• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:55
CEST 15:55
KST 22:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
BSL 2025 Warsaw LAN + Legends Showmatch0Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BW General Discussion ASL20 General Discussion ASL TICKET LIVE help! :D Soulkey on ASL S20 NaDa's Body
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues BSL 2025 Warsaw LAN + Legends Showmatch
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1409 users

[H] TvP: How do I counter High Templars? - Page 5

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 5 All
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
September 23 2010 23:43 GMT
#81
On September 24 2010 08:28 whoopadeedoo wrote:
Show nested quote +
On September 24 2010 08:19 DyEnasTy wrote:
Its been awhile since ive seen a bunch of probes, scv's, and drones argue with a higher posting veteran. Didnt side with anyone in particular till I looked at the newer players join date. Its almost as bad as reading the battle.net forums, where 1 or 2 good players get overwhelmed by a swarm of Command and Conquer champions.
But Naruto has a point. It can be difficult to EMP all the temps against a competant toss player. Usually, a good protoss will be very careful with his temps.
@ the person who said storm had 5 range, its actually 9.

So, its not that protoss has some imbal power over terran, but its just difficult. Does anyone else think its lame that emp is on the ghost? IMO it should be on the raven, and hunter seeker missile should be on the ghost. Sorry to derail.


Psi storms range was 9 in BW. It started out in SC2 the same but was seriously nerfed (including the AoE radius and damage assignment ... it was very OP in early beta). It's not 9 anymore AFAIK (and from experience with it), and I think I'm right in that it's now 6, but maybe it's 5.

At no time did I question Naruto's skill, although at 1500pt diamond, he's not really a top pro, no offense intended (there are a bunch of non-pros here above that). It's what he says that are highly dubious (to put it kindly). Don't fall for the logical fallacy of appealing to authority (his authority, btw, is highly suspect ... saying you live and play with a top pro does not make you a top pro).


Since when do points equal skill? I'm not a full time pro; I have a job and can't play that much. O.O
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
September 23 2010 23:45 GMT
#82
On September 24 2010 08:28 whoopadeedoo wrote:
Show nested quote +
On September 24 2010 08:19 DyEnasTy wrote:
Its been awhile since ive seen a bunch of probes, scv's, and drones argue with a higher posting veteran. Didnt side with anyone in particular till I looked at the newer players join date. Its almost as bad as reading the battle.net forums, where 1 or 2 good players get overwhelmed by a swarm of Command and Conquer champions.
But Naruto has a point. It can be difficult to EMP all the temps against a competant toss player. Usually, a good protoss will be very careful with his temps.
@ the person who said storm had 5 range, its actually 9.

So, its not that protoss has some imbal power over terran, but its just difficult. Does anyone else think its lame that emp is on the ghost? IMO it should be on the raven, and hunter seeker missile should be on the ghost. Sorry to derail.


Psi storms range was 9 in BW. It started out in SC2 the same but was seriously nerfed (including the AoE radius and damage assignment ... it was very OP in early beta). It's not 9 anymore AFAIK (and from experience with it), and I think I'm right in that it's now 6, but maybe it's 5.

At no time did I question Naruto's skill, although at 1500pt diamond, he's not really a top pro, no offense intended (there are a bunch of non-pros here above that). It's what he says that are highly dubious (to put it kindly). Don't fall for the logical fallacy of appealing to authority (his authority, btw, is highly suspect ... saying you live and play with a top pro does not make you a top pro).



No it doesnt. But, living with pros will without a doubt give you better insight and less bias opinions (usually) than others. And the range accroding to liquipedia is 9, link here. http://wiki.teamliquid.net/starcraft2/Psionic_Storm#Patch_Changes

And I would take advice of a 1500pt diamond whos been around for awhile over a 2000pt diamond who has only been around since SC2 launch.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
ahcho00
Profile Joined March 2010
United States220 Posts
September 23 2010 23:51 GMT
#83
with all that advanced technology that Protoss have...how did terran get EMP FIRST? =(.
MayorITC
Profile Blog Joined October 2008
Korea (South)798 Posts
Last Edited: 2010-09-24 00:07:25
September 24 2010 00:06 GMT
#84
On September 24 2010 08:45 DyEnasTy wrote:
No it doesnt. But, living with pros will without a doubt give you better insight and less bias opinions (usually) than others. And the range accroding to liquipedia is 9, link here. http://wiki.teamliquid.net/starcraft2/Psionic_Storm#Patch_Changes

And I would take advice of a 1500pt diamond whos been around for awhile over a 2000pt diamond who has only been around since SC2 launch.


