cash to have a "complete" game. It's just bullshit. They've had 10 years to make it complete. I'm tired of waiting for the competitive aspect of the game to grow. In fact, whether SC2 has a scene or not is nearly irrelevant, because SC2 was not designed to be a competitive RTS for the general public. Not every RTS has to be competitive. Don't agree? Well, what's your rating, then?


you are just an angry person who thinks that the game itself is not good enough.
FTD
NoXious90
Profile Joined September 2010
United Kingdom160 Posts
January 07 2011 16:11 GMT
#706
The bottom line is Blizzard exert too much control over the entire SC2 scene and it's stifling the growth of the game. SC2 is simply not as well designed as Brood War is, it has less depth, lower skill ceiling and is less interesting to watch. It may also simply be the case that, even if SC2 was the perfect game (or even just a remake of BW), you can still never account for shifts in consumer interest from one thing to another. Maybe BW was something which was perfect for that time and place, all the stars aligned perfectly which allowed it to flourish. Maybe it's just that all good things must ultimately come to an end.

SC2 is still inferior though.
Spacemanspiff
Profile Joined September 2010
United States116 Posts
January 07 2011 16:13 GMT
#707
Well it was 10 pages ago but apparently asking how well BW does, even currently, means I am comparing BW's launch to SC2's launch to see which is better. Liking a game does not mean you exclude all other games. To say that either game's numbers was higher 6 months after release, which no one has provided anyway, does not mean it is better. My point was to demonstrate how time is a factor regardless of money,not that BW/SC2 is a 1:1 comparison. My other question was if SC2 has had a much larger impact outside SK.
Say SC2 had bigger maps, less rushes, slower play, better tourney organization and all the other things BW players have made complaints about it here. Would these BW fans stop watching BW and watch SC2 instead, probably not. Does it mean people would be wrong for watching either one? No, stop pretending that anyone is better for which they like, regardless of flaws it had/has.
lazyfeet
Profile Joined April 2010
United States468 Posts
Last Edited: 2011-01-07 16:15:08
January 07 2011 16:14 GMT
#708
On January 08 2011 00:56 Lexpar wrote:
Can we entertain the idea that maybe SC2 is getting big enough in the foreigner scene that we don't even need Korea?

I think that is a great answer to sc2 survival even after sc2 die in korea.
I'm just hoping it get big enough in the international. Have anyone notice that blizzard help setup a taiwan starcraft2 league that will be show on tv? The league will be starting soon even though the prize and the skill level aren't that high, but i think is a good start.
LUCK is What Happens When Preparation Meets Opportunity.......
shadymmj
Profile Joined June 2010
1906 Posts
January 07 2011 16:20 GMT
#709
On January 08 2011 01:11 TRAP[yoo] wrote:
Show nested quote +
On January 08 2011 01:05 shadymmj wrote:
I don't even see the need for it to "survive". All SC2 has to do is to sell, and I'd say it's doing pretty well. For those who still have not figured it out, Blizzard is milking you, period. They had 10 years to produce SC2, come up with ideas, improve on BW, and they've given us a half-assed game. By half-assed I mean they haven't even managed to come up with most of the story, threw about 12 filler missions into the singleplayer so it wouldn't be so short, screwed up BNET2 and we still don't know our real rating.

However, they've done a pretty good job at attracting the casual playerbase. The story, however shallow, will satisfy most people, and the graphics are shiny and all. And that is what matters - the game sells, and will continue to sell.

We should NOT have to fork out more cash to have a "complete" game. It's just bullshit. They've had 10 years to make it complete. I'm tired of waiting for the competitive aspect of the game to grow. In fact, whether SC2 has a scene or not is nearly irrelevant, because SC2 was not designed to be a competitive RTS for the general public. Not every RTS has to be competitive. Don't agree? Well, what's your rating, then?


you are just an angry person who thinks that the game itself is not good enough.


No, why should I be angry? I'm just a little tired. Tired of people that keep bringing this up again and again and tired of waiting for the game to grow a scene. Well, if it doesn't, then I'll find something else to do and watch a little BW at the same time. No biggie. Blizzard did not rob me. Nevertheless, I'm quite disappointed that they have chosen the route of milking people by creating 3 parts of the "SC2 saga", each of which costs a fair bit of dough.

