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Recently, as you all know, Blizzard has been nerfing Protoss and Terran, while giving zerg much needed buffs. Since Launch Zerg has been struggling a lot. Zerg is by definition a "Macro" race making it the hardest to play but once mastered the best. Skilled Play has a lot of room to grow if you play zerg compared to any of the other races, especially protoss.
The Easiest Starting Race
At the lower leagues, people say that protoss is the easiest race to play. The mechanics are simple to grasp. Its a "Micro" race. Micro is very key to being a good protoss, where as zerg just needs to overwhelm you with units. The units are small, easy to control, and powerful which makes it very appealing to people new to starcraft.
Now we dive into what I call the Protoss "OP" Illusion.
Noobs Pick Terran blizzard has made claims that Protoss is winning to much at the lower levels. While statistics may show that Protoss does infact win at more then 50% in the lower leagues, it has very little to do with balancing and how "easy" the protoss race is to play. People who are new to the starcraft universe are going to play terran. Why? Because it is the featured race from the Campaign. A player with no Real Time Strategy (RTS) Experience is mostlikely going to play Terran for their first hundred matches. They are already familiar with the race, and with the competitive edge that Starcraft 2 brings it forces new players, to play terran simply because they do not want to lose.
Protoss Warpgates People with RTS experience such as Starcraft 1, Command and Conquer, and Warcraft 3 are most likely going to play Protoss. Why? Warpgates! Warpgates is a feature that has never been seen in any RTS game (that i know of Correct me if I'm wrong). The abbility to Warp in units across the map to any pylon/warp prism area is very appealing to RTS veterans. If Protoss was running a recruitment campaign you know they would have commercials featuring Warp Gate useage. I did some leaguing in Warcraft 3 (ESL/ICE) and about 90% of my Warcraft 3 friends have chosen Protoss as their starting race. Near around the platinum league some of them have switched, others haven't.
And Of course you will get a random % of people who will play Zerg.
Which brings me to my point. Protoss are not over powered, they simply appeal more to experienced RTS players, while the new players will go terran. Which gives Blizzard their statistic of "Protoss winning to much," which has lead to unnecessary nerfs.
For a while now, Protoss has been struggling a lot verse Terran early game. Even more so after the 5 second Zealot nerf. Don't get me wrong this was a much needed nerf as far as the Protoss vs Zerg match up where Protoss has been favored early game for quite sometime now (Maybe not so much after roach Nerf we will have to see there). However, i still beleive that adding the 5 seconds to the Warp Gate Zealot cooldown was unnecessary. The root of the problem for early game Protoss vs Terran seems to be the efficiency of Terrans very molbile Tier 1. A Stim Marine & Maraduer army has such a easy abbility to kite a Entire protoss army. Micro'd correctly and staying out of range of Sentries, Terran are given quite a advantage early game. Because of this, Terran are able to apply pressure, potentionally kill a entire protoss base/army and expand at the same time with a 2 rax build. Because of this, Protoss have been veto'ing certain maps so that they can get easy Turtling maps. Such as Steps of War (as day9 and gretorp pointed out on Day 9 Dailey 19....3 i beleive?) Protoss turtle because early game, there isn't much they can do without some sort of all-in play or at the very least something that sets you up for a horrible economy later, Protoss turtle so that they can last to the later stages of the game where the tables turn and the Advantage goes in the Protoss favor. Late Game, Terran seem to have no answer to a Templar, Collosis, or Carrier tech. After you hit that deadly number of templar or collosis. It becomes very hard for terran to win. However, as a Protoss player I would trade a early game, advantage for a late game one anyday.
Too Sum up, I am not entirely happy with how Blizzard is handling the Protoss vs Terran match-up. They just stated that they nerfed the voidray because Protoss were winning too much in the early league. Hopefully a thread like this will open their eyes a little to the real problem.
Comments?
Any Feeback would be nice, whether it be hate or love. I will consantly update it so that it says exactly what I am trying to state and make it more clear to the people who don't understand or don't like the thread in general.
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Kind of funny how you put Zerg to the side as if it werent that important.
