• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:49
CEST 03:49
KST 10:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles7[BSL20] Non-Korean Championship 4x BSL + 4x China10Flash Announces Hiatus From ASL76
StarCraft 2
General
The GOAT ranking of GOAT rankings RSL Revival patreon money discussion thread Weekly Cups (June 30 - July 6): Classic Doubles Server Blocker RSL Season 1 - Final Week
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Flash Announces Hiatus From ASL BW General Discussion A cwal.gg Extension - Easily keep track of anyone Script to open stream directly using middle click
Tourneys
2025 ACS Season 2 Qualifier [Megathread] Daily Proleagues Small VOD Thread 2.0 Last Minute Live-Report Thread Resource!
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread CCLP - Command & Conquer League Project The PlayStation 5 Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine The Accidental Video Game Porn Archive Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 636 users

SC2 WORST-OF Awards for Armory/Upgrades/Units

Forum Index > Closed
Post a Reply
Normal
ArghUScaredMe
Profile Joined July 2010
United States712 Posts
Last Edited: 2010-07-30 08:20:42
July 30 2010 08:16 GMT
#1
The Starcraft II Worst-Of Awards!

1. Worst Protoss Research
+ Show Spoiler +
Raven. All of his skills are for ladder base-races. 100 AOE dmg hunter seekers? Defense Drone? Auto-Turrets? Pfft. Ironically, Science Vessel is actually the best for A-move mech air army steam rolling all 'freely base' missions.


2. Worst Zerg Research
+ Show Spoiler +
Hive Mind Emulator. It converts 1 unit when 398473 swarm you? The lowest Zerg research of +150hp Bunker is more useful than this.

runner up:
+ Show Spoiler +
Predator (melee aoe dogs). This gets a special mention because it sucks almost equally. SC2 is a range craft. All they do is sprint ahead and die. If you want AOE, get Hellions.


3. Worst Acquired Unit
+ Show Spoiler +
Vultures. Many are useless outside of introduction, especially spellcasters like Ghost/Spectre. At least they can AOE stun or launch nuke. Vultures are completely outshined by Hellion.


4. Worst Armory Upgrade
+ Show Spoiler +
Tri-Lithium Power Cell (Diamondback's +1 range). Terrible upgrade for the terrible unit. The theory is that +1 range can forever kite units without taking damage. Too bad this isn't multiplayer. You don't have the space in the map to run around and SP is meant for pushing and razing. Oh yea.. it doesn't exist in ladder either.


5. Worst Mercenaries
+ Show Spoiler +
Devil Dogs (Firebats). Marines, Marauders, Goaliths, Tanks, Vikings, Banshees, and BC are all very useful at anytime. Firebats just don't cut it because they're too situational. You never make them after getting them, maybe useful once more for the Zombie level and tanking front at the choke...and never else. And you can just use regular bats without credits.


Discuss.
FragKrag
Profile Blog Joined September 2007
United States11552 Posts
July 30 2010 08:19 GMT
#2
Don't think Vultures are useless. Wraiths are the useless units after introductions.

Spider mines are damn useful in many missions if you bother to get them.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
AlienAlias
Profile Joined June 2009
United States324 Posts
July 30 2010 08:23 GMT
#3
i found hive-mind emulator to be useful in All-in when a broodlord got in range of it.

Then again, I was a sucker and picked fighting broodlords over fighting nydus worms.
ArghUScaredMe
Profile Joined July 2010
United States712 Posts
July 30 2010 08:23 GMT
#4
On July 30 2010 17:19 FragKrag wrote:
Don't think Vultures are useless. Wraiths are the useless units after introductions.

Spider mines are damn useful in many missions if you bother to get them.


Hmm Wraiths are pretty bad as Viking does it 100x better... but at least they serve effective anti-air. Vultures are for scouting and skirmishes. You don't 'skirmish' in SP and scouting is done by Hellion which comes with a powerful splash.

Mines are too much micro with no reward. You need a set-it-and-forget it defense with tanks and bunkers while you move out to rape. Only if they at least dealt powerful 110 damage instead of 50...
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
July 30 2010 08:23 GMT
#5
pretty much agree.

i would also say reapers and their related upgrades are strong runners up to being useless. the double scv production is also of dubious value when u have mule. instant depot building is weak too.
...from the land of imba
luckySe7en
Profile Blog Joined July 2010
148 Posts
July 30 2010 08:26 GMT
#6
On July 30 2010 17:19 FragKrag wrote:
Don't think Vultures are useless. Wraiths are the useless units after introductions.

