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On November 02 2010 19:07 Bommes wrote:Show nested quote +On November 02 2010 18:59 darmousseh wrote:On November 02 2010 18:54 Bommes wrote:On November 02 2010 18:37 darmousseh wrote:On November 02 2010 18:30 gotMilk wrote:On November 02 2010 18:27 HuHEN wrote: Terran, 1:1a, 2: t 3: *SUPER HARD MACRO PART BEWARE* 3 DDDDDD (5ss if they are REALLY good) 4. repeat from step one.
Enlighten me on the situation Protoss would be doing during this moment  1. Check map for cloaked banshees 2. Check map for marauder drops 3. Check map for viking drops 4. Check map for tank drops 5. Check ramp for stim rushes 6. Check to make sure observer isn't about to be scanned 7. Check to make sure there are no ghosts in the opposing army. 8. Micro units so that you don't lose to kiting 9. Click on W, make a few units at a pylon That's why low-level TvP is imbalanced in favour of Protoss and high-level TvP is imbalanced in favour of Terran, because Terran is so easy to play. Wait, what? Point 3 is funny though. "OH F*** A DROPSHIP IN MY BASE THE MARAUDERS WILL KILL ALL MY TE... ah nevermind dude, he dropped some Vikings" But my message to everyone is, don't fall into that trap thinking that you are always way better than your opponent just because you are doing the things you listed there. If you are laddering you are playing opponents that are as good as you are and do the same things you do. If you always think you are better than your opponent, then you are a fool and shouldn't take part in a discussion about balance. Balance doesn't really matter until the top 1% players, people should learn from the SC1 attitude. If you lose it's your fault, you just suck. Don't blame the game. Lol, yeah vikings aren't the scariest thing in the world. Actually pvt is the easiest matchup for me right now because of a 3 gate blink stalker timing push i use, but against someone who doesn't blidly FE against protoss, it's quite a bit harder. Usually 1-5 just means watch the minimap constantly and 6 is to actually micro ur observer. 7 is a lot harder since its tough to notice it and 8 is really tough because if u are 1/2 a second behind on microing you can lose like 20 supply in 2-3 seconds. Yea that's right, but as a Terran you will face similar problems. 1 Missstep and you run into FFs instantly losing you the game because of splitting your army due to terrain, 1 moment no attention and storm kills your whole army, not only 20 supply.  I never said protoss is easier to play, I do think that it's harder from pure mechanics, I'm just saying that you shouldn't discuss about balance by making up unrealistic stuff you have to do in comparison to your opponent (in ladder, on the same skill level). Discussing about balance by legitimating your opinion with your opponent's skill (level) is not and will never be a good basis for a discussion from my point of view, that's what I wanted to say. It's just too emotional and people are making up too much stuff.
yup, youre completely right, but thats another problem. if the terran really is carefull, as protoss you are screwed, templar vs. ghost is the best example. if the terran makes a mistake you can win, but if the terran is carefull, you cannot touch him no matter what youre doing.
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On November 02 2010 19:16 ensis wrote:Show nested quote +On November 02 2010 19:07 Bommes wrote:On November 02 2010 18:59 darmousseh wrote:On November 02 2010 18:54 Bommes wrote:On November 02 2010 18:37 darmousseh wrote:On November 02 2010 18:30 gotMilk wrote:On November 02 2010 18:27 HuHEN wrote: Terran, 1:1a, 2: t 3: *SUPER HARD MACRO PART BEWARE* 3 DDDDDD (5ss if they are REALLY good) 4. repeat from step one.
Enlighten me on the situation Protoss would be doing during this moment  1. Check map for cloaked banshees 2. Check map for marauder drops 3. Check map for viking drops 4. Check map for tank drops 5. Check ramp for stim rushes 6. Check to make sure observer isn't about to be scanned 7. Check to make sure there are no ghosts in the opposing army. 8. Micro units so that you don't lose to kiting 9. Click on W, make a few units at a pylon That's why low-level TvP is imbalanced in favour of Protoss and high-level TvP is imbalanced in favour of Terran, because Terran is so easy to play. Wait, what? Point 3 is funny though. "OH F*** A DROPSHIP IN MY BASE THE MARAUDERS WILL KILL ALL MY TE... ah nevermind dude, he dropped some Vikings" But my message to everyone is, don't fall into that trap thinking that you are always way better than your opponent just because you are doing the things you listed there. If you are laddering you are playing opponents that are as good as you are and do the same things you do. If you always think you are better than your opponent, then you are a fool and shouldn't take part in a discussion about balance. Balance doesn't really matter until the top 1% players, people should learn from the SC1 attitude. If you lose it's your fault, you just suck. Don't blame the game. Lol, yeah vikings aren't the scariest thing in the world. Actually pvt is the easiest matchup for me right now because of a 3 gate blink stalker timing push i use, but against someone who doesn't blidly FE against protoss, it's quite a bit harder. Usually 1-5 just means watch the minimap constantly and 6 is to actually micro ur observer. 7 is a lot harder since its tough to notice it and 8 is really tough because if u are 1/2 a second behind on microing you can lose like 20 supply in 2-3 seconds. Yea that's right, but as a Terran you will face similar problems. 1 Missstep and you run into FFs instantly losing you the game because of splitting your army due to terrain, 1 moment no attention and storm kills your whole army, not only 20 supply.  I never said protoss is easier to play, I do think that it's harder from pure mechanics, I'm just saying that you shouldn't discuss about balance by making up unrealistic stuff you have to do in comparison to your opponent (in ladder, on the same skill level). Discussing about balance by legitimating your opinion with your opponent's skill (level) is not and will never be a good basis for a discussion from my point of view, that's what I wanted to say. It's just too emotional and people are making up too much stuff. yup, youre completely right, but thats another problem. if the terran really is carefull, as protoss you are screwed, templar vs. ghost is the best example. if the terran makes a mistake you can win, but if the terran is carefull, you cannot touch him no matter what youre doing.
