GSL Popularity - Page 35
Forum Index > Closed |
Robstickle
Great Britain406 Posts
| ||
muzzy
United States640 Posts
I could host a viewing in Podunk, Arkansas and get more than 10 people. Why do I doubt that the number was that low anytime in Korea? | ||
don_kyuhote
3006 Posts
On January 08 2011 00:12 Robstickle wrote: You know what's really depressing about watching GSL? When the players are announced you hear about 5 people cheer and that's it. Well, nobody really knows most of these GSL participants, so really no reason to cheer for no-names..I know I wouldn't... | ||
Malaz
Germany1257 Posts
The stupid group system doesn't help a bit. Also the amount of mirrors in the group stage is really bad for the GSL. I can't really be bothered to watch a PvP anymore, because it's just such a dumb matchup. | ||
![]()
Liquid`Jinro
Sweden33719 Posts
On January 07 2011 22:54 Boonbag wrote: Problem is that bunch of no names were hardcore pros or b pros of bw, meaning they kind of have a sick practice level. MVP not turning gsl into a rape fest *COULD* be a hint that SC2 is too newbie friendly. In sc1, people shoke and lose to a worst player skillwise. However, in optimal conditions, an inferior player won't almost ever win. In sc2, aside a few cases, it seems everyone is about on the same foot and games can just go one way or another, no matter whos playing. Now I remember back in pre Korea BW era, players such as Grrrr..., Maynard or Fredrik wouldn't lose a single game to a very inferior player. I think sc2 lacks that unforgiving violence sc1 had. Sc2 is soft, sc1 was harsh. MVP lost to Zenio in the first GSL he qualified for - at that time, he was kinda new to SC2 and Zenio was just better than him. In the 2nd GSL, he lost to Choya TvP - MVP has had really bad TvP compared to his TvZ and TvT until recently. Sooooo, no its not indicative of anything. MC is also ex-BW pro and he turned GSL into a "rapefest" as you put it. Infact everyone who has won a GSL so far has been an ex-BW pro... | ||
Heimatloser
Germany1494 Posts
so for example if i like what i see on gom, i wanna give it a try, i pay 60 € for the cd (which i dont even own then) and 15 € to try it out for a month and after that i cant even play missions? damn, why should i even watch these guys playing when i cant even try the game at home? | ||
Malaz
Germany1257 Posts
| ||
Faze.
Canada285 Posts
On January 07 2011 23:00 frodoguy wrote: I reakon acti-blizz is approaching the business in the same manner as apple : give something worthwhile but with a bit of something missing (sc2 in its current state) and leave the missing stuff for later (the expansions that will fix the problem). That's right, I'm pretty sure we'll see old units come back little by little with HotS and LotV. They did say that these aren't expansions tho, so technically speaking, every new units should come in patches, that everyone can use even if they only have WoL. HotS and LotV would have more campaign and maybe some new fancy things like portraits decals and maybe a few extra things that dont exist yet but from what I understood, no one should NEED to buy them to be on the same lvl of play in ladder. But knowing Blizzard, it wouldn't be surprising if there was just one thing that makes it disadvantaging to not buy HotS or LotV, just to force people to buy. | ||
Samhax
1054 Posts
I remember the restream of the last jd vs flash final, there was 3k or 4k viewers. Stop that bullshit, foreigners are not interested by bw, so stop fooling yourself, BW is popular just in korea. SC2 is young, give it some times (new maps, hotsw, better players, new tricks, etc.). Nobody know how the game will evolve. | ||
wxwx
527 Posts
I'm willing to bet that a majority of koreans just aren't getting exposed to sc2 probably because of the high price tag and the un-hackable bnet2.0. People aren't buying sc2, and LANcenters/PCBangs aren't adopting the game. Result? No one cares about sc2 pro-scene, especially since there's starleague season going on. Solution? Someone needs to get to pirating quick, and put the game on something like Garena (I think that's the name). This could make sc2 big in China too, because only when people can play the game for free/dirt cheap will it become mainstream in asia. As for a legal solution? Maybe blizzard can lower the price tag, provide free hand-outs to PC-bangs. Also sc2 needs a dota quick, so when people get bored of multiplayer they can just load dota, instead of playing other games/MMOs and getting hooked. Look at the bind blizzard found themselves in: "Let's make money by making sc2 huge so everyone will have to buy our game!" "Oh wait, the price tag is too high and sc2 isn't taking off as an e-sport, but should we really lower the price tag, it would hurt our profits." If anyone actually bothered to read what I posted, the main picture that I'm trying to paint is that it's unwise to have e-sports spearheaded by one company alone. They need a union/federation from all critical areas of the sport (sponsors, blizzard, broadcasters, teams, maybe a few players) spearheading the development of the sport. With 1 company (blizzard) having a monopoly over the direction e-sports is heading, we're going to see a lot of really selfish decisions, because in the end, blizzard is a company out to make money. | ||
![]()
Liquid`Jinro
Sweden33719 Posts
On January 08 2011 00:21 Heimatloser wrote: dont forget that you have to pay per month for sc2 in korea. so for example if i like what i see on gom, i wanna give it a try, i pay 60 € for the cd (which i dont even own then) and 15 € to try it out for a month and after that i cant even play missions? damn, why should i even watch these guys playing when i cant even try the game at home? No you dont, there are many different payment options - you can buy the full game if you want (like every single progamer has done for instance). On January 08 2011 00:23 Malaz wrote: Oh Jinro! Good luck to you for your games! You're one of the reasons I still follow GSL! Thx =) | ||
