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[D] Why is protoss doing so bad in the GSL? - Page 20

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abrasion
Profile Joined April 2010
Australia722 Posts
November 02 2010 04:05 GMT
#381
I feel like I've picked the shit race again! Undead fan to Protoss fan, why didn't I back Orc and Terran? :/
derpmods
slam
Profile Joined May 2010
United States923 Posts
November 02 2010 04:05 GMT
#382
On November 02 2010 12:13 tarath wrote:
Immortals, collosi and observers all do nothing to help vs mutas.

Do you have any examples of pro level games where a pro opened 2-gate robo, his opponent went 2-base muta and he was fine? I thought it was standard that 2-gate robo was a build order loss vs mutas and could only be done if you scout a roach warren (or want to gamble). I'd definitely be interested in seeing how you can produce enough stalkers to fight mutas out of 2 gates with no starport or twilight council out before the mutas hit.

*responded in PM
I get it.
SharkSpider
Profile Joined May 2010
Canada606 Posts
November 02 2010 04:19 GMT
#383
There could be a lot of reasons for why P has been consistently underperforming in Korea. Obviously there's player quality, but we have had a lot of decent P players lose to all sorts of things that don't really give them a chance to get in to lategame. If anything, Korea's probably the best at denying that lategame, which is why we're seeing P pros going with ridiculous allin or early agression strategies. Maybe the things that work on the NA ladder to get P in to lategame with a solid macro lead just don't cut it when your opponents are better at pressuring you with MM or Roaches or even Banelings. From the look of it, Protoss players are still lost and the metagame that's active in the GSL really favors other races.

I wouldn't call balance on it yet, but the last thing blizzard should do is look at lower-tier players when making balance decisions. Pros should play in the most balanced environment blizzard should provide, and lesser players like most of us in NA should be trying to emulate their tactics and strategies, and figure out what works when.

For everyone who makes comments about P being the newb race or easy race, get over yourself. Sure, it's pretty easy to make gateways, and scrubs can pick it up faster than they can pick up Zerg or maybe even Terran. But saying it's forgiving is basically stupid. Even in top tier play, P players who are better than anyone posting here have and are losing games in 5-9 minutes for making a single mistake, to everything from 6pools to an early MM push with or without stim. Yeah, you might feel that having to inject larvae is unforgiving, or that being able to lose your MM ball while you happily spam mules on your shiny new PF, and can't react in time, but every race is unforgiving against a good opponent, so don't pull crap about P being easier to play at higher levels because that's not the case.
ci_esteban
Profile Joined April 2010
United States217 Posts
November 02 2010 04:19 GMT
#384
I'm sure this has been said plenty of times in a 20 page thread but looking at the results of this one tournament and generalizing it is so moronic it should go without saying.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
Last Edited: 2010-11-02 04:28:49
November 02 2010 04:27 GMT
#385
On November 02 2010 10:28 Silidons wrote:
Show nested quote +
On November 02 2010 10:23 slam wrote:
On November 02 2010 10:19 Silidons wrote:
My friend also brings up a good point. Whenever you attack with 'toss it's almost always ALL-IN! Tell me a strategy that isn't all-in and that is not a strat that wins for toss.


Pressuring a zerg, attacking while expanding, blinking into main then blinking out. Denying an expansion... the list goes on.

I'm sorry but what your friend is saying is just wrong.

That isn't a build or strategy.


Genius goes 1gate 1robo expand like every game. That's certainly not all-in.

Also, why is everyone choosing to ignore that a Protoss won Blizzcon? Are we just going to brush over tourneys where they do well, and focus on one where they haven't and cry imbalance?
iCanada
Profile Joined August 2010
Canada10660 Posts
November 02 2010 04:29 GMT
#386

Show nested quote +
On November 02 2010 12:04 iCanada wrote:
On November 02 2010 11:52 Azzur wrote:
The interesting thing about Protoss is that they are dominant across all matchups (especially against Terran) in the various leagues except one: Diamond Korea. This, I believe is because Protoss is "easier" to play at the lower levels - they have a wide variety of powerful, relatively easy to execute strats.

Protoss players who have climbed the ranks have relied on these techniques are now struggling because higher level players can counter them.


Yeah, i feel like Protoss players havn't been as creative because fourgate is good, prevalent, and fairly easy to use. Why do another build if 4gate works?


I think it is pretty insulting to imply that players like SongHo, Tester, NexGenius, etc never learned how to do anything but 4 gate and thus are losing in the GSL...

I honestly just don't understand how you could claim this is why Protoss are struggling in the GSL unless you didn't watch the games.

Tarath


I apologize, i didn't word that as clearly as i could have. Just in general, the many of the protoss i play at my low low low (LOW) diamond level just lose as soon as their fourgate is done, and are just now starting to experiment with builds like 2gate robo etc whereas Terran and Zerg players just seem to not do the same thing 90% of the time.

