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The Starcraft II Worst-Of Awards!
1. Worst Protoss Research + Show Spoiler +Raven. All of his skills are for ladder base-races. 100 AOE dmg hunter seekers? Defense Drone? Auto-Turrets? Pfft. Ironically, Science Vessel is actually the best for A-move mech air army steam rolling all 'freely base' missions.
2. Worst Zerg Research + Show Spoiler +Hive Mind Emulator. It converts 1 unit when 398473 swarm you? The lowest Zerg research of +150hp Bunker is more useful than this. runner up: + Show Spoiler +Predator (melee aoe dogs). This gets a special mention because it sucks almost equally. SC2 is a range craft. All they do is sprint ahead and die. If you want AOE, get Hellions.
3. Worst Acquired Unit + Show Spoiler +Vultures. Many are useless outside of introduction, especially spellcasters like Ghost/Spectre. At least they can AOE stun or launch nuke. Vultures are completely outshined by Hellion.
4. Worst Armory Upgrade + Show Spoiler +Tri-Lithium Power Cell (Diamondback's +1 range). Terrible upgrade for the terrible unit. The theory is that +1 range can forever kite units without taking damage. Too bad this isn't multiplayer. You don't have the space in the map to run around and SP is meant for pushing and razing. Oh yea.. it doesn't exist in ladder either.
5. Worst Mercenaries + Show Spoiler +Devil Dogs (Firebats). Marines, Marauders, Goaliths, Tanks, Vikings, Banshees, and BC are all very useful at anytime. Firebats just don't cut it because they're too situational. You never make them after getting them, maybe useful once more for the Zombie level and tanking front at the choke...and never else. And you can just use regular bats without credits.
Discuss.
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Don't think Vultures are useless. Wraiths are the useless units after introductions.
Spider mines are damn useful in many missions if you bother to get them.
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i found hive-mind emulator to be useful in All-in when a broodlord got in range of it.
Then again, I was a sucker and picked fighting broodlords over fighting nydus worms.
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On July 30 2010 17:19 FragKrag wrote: Don't think Vultures are useless. Wraiths are the useless units after introductions.
Spider mines are damn useful in many missions if you bother to get them.
Hmm Wraiths are pretty bad as Viking does it 100x better... but at least they serve effective anti-air. Vultures are for scouting and skirmishes. You don't 'skirmish' in SP and scouting is done by Hellion which comes with a powerful splash.
Mines are too much micro with no reward. You need a set-it-and-forget it defense with tanks and bunkers while you move out to rape. Only if they at least dealt powerful 110 damage instead of 50...
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pretty much agree.
i would also say reapers and their related upgrades are strong runners up to being useless. the double scv production is also of dubious value when u have mule. instant depot building is weak too.
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On July 30 2010 17:19 FragKrag wrote: Don't think Vultures are useless. Wraiths are the useless units after introductions.
Spider mines are damn useful in many missions if you bother to get them.
if you add the "infinite spider mines" upgrade, then maybe i can use spider mines a lot.
but why use vultures when you can just have tanks auto kill all. doesn't make sense.
bc+science vessels for the win.
huge eraser on the minimap.
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Vultures are awesome for the mines. With the upgrade you could potentially set up an endless minefield with only 4 or so vultures. The worst "acquired" unit (Which unit isn't "acquired", exactly?) would probably be the firebat. For that matter, the worst armory upgrade is probably for the Firebat AoE, although the firebat +armor upgrade is a close runner up considering what you're paying for it.
I forgive them for the Raven. It would have been sorely missing if it wasn't included (Like the Sentry is in the Protoss missions :[ ), and it would have overlapped too much with the sci vessel for detection if it was freely given. I applaude them for including almost every "classic" unit into the campaign though. Except the Valkyrie. Everyone always forgets the Valkyrie. It's UED technology so I guess it's forgivable...
Edit:
On July 30 2010 17:23 dybydx wrote: i would also say reapers and their related upgrades are strong runners up to being useless.
Not even close to useless. They're all I made for at least four missions, and I made Reapers in almost every mission total. They kick ass.
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wow ghosts are useless? completely disagree - mass ghost with perma-cloak and range upgrade can walk over the map, just destroy detectors with their huge range only tanks become a problem, also perfect for defence since i doubt in any map AI uses detectors while attacking ur base. When i've found out they have +2 range +3 sight upgrade(as opposite to spectres useless 200 dmg ability) it was like "omgwtf siege tank". Just be aware of tanks and raven's seeker missile when using ghosts.
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Worst campaign unit is probably reapers, because the enemy will always have a base with a fuckton of units.
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On July 30 2010 18:03 Sadistx wrote: Worst campaign unit is probably reapers, because the enemy will always have a base with a fuckton of units.