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yeah, who cares about zerg right  ah, someday we shall be respected !
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I would argue that Zerg takes just as much, if not more, micro than Protoss- against Terran, one misclick can have your entire army destroyed, and vs terran and protoss, flanking, dodging storms, etc. are extremely important to not die.
I agree with some other parts of your post-except the fact that protoss can't put early pressure. Blocking the ramp/expo with pylon and cannons has become practically standard, and early pushes with zeal/sentry are still viable, along with fast 4gate pushes. It is true that all races have problems against terran early game, and thats one of the problems with terran.
For the most part, a good post, but I wouldn't say Protoss is totally balanced(but it's getting there)
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Interesting theory, but how could you prove that people who are more experienced are more likely to pick Protoss than a newbie?
You seem to be offering a justification as to why it would be the case if it were already true (that newbies are more likely to pick Terran), but you don't actually have any evidence here.
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Since I quit surfing TL.net all day long and started studying again I find threads like these terrible, as they try to make gigantic points and accusations based on next to no evidence and flimsy logic. E-
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On October 17 2010 22:26 Raiden X wrote: Kind of funny how you put Zerg to the side as if it werent that important.
Naw it wasn't that Zerg is not important, Blizzard knows the problems with Zerg and they are dealing with it. Also, I really don't know where PvZ stands so i can't really write about it. Mainly because the heat has been so much on Terran. I honestly don't know how ZvP stands, so i don't want to seem like some ignorant noob and talk about stuff i really dont know about.
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I cant speak for everyone in the lower leagues, but some of my friends started with terran for the reasons you mentioned: They know them out of campaign. But everyone of them switched to protoss, because of pew pew lasers, shields and stuff. Also they said, with high hp/shields they feel protoss to be easier, because untis dont die that fast. And all it needs is zealot legspeed to make gold and lower mmm kiting-skills useless without the need to micro at all.
Oh, and you shouldnt hit enter each time you reach the end of a line. Everyone has a different monitor and your text wil look pretty ugly and hard to read on most of them if you do.
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On October 17 2010 22:30 ltortoise wrote: Interesting theory, but how could you prove that people who are more experienced are more likely to pick Protoss than a newbie?
You seem to be offering a justification as to why it would be the case if it were already true (that newbies are more likely to pick Terran), but you don't actually have any evidence here.
Yeah, there really isn't much evidance to support my theory other then what i stated New players will pick terran because they are introduced to it in the campaign and protoss get picked because of the strats you can do. I guess my word for it would be Blind Evidance. Like Alien's :D its there i just can't prove its there! lol horrible example but still.
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Well your theory isnt interesting at all, sorry. I'm not trying to flame you but it really looks weak.
Moreover, you could "warp" units in Company of Heroes (airborne)
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If you compare both Terran and Zerg overall players ratio, with their ratio at the TOP, you will notice that both of them are over-represented. The "Zerg is weak" assertion is a myth invented by Zerg players who either are clear hypocrites or who don't understack jack shit about statistics and compare the ratio of Zerg players at the TOP without taking into account how many Zerg players they are on the server. If for instance 20% of NZ players play Zerg and that they are 22% Zerg in the TOP 200, we can definitely conclude that the zerg race isn't weak, rather imba, get it ?
Protoss while having nearly as many players as Terrans on most servers are clearly under-represented at the TOP, at least everytime I checked the numbers. This proofs that, despite being a very interisting race, it sucks balance-wise.
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On October 17 2010 22:30 Josealtron wrote: I would argue that Zerg takes just as much, if not more, micro than Protoss- against Terran, one misclick can have your entire army destroyed, and vs terran and protoss, flanking, dodging storms, etc. are extremely important to not die.
I agree with some other parts of your post-except the fact that protoss can't put early pressure. Blocking the ramp/expo with pylon and cannons has become practically standard, and early pushes with zeal/sentry are still viable, along with fast 4gate pushes. It is true that all races have problems against terran early game, and thats one of the problems with terran.
