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Robstickle
Profile Joined April 2010
Great Britain406 Posts
January 07 2011 15:12 GMT
#681
You know what's really depressing about watching GSL? When the players are announced you hear about 5 people cheer and that's it.
muzzy
Profile Joined March 2010
United States640 Posts
January 07 2011 15:13 GMT
#682
How accurate is this? 10 people showing up? Sorry, I don't really believe that.

I could host a viewing in Podunk, Arkansas and get more than 10 people. Why do I doubt that the number was that low anytime in Korea?
don_kyuhote
Profile Blog Joined December 2009
3006 Posts
Last Edited: 2011-01-07 15:16:24
January 07 2011 15:13 GMT
#683
On January 08 2011 00:12 Robstickle wrote:
You know what's really depressing about watching GSL? When the players are announced you hear about 5 people cheer and that's it.

Well, nobody really knows most of these GSL participants, so really no reason to cheer for no-names..I know I wouldn't...
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
Malaz
Profile Joined January 2011
Germany1257 Posts
January 07 2011 15:20 GMT
#684
Most games this season and even last season were just boring to watch. You have to watch like 20+ games to actually see one exciting match. In GSL1 for example every Fruitdealer match was a highlight I was really looking forward to.
The stupid group system doesn't help a bit. Also the amount of mirrors in the group stage is really bad for the GSL. I can't really be bothered to watch a PvP anymore, because it's just such a dumb matchup.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2011-01-07 15:21:23
January 07 2011 15:20 GMT
#685
On January 07 2011 22:54 Boonbag wrote:
Show nested quote +
On January 07 2011 22:43 don_kyuhote wrote:
Just watched OSL modesty vs Kal game 3. Not a macro game, but damn, I don't see stuff like that in SC2 yet....of course the fact that we have bunch of no-names playing in GSL doesn't help...



Problem is that bunch of no names were hardcore pros or b pros of bw, meaning they kind of have a sick practice level.

MVP not turning gsl into a rape fest *COULD* be a hint that SC2 is too newbie friendly.

In sc1, people shoke and lose to a worst player skillwise. However, in optimal conditions, an inferior player won't almost ever win.


In sc2, aside a few cases, it seems everyone is about on the same foot and games can just go one way or another, no matter whos playing.

Now I remember back in pre Korea BW era, players such as Grrrr..., Maynard or Fredrik wouldn't lose a single game to a very inferior player.

I think sc2 lacks that unforgiving violence sc1 had. Sc2 is soft, sc1 was harsh.

MVP lost to Zenio in the first GSL he qualified for - at that time, he was kinda new to SC2 and Zenio was just better than him.

In the 2nd GSL, he lost to Choya TvP - MVP has had really bad TvP compared to his TvZ and TvT until recently.

Sooooo, no its not indicative of anything.

MC is also ex-BW pro and he turned GSL into a "rapefest" as you put it. Infact everyone who has won a GSL so far has been an ex-BW pro...
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Heimatloser
Profile Joined March 2009
Germany1494 Posts
January 07 2011 15:21 GMT
#686
dont forget that you have to pay per month for sc2 in korea.
so for example if i like what i see on gom, i wanna give it a try, i pay 60 € for the cd (which i dont even own then) and 15 € to try it out for a month and after that i cant even play missions?

damn, why should i even watch these guys playing when i cant even try the game at home?
All what KT currently needs is a Zerg and a second Terran
Malaz
Profile Joined January 2011
Germany1257 Posts
January 07 2011 15:23 GMT
#687
Oh Jinro! Good luck to you for your games! You're one of the reasons I still follow GSL!
Faze.
Profile Joined November 2010
Canada285 Posts
January 07 2011 15:23 GMT
#688
On January 07 2011 23:00 frodoguy wrote:
Show nested quote +
On January 07 2011 22:55 Faze. wrote:
On January 07 2011 08:10 nkr wrote:
Give it some time, you cant expect Sc2 to take down the biggest esports game in 6 months.


Pretty much this.

It also depends on what's going on in general, maybe there was something else going on in korea and less people were attracted by SC2. Maybe the new system is just too weird and people don't like it, a real BO3 of Boxer VS whoever could probably be more interesting than what the Code S gives them atm. Personally I kinda like the Code S system but maybe koreans dont.