Hell, as a random player myself, i just 4gate with Protoss.

But i definetly don't think that is why pro's are losing in the GSL. I think for the most part it is just bad luck, for example Tester never made it to the ro64 this time around, yet we know he is better than most of the players that did. The game is young, and gimmicks catch people by surprise.
KiF1rE
Profile Blog Joined November 2009
United States964 Posts
Last Edited: 2010-11-02 04:38:25
November 02 2010 04:33 GMT
#387
On November 02 2010 13:27 Subversion wrote:
Show nested quote +
On November 02 2010 10:28 Silidons wrote:
On November 02 2010 10:23 slam wrote:
On November 02 2010 10:19 Silidons wrote:
My friend also brings up a good point. Whenever you attack with 'toss it's almost always ALL-IN! Tell me a strategy that isn't all-in and that is not a strat that wins for toss.


Pressuring a zerg, attacking while expanding, blinking into main then blinking out. Denying an expansion... the list goes on.

I'm sorry but what your friend is saying is just wrong.

That isn't a build or strategy.


Genius goes 1gate 1robo expand like every game. That's certainly not all-in.

Also, why is everyone choosing to ignore that a Protoss won Blizzcon? Are we just going to brush over tourneys where they do well, and focus on one where they haven't and cry imbalance?


Blizzcon doesnt count in my opinion as many of the best players in GSL etc werent even invited to blizzcon to compete as it was an invitational only tournament.

but one of the reasons why im thinking P is lacking is because they are lacking in certain areas, they feel to me like they are missing a unit or so, coupled with the fact that while void rays needed to be tweaked their whole air army other than phoenix is kinda underwhelming outside of the early game all ins.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2010-11-02 04:39:22
November 02 2010 04:38 GMT
#388
On November 02 2010 13:27 Subversion wrote:
Show nested quote +
On November 02 2010 10:28 Silidons wrote:
On November 02 2010 10:23 slam wrote:
On November 02 2010 10:19 Silidons wrote:
My friend also brings up a good point. Whenever you attack with 'toss it's almost always ALL-IN! Tell me a strategy that isn't all-in and that is not a strat that wins for toss.


Pressuring a zerg, attacking while expanding, blinking into main then blinking out. Denying an expansion... the list goes on.

I'm sorry but what your friend is saying is just wrong.

That isn't a build or strategy.


Genius goes 1gate 1robo expand like every game. That's certainly not all-in.

Also, why is everyone choosing to ignore that a Protoss won Blizzcon? Are we just going to brush over tourneys where they do well, and focus on one where they haven't and cry imbalance?


Podium:
Winner (P)Genius Runner-Up (T)Loner Third (P)White-Ra

Obviously, the event was international not Korean. If Foxer, HopeTorture, NesTea, etc had been invited, it would have been different.

Imo, protoss is struggling because of the many nerfs we have received.
tarath
Profile Joined April 2009
United States377 Posts
November 02 2010 04:49 GMT
#389
On November 02 2010 13:29 iCanada wrote:

I apologize, i didn't word that as clearly as i could have. Just in general, the many of the protoss i play at my low low low (LOW) diamond level just lose as soon as their fourgate is done, and are just now starting to experiment with builds like 2gate robo etc whereas Terran and Zerg players just seem to not do the same thing 90% of the time.

Hell, as a random player myself, i just 4gate with Protoss.

But i definetly don't think that is why pro's are losing in the GSL. I think for the most part it is just bad luck, for example Tester never made it to the ro64 this time around, yet we know he is better than most of the players that did. The game is young, and gimmicks catch people by surprise.


In that case I tend to agree with you, I think there definitely can be an issue at the low/mid diamond level where 4-gating every time stops working and there is a learning curve in practicing more robust builds. I just thought you were applying that logic to explain the GSL results
Dfgj
Profile Joined May 2008
Singapore5922 Posts
November 02 2010 04:50 GMT
#390
Protoss play on a whole is very unforgiving early on - we've seen this in a lot of cases where good players are knocked out because they misplaced a cannon, or were 1 second late with a forcefield, or had a single bad engagement. It's not that surprising that with the game still somewhat unrefined that Protosses can be taken out by things that are hard to expect and defend against, or require very high precision in defense.

A lot of good Protoss players went down in GSL (or didn't qualify) just because of game-costing errors (hello sanZenith and sangho).
dekwaz
Profile Joined September 2010
Thailand61 Posts
November 02 2010 05:00 GMT
#391
Hmm I love that people are always willing to use the win % on ladder to say that P is fine. P is I think the easiest race to ease into (fourgate, one base play, etc.) and people have a hard time dealing with it in lower levels. More advanced gameplay is considerably harder, and I think most of us can retell stories of P opponents totally falling apart after the magical 4gate time has passed.

