Overreaction to roach nerf? And abuse nydus! - Page 4
Forum Index > Closed |
peffi
Germany44 Posts
| ||
shiftY803
200 Posts
However, have you guys seen the recent Day[9] cast about TLO's build versus zerg? It is just one example of high-level play where the zerg player gets rolled by a primarily mech-based build. I honestly agree with Blizzard's thinking in a way, despite also thinking that the patch was way too much of a nerf. Assuming high level TvZ is heavily unbalanced in T's favor now, they will presumably reflect on that information and react accordingly next time. You don't learn how to fix the game unless you try something at any rate. Two-supply roach was just the first thing they decided to test. | ||
![]()
GHOSTCLAW
United States17042 Posts
| ||
zealing
Canada806 Posts
besides, ppl who just mass roaches are nubs. | ||
Gretorp
United States586 Posts
On May 20 2010 02:02 -orb- wrote: But Gretorp, yet again this doesn't fit with the zerg theme of massing weak units to have a giant swarm. I guess this is mildly off-topic but it seems to me that the entire theory behind the roach (essentially being a tank unit) doesn't fit with anything in brood war's zerg at all other than the ultralisk which we still have in sc2... IMO the problem with zerg at the moment (and part of the reason they nerfed the roach's food) is the larvae injection at 200/200 supply where zergs get themselves 11 or 15 larvae at each hatchery, suicide their army and immediately have 200/200 supply again in one production cycle. If they fixed this somehow and then concentrated on individual unit balance I feel like we'd have a much better situation. yeah you're right about the characteristics of z, i completely forgot about their theme. This is so tough. THey can't take out larva inject b/c it will change dynamics too much of Z. Blizzard put so much time into larva mechanics, to got without them would be forsaking tons of work they've done. I don't think the larva inject is a huge problem. It needs to be altered a bit, but I do agree that zerg end game is quite hard to transition to. | ||
RifleCow
Canada637 Posts
Additionally, because of the doodads in the environment, flanking has become nearly non existant and instead all we have is a series of chokes. Vs mech will be alot easier to play with distances are long and flanks are a viable option. Hence, I'm interested in how blizzard will include user generated maps in their ladder mappool and not have it turn into a imbalanced joke like WC3. | ||
Shikyo
Finland33997 Posts
| ||
Kennigit
![]()
Canada19447 Posts
| ||
| ||