With a couple of vultures running around with your hellions you kill the infested buildings so much faster and vultures can keep up with hellions and in addition both of these units can be built from a reactor factory and only cost minerals.
SC2 WORST-OF Awards for Armory/Upgrades/Units - Page 3
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terranghost
United States980 Posts
With a couple of vultures running around with your hellions you kill the infested buildings so much faster and vultures can keep up with hellions and in addition both of these units can be built from a reactor factory and only cost minerals. | ||
Zato-1
Chile4253 Posts
On July 31 2010 14:10 Doko wrote: I got dps on my first playthrough in hard, going with health on brutal. Every terran units does such absurd amount of damage that keeping them alive is more important in my eyes. The ranged advantage of first strike that you'll usually have makes the damage research more advantageous- helps you take your opponents out before they can retaliate. If, on the contrary, the enemy usually had the first strike advantage, then you'd be better off with the extra health, to tide you over until you get into attack range. | ||
dybydx
Canada1764 Posts
if u wanna go mech though, attack speed is prolly more useful. | ||
SichuanPanda
Canada1542 Posts
On July 30 2010 19:06 Vokasak wrote: I don't know, the ability to do Terran doom-drops is nice, although I haven't tried myself. Both times I used it, it was to move all my SCVs when expanding to a new area. The alternative, the Predator, just looked so incredibly lame... I play Brutal, and I find plenty of use with reapers. Be creative. Don't get stuck in the multiplayer-beta mindset of only making them if you can get one in before the enemy a stalker. I actually like the huge transport it's nice for being able to move large portions of your army quickly. Moreover the Predator jaguar type unit looks incredibly useless especially since I have Firebats, Helions, and Spider Mines to deal with mass melee troops (i.e. lings). | ||
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