I'm just saying that maybe we shouldn't rush to use winning % on ladder as the main factor to judge balance.
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
November 02 2010 05:02 GMT
#392
On November 02 2010 13:50 Dfgj wrote:
Protoss play on a whole is very unforgiving early on - we've seen this in a lot of cases where good players are knocked out because they misplaced a cannon, or were 1 second late with a forcefield, or had a single bad engagement. It's not that surprising that with the game still somewhat unrefined that Protosses can be taken out by things that are hard to expect and defend against, or require very high precision in defense.

A lot of good Protoss players went down in GSL (or didn't qualify) just because of game-costing errors (hello sanZenith and sangho).

sanZenith wasnt an error, it may have been the first time but what he did the second time was just stupid
noD
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2010-11-02 05:09:58
November 02 2010 05:08 GMT
#393
On November 02 2010 13:19 SharkSpider wrote:
I wouldn't call balance on it yet, but the last thing blizzard should do is look at lower-tier players when making balance decisions. Pros should play in the most balanced environment blizzard should provide, and lesser players like most of us in NA should be trying to emulate their tactics and strategies, and figure out what works when.


You do realize blizzard is actionvision, and their main interest is money and their main income is selling the game and not making $ from the gsl's streaming ? So ignoring all the lower players would make tourney be more interesting indeed and would sell millions copies less so no need to say how viable that is =P
You must think balance for every level ...
From the most casual 11 yrs to the hardcore foxer x zenio finals ....
CheezDip
Profile Joined June 2010
126 Posts
November 02 2010 05:20 GMT
#394
It feels like one of protoss's abusive units--the warp prism--is not fully explored or exploited. I think it was NexGen in the blizzcon finals that did a sick immortal drop on tanks while the rest of his army engaged the infantry on Xel'Naga Caverns. But more importantly, Terran can keep up a lot of pressure by attacking and dropshipping simultaneously, but we rarely ever see prism warp-in used the same way.

Success also seems to hinge largely on flawless force field timing and placement; often a single force field makes the difference between a crushing defeat and a dominating victory.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
November 02 2010 05:36 GMT
#395
On November 02 2010 14:20 CheezDip wrote:
It feels like one of protoss's abusive units--the warp prism--is not fully explored or exploited. I think it was NexGen in the blizzcon finals that did a sick immortal drop on tanks while the rest of his army engaged the infantry on Xel'Naga Caverns. But more importantly, Terran can keep up a lot of pressure by attacking and dropshipping simultaneously, but we rarely ever see prism warp-in used the same way.

Success also seems to hinge largely on flawless force field timing and placement; often a single force field makes the difference between a crushing defeat and a dominating victory.

The main factor dissuading P players from exploiting warp prisms more is the opportunity cost of devoting production time to the prisms, which takes away production time from everything else the robo has to offer. For the other races, building dropships does not detriment your ability to scout, fight armored units, or inflict splash damage.

Also, Protoss units outside of high templar don't perform well in small detachments or in harassment capacities. They lack low risk, high reward, compact mechanisms for building or worker destruction.
面白くない世の中, 面白くすればいいさ
Dfgj
Profile Joined May 2008
Singapore5922 Posts
November 02 2010 05:40 GMT
#396
On November 02 2010 14:02 mR.bONG789 wrote:
Show nested quote +
On November 02 2010 13:50 Dfgj wrote:
Protoss play on a whole is very unforgiving early on - we've seen this in a lot of cases where good players are knocked out because they misplaced a cannon, or were 1 second late with a forcefield, or had a single bad engagement. It's not that surprising that with the game still somewhat unrefined that Protosses can be taken out by things that are hard to expect and defend against, or require very high precision in defense.

A lot of good Protoss players went down in GSL (or didn't qualify) just because of game-costing errors (hello sanZenith and sangho).

sanZenith wasnt an error, it may have been the first time but what he did the second time was just stupid

That's kind of the point, though. Protoss can be completely undone by little errors (lets look at game 1) like a building placement mistake. Or Sangho not dropping a key forcefield at the right time - it's really easy for P players to just die, and this seems to have plagued a lot of their players. I've not really felt like players of the other races have had such errors.

You can't draw much of a conclusion about balance when so many players are just flat-out dropping the ball
FinestHour
Profile Joined August 2010
United States18466 Posts
Last Edited: 2010-11-02 05:51:47
November 02 2010 05:46 GMT
#397
The main factor dissuading P players from exploiting warp prisms more is the opportunity cost of devoting production time to the prisms, which takes away production time from everything else the robo has to offer. For the other races, building dropships does not detriment your ability to scout, fight armored units, or inflict splash damage.