ups, sorry^^
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a 14 hatch isn't safe where do you ppl get this idea. Its not just safe except to cheese. 3 gate pressure expand push can break a 14 hatch after its up its not made out of teflon lol. You have to force the zerg to not drone hard and put pressure.
You dont wall against terran unless you want your pylon or gateways sniped we dont have auto-cast repair for our building thats why its ok to wall as terran. Though many terrans dont wall against protoss now either.
Any expand is risky cause your spending money on the CC nexus or whatever. Doesnt matter if its FE or not. Its easier to expand later because you can get a better army to help defend but that doesnt mean that 400 minerals or 300 for hatch can't cost you at the next engagement if the opponent pushes at the right time.
genus expanded in every game except for blink stalkers if he didnt expand in any of them you would be saying OMG allin 1 base noob.
so out of 4 games he didn't expand 1 time so where is your example of Protoss not going for macro style games? kcdc 1 gate FE huk uses this build alot. 3 gate expand against zerg. Do you even know any protoss builds? 2 gate robo allows you to expand depending on match up or situation. 2 gate stargate expand in PvZ. 2 gate fe in PvZ, 1 gate robo alows for expand in PvT. It all depends on the information and situation. Its not like there aren't macro orientated build out there for protoss.
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Another idea: Let's write a PM to Day[9], so he can give us more advice/insight about how to do better or something like that.
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what i noticed, korean Ps dont abuse their race. Take for instance Socke or Kiwikaki, they arent the best players but with their superduper abusive style could take game or series from almost everybody. That, and banshees killed Tester in the qualification rounds
most of korean Ps let zergs hatch first, you wont see that amongst foreigners
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On November 02 2010 19:22 oZii wrote: a 14 hatch isn't safe where do you ppl get this idea. Its not just safe except to cheese. 3 gate pressure expand push can break a 14 hatch after its up its not made out of teflon lol. You have to force the zerg to not drone hard and put pressure.
You dont wall against terran unless you want your pylon or gateways sniped we dont have auto-cast repair for our building thats why its ok to wall as terran. Though many terrans dont wall against protoss now either.
Any expand is risky cause your spending money on the CC nexus or whatever. Doesnt matter if its FE or not. Its easier to expand later because you can get a better army to help defend but that doesnt mean that 400 minerals or 300 for hatch can't cost you at the next engagement if the opponent pushes at the right time.
genus expanded in every game except for blink stalkers if he didnt expand in any of them you would be saying OMG allin 1 base noob.
so out of 4 games he didn't expand 1 time so where is your example of Protoss not going for macro style games? kcdc 1 gate FE huk uses this build alot. 3 gate expand against zerg. Do you even know any protoss builds? 2 gate robo allows you to expand depending on match up or situation. 2 gate stargate expand in PvZ. 2 gate fe in PvZ, 1 gate robo alows for expand in PvT. It all depends on the information and situation. Its not like there aren't macro orientated build out there for protoss.
i have about 600 points and countless games more than you, you are that low level teir of players, where protoss is stronger than terran. i´m not surprised that you own zergs with 3 gate, but this never happens at a pro level and very rarely even on my- still low- level.
i dont say that protoss cannot win the macro game or that protoss players dont want the macro game. but for some freaking reason you still fail to explain, no top-level protoss player actually wants to play a macro game straight up without advantage. if protoss wanted this, he would just expand off 2 gate robo or 3 gate robo and tech up nice and smoothly. but it never happens. either they rush for an expansion hoping to get away with it, or they try to do some damage with voidrays or blinkstalkers. note; only speaking about pvt, because pvz is a complete mess right now without any structure. sorry to offend you, but dont call me a noob, just because i have not the same oppinion.