NoobSkills
United States1595 Posts
On January 08 2011 00:23 Faze. wrote: That's right, I'm pretty sure we'll see old units come back little by little with HotS and LotV. They did say that these aren't expansions tho, so technically speaking, every new units should come in patches, that everyone can use even if they only have WoL. HotS and LotV would have more campaign and maybe some new fancy things like portraits decals and maybe a few extra things that dont exist yet but from what I understood, no one should NEED to buy them to be on the same lvl of play in ladder. But knowing Blizzard, it wouldn't be surprising if there was just one thing that makes it disadvantaging to not buy HotS or LotV, just to force people to buy. Doesn't matter if they label them as expansions or not. There will be new units in each game. I don't know what gave you the expression that the new units would come in patches, but they will come when you purchase the new game. On January 08 2011 00:21 Heimatloser wrote: dont forget that you have to pay per month for sc2 in korea. so for example if i like what i see on gom, i wanna give it a try, i pay 60 € for the cd (which i dont even own then) and 15 € to try it out for a month and after that i cant even play missions? damn, why should i even watch these guys playing when i cant even try the game at home? I do not believe that is how it works in Korea. | ||
don_kyuhote
3006 Posts
On January 08 2011 00:26 wxwx wrote: Solution? Someone needs to get to pirating quick, and put the game on something like Garena (I think that's the name). This could make sc2 big in China too, because only when people can play the game for free/dirt cheap will it become mainstream in asia. I remember when InControl said something like that during an interview with polygon revue. If Blizzard keeps acting like an arse, the community needs to take things into our own hands. | ||
Gingerninja
United Kingdom1339 Posts
We should be looking at the players as like rookies in american sports, watching to see who becomes the next big thing, and who will fade away. Then in a few months, generations, whatever... time, we will have established players, and new ones entering into the fray. The games only 6 months old, people still make lots of mistakes playing, everyone is still shuffling around their positions, the game isn't old enough or set in stone enough to have a concrete list of "top players" most Pro's are around the same level, it'll take a little while more until the truly untouchable elite appear... and those are the ones we should be watching for, and cheering the current players hoping they become that, instead of just bandwagon hopping. on that note... Maruprime fighting! code A next season. (Fingers crossed) | ||
sharky246
1197 Posts
On January 08 2011 00:21 Heimatloser wrote: dont forget that you have to pay per month for sc2 in korea. so for example if i like what i see on gom, i wanna give it a try, i pay 60 € for the cd (which i dont even own then) and 15 € to try it out for a month and after that i cant even play missions? damn, why should i even watch these guys playing when i cant even try the game at home? No you dont pay per month for sc2 in korea, it comes in 3 different payments: 1 day for like 1 dollar 30 days for around 10 dollars unlimited for around 65 dollars | ||
tdt
United States3179 Posts
-System requirements are pretty high -Cost of game is pretty high, no spawning -Need cost of internet to play, no LAN etc.. Sucks either way. BW came before my time and I don't like dated graphics so all I play/watch is SC2...hope it does not die. | ||
Mainland
Canada551 Posts
One thing that could really help would be to have more maps in the pool that lend to 3 or 4 base games with interesting pathways to travel through, and more interesting terrain to fight on. I enjoy 1 and 2 base games a lot, but right now I feel it needs more variety. Code S Group F Spoilers + Show Spoiler + The Nada vs Inca games were really good, especially the DQ one. That was because DQ, even if people don't like playing on it, is an interesting map. | ||
TricksAre4Figs
United States125 Posts
almost every game of sc2 involves 1 maybe 2 base, never reaches full tech (how many times have you seen carriers, mothership, BC, nukes, broodlords, ultras in GSL?), very difficult to actually harass on most maps, resulting in one big battle to decide winner. Solution: bigger maps. mark my words, this game will look completely different when pros play each other on big maps. (ex: Fighting Spirit, Enigma) Also, remove gimmicky features such as back door entrance, lack of open space(this is key), nothing but tiny chokes on whole map (blistering sands), tall grass(steppes), unit vision is already pretty short so forget the tall grass... Another suggestion: Increase the sight range of units; remove watchtowers. Forces people to play better to catch enemy harass, makes harass more viable. | ||
infinity2k9
United Kingdom2397 Posts
On January 08 2011 00:39 Mainland wrote: SC2 is going to be fine in Korea. It needs time to develop a history, and for players to develop big followings. But a super-hyped finals with good games will really push it over the top. If it were something like Nada vs IdrA, Boxer vs MC, or July vs MVP, it would get huge ratings. Also, I would imagine that BW pros are eyeing the $44k per month 1st place prize in SC2 very closely. As more big names switch over, it'll get better. I don't think they care about MVP or IdrA or MC. And just because any of the others are playing doesn't equal success, as already been shown. The novelty of seeing a player they like play might not mean they even like the game. | ||
kaisr
Canada715 Posts
On January 08 2011 00:36 tdt wrote: Maybe it's just not as accessible to people in South Korea -System requirements are pretty high -Cost of game is pretty high, no spawning -Need cost of internet to play, no LAN etc.. none of these are the reasons sc2 isn't popular in south korea | ||
| ||