Perhaps moving the warp prism to the stargate instead so it doesn't delay the crucial immortal/colossus coming out? Seems that it would make a good use of stargates that aren't really used too much and would not hamper robo production so much that the protoss army would get decimated by a T or Z
thug life.                                                       MVP/ex-
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-11-02 06:01:43
November 02 2010 05:58 GMT
#398
--- Nuked ---
Iskarott
Profile Joined October 2010
Canada37 Posts
November 02 2010 06:00 GMT
#399
On November 02 2010 14:46 FinestHour wrote:
Show nested quote +
The main factor dissuading P players from exploiting warp prisms more is the opportunity cost of devoting production time to the prisms, which takes away production time from everything else the robo has to offer. For the other races, building dropships does not detriment your ability to scout, fight armored units, or inflict splash damage.


Perhaps moving the warp prism to the stargate instead so it doesn't delay the crucial immortal/colossus coming out? Seems that it would make a good use of stargates that aren't really used too much and would not hamper robo production so much that the protoss army would get decimated by a T or Z

in this case i'd say it would be more viable it to just make another robo
Xxavi
Profile Joined October 2010
United States1248 Posts
November 02 2010 06:16 GMT
#400
On November 02 2010 07:33 HowardRoark wrote:
Well, in my opionion Protoss problem is that they are just too easy to play...

I am going to try to explain why I believe this, so read it all before temp-banning me

Zerg require a ton of APM to play, and some people that reach low level diamond with Protoss in a week or too would never be able to leave bronze if they tried Zerg, and, since the nerfs to Terran they have started to require a #¤%#load of skill to be able to beat Zerg.

When the game was new all three races started to move towards their each individual skill cap, and while Protoss perhaps have reached it already, Zerg and Terran keeps improving and improving, and just like in Brood War this is starting to show, but the problem with SC2 this was obvious much sooner than in Brood War.

The game was balanced around a completely different level than what the Korean Terrans and Zergs are starting to reach now, and since the game was somewhat balanced (Protoss is still superior in the low levels due to their simplicity), Protoss is now starting to lag behind since they can't improve much further.

Keep in mind that in Brood War you actually had some really APM demanding things to do even as P, like Reaver Shuttle micro, carpet storms, Zealot bombs etc (I could come up with better examples another day), and still, showing after 12 years, Protoss is too weak at top level but not at all too weak at the lower levels. (I read P is the only choice for pro BGH )

But... in SC2 Blizzard even gave P autoshooting Phoenix and nothing at all to master in the way of micro. Protoss players talk with awe about "insane Forcefields", but that is nothing compared to the resources a player like Foxer can utilize against Zerg with his marine micro. Protoss does not need stronger units; Protoss needs units that is hard to master so that at the lower levels these strategies are useless until a really skilled player finally make it useful, or else, Blizzard can not balance the game out, since that would make P too strong at lower levels.

The thing is, that most of the time you watch a high level game involving a P (and by that I mean top Korean level, not MLG Raleigh), it always seem as though it is up to his Z or T opponent to play good enough to beat the P, and not that the P was good enough to use his skills to overcome his opponent, since at that level they have almost or perhaps already, reached the skill ceiling for the P race.

The only way I believe it is possible for Blizzard to make P somewhat playable at the highest levels without completely screwing with the casual players balance, is to design P units that require a really talented player to master, so the skill ceiling can be moved upwards.

Also, since I guess this skill cap is obvious to the players that are at the top, most of them wont even pick Protoss to begin with, since they are aware of this, and also the less talented players will opt for P, since, yes, they are just too easy. Players like Cool would be stupid going P, since they would surpass the abilities of the race too quickly. Even TLO mentioned that he liked Zerg since it was "almost like SupCom, you can keep improving and improving and you always need more and more APM". I wonder what his verdict is against P...

Protoss have been the newbie-race in both Brood war and in SC2, but I think that with SC2 Blizzard went too far. They are liks drugs, quick and easy to enjoy, but really drags you down in the long run. What Blizzard should start with is to remove the silly autoshooting Phoenix, and make them behave exactly the same or a bit better with masterful micro control. That could be a way to start to balance it out without totally screwing the low level balance, and no, Blizzard can't only balance the game for the top Korean tier, since that would then make the game unplayable for anyone opting for a fun game of SC2 anytime they faced a P.

If I still did not manage to express my point good enough (I believe I might have not, I am tired today), I will add 3 examples from youtube showing what I am trying to say. And no, this is not "Insane Forcefield control!", but something that actually require pro skill to pull off.

Bisu vs spider mines

Stork's reaver

This is not Phoenix

This is a great post, and I can only agree. If they improve protoss a lot, and they need it at the top Korean level, then at the lower levels it will seem broken. They have to remove all this auto bullshit, but at the same time, give more viable options so that the very high level players can use and make different strategies.

Make mothership-arbiter more viable at higher level, but remove something stupid from the game. Make DTs more viable, but remove something else stupid. Right now, it is a problem of balancing at all levels.
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