I did not have great expectations for this game, and frankly I couldn't care less because I play mostly for fun - because I know there's little point of playing a flawed game with the intention of going competitive outside of Korea. If I wanted a good game, BW is sitting on my desktop. Blizzard did not promise you an SC2 scene.
There is no such thing is "e-sports". There is Brood War, and then there is crap for nerds.
Teddyman
Profile Joined October 2008
Finland362 Posts
January 07 2011 16:25 GMT
#710
I'll provide some facts for everyone to ignore while continuing to insist that their pet peeve is the reason for some perceived dying of SC2.

Korean VOD views by season, Ro16 to final
GSL Open S1: 4.6 million
GSL Open S2: 15.0 million (8.8M from Boxer's and Nada's games)
GSL Open S3: 5.1 million

Note that older VODs have been up for much longer and have had more time to generate views! Many people have speculated that Boxer was given an easy bracket in S2 and this shows that there certainly was a lot of incentive to do so. If anything, the future of GSL will be decided by whether crowd favorites continue to do well, and the league's ability to produce new stars.
"Chess is a dead game" -Bobby Fischer 2004
SubtleArt
Profile Blog Joined January 2010
2710 Posts
January 07 2011 16:28 GMT
#711
On January 07 2011 21:59 MichaelJLowell wrote:
Show nested quote +
On January 07 2011 21:55 SubtleArt wrote:
On January 07 2011 13:13 Comeh wrote:
On January 07 2011 13:01 baubo wrote:
On January 07 2011 12:49 mordk wrote:
On January 07 2011 12:37 SubtleArt wrote:

On January 07 2011 10:29 HunterStarcraft wrote:
These stats surprised me a lot. GSL is the only SC2 I watch religiously because the total talent pool is way larger than any other event. Their online base + subsbriber revenue must be very significant compared to live attendance. I'm sure popularity overall will grow a lot as more Korean players (and viewers) switch over.


The talent pool is a joke lol. ogsMC's illustrious brood war was him going 1-9 and NesTea was a horrible ~30% Zerg. Until we get real plers in GSL it's gonna be stale. Also you see so many better players getting knocked out by worse players cause the worse player decided to do a 50/50 all in thats ridiculously strong on a map (like 4 warps on delta) and takes skill completely out of the equation. Maps dont help obviously, and shakuras and metal are the only maps i've seen that can consistently deliver interesting games but still, GSL is going to be boring as long as its filled with nothing but brood war rejects and war3 players


SlayerS_BoxeR was a god in BW and he hasn't achieved anything great in SC2, same goes for NaDa, July is in Code A for christ's sake. Talent in BW does not translate directly into talent in SC2. Don't know the real reasons for this, but I'd dare say that even current top BW players would have some difficulties adapting to the game at the beginning. Except jaedong he's too good haha.


Umm... Boxer/Nada/July at this point aren't capable of top level BW games anymore.

If there's any indication of the lack of talent in SC2, it would be that MVP looks like fucking Flash in SC2.

SERIOUSLY, MVP.

To be fair, MVP had a few decent games in scbw - and compare his competition versus SC2 opponents to what he was playing against as a pro in SCBW.

I want to emphasize few though. Very very few.


That's what we're saying, the competition is awful

I just don't seem to understand why anybody is surprised by this. No amount of Brood War training was going to save the Brood War community from Starcraft II's feeling-out phase.

Show nested quote +
On January 07 2011 21:58 sqrt wrote:

Holy mother of god! Love to everyone in China, you guys are awesome!

I don't get why everyone badmouths the Chinese government.[/snark]


Noone is surprised by the lower skill level. I'm just saying that as a spectator, its something that makes me want to watch the GSL less.
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Proximo
Profile Joined October 2010
38 Posts
Last Edited: 2011-01-07 16:34:43
January 07 2011 16:32 GMT
#712
On January 07 2011 08:26 [wh]_ForAlways wrote:
I really don't want to derail this thread, but I feel like a lot of this is because the vast majority of the GSL games have been awful. Players either make huge blunders or incredibly low econ play. The few games where both players do secure a third base tend to be pretty awesome. GOMTV really needs to hire their own mapmaker now that Code S and Code A have been established; blizzard maps are horrendous for promoting macro games.


I agree with this. If I want to see early timing pushes with t1- 1.5 units I can just log-on to bnet and play on the ladder.

There are only so many 4-gates, stimmed timing pushes, roach all-ins I can watch before they lose their charm.