It's not 9. You can test it out in-game yourself.

And the important part of your first sentence is the "(usually)." Naruto's case is an exception.

Being good at the game will make you far more credible, but by no means should it be the deciding factor on your knowledge of game balance. In fact, the reason being good at the game makes you more credible is because you have a better understanding of the game. But if you show NOTHING that indicates your superior understanding, then the weight of your words are no different from a bronze player. If a complete novice to the game can provide concrete supportive evidence that one unit is seriously imbalanced, I'd take his word over some veteran who has no real argument. As people have already stated the gist of Naruto's argument is as follows:

1. Pointless namedropping
2. Claims without evidence (eg: ghosts are harder to control when every statistic points otherwise)
3. Whimsical changes to his original argument
4. Europe is better
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
September 24 2010 00:16 GMT
#85
On September 24 2010 09:06 MayorITC wrote:
Show nested quote +
On September 24 2010 08:45 DyEnasTy wrote:
No it doesnt. But, living with pros will without a doubt give you better insight and less bias opinions (usually) than others. And the range accroding to liquipedia is 9, link here. http://wiki.teamliquid.net/starcraft2/Psionic_Storm#Patch_Changes

And I would take advice of a 1500pt diamond whos been around for awhile over a 2000pt diamond who has only been around since SC2 launch.


It's not 9. You can test it out in-game yourself.

And the important part of your first sentence is the "(usually)." Naruto's case is an exception.

Being good at the game will make you far more credible, but by no means should it be the deciding factor on your knowledge of game balance. In fact, the reason being good at the game makes you more credible is because you have a better understanding of the game. But if you show NOTHING that indicates your superior understanding, then the weight of your words are no different from a bronze player. If a complete novice to the game can provide concrete supportive evidence that one unit is seriously imbalanced, I'd take his word over some veteran who has no real argument. As people have already stated the gist of Naruto's argument is as follows:

1. Pointless namedropping
2. Claims without evidence (eg: ghosts are harder to control when every statistic points otherwise)
3. Whimsical changes to his original argument
4. Europe is better



Well im sure it couldnt be 5. And I wasnt supporting Narutos arguement of (or if) anything being OP. But, my slight counterlist to your list (number by number):

1: Everyone here seems to bring out their "rank" (example is the original poster). And if the best way to establish your credibility is by saying that you associate with regularly with top (or upper echelon) players, than its fine in my opinion.

2. Show me your "statistic points" about ghosts being easier to control other than the newbs (sorry for term) here in this thread. If HuK agrees, or another credible protoss, than ill consider it.

3. Well, I think this is a good point.

4. That point is irrelevent by Naruto and yourself. Ignore it.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
iamalegitnoob
Profile Joined September 2010
Sweden9 Posts
Last Edited: 2010-09-24 00:21:49
September 24 2010 00:21 GMT
#86
ya its pretty much a known fact that protoss is the strongest race. They own zerg with there chessy strategy's and terran as well. colusses with stalker dosent even need to micro at all just 1a your army and move focused colusses back while terran has to stim around micro vikings from getting owned that seems pretty fair. Protoss is jsut a 1a race.
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
September 24 2010 00:23 GMT
#87
On September 24 2010 09:21 iamalegitnoob wrote:
ya its pretty much a known fact that protoss is the strongest race. They own zerg with there chessy strategy's and terran as well. colusses with stalker dosent even need to micro at all just 1a your army and move focused colusses back while terran has to stim around micro vikings from getting owned that seems pretty fair. Protoss is jsut a 1a race.