For the most part, a good post, but I wouldn't say Protoss is totally balanced(but it's getting there)
What i ment was it is more of a micr race and because the unit groups are smaller, its easier to micro. a 12 zealot army = the same power of like a 40 zergling army, and when it comes down to it 12 units is always going to be easier to control then 40.
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On October 17 2010 22:30 Grend wrote: Since I quit surfing TL.net all day long and started studying again I find threads like these terrible, as they try to make gigantic points and accusations based on next to no evidence and flimsy logic. E- I agree. You make some random claim based on psycology and a few of your friends and saying that Blizzard doesn't account for it. Btw I play RTS's and I picked terran? I guess that counteracts your evidence.
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+ Show Spoiler +On October 17 2010 22:22 BetterFasterStronger wrote: Recently, as you all know, Blizzard has been nerfing Protoss and Terran, while giving zerg much needed buffs. Since Launch Zerg has been struggling a lot. Zerg is by definition a "Macro" race making it the hardest to play but once mastered the best. Skilled Play has a lot of room to grow if you play zerg compared to any of the other races, especially protoss.
The Easiest Starting Race
At the lower leagues, people say that protoss is the easiest race to play. The mechanics are simple to grasp. Its a "Micro" race. Micro is very key to being a good protoss, where as zerg just needs to overwhelm you with units. The units are small, easy to control, and powerful which makes it very appealing to people new to starcraft.
Now we dive into what I call the Protoss "OP" Illusion.
Noobs Pick Terran blizzard has made claims that Protoss is winning to much at the lower levels. While statistics may show that Protoss does infact win at more then 50% in the lower leagues, it has very little to do with balancing and how "easy" the protoss race is to play. People who are new to the starcraft universe are going to play terran. Why? Because it is the featured race from the Campaign. A player with no Real Time Strategy (RTS) Experience is mostlikely going to play Terran for their first hundred matches. They are already familiar with the race, and with the competitive edge that Starcraft 2 brings it forces new players, to play terran simply because they do not want to lose.
Protoss Warpgates People with RTS experience such as Starcraft 1, Command and Conquer, and Warcraft 3 are most likely going to play Protoss. Why? Warpgates! Warpgates is a feature that has never been seen in any RTS game (that i know of Correct me if I'm wrong). The abbility to Warp in units across the map to any pylon/warp prism area is very appealing to RTS veterans. If Protoss was running a recruitment campaign you know they would have commercials featuring Warp Gate useage. I did some leaguing in Warcraft 3 (ESL/ICE) and about 90% of my Warcraft 3 friends have chosen Protoss as their starting race. Near around the platinum league some of them have switched, others haven't.
And Of course you will get a random % of people who will play Zerg.
Which brings me to my point. Protoss are not over powered, they simply appeal more to experienced RTS players, while the new players will go terran. Which gives Blizzard their statistic of "Protoss winning to much," which has lead to unnecessary nerfs.
For a while now, Protoss has been struggling a lot verse Terran early game. Even more so after the 5 second Zealot nerf. Don't get me wrong this was a much needed nerf as far as the Protoss vs Zerg match up where Protoss has been favored early game for quite sometime now (Maybe not so much after roach Nerf we will have to see there). However, i still beleive that adding the 5 seconds to the Warp Gate Zealot cooldown was unnecessary. The root of the problem for early game Protoss vs Terran seems to be the efficiency of Terrans very molbile Tier 1. A Stim Marine & Maraduer army has such a easy abbility to kite a Entire protoss army. Micro'd correctly and staying out of range of Sentries, Terran are given quite a advantage early game. Because of this, Terran are able to apply pressure, potentionally kill a entire protoss base/army and expand at the same time with a 2 rax build. Because of this, Protoss have been veto'ing certain maps so that they can get easy Turtling maps. Such as Steps of War (as day9 and gretorp pointed out on Day 9 Dailey 19....3 i beleive?) Protoss turtle because early game, there isn't much they can do without some sort of all-in play or at the very least something that sets you up for a horrible economy later, Protoss turtle so that they can last to the later stages of the game where the tables turn and the Advantage goes in the Protoss favor. Late Game, Terran seem to have no answer to a Templar, Collosis, or Carrier tech. After you hit that deadly number of templar or collosis. It becomes very hard for terran to win. However, as a Protoss player I would trade a early game, advantage for a late game one anyday.