Better and bigger maps which encourage macro games would make things a lot more interesting then the current 'Rushcraft" strategies which seem to dominate high level play.

Velocity`
Profile Joined December 2010
United Kingdom343 Posts
January 07 2011 16:33 GMT
#713
On January 08 2011 00:58 CherubDown wrote:
Show nested quote +
On January 08 2011 00:56 Lexpar wrote:
Can we entertain the idea that maybe SC2 is getting big enough in the foreigner scene that we don't even need Korea?


Agreed. Korea is one country. Let's establish "ourselves", and they can join the bandwagon whenever they feel the need. I don't believe this is really an SC2 esports issue at all. SC2 is hella popular and I don't see that going away anytime soon.


If it can't even survive in Korea, it has no hope in other countries. It'll just be like every other game and have small tournies that'll be forgotten in the months to pass. The level of BW in Korea is so much higher than any other game, and there's no way SC2 can achieve that in any country, unless it's Korea. The fact that it's "hella popular" doesn't mean anything in the pro scene when the maps are awful and the game itself is broken.
woofwoof
Profile Joined December 2010
Canada63 Posts
January 07 2011 16:36 GMT
#714
apparently every1 here is some type of analyst. this thread reminds me of the bnet forums. every1 freaking out over nohting.

The game just came out! give it time. not having LAN is a pretty big issue imo all those poor koreans cant just head over to a bung to play so thye just keep playing BW
Kafkaesk
Profile Joined April 2010
Germany140 Posts
January 07 2011 16:37 GMT
#715
On January 08 2011 01:25 Teddyman wrote:
I'll provide some facts for everyone to ignore while continuing to insist that their pet peeve is the reason for some perceived dying of SC2.

Korean VOD views by season, Ro16 to final
GSL Open S1: 4.6 million
GSL Open S2: 15.0 million (8.8M from Boxer's and Nada's games)
GSL Open S3: 5.1 million

Note that older VODs have been up for much longer and have had more time to generate views! Many people have speculated that Boxer was given an easy bracket in S2 and this shows that there certainly was a lot of incentive to do so. If anything, the future of GSL will be decided by whether crowd favorites continue to do well, and the league's ability to produce new stars.


Source?
Teddyman
Profile Joined October 2008
Finland362 Posts
January 07 2011 16:39 GMT
#716
On January 08 2011 01:37 Kafkaesk wrote:
Show nested quote +
On January 08 2011 01:25 Teddyman wrote:
I'll provide some facts for everyone to ignore while continuing to insist that their pet peeve is the reason for some perceived dying of SC2.

Korean VOD views by season, Ro16 to final
GSL Open S1: 4.6 million
GSL Open S2: 15.0 million (8.8M from Boxer's and Nada's games)
GSL Open S3: 5.1 million

Note that older VODs have been up for much longer and have had more time to generate views! Many people have speculated that Boxer was given an easy bracket in S2 and this shows that there certainly was a lot of incentive to do so. If anything, the future of GSL will be decided by whether crowd favorites continue to do well, and the league's ability to produce new stars.


Source?

http://ch.gomtv.com/427

Lots of clicking and a calculator.
"Chess is a dead game" -Bobby Fischer 2004
sceg10
Profile Joined October 2010
9 Posts
January 07 2011 16:43 GMT
#717
On January 08 2011 01:05 shadymmj wrote:
I don't even see the need for it to "survive". All SC2 has to do is to sell, and I'd say it's doing pretty well. For those who still have not figured it out, Blizzard is milking you, period. They had 10 years to produce SC2, come up with ideas, improve on BW, and they've given us a half-assed game. By half-assed I mean they haven't even managed to come up with most of the story, threw about 12 filler missions into the singleplayer so it wouldn't be so short, screwed up BNET2 and we still don't know our real rating.

However, they've done a pretty good job at attracting the casual playerbase. The story, however shallow, will satisfy most people, and the graphics are shiny and all. And that is what matters - the game sells, and will continue to sell.

We should NOT have to fork out more cash to have a "complete" game. It's just bullshit. They've had 10 years to make it complete. I'm tired of waiting for the competitive aspect of the game to grow. In fact, whether SC2 has a scene or not is nearly irrelevant, because SC2 was not designed to be a competitive RTS for the general public. Not every RTS has to be competitive. Don't agree? Well, what's your rating, then?