No, I disagree. TvP is fairly equal atm. PvZ? I think any problems there are due in larger part to Zerg needing fixes than anything being wrong with Protoss. I say that because TvZ is kinda one sided at the moment. So the problem, to me, is with zerg since both terran and protoss are fairly equal to each other. And both have an easier time against zerg.
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
Panoptic
Profile Joined September 2009
United Kingdom515 Posts
Last Edited: 2010-09-24 00:27:13
September 24 2010 00:26 GMT
#88
Personally, I go back to page 1 and read naruto's original post and can't find anything objectionable about it. For me it accurately describes my personal experiences playing against protoss.

If protoss survive it past the early game storm will melt everything unless you emp every last HT.
But saying this, is not a statement about balance in the least.

Not once does he make a claim about imbalance, and he actually does give a reason for why feedback might be easier than casting a successful emp on HT's. Whether you agree with that particular statement or not, or regardless if you think he was namedropping, I really don't understand the flaming when if you actually read the original post, it seems pretty reasonable.
"Crom laughs at your four winds!"
MayorITC
Profile Blog Joined October 2008
Korea (South)798 Posts
September 24 2010 00:27 GMT
#89
On September 24 2010 09:16 DyEnasTy wrote:
Show nested quote +
On September 24 2010 09:06 MayorITC wrote:
On September 24 2010 08:45 DyEnasTy wrote:
No it doesnt. But, living with pros will without a doubt give you better insight and less bias opinions (usually) than others. And the range accroding to liquipedia is 9, link here. http://wiki.teamliquid.net/starcraft2/Psionic_Storm#Patch_Changes

And I would take advice of a 1500pt diamond whos been around for awhile over a 2000pt diamond who has only been around since SC2 launch.


It's not 9. You can test it out in-game yourself.

And the important part of your first sentence is the "(usually)." Naruto's case is an exception.

Being good at the game will make you far more credible, but by no means should it be the deciding factor on your knowledge of game balance. In fact, the reason being good at the game makes you more credible is because you have a better understanding of the game. But if you show NOTHING that indicates your superior understanding, then the weight of your words are no different from a bronze player. If a complete novice to the game can provide concrete supportive evidence that one unit is seriously imbalanced, I'd take his word over some veteran who has no real argument. As people have already stated the gist of Naruto's argument is as follows:

1. Pointless namedropping
2. Claims without evidence (eg: ghosts are harder to control when every statistic points otherwise)
3. Whimsical changes to his original argument
4. Europe is better



Well im sure it couldnt be 5. And I wasnt supporting Narutos arguement of (or if) anything being OP. But, my slight counterlist to your list (number by number):

1: Everyone here seems to bring out their "rank" (example is the original poster). And if the best way to establish your credibility is by saying that you associate with regularly with top (or upper echelon) players, than its fine in my opinion.

2. Show me your "statistic points" about ghosts being easier to control other than the newbs (sorry for term) here in this thread. If HuK agrees, or another credible protoss, than ill consider it.

3. Well, I think this is a good point.

4. That point is irrelevent by Naruto and yourself. Ignore it.


And this is why your reasoning is flawed. Just because a newbie presents information doesn't make it any less valid. It means there's a higher chance of his argument having holes, which is not the same thing.

Anyway, numbers speak for themselves. Ghosts have more range, guaranteed kills on HT with 2 snipes as opposed to feedback (both cost 50 energy).

The main Terran argument is that Ghosts cost 100 minerals more, which is nonsensical because either route Protoss has to take to counter the MMM ball is more gas intensive than MMM.
aztrorisk
Profile Blog Joined April 2010
United States896 Posts
September 24 2010 00:28 GMT
#90
Ghosts, snipe or emp will do. I recommend emp then snipe if you have multiple ghosts.

Or, switch from bio to mech. I would like more terran players pursue mech builds because the number of MM builds are overwhelming.
A lock that opens to many keys is a bad lock. A key that opens many locks is a master key.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2010-09-24 00:33:06
September 24 2010 00:29 GMT
#91
Naming players that are good in my opinion and stating I'm playing with them shows what level I'm talking about.

