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Good Players With Low APM - Page 2

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Aardvark
Profile Joined July 2010
United States26 Posts
July 09 2010 20:49 GMT
#21
I really don't think a high APM is needed during the start of the game and believe you can do well with an average of 30-50 APM. A much higher APM is only needed during battle or once you have many bases to look after. I usually average around 40 APMs in my games and have always been in Platinum/Diamond consistently beating players with 100+ APM.
Sabresandiego
Profile Joined July 2010
United States227 Posts
July 09 2010 20:50 GMT
#22
On July 10 2010 05:49 Aardvark wrote:
I really don't think a high APM is needed during the start of the game and believe you can do well with an average of 30-50 APM. A much higher APM is only needed during battle or once you have many bases to look after. I usually average around 40 APMs in my games and have always been in Platinum/Diamond consistently beating players with 100+ APM.


Same here, I have about 5 APM in the first minute of the game. It ramps up to about 50 midgame and about 80 lategame, but my average is always around 50. And Im winning almost all my games in diamond against people who are avging 150 apm.
Terran
shawster
Profile Blog Joined May 2010
Canada2485 Posts
Last Edited: 2010-07-09 20:59:17
July 09 2010 20:53 GMT
#23
theres nothing wrong with high apm, there is something wrong with 40 apm.

better to get into the habit, because at 40 apm you can't even keep your scouting worker alive, micro it and macro your buildings at the same time. this is like 2 minutes into the game

saying stuff like "i win against 150 apm ez im 40 apm" doesn't really matter, there are tons of variables. it could be stuff like" lol i went 4 gate he didn't scout and he just died" well that's cuz he didn't make spine crawlers, not because you use more effective apm then him. apm doesn't contribute to strategy, timing, or build orders, it's for macro and micro.

once you get 3 bases going you need quite of bit of apm to sustain. if you're on 1 base then it isn't really difficult anyways.

my personal view is that people who are better to me just happen to have better apm, so that means apm doesn't hurt. why not increase it and macro harder?

it's like saying yea we totally beat their basketball team even though they have more tall guys
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
July 09 2010 20:57 GMT
#24
This is like when Oldy beat Nal_keke with 110 apm and everyone was like "you don't need high APM to be good" then it turned out he hacked.
I want to fuck Soulkey with a Zelderan.
Klamity
Profile Blog Joined April 2010
United States994 Posts
July 09 2010 20:57 GMT
#25
low apm just means you play terran.

lolwhat.

but seriously, it's definitely more important to be efficient with it, but once you reach a point where you ARE efficient with it, then the only thing you can do is to be faster and maintain that efficiency. speed DOES matter, but don't let APM be the only indicator of skill. you could spam nothing but lings and micro them forever and have a large apm because of that, but if the other dude sets up a control group of tanks behind a wall, he could literally have 0 apm and sit well - though that's an extreme case, i think the point has been made.
Don't believe in yourself, believe in me, who believes in you.
Sabresandiego
Profile Joined July 2010
United States227 Posts
Last Edited: 2010-07-09 21:01:03
July 09 2010 20:58 GMT
#26
On July 10 2010 05:53 shawster wrote:
theres nothing wrong with high apm, there is something wrong with 40 apm.

better to get into the habit, because at 40 apm you can't even keep your scouting worker alive, micro it and macro your buildings at the same time. this is like 2 minutes into the game


Maybe the APM counter is wrong. I have good macro/micro. My unspent resources remain low even during heavy battles. My APM is always avg at about 50, although it does spike over 100 when it needs to. This is largely because I click once or twice to do something, not 30 times. I also use shift alot instead of pressing the hotkey 10 times.

Would I be a better play if my APM was 70? Yes... but only if I had the same level of efficiency that I do now. If the higher APM was simply the result of extra unneeded commands than it is worthless.
Terran
remag
Profile Joined August 2009
Germany354 Posts
July 09 2010 20:59 GMT
#27
Spamming can indeed be effective in sc1 for me it was always 121212323232343434343 to check which group has free slots to fill with units and that is the fastest way to compare and thats what most ppl would call spam and it looks like spam when its not really same goes kinda for sc2
leonardoharo
Profile Joined April 2010
Brazil6 Posts
July 09 2010 21:00 GMT
#28
My APM is ridiculously slow (average of ~35-40, ~15-20 early game and peaks of ~90 on the heat of battle), no spams at all, I'm a Diamond Terran player and I though that this APM ratio would naturaly improve with time, but no... I use to play a lot and the APM is still the same as ever and I really don't need more than this.