Spider mines are damn useful in many missions if you bother to get them.


if you add the "infinite spider mines" upgrade, then maybe i can use spider mines a lot.

but why use vultures when you can just have tanks auto kill all. doesn't make sense.

bc+science vessels for the win.

huge eraser on the minimap.
Vokasak
Profile Joined July 2010
United States388 Posts
Last Edited: 2010-07-30 08:28:58
July 30 2010 08:27 GMT
#7
Vultures are awesome for the mines. With the upgrade you could potentially set up an endless minefield with only 4 or so vultures. The worst "acquired" unit (Which unit isn't "acquired", exactly?) would probably be the firebat. For that matter, the worst armory upgrade is probably for the Firebat AoE, although the firebat +armor upgrade is a close runner up considering what you're paying for it.

I forgive them for the Raven. It would have been sorely missing if it wasn't included (Like the Sentry is in the Protoss missions :[ ), and it would have overlapped too much with the sci vessel for detection if it was freely given. I applaude them for including almost every "classic" unit into the campaign though. Except the Valkyrie. Everyone always forgets the Valkyrie. It's UED technology so I guess it's forgivable...

Edit:

On July 30 2010 17:23 dybydx wrote:
i would also say reapers and their related upgrades are strong runners up to being useless.


Not even close to useless. They're all I made for at least four missions, and I made Reapers in almost every mission total. They kick ass.
Practical wisdom is the combination of moral will and moral skill
NETRAT
Profile Joined July 2010
Belarus180 Posts
Last Edited: 2010-07-30 08:37:08
July 30 2010 08:28 GMT
#8
wow ghosts are useless? completely disagree - mass ghost with perma-cloak and range upgrade can walk over the map, just destroy detectors with their huge range only tanks become a problem, also perfect for defence since i doubt in any map AI uses detectors while attacking ur base. When i've found out they have +2 range +3 sight upgrade(as opposite to spectres useless 200 dmg ability) it was like "omgwtf siege tank". Just be aware of tanks and raven's seeker missile when using ghosts.
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
July 30 2010 09:03 GMT
#9
Worst campaign unit is probably reapers, because the enemy will always have a base with a fuckton of units.
Vokasak
Profile Joined July 2010
United States388 Posts
July 30 2010 09:09 GMT
#10
On July 30 2010 18:03 Sadistx wrote:
Worst campaign unit is probably reapers, because the enemy will always have a base with a fuckton of units.


You've played multiplayer for too long. Reapers are so far from useless it's amazing. They make the "infection" missions a cakewalk, and make all manner of light units evaporate everywhere else.

Reapers are unit that you get more out of for the more effort you put into them microing, relative to your opponent. Since the AI doesn't micro (or does so poorly), reapers are borderline godly.
Practical wisdom is the combination of moral will and moral skill
4Servy
Profile Joined August 2008
Netherlands1542 Posts
July 30 2010 09:12 GMT
#11
Well I think every armory upgrade seems kinda useless compared to the extra damage upgrade for the siege tank lol.
Supamang
Profile Joined June 2010
United States2298 Posts
July 30 2010 09:45 GMT
#12
I thought the hive mind thing was pretty good on the All-In mission. Mind controlling ultras to block for my siege tanks was great, especially since I had medics healing them the whole time plus the upgrade which made siege tanks do less damage to your own units.
sushiman
Profile Joined September 2003
Sweden2691 Posts
July 30 2010 09:51 GMT
#13
I didn't really see the point in the super-expensive giant transport with much more requirements than the medivac, that can heal two units at once with the upgrade, but maybe that's just me.
1000 at least.
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
July 30 2010 10:01 GMT
#14
On July 30 2010 18:09 Vokasak wrote:
Show nested quote +
On July 30 2010 18:03 Sadistx wrote:
Worst campaign unit is probably reapers, because the enemy will always have a base with a fuckton of units.


You've played multiplayer for too long. Reapers are so far from useless it's amazing. They make the "infection" missions a cakewalk, and make all manner of light units evaporate everywhere else.

Reapers are unit that you get more out of for the more effort you put into them microing, relative to your opponent. Since the AI doesn't micro (or does so poorly), reapers are borderline godly.