How do you provide evidence about Ghosts being harder to control than high templars? Its personal impression from playing both, Terran and Protoss.
3. ...
4. First of all its my opinion and on the other hand, lots of top players and even players from US agree, lol.

you can continue to talk me down or think as a newbie of me, I really don't care. I just tried to explain TvP and that Ghosts is the weapon of choice against HTs, but not exactly a (perfect) counter.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Panoptic
Profile Joined September 2009
United Kingdom515 Posts
Last Edited: 2010-09-24 00:37:31
September 24 2010 00:35 GMT
#92
On September 24 2010 09:27 MayorITC wrote:
Show nested quote +
On September 24 2010 09:16 DyEnasTy wrote:
On September 24 2010 09:06 MayorITC wrote:
On September 24 2010 08:45 DyEnasTy wrote:
No it doesnt. But, living with pros will without a doubt give you better insight and less bias opinions (usually) than others. And the range accroding to liquipedia is 9, link here. http://wiki.teamliquid.net/starcraft2/Psionic_Storm#Patch_Changes

And I would take advice of a 1500pt diamond whos been around for awhile over a 2000pt diamond who has only been around since SC2 launch.


It's not 9. You can test it out in-game yourself.

And the important part of your first sentence is the "(usually)." Naruto's case is an exception.

Being good at the game will make you far more credible, but by no means should it be the deciding factor on your knowledge of game balance. In fact, the reason being good at the game makes you more credible is because you have a better understanding of the game. But if you show NOTHING that indicates your superior understanding, then the weight of your words are no different from a bronze player. If a complete novice to the game can provide concrete supportive evidence that one unit is seriously imbalanced, I'd take his word over some veteran who has no real argument. As people have already stated the gist of Naruto's argument is as follows:

1. Pointless namedropping
2. Claims without evidence (eg: ghosts are harder to control when every statistic points otherwise)
3. Whimsical changes to his original argument
4. Europe is better



Well im sure it couldnt be 5. And I wasnt supporting Narutos arguement of (or if) anything being OP. But, my slight counterlist to your list (number by number):

1: Everyone here seems to bring out their "rank" (example is the original poster). And if the best way to establish your credibility is by saying that you associate with regularly with top (or upper echelon) players, than its fine in my opinion.

2. Show me your "statistic points" about ghosts being easier to control other than the newbs (sorry for term) here in this thread. If HuK agrees, or another credible protoss, than ill consider it.

3. Well, I think this is a good point.

4. That point is irrelevent by Naruto and yourself. Ignore it.


And this is why your reasoning is flawed. Just because a newbie presents information doesn't make it any less valid. It means there's a higher chance of his argument having holes, which is not the same thing.

Anyway, numbers speak for themselves. Ghosts have more range, guaranteed kills on HT with 2 snipes as opposed to feedback (both cost 50 energy).

The main Terran argument is that Ghosts cost 100 minerals more, which is nonsensical because either route Protoss has to take to counter the MMM ball is more gas intensive than MMM.


The funny thing is, is that you seem to be the one making claims about imbalance: "ghosts have more range etc." Why the hell are you bringing balance into the discussion? seeming to try and create an argument for how hard protoss have it.

There's an important difference between ghosts or HT's being easier/harder to micro than the other, and one of them actually being imbalanced. Maybe, HT's are harder to use but the reward is bigger? or perhaps the other way round?

To clarify, you actually think that the ghost/HT micro is imbalanced towards ghosts being stronger?
"Crom laughs at your four winds!"
Euronyme
Profile Joined August 2010
Sweden3804 Posts
September 24 2010 00:40 GMT
#93
On September 24 2010 07:59 Mrbustanut wrote:
Show nested quote +
On September 24 2010 07:52 Rabbitmaster wrote:
On September 24 2010 07:04 Mrbustanut wrote:
On September 24 2010 06:59 olias wrote:
Woa now MayorITC,

You are sadly sadly mistaken if you think the second world war was the US vs europe. That is tragic if it is the level of education in America. EU tech was superior for most of the war as well...


EU went with a one gas build in WWII though so they were not able to tech as hard as America. Additionally with the map imba of being protected by the ocean America was able to fast expand and win the macro war by being able to produce more units.