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I think it's so incredibly difficult to analyze the balance so early in the games life right now. That said, you cant just use that as an excuse to ignore any evidence of problems with one race or another. I think it's also true that a lot of times the other two races learning ways to adapt to what you're doing and exploit your weaknesses has a profound effect.
A lot of really good posts about issues like P dropships being less than ideal, Zealot issues, tech tree issues, macro/micro issues, and so on.
My biggest concern is the tech tree. I feel obligated to get a robo bay for observers and feel like it's a life death struggle to get to HT's or even Charge/Blink before any of the various gateway unit killers or cloaked units get online. In going robo, I'm now almost obligated to get immortals which I do like situationally, and then the obvious transition is Collosi, which frankly I dont like much. Stargates are still very sketchy to use in my experience as I feel that if they are not very effective, I've lost so much time and resources that could have been used to get to the templar or robo bay tech.
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On November 02 2010 19:47 ensis wrote:Show nested quote +On November 02 2010 19:22 oZii wrote: a 14 hatch isn't safe where do you ppl get this idea. Its not just safe except to cheese. 3 gate pressure expand push can break a 14 hatch after its up its not made out of teflon lol. You have to force the zerg to not drone hard and put pressure.
You dont wall against terran unless you want your pylon or gateways sniped we dont have auto-cast repair for our building thats why its ok to wall as terran. Though many terrans dont wall against protoss now either.
Any expand is risky cause your spending money on the CC nexus or whatever. Doesnt matter if its FE or not. Its easier to expand later because you can get a better army to help defend but that doesnt mean that 400 minerals or 300 for hatch can't cost you at the next engagement if the opponent pushes at the right time.
genus expanded in every game except for blink stalkers if he didnt expand in any of them you would be saying OMG allin 1 base noob.
so out of 4 games he didn't expand 1 time so where is your example of Protoss not going for macro style games? kcdc 1 gate FE huk uses this build alot. 3 gate expand against zerg. Do you even know any protoss builds? 2 gate robo allows you to expand depending on match up or situation. 2 gate stargate expand in PvZ. 2 gate fe in PvZ, 1 gate robo alows for expand in PvT. It all depends on the information and situation. Its not like there aren't macro orientated build out there for protoss. i have about 600 points and countless games more than you, you are that low level teir of players, where protoss is stronger than terran. i´m not surprised that you own zergs with 3 gate, but this never happens at a pro level and very rarely even on my- still low- level. i dont say that protoss cannot win the macro game or that protoss players dont want the macro game. but for some freaking reason you still fail to explain, no top-level protoss player actually wants to play a macro game straight up without advantage. if protoss wanted this, he would just expand off 2 gate robo or 3 gate robo and tech up nice and smoothly. but it never happens. either they rush for an expansion hoping to get away with it, or they try to do some damage with voidrays or blinkstalkers. note; only speaking about pvt, because pvz is a complete mess right now without any structure. sorry to offend you, but dont call me a noob, just because i have not the same oppinion.
Regardless of how many points you have or How many games you have played the title of the Thread is GSL no where did I bring my own experiences, Points on Ladder or how many games I played into the discussion, now as this thread progressed other tournaments have been brought into the discussion. I didnt call you a noob I was saying that you are referring Genius play as cheesy. If he stayed on 1 base people would be saying he was going for all-in 1 base play.
You can't say that protoss players doesn't go for Macro games you are so Generalizing everyone that plays Toss. Then you talk about expansions in tournaments when I gave you an example in GSL only 1 game did Genius not expand and isn't it common practice and widely known that You push then expand right? Genius attacked with Voids then Expanded by forcing ITR to stay in his base a bit longer. If you see you have a better unit composition and feel that you can do massive damage or win out right why shouldnt you push? As you push you expand isn't that basic Starcraft mentality?
You say no macro without advantage now if we stick with PvT matchups many Protoss go 1 gate FE or 2 gate robo into expand. If the expand doesnt hold because the Terran goes allin rax of course it can fall. Or the terran can see the expand and go expand himself I have seen this numerous times I watch streams like all day long I watch more than I play I havent missed GSL yet this season so I dont get where you get this idea of protoss doesnt want to macro. I point to protoss builds that are designed to allow expansion either fast or not. You are just throwing out there No Protoss wants to macro without citing any examples from GSL besides the 1 game of 4 that genius didnt expand. Genius expands almost every matchup but less in PvP but thats hard for many to do in PvP.
Blizzcon? he FE or expanded more than he did not. Artosis refers to Genius as a macro orientated Protoss several times in the broadcast during the series Genius got eliminated.
See how I am pointing to examples of high level tournaments were a toss expands specifically Genius.
Saying that its the mentality of the Protoss player base as a whole as the reasoning why toss isn't doing well at all is generalization. Which makes no sense other wise people like KCDC don't come up with builds like the FE or minigun posts strategies of Blink stalker expand in PvP. There are more protoss players than any of the other races. So pointing to just players mindset is impractical.
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Hmm... I suspect three things for Protoss.