Too Sum up, I am not entirely happy with how Blizzard is handling the Protoss vs Terran match-up. They just stated that they nerfed the voidray because Protoss were winning too much in the early league. Hopefully a thread like this will open their eyes a little to the real problem.
Comments?
Let us make sweeping generalizations based off of shaky theorycrafting and a pale imitation of deductive reasoning while forgoing any semblance of evidentiary support. Yeah... good way to kick of your TL.net posting
Sidenote: If the case you present is so weak that even Judge Judy would laugh you out of her court..... yeah:\
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I actually agree with you a bit. Before I played SC 2, I played a bit of DoW and enjoyed it. When I switched to SC 2 I felt the Protoss race appealed to me the most because of the warpgate system. Having the ability to warp units in anywhere given there is a pylon? My jaw dropped. That and collossus war of the worlds lazer guns pew pew. So my personal experience actually fits your theory. Not sure about others ofc but I find it likely that the same is true. I think other things come into it, in terms of race selection. New players might like Protoss because of shields, hi-tech weapons and walking lazers. New players may not like the look of zerg and the thought of creep spreading can be daunting. Also new players might want to learn something new because they completed the campaign.
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If we are gonna use unproven but half-logical arguments you could as well say that protoss would be picked by newer players because they seem as the "coolest" race". (SUPER TECHNOLOGY NICE ALLIENZ WIT LAZ0R ZWORDZ?!)
Also I'd say protoss is way easier than other races at lower levels because they have so viable builds that works fine against all races and takes low skill to be able to do decently. First the uber new ones could start up with 2 gate zealot rushes (I got to platinum with this, even tho it was like my 5-10th matches in sc2 and I don't have to much rts experience) and then when they evolve they can start 4 gating which works fine for quite a while.
Meanwhile the other races quicker have to figure out different tactics against different teams.
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Protoss is far from op. It's easily the most boring race atm as Blizzard seem to like removing most toss builds and openings. DT's? Nah. Voids? Nerf.
Muta ling is going to be the next thing people complain about.
It takes less skill to win with muta ling vs a t with thor marine or vs a toss with stalker zeal.
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On October 17 2010 22:41 TheFinalWord wrote:Show nested quote +On October 17 2010 22:30 Grend wrote: Since I quit surfing TL.net all day long and started studying again I find threads like these terrible, as they try to make gigantic points and accusations based on next to no evidence and flimsy logic. E- I agree. You make some random claim based on psycology and a few of your friends and saying that Blizzard doesn't account for it. Btw I play RTS's and I picked terran? I guess that counteracts your evidence.
well a statement like that i can just counter with IdrA started out in starcraft 2 as protoss... and then ahhh my evidence is back! However, Protoss and Terran are the most played races and its only logical that a lot of new players will play terran because it introduces them to the campaign. The Protoss players will win with a high % before they are upgraded to another division.
But from all the Warcraft 3 Players i've seen that switched over, a lot of them have chosen Protoss.
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halucination is fine wtf are you talking about
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On October 17 2010 22:39 TeWy wrote: If you compare both Terran and Zerg overall players ratio, with their ratio at the TOP, you will notice that both of them are over-represented. The "Zerg is weak" assertion is a myth invented by Zerg players who either are clear hypocrites or who don't understack jack shit about statistics and compare the ratio of Zerg players at the TOP without taking into account how many Zerg players they are on the server. If for instance 20% of NZ players play Zerg and that they are 22% Zerg in the TOP 200, we can definitely conclude that the zerg race isn't weak, rather imba, get it ?
Protoss while having nearly as many players as Terrans on most servers are clearly under-represented at the TOP, at least everytime I checked the numbers. This proofs that, despite being a very interisting race, it sucks balance-wise.
Um... source? You're also ignoring the fact that about 30% of all players should be playing Zerg, and that 20% or 22% shows that they are underpowered. All your statistic shows is that Zerg is more capable at higher levels of play than at lower levels of play.
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