Although I'm a casual player, I do realize that a higher APM is good for competitive levels, but not THAT essential as people use to say.
the worst foe lies within the self
shawster
Profile Blog Joined May 2010
Canada2485 Posts
July 09 2010 21:00 GMT
#29
On July 10 2010 05:58 Sabresandiego wrote:
Show nested quote +
On July 10 2010 05:53 shawster wrote:
theres nothing wrong with high apm, there is something wrong with 40 apm.

better to get into the habit, because at 40 apm you can't even keep your scouting worker alive, micro it and macro your buildings at the same time. this is like 2 minutes into the game


Maybe the APM counter is wrong. I have good macro/micro. My unspent resources remain low even during heavy battles. My APM is always avg at about 50, although it does spike over 100 when it needs to. This is largely because I click once or twice to do something, not 30 times. I also use shift alot instead of pressing the hotkey 10 times.


you can't macro 3 bases on 50 apm while using queen/chrono boost energy efficiently or while spreading creep

we can all improve some way, and getting more apm to do more things is part of it
Sabresandiego
Profile Joined July 2010
United States227 Posts
Last Edited: 2010-07-09 21:04:04
July 09 2010 21:01 GMT
#30
On July 10 2010 06:00 shawster wrote:
Show nested quote +
On July 10 2010 05:58 Sabresandiego wrote:
On July 10 2010 05:53 shawster wrote:
theres nothing wrong with high apm, there is something wrong with 40 apm.

better to get into the habit, because at 40 apm you can't even keep your scouting worker alive, micro it and macro your buildings at the same time. this is like 2 minutes into the game


Maybe the APM counter is wrong. I have good macro/micro. My unspent resources remain low even during heavy battles. My APM is always avg at about 50, although it does spike over 100 when it needs to. This is largely because I click once or twice to do something, not 30 times. I also use shift alot instead of pressing the hotkey 10 times.


you can't macro 3 bases on 50 apm while using queen/chrono boost energy efficiently or while spreading creep

we can all improve some way, and getting more apm to do more things is part of it


More APM is good, ofcourse. But not if it is spam APM. It has to be real, effective APM.

Even the pros spam, mainly as a mental warmup for the mid and late game. This has the effect of artificially inflating APM. When regular players try to mimic them you often end up with people spamming around high APM that is meaningless, and they could have accomplished the same thing with 1/3rd of the APM.
Terran
shawster
Profile Blog Joined May 2010
Canada2485 Posts
July 09 2010 21:03 GMT
#31
On July 10 2010 06:01 Sabresandiego wrote:
Show nested quote +
On July 10 2010 06:00 shawster wrote:
On July 10 2010 05:58 Sabresandiego wrote:
On July 10 2010 05:53 shawster wrote:
theres nothing wrong with high apm, there is something wrong with 40 apm.

better to get into the habit, because at 40 apm you can't even keep your scouting worker alive, micro it and macro your buildings at the same time. this is like 2 minutes into the game


Maybe the APM counter is wrong. I have good macro/micro. My unspent resources remain low even during heavy battles. My APM is always avg at about 50, although it does spike over 100 when it needs to. This is largely because I click once or twice to do something, not 30 times. I also use shift alot instead of pressing the hotkey 10 times.


you can't macro 3 bases on 50 apm while using queen/chrono boost energy efficiently or while spreading creep

we can all improve some way, and getting more apm to do more things is part of it


More APM is good, ofcourse. But not if it is spam APM. It has to be real, effective APM.


and a good way to increase effective apm is having more apm.you can' thave 50 effective apm with 40 apm
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
July 09 2010 21:10 GMT
#32
On July 10 2010 05:06 Roffles wrote:
I think there's a certain minimum limit for achieving maximal efficiency. Past that certain point, everything else is just a bunch of spam. However, the faster you are, the more efficient you'll be at multitasking.

For example, we see that Stork at 250 APM has no problem against any other BW players, even those like JD who play at 400-500 APM.

but... stork is protoss.
Sabresandiego
Profile Joined July 2010
United States227 Posts
July 09 2010 21:10 GMT
#33
Example.

Player 1 wants to build 3 supply depots. He uses hotkeys: click scv in mineral line, push build hotkey, push depot hotkey, place depot click ground, click scv when building is complete, click minerals. multiply actions by 3 scv's = he has performed 18 actions to build 3 depots with 3scv's

Player 2 uses shift. He selects all 3 scv's, pushes build hotkey, pushes depot hotkey, holds shift and places depot on the ground 3 times, continues holding shift and clicks minerals again. he has built 3 depots with 3 SCV's in 7 actions.

Player 2 has performed the same task as player 1 with almost 1/3rd the actions.
Terran
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 09 2010 21:12 GMT
#34
Not another APM thread =_=;;
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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