They're gonna need some time to adapt as well, and I'm guessing with HotS and LotV, more and more will switch over as SC2 stars to look more and more like BW and better. Right now they just feel like they're losing units they use everyday and get new ones they don't even know what to do with, but instead of learning that and play a better game they'd rather stick to the same old thing. Yes SC:BW is good, probably more balanced than SC2 atm but not by a large amount, but god damn is it ugly. I just went back on SC:BW the other day after a bunch of years not playing it at all, and I gotta tell you from a SC2 poin of view, SC:BW looks like shit. Hell zerglings are almost as big as hydralisk, the morphing building animation takes like 1/4 of the game screen and SCVs look like some kind of HUGE undersea exploration suit or something, they're huge. Anyways, yeah they're used to it and they'll need more than 6 months to switch over I guess but eventually that's gonna happen.

Oh and I just realised, I dunno what it's like in korea during xmas but over here people are pretty busy or in vacation or visiting family and whatnot, I'm pretty sure if we had something similar here the outcome would have been quite similar.


I reakon acti-blizz is approaching the business in the same manner as apple : give something worthwhile but with a bit of something missing (sc2 in its current state) and leave the missing stuff for later (the expansions that will fix the problem).


That's right, I'm pretty sure we'll see old units come back little by little with HotS and LotV. They did say that these aren't expansions tho, so technically speaking, every new units should come in patches, that everyone can use even if they only have WoL. HotS and LotV would have more campaign and maybe some new fancy things like portraits decals and maybe a few extra things that dont exist yet but from what I understood, no one should NEED to buy them to be on the same lvl of play in ladder.
But knowing Blizzard, it wouldn't be surprising if there was just one thing that makes it disadvantaging to not buy HotS or LotV, just to force people to buy.
D:
Samhax
Profile Joined August 2010
1054 Posts
January 07 2011 15:24 GMT
#689
Everybody is yelling about BW is more fun to watch than SC2 but when it comes to the viewers in restream, bw never exceed 1k5 viewers even if flash or jd is playing.

I remember the restream of the last jd vs flash final, there was 3k or 4k viewers. Stop that bullshit, foreigners are not interested by bw, so stop fooling yourself, BW is popular just in korea.

SC2 is young, give it some times (new maps, hotsw, better players, new tricks, etc.). Nobody know how the game will evolve.
wxwx
Profile Joined May 2010
527 Posts
January 07 2011 15:26 GMT
#690
koreans are just too into BW, they all understand how BW works and so they watch BW games. You've got to play the game yourself in order to understand what is going on in pro matches (example: I'm an sc2 player and I have no idea whats going on in BW).

I'm willing to bet that a majority of koreans just aren't getting exposed to sc2 probably because of the high price tag and the un-hackable bnet2.0. People aren't buying sc2, and LANcenters/PCBangs aren't adopting the game. Result? No one cares about sc2 pro-scene, especially since there's starleague season going on.

Solution? Someone needs to get to pirating quick, and put the game on something like Garena (I think that's the name). This could make sc2 big in China too, because only when people can play the game for free/dirt cheap will it become mainstream in asia.

As for a legal solution? Maybe blizzard can lower the price tag, provide free hand-outs to PC-bangs. Also sc2 needs a dota quick, so when people get bored of multiplayer they can just load dota, instead of playing other games/MMOs and getting hooked.

Look at the bind blizzard found themselves in:
"Let's make money by making sc2 huge so everyone will have to buy our game!"
"Oh wait, the price tag is too high and sc2 isn't taking off as an e-sport, but should we really lower the price tag, it would hurt our profits."

If anyone actually bothered to read what I posted, the main picture that I'm trying to paint is that it's unwise to have e-sports spearheaded by one company alone. They need a union/federation from all critical areas of the sport (sponsors, blizzard, broadcasters, teams, maybe a few players) spearheading the development of the sport. With 1 company (blizzard) having a monopoly over the direction e-sports is heading, we're going to see a lot of really selfish decisions, because in the end, blizzard is a company out to make money.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2011-01-07 15:27:19
January 07 2011 15:27 GMT
#691
On January 08 2011 00:21 Heimatloser wrote:
dont forget that you have to pay per month for sc2 in korea.
so for example if i like what i see on gom, i wanna give it a try, i pay 60 € for the cd (which i dont even own then) and 15 € to try it out for a month and after that i cant even play missions?

damn, why should i even watch these guys playing when i cant even try the game at home?

No you dont, there are many different payment options - you can buy the full game if you want (like every single progamer has done for instance).

On January 08 2011 00:23 Malaz wrote:
Oh Jinro! Good luck to you for your games! You're one of the reasons I still follow GSL!