1) Protoss underuse Stalkers in the early game.
Yes, Stalkers lose 1-for-1 and especially cost-for-cost against Marauder/Marine (as well as banshee >_<). But Protoss's other early units lose worse, until you have fancy tech, and they're simply too slow to compete unless Terran lets you wall off his army and then kill it with Zealots under Guardian Shield.
Furthermore, since Protoss has Warp Gate whereas Terran has to build and send units, Protoss can have a similar army cost in an attack as the Terran does on the defense - and far more on the defense since Terran has to produce and then send his units. This should give Protoss the ability to pressure (forcing Terran to reveal a tech or expansion build) and to defend aggression even though his units are less efficient.
2) Protoss underuse forge against aggressive PvT infantry play.
Protoss needs two gas, and it's bitching hard to hold the natural. Photon Cannons are the only unit Protoss has until Colossus that solidly defeat Stim Marine/Marauder, and they don't use any gas...
3) Protoss need modest buffs to some of their easily-accessible units (Zealot/Stalker/Immortal/Sentry/Void Ray) to compete better in the early game. Move speed 2.25 is miserable, perhaps some of those could be upped to 2.5. (A modest nerf to Colossus and/or Templar might also be appropriate if they're too strong once Protoss can safely acquire them.) Maps are probably also too small.
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On November 02 2010 20:42 Severedevil wrote: Hmm... I suspect three things for Protoss.
1) Protoss underuse Stalkers in the early game.
Yes, Stalkers lose 1-for-1 and especially cost-for-cost against Marauder/Marine (as well as banshee >_<). But Protoss's other early units lose worse, until you have fancy tech, and they're simply too slow to compete unless Terran lets you wall off his army and then kill it with Zealots under Guardian Shield.
Furthermore, since Protoss has Warp Gate whereas Terran has to build and send units, Protoss can have a similar army cost in an attack as the Terran does on the defense - and far more on the defense since Terran has to produce and then send his units. This should give Protoss the ability to pressure (forcing Terran to reveal a tech or expansion build) and to defend aggression even though his units are less efficient.
2) Protoss underuse forge against aggressive PvT infantry play.
Protoss needs two gas, and it's bitching hard to hold the natural. Photon Cannons are the only unit Protoss has until Colossus that solidly defeat Stim Marine/Marauder, and they don't use any gas...
3) Protoss need modest buffs to some of their easily-accessible units (Zealot/Stalker/Immortal/Sentry/Void Ray) to compete better in the early game. Move speed 2.25 is miserable, perhaps some of those could be upped to 2.5. (A modest nerf to Colossus and/or Templar might also be appropriate if they're too strong once Protoss can safely acquire them.) Maps are probably also too small.
Concerning what you say about the forge how would you use it in PvT? Im not being sarcastic just want to know your thoughts on how it could be used effectively when expanding?
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A forge can be alright if T is doing a delayed 1base attack such as marine/banshee, especially if there's only one path of attack to your natural. Of course, you could also just make more units off more gates.
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On November 02 2010 18:16 Zuor wrote:Show nested quote +On November 02 2010 13:05 abrasion wrote: I feel like I've picked the shit race again! Undead fan to Protoss fan, why didn't I back Orc and Terran? :/
Just because Protoss isn't doing well in the tournament where the best of the best compete, doesn't mean that Protoss is suddenly totally underpowered at lower skill level.
I'd argue they are /definitely/ underpowered at lower skill levels - there's a reason people complain about m/m/m, because in the low to mid skill range - it's powerful and easy. It's only the pros and the gosus on TL who have any right to say P is balanced. Dustin said @ blizzcon he wants to try for balance across all skill levels (only if possible) - I'd suggest right now P is weaker in the opening and specifically weaker at mid skills.
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On November 02 2010 20:07 oZii wrote:Show nested quote +On November 02 2010 19:47 ensis wrote:On November 02 2010 19:22 oZii wrote: a 14 hatch isn't safe where do you ppl get this idea. Its not just safe except to cheese. 3 gate pressure expand push can break a 14 hatch after its up its not made out of teflon lol. You have to force the zerg to not drone hard and put pressure.
You dont wall against terran unless you want your pylon or gateways sniped we dont have auto-cast repair for our building thats why its ok to wall as terran. Though many terrans dont wall against protoss now either.