Didn't germany have like vastly superior tech to other countries for most of WWII? Atleast they had the longest range rockets, the first jet fighter planes etc etc.


Well Germany started the game much earlier and had already built up their tech. The US was behind in the food count at the start and had to play catchup.

Japan tried to cheese the US at pearl but could not sustain the attack and eventually had to GG from the multiple nuclear launches detected events.


Actually Japan had already more or less GGd when the nukes went off, so it was actually just a major BM genocide..
For some reason people seem to think that there was a war between the US and Europe.. there has never been such a war.. ever..
Europe consists of more countries than Germany, and it's always been that way. (It's weird isn't it?).

Either way ghosts > HTs any day imo.. the spells are very similar, but in addition ghosts lock down HTs, and they outrange them on every aspect.

Furthermore ghosts only require ghost facility (or w/e it's called) while HTs need twilight council, templar archives, research storm and researched amulet to even be viable imo..
I'd be happy if ghosts required an additional 5 minutes of teching.

Same deal with vikings.. imo it's a slight bit too easy for terran to hard counter toss t3.. just switch from medivac to viking production, and it's all good.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
September 24 2010 00:48 GMT
#94
On September 24 2010 09:40 Euronyme wrote:
Show nested quote +
On September 24 2010 07:59 Mrbustanut wrote:
On September 24 2010 07:52 Rabbitmaster wrote:
On September 24 2010 07:04 Mrbustanut wrote:
On September 24 2010 06:59 olias wrote:
Woa now MayorITC,

You are sadly sadly mistaken if you think the second world war was the US vs europe. That is tragic if it is the level of education in America. EU tech was superior for most of the war as well...


EU went with a one gas build in WWII though so they were not able to tech as hard as America. Additionally with the map imba of being protected by the ocean America was able to fast expand and win the macro war by being able to produce more units.


Didn't germany have like vastly superior tech to other countries for most of WWII? Atleast they had the longest range rockets, the first jet fighter planes etc etc.


Well Germany started the game much earlier and had already built up their tech. The US was behind in the food count at the start and had to play catchup.

Japan tried to cheese the US at pearl but could not sustain the attack and eventually had to GG from the multiple nuclear launches detected events.


Actually Japan had already more or less GGd when the nukes went off, so it was actually just a major BM genocide..
For some reason people seem to think that there was a war between the US and Europe.. there has never been such a war.. ever..
Europe consists of more countries than Germany, and it's always been that way. (It's weird isn't it?).

Either way ghosts > HTs any day imo.. the spells are very similar, but in addition ghosts lock down HTs, and they outrange them on every aspect.

Furthermore ghosts only require ghost facility (or w/e it's called) while HTs need twilight council, templar archives, research storm and researched amulet to even be viable imo..
I'd be happy if ghosts required an additional 5 minutes of teching.

Same deal with vikings.. imo it's a slight bit too easy for terran to hard counter toss t3.. just switch from medivac to viking production, and it's all good.



Uhh your wrong on a couple counts. First, Japan wouldnt GG even after the first nuke. And second, US has matched up against Great Britian, and France. So ha!
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
SkyCrawler
Profile Joined July 2010
United States69 Posts
September 24 2010 00:52 GMT
#95
Regarding the posts about how ghosts outrange HTs, does this take into account the fact that you are playing with other units and geographic contraints. Going by blizzard's selection of maps for QM, almost all points on any of the maps are narrow enough to prevent spreading your army out or getting flanks using two separate control groups (There were articles about this before right? esp from Zerg players). It would be nice if I could manuever my ghosts arond the flanks of my army to get close enough to drop emps on the templars, but the maps don't really allow this.

The HT storms are also very complementary to the toss build since minerals are freed up for zealots, storms are anti-marine, feedback are anti-medivac, and marauders can't deal with zealots + stalkers.

Actually, someone said that Terrans should be the ones initiating engagements and that came as a bit of a revelation to me which I will try to do in future games. But in instances where I'm being engaged, my army isn't oriented (that is with ghosts in front or near the front) so that I can pull off an emp on the HTs.

