Good Players With Low APM - Page 2
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Aardvark
United States26 Posts
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Sabresandiego
United States227 Posts
On July 10 2010 05:49 Aardvark wrote: I really don't think a high APM is needed during the start of the game and believe you can do well with an average of 30-50 APM. A much higher APM is only needed during battle or once you have many bases to look after. I usually average around 40 APMs in my games and have always been in Platinum/Diamond consistently beating players with 100+ APM. Same here, I have about 5 APM in the first minute of the game. It ramps up to about 50 midgame and about 80 lategame, but my average is always around 50. And Im winning almost all my games in diamond against people who are avging 150 apm. | ||
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shawster
Canada2485 Posts
better to get into the habit, because at 40 apm you can't even keep your scouting worker alive, micro it and macro your buildings at the same time. this is like 2 minutes into the game saying stuff like "i win against 150 apm ez im 40 apm" doesn't really matter, there are tons of variables. it could be stuff like" lol i went 4 gate he didn't scout and he just died" well that's cuz he didn't make spine crawlers, not because you use more effective apm then him. apm doesn't contribute to strategy, timing, or build orders, it's for macro and micro. once you get 3 bases going you need quite of bit of apm to sustain. if you're on 1 base then it isn't really difficult anyways. my personal view is that people who are better to me just happen to have better apm, so that means apm doesn't hurt. why not increase it and macro harder? it's like saying yea we totally beat their basketball team even though they have more tall guys | ||
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SCC-Faust
United States3736 Posts
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Klamity
United States994 Posts
lolwhat. but seriously, it's definitely more important to be efficient with it, but once you reach a point where you ARE efficient with it, then the only thing you can do is to be faster and maintain that efficiency. speed DOES matter, but don't let APM be the only indicator of skill. you could spam nothing but lings and micro them forever and have a large apm because of that, but if the other dude sets up a control group of tanks behind a wall, he could literally have 0 apm and sit well - though that's an extreme case, i think the point has been made. | ||
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Sabresandiego
United States227 Posts
On July 10 2010 05:53 shawster wrote: theres nothing wrong with high apm, there is something wrong with 40 apm. better to get into the habit, because at 40 apm you can't even keep your scouting worker alive, micro it and macro your buildings at the same time. this is like 2 minutes into the game Maybe the APM counter is wrong. I have good macro/micro. My unspent resources remain low even during heavy battles. My APM is always avg at about 50, although it does spike over 100 when it needs to. This is largely because I click once or twice to do something, not 30 times. I also use shift alot instead of pressing the hotkey 10 times. Would I be a better play if my APM was 70? Yes... but only if I had the same level of efficiency that I do now. If the higher APM was simply the result of extra unneeded commands than it is worthless. | ||
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remag
Germany354 Posts
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leonardoharo
Brazil6 Posts
Although I'm a casual player, I do realize that a higher APM is good for competitive levels, but not THAT essential as people use to say. | ||
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shawster
Canada2485 Posts
On July 10 2010 05:58 Sabresandiego wrote: Maybe the APM counter is wrong. I have good macro/micro. My unspent resources remain low even during heavy battles. My APM is always avg at about 50, although it does spike over 100 when it needs to. This is largely because I click once or twice to do something, not 30 times. I also use shift alot instead of pressing the hotkey 10 times. you can't macro 3 bases on 50 apm while using queen/chrono boost energy efficiently or while spreading creep we can all improve some way, and getting more apm to do more things is part of it | ||
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Sabresandiego
United States227 Posts
On July 10 2010 06:00 shawster wrote: you can't macro 3 bases on 50 apm while using queen/chrono boost energy efficiently or while spreading creep we can all improve some way, and getting more apm to do more things is part of it More APM is good, ofcourse. But not if it is spam APM. It has to be real, effective APM. Even the pros spam, mainly as a mental warmup for the mid and late game. This has the effect of artificially inflating APM. When regular players try to mimic them you often end up with people spamming around high APM that is meaningless, and they could have accomplished the same thing with 1/3rd of the APM. | ||
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shawster
Canada2485 Posts
On July 10 2010 06:01 Sabresandiego wrote: More APM is good, ofcourse. But not if it is spam APM. It has to be real, effective APM. and a good way to increase effective apm is having more apm.you can' thave 50 effective apm with 40 apm | ||
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nttea
Sweden4353 Posts
On July 10 2010 05:06 Roffles wrote: I think there's a certain minimum limit for achieving maximal efficiency. Past that certain point, everything else is just a bunch of spam. However, the faster you are, the more efficient you'll be at multitasking. For example, we see that Stork at 250 APM has no problem against any other BW players, even those like JD who play at 400-500 APM. but... stork is protoss. | ||
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Sabresandiego
United States227 Posts
Player 1 wants to build 3 supply depots. He uses hotkeys: click scv in mineral line, push build hotkey, push depot hotkey, place depot click ground, click scv when building is complete, click minerals. multiply actions by 3 scv's = he has performed 18 actions to build 3 depots with 3scv's Player 2 uses shift. He selects all 3 scv's, pushes build hotkey, pushes depot hotkey, holds shift and places depot on the ground 3 times, continues holding shift and clicks minerals again. he has built 3 depots with 3 SCV's in 7 actions. Player 2 has performed the same task as player 1 with almost 1/3rd the actions. | ||
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Liquid`Jinro
Sweden33719 Posts
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