Any expand is risky cause your spending money on the CC nexus or whatever. Doesnt matter if its FE or not. Its easier to expand later because you can get a better army to help defend but that doesnt mean that 400 minerals or 300 for hatch can't cost you at the next engagement if the opponent pushes at the right time.
genus expanded in every game except for blink stalkers if he didnt expand in any of them you would be saying OMG allin 1 base noob.
so out of 4 games he didn't expand 1 time so where is your example of Protoss not going for macro style games? kcdc 1 gate FE huk uses this build alot. 3 gate expand against zerg. Do you even know any protoss builds? 2 gate robo allows you to expand depending on match up or situation. 2 gate stargate expand in PvZ. 2 gate fe in PvZ, 1 gate robo alows for expand in PvT. It all depends on the information and situation. Its not like there aren't macro orientated build out there for protoss. i have about 600 points and countless games more than you, you are that low level teir of players, where protoss is stronger than terran. i´m not surprised that you own zergs with 3 gate, but this never happens at a pro level and very rarely even on my- still low- level. i dont say that protoss cannot win the macro game or that protoss players dont want the macro game. but for some freaking reason you still fail to explain, no top-level protoss player actually wants to play a macro game straight up without advantage. if protoss wanted this, he would just expand off 2 gate robo or 3 gate robo and tech up nice and smoothly. but it never happens. either they rush for an expansion hoping to get away with it, or they try to do some damage with voidrays or blinkstalkers. note; only speaking about pvt, because pvz is a complete mess right now without any structure. sorry to offend you, but dont call me a noob, just because i have not the same oppinion. Regardless of how many points you have or How many games you have played the title of the Thread is GSL no where did I bring my own experiences, Points on Ladder or how many games I played into the discussion, now as this thread progressed other tournaments have been brought into the discussion. I didnt call you a noob I was saying that you are referring Genius play as cheesy. If he stayed on 1 base people would be saying he was going for all-in 1 base play. You can't say that protoss players doesn't go for Macro games you are so Generalizing everyone that plays Toss. Then you talk about expansions in tournaments when I gave you an example in GSL only 1 game did Genius not expand and isn't it common practice and widely known that You push then expand right? Genius attacked with Voids then Expanded by forcing ITR to stay in his base a bit longer. If you see you have a better unit composition and feel that you can do massive damage or win out right why shouldnt you push? As you push you expand isn't that basic Starcraft mentality? You say no macro without advantage now if we stick with PvT matchups many Protoss go 1 gate FE or 2 gate robo into expand. If the expand doesnt hold because the Terran goes allin rax of course it can fall. Or the terran can see the expand and go expand himself I have seen this numerous times I watch streams like all day long I watch more than I play I havent missed GSL yet this season so I dont get where you get this idea of protoss doesnt want to macro. I point to protoss builds that are designed to allow expansion either fast or not. You are just throwing out there No Protoss wants to macro without citing any examples from GSL besides the 1 game of 4 that genius didnt expand. Genius expands almost every matchup but less in PvP but thats hard for many to do in PvP. Blizzcon? he FE or expanded more than he did not. Artosis refers to Genius as a macro orientated Protoss several times in the broadcast during the series Genius got eliminated. See how I am pointing to examples of high level tournaments were a toss expands specifically Genius. Saying that its the mentality of the Protoss player base as a whole as the reasoning why toss isn't doing well at all is generalization. Which makes no sense other wise people like KCDC don't come up with builds like the FE or minigun posts strategies of Blink stalker expand in PvP. There are more protoss players than any of the other races. So pointing to just players mindset is impractical.
you said that i wouldnt know any protoss builds, this has nothing to do with gsl and thats why i said that. and you talked about 3 gate vs. zerg. havent seen any in gsl, may be mistaking. at least its not standard. also, its about gsl and not about genius vs itr, therefore generalizations are required.
and if you want to talk about this match so badly; 1. game: macrogame? nope. 2 base timing push, terran was not prepared and itr didnt play well the whole game. 2. game: cheese from protoss. 3. game: terran cheese. 4. game: a macro game. protoss got his 2nd up a lot earlier, but didnt do damage. got roflstomped by terran. maybe he should have taken his 3rd earlier, but i dont think this would have changed anything. voids are just wasted tech in mid-lategame.
so where is the macro oriented nex-genius? right, he´s dead! the games we should actually talk about are 1st and 4th. both went basically the same way, but turned out completely differnt. the other two are not any relevant except you want to talk about how imbalanced thors+ repair are. did you know that one scv has almost the repair of a medivac heal?
so the two options are protoss can compete macro-wise, then you basically say, genius screwed up in game 4. or protoss cannot win an even macro war vs mules and stuff and itr somehow screwed up game 1.
so, which is yours? or do you think, both screwed up and the macro-abilities are even?
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and what u say about the fact that dt's are useless against terrans?
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On November 02 2010 21:33 lastreason wrote: and what u say about the fact that dt's are useless against terrans? We just say youre wrong. Becouse you are.
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On November 02 2010 21:22 ensis wrote:Show nested quote +On November 02 2010 20:07 oZii wrote:On November 02 2010 19:47 ensis wrote:On November 02 2010 19:22 oZii wrote: a 14 hatch isn't safe where do you ppl get this idea. Its not just safe except to cheese. 3 gate pressure expand push can break a 14 hatch after its up its not made out of teflon lol. You have to force the zerg to not drone hard and put pressure.
