why is psi storm weaker now?
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zhul4nder
United States189 Posts
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love1another
United States1844 Posts
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frozenkatkiller
United States168 Posts
You make a good point about the units bunching up though, but storms do not stack so the only difference is you would need less storms to cover the same amount of army. | ||
KiWiKaKi
Canada691 Posts
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Licmyobelisk
Philippines3682 Posts
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prototype.
Canada4200 Posts
Also I've been told the storm radius has been severely reduced. I dunno.. I play terran in sc2. | ||
daewdasd
Germany64 Posts
So in the end storms are as godd as they were before, but in SC2 has with the collosus a good alternative to storms, while reaver in SCBW were most of the time more a harrass unit then a good support for your army. | ||
Sentenal
United States12398 Posts
Also, Colossus outclass High Templar for Storm in almost every way. The only way HTs with Storm are better than Colossus, is that HTs can't get killed by Vikings in the Air, or by Corruptors. | ||
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Excalibur_Z
United States12235 Posts
On June 09 2010 14:50 zhul4nder wrote: I don't see why people say that psi storm is weaker now than it was in sc1. Since the units bunch up like no other in sc2 compared to sc1, wouldn't it mean that sc2 would have a stronger psi storm? Multiple reasons: 1) It literally is weaker, 80 damage instead of 112 (Pre-1.08 it used to be 128!). 2) Many units have much higher hp. Marines have 45 (55). Marauders and Roaches have over 100 and are very early game units. It's still decent because units bunch up tighter than in BW, but it's not the powerhouse it used to be. 3) Smartcasting makes Storm much easier to spam precisely. In BW you either had to position your Templar strategically before casting so that their storms wouldn't overlap when you issued a command with multiple Templar, or you had to quickly individually storm different areas. In SC2 you just T click T click T click T click, and this is even faster with Shift-queuing. | ||
nitdkim
1264 Posts
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Ryuu314
United States12679 Posts
The biggest reason why storm is considered so much weaker in SC2 than in SC1 is because despite the introduction of smart-casting, the reduced radius of storm requires more castings of storm in order to achieve the same blanket effect you saw in SC1. Additionally, there are many units with the HP capacity to tank storms. In SC1, lack of micro out of storm is absolutely detrimental, whereas in SC2, oftentimes players, whether Zerg, Terran, or even Protoss, can just ignore the storm and just tank it. Additionally, the very small radius of storm makes it extremely easy to dodge, even with smartcast. As a result, storms end up doing a lot less damage and make a smaller impact in battles overall when compared to SC1. I agree that storm needed to be nerfed from its SC1 incarnation due to smartcasting. However, I feel like they over-nerfed it. It's still strong and viable, but Protoss has many other options that are often better (i.e. Colossus) due to a more reliable damage output. | ||
blade55555
United States17423 Posts
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Despotic
United States10 Posts
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Sentenal
United States12398 Posts
On June 09 2010 15:05 blade55555 wrote: Storm is weaker in damage but I don't get this non sense of "storm sucks" when in pvt I see it do good and I think its severly under rated pvz but I would much rather face storm then colossi. Just my opinion on it and as far as I am concerned P's can keep thinking it sucks makes it predictable what their doing and don't have to worry about it :D. Like you said, you would rather face storm than colossi. So, why would it matter if you can predict the fact that they are going to do something that you would rather not face? Because predict it or not, you would much rather have storm out, than colossi. | ||
zhul4nder
United States189 Posts
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jacen
Austria3644 Posts
really, that annoys me the most about storm. currently storm is at range 6 which is just as much as upgraded hydras. | ||
aznhockeyboy16
United States558 Posts
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-Archangel-
Croatia7457 Posts
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Doko
Argentina1737 Posts
I don't agree with hydrass being able to take a full hit and still have 1 hp left though. | ||
prototype.
Canada4200 Posts
On June 09 2010 15:16 aznhockeyboy16 wrote: It's like how everyone thought tanks sucked at the beginning. The stats are worse, the cost to get it is more, and although the game has changed to make it still viable, there are other options available to a player who wants the I'm gonna crush large swaths of troops simultaneously effect. What? Who thought tanks sucked? | ||
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