Yeah about |-| this far. If you're playing on brutal, there's simply no way reapers are useful. The enemy attacks always before you can get a good number of them, and they have armored or air units 99.9% of the time.
Maybe there are some cliffs in certain missions that can be abused, but it's not worth the time finding them.
Vokasak
Profile Joined July 2010
United States388 Posts
Last Edited: 2010-07-30 10:07:25
July 30 2010 10:06 GMT
#15
On July 30 2010 18:51 sushiman wrote:
I didn't really see the point in the super-expensive giant transport with much more requirements than the medivac, that can heal two units at once with the upgrade, but maybe that's just me.


I don't know, the ability to do Terran doom-drops is nice, although I haven't tried myself. Both times I used it, it was to move all my SCVs when expanding to a new area. The alternative, the Predator, just looked so incredibly lame...

On July 30 2010 19:01 Sadistx wrote:
Show nested quote +
On July 30 2010 18:09 Vokasak wrote:
On July 30 2010 18:03 Sadistx wrote:
Worst campaign unit is probably reapers, because the enemy will always have a base with a fuckton of units.


You've played multiplayer for too long. Reapers are so far from useless it's amazing. They make the "infection" missions a cakewalk, and make all manner of light units evaporate everywhere else.

Reapers are unit that you get more out of for the more effort you put into them microing, relative to your opponent. Since the AI doesn't micro (or does so poorly), reapers are borderline godly.


Yeah about |-| this far. If you're playing on brutal, there's simply no way reapers are useful. The enemy attacks always before you can get a good number of them, and they have armored or air units 99.9% of the time.
Maybe there are some cliffs in certain missions that can be abused, but it's not worth the time finding them.


I play Brutal, and I find plenty of use with reapers. Be creative. Don't get stuck in the multiplayer-beta mindset of only making them if you can get one in before the enemy a stalker.
Practical wisdom is the combination of moral will and moral skill
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
July 30 2010 10:20 GMT
#16
i found use for reapers i just dont find the upgrades that useful.

imo they are better for scouting purposes like collecting min/gas and "rescue" units like diamond backs. so having a few is nice, but having too many doesnt really help you win the game, in contrast to other upgrades that are more reliable.
...from the land of imba
anch
Profile Blog Joined June 2006
United States5457 Posts
July 30 2010 10:28 GMT
#17
I didnt get the mind hive emulator, but on the last level, the slow aura tower was a fucking must.

Diamondback was another worst acquired unit, except using it on the train level. (for 150/150 iirc, you can get tanks instead)
you dont use mech on later toss missions, and who the fuck uses this shit on final missions?
vs Terran missions, you would use thor or airs instead.
Vokasak
Profile Joined July 2010
United States388 Posts
July 30 2010 10:31 GMT
#18
On July 30 2010 19:20 dybydx wrote:
i found use for reapers i just dont find the upgrades that useful.

imo they are better for scouting purposes like collecting min/gas and "rescue" units like diamond backs. so having a few is nice, but having too many doesnt really help you win the game, in contrast to other upgrades that are more reliable.


Their mine throwing upgrade I didn't get too much use out of, yeah, but the range/damage upgrade is huge. It lets them two shot workers (and marines), and also lets them outrange marines. Since most targets you'll be taking out with Reapers are melee anyway, range is always a big help.
Practical wisdom is the combination of moral will and moral skill
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
Last Edited: 2010-07-30 12:44:33
July 30 2010 10:43 GMT
#19
dont agree vultures and firebats are useless, i was using vultures for their mines up until the second to last mission, and i used firebats throughout the entire final missions chain.

someone said wraiths are bad, they might be worse then vikings but for some reason it was REALLY fun playing with them (speed/agility + cloak i guess). but i think they shouldnt cost as much as they do.

been playing on hard though, so i guess i had the comfort of playing with the units i just felt were fun, i guess the brutal players didnt have that luxury.
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
Snowfield
Profile Blog Joined April 2010
1289 Posts
July 30 2010 12:33 GMT
#20
Wraiths are terrible terrible, i tried using banshee/wraith a couple of times, it sucks, don't do it, banshee/viking is 100x better
Sentenal
Profile Blog Joined December 2007
United States12398 Posts
July 30 2010 12:52 GMT
#21
Firebats are good for the early missions. Reapers are pretty fun too, although I haven't used them alot. In that first mission where you got Reapers, I used a ton of them, and they raped. But like, once you get Seige Tanks and Vikings, you don't really need anything else.
"Apparently, Sentenal is a paragon of friendship and tolerance. " - Ech0ne
TheFinalWord
Profile Joined May 2010
Australia790 Posts
July 30 2010 13:03 GMT
#22
On July 30 2010 19:28 anch wrote:
I didnt get the mind hive emulator, but on the last level, the slow aura tower was a fucking must.