Thx =)
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
NoobSkills
Profile Joined August 2009
United States1600 Posts
January 07 2011 15:29 GMT
#692
On January 08 2011 00:23 Faze. wrote:
Show nested quote +
On January 07 2011 23:00 frodoguy wrote:
On January 07 2011 22:55 Faze. wrote:
On January 07 2011 08:10 nkr wrote:
Give it some time, you cant expect Sc2 to take down the biggest esports game in 6 months.


Pretty much this.

It also depends on what's going on in general, maybe there was something else going on in korea and less people were attracted by SC2. Maybe the new system is just too weird and people don't like it, a real BO3 of Boxer VS whoever could probably be more interesting than what the Code S gives them atm. Personally I kinda like the Code S system but maybe koreans dont.

They're gonna need some time to adapt as well, and I'm guessing with HotS and LotV, more and more will switch over as SC2 stars to look more and more like BW and better. Right now they just feel like they're losing units they use everyday and get new ones they don't even know what to do with, but instead of learning that and play a better game they'd rather stick to the same old thing. Yes SC:BW is good, probably more balanced than SC2 atm but not by a large amount, but god damn is it ugly. I just went back on SC:BW the other day after a bunch of years not playing it at all, and I gotta tell you from a SC2 poin of view, SC:BW looks like shit. Hell zerglings are almost as big as hydralisk, the morphing building animation takes like 1/4 of the game screen and SCVs look like some kind of HUGE undersea exploration suit or something, they're huge. Anyways, yeah they're used to it and they'll need more than 6 months to switch over I guess but eventually that's gonna happen.

Oh and I just realised, I dunno what it's like in korea during xmas but over here people are pretty busy or in vacation or visiting family and whatnot, I'm pretty sure if we had something similar here the outcome would have been quite similar.


I reakon acti-blizz is approaching the business in the same manner as apple : give something worthwhile but with a bit of something missing (sc2 in its current state) and leave the missing stuff for later (the expansions that will fix the problem).


That's right, I'm pretty sure we'll see old units come back little by little with HotS and LotV. They did say that these aren't expansions tho, so technically speaking, every new units should come in patches, that everyone can use even if they only have WoL. HotS and LotV would have more campaign and maybe some new fancy things like portraits decals and maybe a few extra things that dont exist yet but from what I understood, no one should NEED to buy them to be on the same lvl of play in ladder.
But knowing Blizzard, it wouldn't be surprising if there was just one thing that makes it disadvantaging to not buy HotS or LotV, just to force people to buy.


Doesn't matter if they label them as expansions or not. There will be new units in each game. I don't know what gave you the expression that the new units would come in patches, but they will come when you purchase the new game.

On January 08 2011 00:21 Heimatloser wrote:
dont forget that you have to pay per month for sc2 in korea.
so for example if i like what i see on gom, i wanna give it a try, i pay 60 € for the cd (which i dont even own then) and 15 € to try it out for a month and after that i cant even play missions?

damn, why should i even watch these guys playing when i cant even try the game at home?


I do not believe that is how it works in Korea.
don_kyuhote
Profile Blog Joined December 2009
3006 Posts
January 07 2011 15:29 GMT
#693
On January 08 2011 00:26 wxwx wrote:
Solution? Someone needs to get to pirating quick, and put the game on something like Garena (I think that's the name). This could make sc2 big in China too, because only when people can play the game for free/dirt cheap will it become mainstream in asia.

I remember when InControl said something like that during an interview with polygon revue. If Blizzard keeps acting like an arse, the community needs to take things into our own hands.
For what shall it profit a man, if he shall gain the whole world, and lose his own soul?
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
January 07 2011 15:30 GMT
#694
What's with the "No name players" everyone starts of as a "No Name Player" you don't enter as someone famous usually, you become famous because of what you're doing. Boxer wasn't famous when he first entered SC, he became famous through SC. What's to say in 2 years time.. bitbybitprime isn't the most famous man in Asia? because he isn't now?