Regarding HT's capabilities, I feel that they can be useful against pretty much all upper tier units in the terran army simply because all the higher tier units have energy. Ghosts, Medivacs, Raven, Banshee, BC, Thor all have energy. The feedbacks on Ghosts, Medivacs, Ravens and Banshees either kill the unit or render them useless for the engagement. Thors and BCs don't need the energy to still be threatening, so not so much of a problem there.

Ghosts on the other hand can only do so much with snipe and emps can't be used to kill only to take out shield and stop HTs.

A lot of ranting, sorry, just agreeing with some players. All in all I think that Ghosts and HT's cancel each other out, but HT's are still effective against other things beyond ghosts.

As for a possible solution, I've been playing with the idea of using hellions to keep the toss player's HT and Zealot count low as well as taking advantage of the hellion's speed to harrass. Generally I start with a 2rax into a factory getting pre-igniter ASAP and then using a group of hellions to take out as many light units as possible.

Here's a tentative BO

Orbital Opening
16 Rax(2)
16 Tech lab(1) on first Rax
16 Supply
Reactor on 2nd Rax (Pumping marines and Marauders for an attack force)
@5 Marines, 3-4 Marauders : Get Factory
@100% Factory, swap with techlab(1) rax(1), rax(1) gets another tech lab(2)
Research Pre-igniter
@100% Pre-igniter: Swap factory with reactor rax, pump hellions

I haven't really figured out the timings and I am writing away from my comp so I can't do testing on it, but "in theory" you will be able to snipe the HTs when their army is on the move (HTs are slower than every other unit) or force the entire army to move at the HT's pace. In terms of attrition, as long as you are trading hellions for HTs, you are winning. The hellions also have enough life to do damage in kamikaze attacks either on the probe line or stray light units.

It looks like it would be possible to control the toss player's unit composition since hellions would lead to less light units (namely zealots) and more armoured units while you prepare to switch tech to a more anti-armor army (whether or not something like that would work is probably situational at best). It would probably be best to figure out the timings of the initial MM force and perhaps pre-igniter to protoss builds so that you can maximize damage.
IntoTheWow
Profile Blog Joined May 2004
is awesome32275 Posts
September 24 2010 01:04 GMT
#96
thread ran it's course.

to the graveyard!
Moderator<:3-/-<
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
The PondCast
13:00
Episode 63
CranKy Ducklings47
Liquipedia
Map Test Tournament
11:00
$450 3v3 Open Cup
WardiTV750
IndyStarCraft 200
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 200
Rex 106
mcanning 49
StarCraft: Brood War
Britney 58418
Calm 8050
Horang2 5202
Bisu 2172
EffOrt 564
Hyuk 551
actioN 451
Light 351
Mini 322
Pusan 259
[ Show more ]
ZerO 226
Soma 137
Soulkey 122
Snow 107
hero 89
Hyun 75
Rush 70
Mind 66
ggaemo 66
Sea.KH 52
ToSsGirL 34
Free 33
sorry 33
Sharp 30
HiyA 28
JYJ27
Sexy 22
scan(afreeca) 17
Aegong 12
Icarus 12
Terrorterran 10
SilentControl 10
IntoTheRainbow 6
Dota 2
Gorgc5257
singsing3374
qojqva2482
Dendi918
XcaliburYe172
Fuzer 168
Counter-Strike
zeus709
hiko476
markeloff171
oskar102
edward0
Other Games
gofns20837
tarik_tv16170
olofmeister1154
B2W.Neo987
DeMusliM314
Lowko294
Hui .214
XaKoH 137
ArmadaUGS94
QueenE61
NeuroSwarm37
Trikslyr26
ZerO(Twitch)10
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3852
• Jankos1574
Other Games
• WagamamaTV229
• Shiphtur101
Upcoming Events
RSL Revival
20h 6m
Zoun vs Classic
Korean StarCraft League
1d 13h
BSL Open LAN 2025 - War…
1d 18h
RSL Revival
1d 20h
Reynor vs Cure
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
Online Event
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
4 days
[ Show More ]
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.