Diamondback was another worst acquired unit, except using it on the train level. (for 150/150 iirc, you can get tanks instead)
you dont use mech on later toss missions, and who the fuck uses this shit on final missions?
vs Terran missions, you would use thor or airs instead.

Diamondbacks are like fast moving immortals that can shoot while moving, they are awesome. Very useful on that thor escort mission.
RetroDeatRow
Profile Joined March 2010
United States11 Posts
July 30 2010 16:02 GMT
#23
I wish the mercs were called down in drop-pods when you summoned 'em. Do they do it when you get the protoss tech where units come down in drop pods instead of rally? Cuz then Scan and double Devildogs in an opponents mineral would be sweet.
Why Make Sense When You Can Make Dollars?
0mar
Profile Joined February 2010
United States567 Posts
July 30 2010 16:22 GMT
#24
On July 30 2010 18:12 4Servy wrote:
Well I think every armory upgrade seems kinda useless compared to the extra damage upgrade for the siege tank lol.


The medic heal upgrade is amazing. You can cruise through 5 or 6 missions with just medic+marine and the hercules drop ship. Nothing will kill you except things that one-shot marines.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 30 2010 16:23 GMT
#25
Firebats with 6 armour are incredible. They soak up baneling and ultralisk splash damage and kill swarms of lings, so your mnm can clear everything up.

Vultures are awesome for their spider mines as well. Decent anti light as well.
antelope591
Profile Joined October 2007
Canada820 Posts
July 30 2010 17:31 GMT
#26
Wraiths were the only unit I found completely useless (Brutal playthrough). Firebats were good for the early levels esp the infested terran one. Vultures are good for defense with infinite spider mines. Diamondbacks were at least good for the train mission...wraiths even sucked on the mission you got them on.
ArghUScaredMe
Profile Joined July 2010
United States712 Posts
July 30 2010 19:25 GMT
#27
ROFL roger that. All units, no matter how much they suck, are useful in their own mission.

I saw Wraith, I was like wtf is this and used viking instead on their own mission. 11 range + splash ftw.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-07-30 19:59:22
July 30 2010 19:58 GMT
#28
Funny how people at the start of beta were complaining that the new units introduced in SC2 are crap compared to their SC1 counterpart and this thread tells me the exact opposite.

There's just a lot of overlap in unit roles in the single-player in general. Tons of choices, but you only really need a relatively small variety of units to take on everything they throw at you.

They could really just add Spider Mines to Hellions and Lurkers in the next XPac and you'd never think twice about the other old units.
Pinstripes
Profile Joined July 2010
17 Posts
July 30 2010 20:01 GMT
#29
Wraiths are horrible, most useless upgrade were the marauder ones simply because stim wasn't an option, worst research was the predator already have a lot of armored killers
Pistolfied
Profile Joined June 2010
Canada79 Posts
July 30 2010 20:16 GMT
#30
I really wish the old units still had their old micro abilities, would make them worth getting over the standard sc2 units... The vulture micro is absolutely horrible in sc2 and it feels like a hellion that can only attack one unit :\ (although I do like the mines, once those are upgraded they RAPE)
Stop saying anywayS, it's anyway, not anyway>>S<<. Anyways is not a word!!!
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
July 30 2010 20:22 GMT
#31
I just went BC/SV pretty much every mission and cruised through the campaign... Anyone remember that one mission where Tychus marches through the bases? I got him 2 SVs and cleared everything else with ghosts. No detection at all, lol.
sevia
Profile Joined May 2010
United States954 Posts
July 30 2010 21:56 GMT
#32
Vultures were one of my most used units on Brutal, just because of how ridiculously cheap and effective they are. If you get the replenishing mines and blast radius upgrade, minefields are a much more effective defense than siege tanks on many missions. Long, narrow chokes (like on Haven's Fall) are ideal for this, getting 3 vultures and peppering the paths with spider mines secured my base for the entire mission. They're cheaper than hellions, are just as effective against light units in small numbers, and have additional utility as a point defender. Honestly, I would love to see them added to multiplayer.