We should be looking at the players as like rookies in american sports, watching to see who becomes the next big thing, and who will fade away. Then in a few months, generations, whatever... time, we will have established players, and new ones entering into the fray. The games only 6 months old, people still make lots of mistakes playing, everyone is still shuffling around their positions, the game isn't old enough or set in stone enough to have a concrete list of "top players" most Pro's are around the same level, it'll take a little while more until the truly untouchable elite appear... and those are the ones we should be watching for, and cheering the current players hoping they become that, instead of just bandwagon hopping.

on that note... Maruprime fighting! code A next season. (Fingers crossed)
戦いの中に答えはある
sharky246
Profile Blog Joined November 2010
1197 Posts
Last Edited: 2011-01-07 15:30:57
January 07 2011 15:30 GMT
#695
On January 08 2011 00:21 Heimatloser wrote:
dont forget that you have to pay per month for sc2 in korea.
so for example if i like what i see on gom, i wanna give it a try, i pay 60 € for the cd (which i dont even own then) and 15 € to try it out for a month and after that i cant even play missions?

damn, why should i even watch these guys playing when i cant even try the game at home?


No you dont pay per month for sc2 in korea, it comes in 3 different payments:

1 day for like 1 dollar
30 days for around 10 dollars
unlimited for around 65 dollars
On January 03 2011 13:14 IdrA wrote: being high on the ladder doesnt get you any closer to your goal. Avoiding practice to protect your rating is absurd. If you want to be good go play 40 games a day and stop thinking about becoming a pro.
tdt
Profile Joined October 2010
United States3179 Posts
January 07 2011 15:36 GMT
#696
Maybe it's just not as accessible to people in South Korea

-System requirements are pretty high
-Cost of game is pretty high, no spawning
-Need cost of internet to play, no LAN
etc..

Sucks either way. BW came before my time and I don't like dated graphics so all I play/watch is SC2...hope it does not die.
MC for president
Mainland
Profile Joined September 2010
Canada551 Posts
Last Edited: 2011-01-07 15:46:43
January 07 2011 15:39 GMT
#697
SC2 is going to be fine in Korea. It needs time to develop a history, and for players to develop big followings. But a super-hyped finals with good games will really push it over the top. If it were something like Nada vs IdrA, Boxer vs MC, or July vs MVP, it would get huge ratings. Also, I would imagine that BW pros are eyeing the $44k per month 1st place prize in SC2 very closely. As more big names switch over, it'll get better.

One thing that could really help would be to have more maps in the pool that lend to 3 or 4 base games with interesting pathways to travel through, and more interesting terrain to fight on. I enjoy 1 and 2 base games a lot, but right now I feel it needs more variety. Code S Group F Spoilers + Show Spoiler +
The Nada vs Inca games were really good, especially the DQ one. That was because DQ, even if people don't like playing on it, is an interesting map.
TricksAre4Figs
Profile Joined May 2010
United States125 Posts
Last Edited: 2011-01-07 15:48:14
January 07 2011 15:46 GMT
#698
almost every game of broodwar involves 3+ base and full tech from both sides, able to harass opponent without the risk of just getting countered and losing badly.

almost every game of sc2 involves 1 maybe 2 base, never reaches full tech (how many times have you seen carriers, mothership, BC, nukes, broodlords, ultras in GSL?), very difficult to actually harass on most maps, resulting in one big battle to decide winner.

Solution: bigger maps. mark my words, this game will look completely different when pros play each other on big maps. (ex: Fighting Spirit, Enigma)

Also, remove gimmicky features such as back door entrance, lack of open space(this is key), nothing but tiny chokes on whole map (blistering sands), tall grass(steppes), unit vision is already pretty short so forget the tall grass...

Another suggestion: Increase the sight range of units; remove watchtowers. Forces people to play better to catch enemy harass, makes harass more viable.



Liquid crystal display everyday.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
January 07 2011 15:50 GMT
#699
On January 08 2011 00:39 Mainland wrote:
SC2 is going to be fine in Korea. It needs time to develop a history, and for players to develop big followings. But a super-hyped finals with good games will really push it over the top. If it were something like Nada vs IdrA, Boxer vs MC, or July vs MVP, it would get huge ratings. Also, I would imagine that BW pros are eyeing the $44k per month 1st place prize in SC2 very closely. As more big names switch over, it'll get better.


I don't think they care about MVP or IdrA or MC. And just because any of the others are playing doesn't equal success, as already been shown. The novelty of seeing a player they like play might not mean they even like the game.
kaisr
Profile Joined October 2007
Canada715 Posts
January 07 2011 15:55 GMT
#700
On January 08 2011 00:36 tdt wrote:
Maybe it's just not as accessible to people in South Korea

-System requirements are pretty high
-Cost of game is pretty high, no spawning
-Need cost of internet to play, no LAN
etc..


none of these are the reasons sc2 isn't popular in south korea
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