You dont wall against terran unless you want your pylon or gateways sniped we dont have auto-cast repair for our building thats why its ok to wall as terran. Though many terrans dont wall against protoss now either.
Any expand is risky cause your spending money on the CC nexus or whatever. Doesnt matter if its FE or not. Its easier to expand later because you can get a better army to help defend but that doesnt mean that 400 minerals or 300 for hatch can't cost you at the next engagement if the opponent pushes at the right time.
genus expanded in every game except for blink stalkers if he didnt expand in any of them you would be saying OMG allin 1 base noob.
so out of 4 games he didn't expand 1 time so where is your example of Protoss not going for macro style games? kcdc 1 gate FE huk uses this build alot. 3 gate expand against zerg. Do you even know any protoss builds? 2 gate robo allows you to expand depending on match up or situation. 2 gate stargate expand in PvZ. 2 gate fe in PvZ, 1 gate robo alows for expand in PvT. It all depends on the information and situation. Its not like there aren't macro orientated build out there for protoss. i have about 600 points and countless games more than you, you are that low level teir of players, where protoss is stronger than terran. i´m not surprised that you own zergs with 3 gate, but this never happens at a pro level and very rarely even on my- still low- level. i dont say that protoss cannot win the macro game or that protoss players dont want the macro game. but for some freaking reason you still fail to explain, no top-level protoss player actually wants to play a macro game straight up without advantage. if protoss wanted this, he would just expand off 2 gate robo or 3 gate robo and tech up nice and smoothly. but it never happens. either they rush for an expansion hoping to get away with it, or they try to do some damage with voidrays or blinkstalkers. note; only speaking about pvt, because pvz is a complete mess right now without any structure. sorry to offend you, but dont call me a noob, just because i have not the same oppinion. Regardless of how many points you have or How many games you have played the title of the Thread is GSL no where did I bring my own experiences, Points on Ladder or how many games I played into the discussion, now as this thread progressed other tournaments have been brought into the discussion. I didnt call you a noob I was saying that you are referring Genius play as cheesy. If he stayed on 1 base people would be saying he was going for all-in 1 base play. You can't say that protoss players doesn't go for Macro games you are so Generalizing everyone that plays Toss. Then you talk about expansions in tournaments when I gave you an example in GSL only 1 game did Genius not expand and isn't it common practice and widely known that You push then expand right? Genius attacked with Voids then Expanded by forcing ITR to stay in his base a bit longer. If you see you have a better unit composition and feel that you can do massive damage or win out right why shouldnt you push? As you push you expand isn't that basic Starcraft mentality? You say no macro without advantage now if we stick with PvT matchups many Protoss go 1 gate FE or 2 gate robo into expand. If the expand doesnt hold because the Terran goes allin rax of course it can fall. Or the terran can see the expand and go expand himself I have seen this numerous times I watch streams like all day long I watch more than I play I havent missed GSL yet this season so I dont get where you get this idea of protoss doesnt want to macro. I point to protoss builds that are designed to allow expansion either fast or not. You are just throwing out there No Protoss wants to macro without citing any examples from GSL besides the 1 game of 4 that genius didnt expand. Genius expands almost every matchup but less in PvP but thats hard for many to do in PvP. Blizzcon? he FE or expanded more than he did not. Artosis refers to Genius as a macro orientated Protoss several times in the broadcast during the series Genius got eliminated. See how I am pointing to examples of high level tournaments were a toss expands specifically Genius. Saying that its the mentality of the Protoss player base as a whole as the reasoning why toss isn't doing well at all is generalization. Which makes no sense other wise people like KCDC don't come up with builds like the FE or minigun posts strategies of Blink stalker expand in PvP. There are more protoss players than any of the other races. So pointing to just players mindset is impractical. you said that i wouldnt know any protoss builds, this has nothing to do with gsl and thats why i said that. and you talked about 3 gate vs. zerg. havent seen any in gsl, may be mistaking. at least its not standard. also, its about gsl and not about genius vs itr, therefore generalizations are required. and if you want to talk about this match so badly; 1. game: macrogame? nope. 2 base timing push, terran was not prepared and itr didnt play well the whole game. 2. game: cheese from protoss. 3. game: terran cheese. 4. game: a macro game. protoss got his 2nd up a lot earlier, but didnt do damage. got roflstomped by terran. maybe he should have taken his 3rd earlier, but i dont think this would have changed anything. voids are just wasted tech in mid-lategame. so where is the macro oriented nex-genius? right, he´s dead! the games we should actually talk about are 1st and 4th. both went basically the same way, but turned out completely differnt. the other two are not any relevant except you want to talk about how imbalanced thors+ repair are. did you know that one scv has almost the repair of a medivac heal? so the two options are protoss can compete macro-wise, then you basically say, genius screwed up in game 4. or protoss cannot win an even macro war vs mules and stuff and itr somehow screwed up game 1. so, which is yours? or do you think, both screwed up and the macro-abilities are even?