Reapers were pretty good too, but I didn't bother getting the upgrades for them. I mainly used them to clear out spore crawlers. On Moebius Factor, you can clear a path for your medivacs (or hercules in my case) and rescue units from the rooftops with them. On Gates of Hell you can kill a long wall of spore crawlers that are inaccessible by foot, and then drop your way straight into the zerg base and kill the nydus worms. Reapers are also good for objective sniping in general.

Now wraiths... God, I don't think you could design a more obsolete unit. The air-to-air attack doesn't have the range of a viking's. Detection is abundant on every difficulty higher than casual. The air-to-ground does as much DPS as a worker I believe? Pretty pathetic. And it costs more than a siege tank too!

Diamondbacks are a close runner-up for useless units. I could actually see them being used in multiplayer, exclusively in TvT, to break siege lines in tank-viking vs. tank-viking. But in any other matchup, and especially in single player, they're useless. And like the wraith, their price is way too restrictive.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
July 30 2010 22:03 GMT
#33
I dunno, I thought the first protoss research to be hilariously obvious. Why would you choose the armor?
"One fish, two fish, red fish, BLUE TANK!" - Artosis
TheMunkey
Profile Joined March 2010
Canada470 Posts
July 30 2010 22:06 GMT
#34
Hive emulator is super effective in the last mission.. just mind control like 2 ultras and then a bunch of broodlords and you dominate all ground along with your tanks and marines.
Never give up
Draconicfire
Profile Joined May 2010
Canada2562 Posts
July 30 2010 23:16 GMT
#35
Reapers I thought were pretty useful in certain situations. When you needed to break down lots of buildings fast they were pretty good. Like I massed so many reapers on cleansing Haven.

I actually got the hive mind tower thing, and its interesting, but I think the other option would've been better. However, mind controlling the ultralisks in the All-in mission was glorious.
@Drayxs | Drayxs.221 | Drayxs#1802
Jinsin5
Profile Joined May 2010
Canada44 Posts
July 31 2010 04:31 GMT
#36
If you were not using the reapers on the infected missions you were doing it wrong.

When purging the infected on Haven, just use the reaper spell 5 times on the forming building and it will kill it, then you run out without having to kill any unit.

On the mission that has you killing the infected by night, i was able to kill all but 5 buildings by the end of the second day

And against Zerg, reapers own since the AI seems to tunnel vision hydras, zerglings, and mutas. All you need is air support and you are set.
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2010-07-31 04:53:09
July 31 2010 04:49 GMT
#37
Agree with all of your points save Devil Dogs. Firebats are not a bad unit; their short range pretty much guarantees they'll be in front of your marines, tanking- which is very useful when facing enemies with AoE attacks that you don't want hitting your marines (Ultras, groups of Archons).

For worst mercenary unit I'd go with Hammer Securities, the Marauders. They get such a pitifully low advantage over regular marauders... and marauders are already a very 'meh' unit for the campaign due to no stim.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
July 31 2010 04:59 GMT
#38
On July 30 2010 17:23 dybydx wrote:
pretty much agree.

i would also say reapers and their related upgrades are strong runners up to being useless. the double scv production is also of dubious value when u have mule. instant depot building is weak too.

Instant depot building is good. Saves you a lot of mining time.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
Nightmarjoo
Profile Blog Joined October 2006
United States3360 Posts
July 31 2010 05:08 GMT
#39
Firebat merc was a welcomed addition to my last ditch defense on my plateau surrounding the artifact in the last level on brutal after having abandoned my entire base. I'd upgraded my firebats in armory (more armour/range), but would've gotten them even if I hadn't. I won, with artifact at like 100 hp (out of 3000).
aka Lyra; My favourites: July, Stork, Draco, MistrZZZ, TheStc, LastShadow - www.broodwarmaps.net - for all your mapping needs; check my stream: high masters mech terran: twitch.tv/lyrathegreat
Doko
Profile Joined May 2010
Argentina1737 Posts
July 31 2010 05:10 GMT
#40
I dunno, I thought the first protoss research to be hilariously obvious. Why would you choose the armor?