Thanks, you wrote so much sense.

I'm also tired of people defending SC2 by saying it is 6 months old vs. 10-year BW. They would be right if SC2 is not StarCraft 2. They have BW, the greatest thing ever, to improve upon and they come up with something like that... Here are just a few examples of why the concept of SC2 is wrong.

Hellion vs. Vulture. I don't think anyone would disagree. This is going backwards.
Colossus vs Reaver. Reaver is such an original unit, concept-wise, but now instead we get Colossus, from War of the Worlds... It's like they didn't even try.
The Zerg. Zerg in BW is mature, badass, dark, and scary. In SC2, Zerg has too much meat on them (look at zergling and hydralisk for example). Mutalisks used to be so fearful, now they are useless, die easily to 3 turrets.

Don't ever tell me the game is "young" again. BW creator comes up with the whole StarCraft universe for you. They are those who make everything from scratch. Everything, zealots, zerglings, vultures, etc. Even all those names are so original and well-thought, conveying the uniqueness of each race.

It's sad to see how all of those amazing concepts are "improved" in SC2. It's like a fourteen year old kid, without much knowledge, trying to improve a classical piece...
Armsved
Profile Joined May 2010
Denmark642 Posts
January 07 2011 16:43 GMT
#718
On January 08 2011 01:05 shadymmj wrote:
I don't even see the need for it to "survive". All SC2 has to do is to sell, and I'd say it's doing pretty well. For those who still have not figured it out, Blizzard is milking you, period. They had 10 years to produce SC2, come up with ideas, improve on BW, and they've given us a half-assed game. By half-assed I mean they haven't even managed to come up with most of the story, threw about 12 filler missions into the singleplayer so it wouldn't be so short, screwed up BNET2 and we still don't know our real rating.

However, they've done a pretty good job at attracting the casual playerbase. The story, however shallow, will satisfy most people, and the graphics are shiny and all. And that is what matters - the game sells, and will continue to sell.

We should NOT have to fork out more cash to have a "complete" game. It's just bullshit. They've had 10 years to make it complete. I'm tired of waiting for the competitive aspect of the game to grow. In fact, whether SC2 has a scene or not is nearly irrelevant, because SC2 was not designed to be a competitive RTS for the general public. Not every RTS has to be competitive. Don't agree? Well, what's your rating, then?


All blizzard really wanted to do with this game was for it to be competetive. They even said so themself.

Dont you think bliver wants to reach different market segments with different games? Or do you think they want people to cancel their monthly payment to WoW and play Sc2?

They are a business and they are milking it, but only by making this game competetive E-sport can they truly make it a cashcow.
YOOO
don_kyuhote
Profile Blog Joined December 2009
3007 Posts
January 07 2011 16:44 GMT
#719
On January 08 2011 01:36 woofwoof wrote:

The game just came out! give it time. not having LAN is a pretty big issue imo all those poor koreans cant just head over to a bung to play so thye just keep playing BW

It's kind of a vicious cycle of death. PC bangs don't want to invest huge money into unproven expensive game, but because of this, koreans who didn't buy the game can't play the game in PC bangs hence keeping SC2 relatively not so popular.
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
optical630
Profile Joined August 2010
United Kingdom768 Posts
January 07 2011 16:46 GMT
#720
On January 08 2011 01:05 shadymmj wrote:
I don't even see the need for it to "survive". All SC2 has to do is to sell, and I'd say it's doing pretty well. For those who still have not figured it out, Blizzard is milking you, period. They had 10 years to produce SC2, come up with ideas, improve on BW, and they've given us a half-assed game. By half-assed I mean they haven't even managed to come up with most of the story, threw about 12 filler missions into the singleplayer so it wouldn't be so short, screwed up BNET2 and we still don't know our real rating.

However, they've done a pretty good job at attracting the casual playerbase. The story, however shallow, will satisfy most people, and the graphics are shiny and all. And that is what matters - the game sells, and will continue to sell.

We should NOT have to fork out more cash to have a "complete" game. It's just bullshit. They've had 10 years to make it complete. I'm tired of waiting for the competitive aspect of the game to grow. In fact, whether SC2 has a scene or not is nearly irrelevant, because SC2 was not designed to be a competitive RTS for the general public. Not every RTS has to be competitive. Don't agree? Well, what's your rating, then?


actually they designed it to be a competetive esports, they said this themselves
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