1) Did you even read my post? Isn't basic starcraft 2 expand as you push? If your opponent not prepared for it and you win thats not the protosses fault regardless what the unit composition is including void rays. If Genius pushed saw that he wouldn't do significant damage im pretty sure he would have back out since he was ahead and macro up. If the game doesnt go to a 5 base Game who's fault is that? The terrans? Because he attacked and didnt let the protoss expand? The terran should have expanded? Everything you are saying is like there is some 10 min no rush rule.
2) The reason I brought up builds is because Protoss players came up with those builds which counters your argument and generalization that Protoss players always want to cheese.
3) I used the 3gate aganst zerg example as you make it sound like Protoss players are totally incapable of Macro and everything is 1 base all-in. Then you said lets talk about PvT instead of PvZ because in your opinion PvZ is a mess. So I focused on GSL Genius PvT so you can disregard anything dealing with PvZ if you like.
On November 02 2010 19:47 ensis wrote:
i have about 600 points and countless games more than you, you are that low level teir of players, where protoss is stronger than terran. i´m not surprised that you own zergs with 3 gate, but this never happens at a pro level and very rarely even on my- still low- level.
i dont say that protoss cannot win the macro game or that protoss players dont want the macro game. but for some freaking reason you still fail to explain, no top-level protoss player actually wants to play a macro game straight up without advantage. if protoss wanted this, he would just expand off 2 gate robo or 3 gate robo and tech up nice and smoothly. but it never happens. either they rush for an expansion hoping to get away with it, or they try to do some damage with voidrays or blinkstalkers. note; only speaking about pvt, because pvz is a complete mess right now without any structure. sorry to offend you, but dont call me a noob, just because i have not the same oppinion.
The bold part contradicts itself
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On November 02 2010 21:40 oZii wrote:Show nested quote +On November 02 2010 21:22 ensis wrote:On November 02 2010 20:07 oZii wrote:On November 02 2010 19:47 ensis wrote:On November 02 2010 19:22 oZii wrote: a 14 hatch isn't safe where do you ppl get this idea. Its not just safe except to cheese. 3 gate pressure expand push can break a 14 hatch after its up its not made out of teflon lol. You have to force the zerg to not drone hard and put pressure.
You dont wall against terran unless you want your pylon or gateways sniped we dont have auto-cast repair for our building thats why its ok to wall as terran. Though many terrans dont wall against protoss now either.
Any expand is risky cause your spending money on the CC nexus or whatever. Doesnt matter if its FE or not. Its easier to expand later because you can get a better army to help defend but that doesnt mean that 400 minerals or 300 for hatch can't cost you at the next engagement if the opponent pushes at the right time.
genus expanded in every game except for blink stalkers if he didnt expand in any of them you would be saying OMG allin 1 base noob.
so out of 4 games he didn't expand 1 time so where is your example of Protoss not going for macro style games? kcdc 1 gate FE huk uses this build alot. 3 gate expand against zerg. Do you even know any protoss builds? 2 gate robo allows you to expand depending on match up or situation. 2 gate stargate expand in PvZ. 2 gate fe in PvZ, 1 gate robo alows for expand in PvT. It all depends on the information and situation. Its not like there aren't macro orientated build out there for protoss. i have about 600 points and countless games more than you, you are that low level teir of players, where protoss is stronger than terran. i´m not surprised that you own zergs with 3 gate, but this never happens at a pro level and very rarely even on my- still low- level. i dont say that protoss cannot win the macro game or that protoss players dont want the macro game. but for some freaking reason you still fail to explain, no top-level protoss player actually wants to play a macro game straight up without advantage. if protoss wanted this, he would just expand off 2 gate robo or 3 gate robo and tech up nice and smoothly. but it never happens. either they rush for an expansion hoping to get away with it, or they try to do some damage with voidrays or blinkstalkers. note; only speaking about pvt, because pvz is a complete mess right now without any structure. sorry to offend you, but dont call me a noob, just because i have not the same oppinion. Regardless of how many points you have or How many games you have played the title of the Thread is GSL no where did I bring my own experiences, Points on Ladder or how many games I played into the discussion, now as this thread progressed other tournaments have been brought into the discussion. I didnt call you a noob I was saying that you are referring Genius play as cheesy. If he stayed on 1 base people would be saying he was going for all-in 1 base play. You can't say that protoss players doesn't go for Macro games you are so Generalizing everyone that plays Toss. Then you talk about expansions in tournaments when I gave you an example in GSL only 1 game did Genius not expand and isn't it common practice and widely known that You push then expand right? Genius attacked with Voids then Expanded by forcing ITR to stay in his base a bit longer. If you see you have a better unit composition and feel that you can do massive damage or win out right why shouldnt you push? As you push you expand isn't that basic Starcraft mentality? You say no macro without advantage now if we stick with PvT matchups many Protoss go 1 gate FE or 2 gate robo into