I got dps on my first playthrough in hard, going with health on brutal. Every terran units does such absurd amount of damage that keeping them alive is more important in my eyes.
terranghost
Profile Joined May 2010
United States980 Posts
July 31 2010 05:25 GMT
#41
The mission where you attack at night with hellions I found it very useful to throw in some vultures because you could use the spider mines in your defense(I have the research that allows you to rearm your vultures mines)
With a couple of vultures running around with your hellions you kill the infested buildings so much faster and vultures can keep up with hellions and in addition both of these units can be built from a reactor factory and only cost minerals.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2010-07-31 05:29:44
July 31 2010 05:27 GMT
#42
On July 31 2010 14:10 Doko wrote:
Show nested quote +
I dunno, I thought the first protoss research to be hilariously obvious. Why would you choose the armor?


I got dps on my first playthrough in hard, going with health on brutal. Every terran units does such absurd amount of damage that keeping them alive is more important in my eyes.

The ranged advantage of first strike that you'll usually have makes the damage research more advantageous- helps you take your opponents out before they can retaliate. If, on the contrary, the enemy usually had the first strike advantage, then you'd be better off with the extra health, to tide you over until you get into attack range.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
July 31 2010 05:27 GMT
#43
well if u wanna go M&M or the viking banshee combo like some ppl suggested here, then getting extra hp makes more sense than extra attack speed. this way, your army never dies.

if u wanna go mech though, attack speed is prolly more useful.
...from the land of imba
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
July 31 2010 05:35 GMT
#44
On July 30 2010 19:06 Vokasak wrote:
Show nested quote +
On July 30 2010 18:51 sushiman wrote:
I didn't really see the point in the super-expensive giant transport with much more requirements than the medivac, that can heal two units at once with the upgrade, but maybe that's just me.


I don't know, the ability to do Terran doom-drops is nice, although I haven't tried myself. Both times I used it, it was to move all my SCVs when expanding to a new area. The alternative, the Predator, just looked so incredibly lame...

Show nested quote +
On July 30 2010 19:01 Sadistx wrote:
On July 30 2010 18:09 Vokasak wrote:
On July 30 2010 18:03 Sadistx wrote:
Worst campaign unit is probably reapers, because the enemy will always have a base with a fuckton of units.


You've played multiplayer for too long. Reapers are so far from useless it's amazing. They make the "infection" missions a cakewalk, and make all manner of light units evaporate everywhere else.

Reapers are unit that you get more out of for the more effort you put into them microing, relative to your opponent. Since the AI doesn't micro (or does so poorly), reapers are borderline godly.


Yeah about |-| this far. If you're playing on brutal, there's simply no way reapers are useful. The enemy attacks always before you can get a good number of them, and they have armored or air units 99.9% of the time.
Maybe there are some cliffs in certain missions that can be abused, but it's not worth the time finding them.


I play Brutal, and I find plenty of use with reapers. Be creative. Don't get stuck in the multiplayer-beta mindset of only making them if you can get one in before the enemy a stalker.


I actually like the huge transport it's nice for being able to move large portions of your army quickly. Moreover the Predator jaguar type unit looks incredibly useless especially since I have Firebats, Helions, and Spider Mines to deal with mass melee troops (i.e. lings).
i-bonjwa
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 8h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 187
RuFF_SC2 172
NeuroSwarm 144
StarCraft: Brood War
NaDa 120
Icarus 5
LuMiX 1
Dota 2
monkeys_forever444
League of Legends
JimRising 922
Heroes of the Storm
Khaldor248
Other Games
summit1g12540
ViBE233
Trikslyr73
ROOTCatZ69
Livibee62
Organizations
Other Games
gamesdonequick53877
BasetradeTV34
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH108
• davetesta57
• Hupsaiya 50
• Adnapsc2 6
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki16
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22207
League of Legends
• Doublelift4656
• Jankos2404
Upcoming Events
Sparkling Tuna Cup
8h 11m
RSL Revival
8h 11m
Classic vs Clem
FEL
13h 11m
Elazer vs Spirit
Gerald vs MaNa
BSL20 Non-Korean Champi…
16h 11m
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Wardi Open
1d 9h
Replay Cast
2 days
WardiTV European League
2 days
PiGosaur Monday
2 days
uThermal 2v2 Circuit
3 days
Replay Cast
3 days
[ Show More ]
The PondCast
4 days
Replay Cast
4 days
Epic.LAN
5 days
CranKy Ducklings
6 days
Epic.LAN
6 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Liquipedia Results

Completed

KCM Race Survival 2025 Season 2
HSC XXVII
NC Random Cup

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.