You've played multiplayer for too long. Reapers are so far from useless it's amazing. They make the "infection" missions a cakewalk, and make all manner of light units evaporate everywhere else.
Reapers are unit that you get more out of for the more effort you put into them microing, relative to your opponent. Since the AI doesn't micro (or does so poorly), reapers are borderline godly.
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Well I think every armory upgrade seems kinda useless compared to the extra damage upgrade for the siege tank lol.
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I thought the hive mind thing was pretty good on the All-In mission. Mind controlling ultras to block for my siege tanks was great, especially since I had medics healing them the whole time plus the upgrade which made siege tanks do less damage to your own units.
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I didn't really see the point in the super-expensive giant transport with much more requirements than the medivac, that can heal two units at once with the upgrade, but maybe that's just me.
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On July 30 2010 18:09 Vokasak wrote:Show nested quote +On July 30 2010 18:03 Sadistx wrote: Worst campaign unit is probably reapers, because the enemy will always have a base with a fuckton of units.
You've played multiplayer for too long. Reapers are so far from useless it's amazing. They make the "infection" missions a cakewalk, and make all manner of light units evaporate everywhere else. Reapers are unit that you get more out of for the more effort you put into them microing, relative to your opponent. Since the AI doesn't micro (or does so poorly), reapers are borderline godly.
Yeah about |-| this far. If you're playing on brutal, there's simply no way reapers are useful. The enemy attacks always before you can get a good number of them, and they have armored or air units 99.9% of the time. Maybe there are some cliffs in certain missions that can be abused, but it's not worth the time finding them.
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On July 30 2010 18:51 sushiman wrote: I didn't really see the point in the super-expensive giant transport with much more requirements than the medivac, that can heal two units at once with the upgrade, but maybe that's just me.
I don't know, the ability to do Terran doom-drops is nice, although I haven't tried myself. Both times I used it, it was to move all my SCVs when expanding to a new area. The alternative, the Predator, just looked so incredibly lame...
On July 30 2010 19:01 Sadistx wrote:Show nested quote +On July 30 2010 18:09 Vokasak wrote:On July 30 2010 18:03 Sadistx wrote: Worst campaign unit is probably reapers, because the enemy will always have a base with a fuckton of units.
You've played multiplayer for too long. Reapers are so far from useless it's amazing. They make the "infection" missions a cakewalk, and make all manner of light units evaporate everywhere else. Reapers are unit that you get more out of for the more effort you put into them microing, relative to your opponent. Since the AI doesn't micro (or does so poorly), reapers are borderline godly. Yeah about |-| this far. If you're playing on brutal, there's simply no way reapers are useful. The enemy attacks always before you can get a good number of them, and they have armored or air units 99.9% of the time. Maybe there are some cliffs in certain missions that can be abused, but it's not worth the time finding them.
I play Brutal, and I find plenty of use with reapers. Be creative. Don't get stuck in the multiplayer-beta mindset of only making them if you can get one in before the enemy a stalker.
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i found use for reapers i just dont find the upgrades that useful.
imo they are better for scouting purposes like collecting min/gas and "rescue" units like diamond backs. so having a few is nice, but having too many doesnt really help you win the game, in contrast to other upgrades that are more reliable.
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I didnt get the mind hive emulator, but on the last level, the slow aura tower was a fucking must.
Diamondback was another worst acquired unit, except using it on the train level. (for 150/150 iirc, you can get tanks instead) you dont use mech on later toss missions, and who the fuck uses this shit on final missions? vs Terran missions, you would use thor or airs instead.
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On July 30 2010 19:20 dybydx wrote: i found use for reapers i just dont find the upgrades that useful.
imo they are better for scouting purposes like collecting min/gas and "rescue" units like diamond backs. so having a few is nice, but having too many doesnt really help you win the game, in contrast to other upgrades that are more reliable.
Their mine throwing upgrade I didn't get too much use out of, yeah, but the range/damage upgrade is huge. It lets them two shot workers (and marines), and also lets them outrange marines. Since most targets you'll be taking out with Reapers are melee anyway, range is always a big help.
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dont agree vultures and firebats are useless, i was using vultures for their mines up until the second to last mission, and i used firebats throughout the entire final missions chain.
someone said wraiths are bad, they might be worse then vikings but for some reason it was REALLY fun playing with them (speed/agility + cloak i guess). but i think they shouldnt cost as much as they do.
been playing on hard though, so i guess i had the comfort of playing with the units i just felt were fun, i guess the brutal players didnt have that luxury.
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Wraiths are terrible terrible, i tried using banshee/wraith a couple of times, it sucks, don't do it, banshee/viking is 100x better
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