expand. If the expand doesnt hold because the Terran goes allin rax of course it can fall. Or the terran can see the expand and go expand himself I have seen this numerous times I watch streams like all day long I watch more than I play I havent missed GSL yet this season so I dont get where you get this idea of protoss doesnt want to macro. I point to protoss builds that are designed to allow expansion either fast or not. You are just throwing out there No Protoss wants to macro without citing any examples from GSL besides the 1 game of 4 that genius didnt expand. Genius expands almost every matchup but less in PvP but thats hard for many to do in PvP. Blizzcon? he FE or expanded more than he did not. Artosis refers to Genius as a macro orientated Protoss several times in the broadcast during the series Genius got eliminated. See how I am pointing to examples of high level tournaments were a toss expands specifically Genius. Saying that its the mentality of the Protoss player base as a whole as the reasoning why toss isn't doing well at all is generalization. Which makes no sense other wise people like KCDC don't come up with builds like the FE or minigun posts strategies of Blink stalker expand in PvP. There are more protoss players than any of the other races. So pointing to just players mindset is impractical. you said that i wouldnt know any protoss builds, this has nothing to do with gsl and thats why i said that. and you talked about 3 gate vs. zerg. havent seen any in gsl, may be mistaking. at least its not standard. also, its about gsl and not about genius vs itr, therefore generalizations are required. and if you want to talk about this match so badly; 1. game: macrogame? nope. 2 base timing push, terran was not prepared and itr didnt play well the whole game. 2. game: cheese from protoss. 3. game: terran cheese. 4. game: a macro game. protoss got his 2nd up a lot earlier, but didnt do damage. got roflstomped by terran. maybe he should have taken his 3rd earlier, but i dont think this would have changed anything. voids are just wasted tech in mid-lategame. so where is the macro oriented nex-genius? right, he´s dead! the games we should actually talk about are 1st and 4th. both went basically the same way, but turned out completely differnt. the other two are not any relevant except you want to talk about how imbalanced thors+ repair are. did you know that one scv has almost the repair of a medivac heal? so the two options are protoss can compete macro-wise, then you basically say, genius screwed up in game 4. or protoss cannot win an even macro war vs mules and stuff and itr somehow screwed up game 1. so, which is yours? or do you think, both screwed up and the macro-abilities are even? 1) ... regardless what the unit composition is including void rays. If Genius pushed saw that he wouldn't do significant damage im pretty sure he would have back out since he was ahead and macro up. If the game doesnt go to a 5 base Game who's fault is that? The terrans? Because he attacked and didnt let the protoss .....
youre brilliant, you say, genius would have played the macro game, becuase he was ahead to prove me wrong on my statement that protoss needs to have some sort of advantage. brilliant, really.
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protoss is a dead race right now,
User was warned for this post
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On November 02 2010 21:50 dragonsuper wrote: protoss is a dead race right now,
this is a discussion and not some pot for smart catchphrases. could you at least try to prove your point a bit?
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On November 02 2010 20:48 oZii wrote:Show nested quote +On November 02 2010 20:42 Severedevil wrote: Hmm... I suspect three things for Protoss.
1) Protoss underuse Stalkers in the early game.
Yes, Stalkers lose 1-for-1 and especially cost-for-cost against Marauder/Marine (as well as banshee >_<). But Protoss's other early units lose worse, until you have fancy tech, and they're simply too slow to compete unless Terran lets you wall off his army and then kill it with Zealots under Guardian Shield.
Furthermore, since Protoss has Warp Gate whereas Terran has to build and send units, Protoss can have a similar army cost in an attack as the Terran does on the defense - and far more on the defense since Terran has to produce and then send his units. This should give Protoss the ability to pressure (forcing Terran to reveal a tech or expansion build) and to defend aggression even though his units are less efficient.
2) Protoss underuse forge against aggressive PvT infantry play.
Protoss needs two gas, and it's bitching hard to hold the natural. Photon Cannons are the only unit Protoss has until Colossus that solidly defeat Stim Marine/Marauder, and they don't use any gas...
3) Protoss need modest buffs to some of their easily-accessible units (Zealot/Stalker/Immortal/Sentry/Void Ray) to compete better in the early game. Move speed 2.25 is miserable, perhaps some of those could be upped to 2.5. (A modest nerf to Colossus and/or Templar might also be appropriate if they're too strong once Protoss can safely acquire them.) Maps are probably also too small. Concerning what you say about the forge how would you use it in PvT? Im not being sarcastic just want to know your thoughts on how it could be used effectively when expanding? I would try doing a normal build, with a forge instead of one of the gateways, and throw down a wall of cannons at my natural if I scouted an infantry rush. (However, I've not played 1v1 in over a month so I can't give advice on timing, and some maps are probably impossible.)
Forge provides a stopgap against one-base infantry or cloak rushes, and once you're on two bases, it's worthwhile to start buying weapon upgrades.
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