• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:54
CET 00:54
KST 08:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3RSL Season 3: RO16 results & RO8 bracket13
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win SC2 Proleague Discontinued; SKT, KT, SGK, CJ disband
Tourneys
RSL Offline FInals Sea Duckling Open (Global, Bronze-Diamond) $5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest RSL Revival: Season 3
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night Mutation # 499 Chilling Adaptation
Brood War
General
Which season is the best in ASL? BW General Discussion Data analysis on 70 million replays BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO16 Group B - Sunday 21:00 CET [BSL21] RO16 Group C - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Nintendo Switch Thread The Perfect Game Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Big Programming Thread Artificial Intelligence Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Where to ask questions and add stream? The Automated Ban List
Blogs
James Bond movies ranking - pa…
Topin
Esports Earnings: Bigger Pri…
TrAiDoS
Thanks for the RSL
Hildegard
Saturation point
Uldridge
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1550 users

Overreaction to roach nerf? And abuse nydus! - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 Next All
-orb-
Profile Blog Joined September 2007
United States5770 Posts
May 19 2010 17:02 GMT
#21
On May 20 2010 01:57 Gretorp wrote:
I think roaches will get a buff. I'm OK with them have 2 supply, but at least put their regen back to what they use to be or add the armor back on . I think theoretically the regen would be much better, and they should evolve in either lair or hive tech like before so they can scale with end game toss and terran(tanks specifically)


But Gretorp, yet again this doesn't fit with the zerg theme of massing weak units to have a giant swarm.

I guess this is mildly off-topic but it seems to me that the entire theory behind the roach (essentially being a tank unit) doesn't fit with anything in brood war's zerg at all other than the ultralisk which we still have in sc2...

IMO the problem with zerg at the moment (and part of the reason they nerfed the roach's food) is the larvae injection at 200/200 supply where zergs get themselves 11 or 15 larvae at each hatchery, suicide their army and immediately have 200/200 supply again in one production cycle. If they fixed this somehow and then concentrated on individual unit balance I feel like we'd have a much better situation.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
RoosterSamurai
Profile Blog Joined March 2010
Japan2108 Posts
May 19 2010 17:03 GMT
#22
On May 20 2010 01:41 -orb- wrote:
While I think talk about the 2 supply change has gotten a little out of hand and a little over the top, then when you look at the other side of things and see that TLO has never lost with his TvZ build you start to realize that maybe things aren't close to balanced anyways.

But then again, maybe TLO is just really really good?
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
May 19 2010 17:03 GMT
#23
On May 20 2010 01:58 avilo wrote:
Show nested quote +
On May 20 2010 01:56 Shiladie wrote:
On May 20 2010 01:46 bendez wrote:
Argh, another non-zerg player bs theorycrafting without any replays..


agreed, this is all I see...

Please actually try playing zerg above gold league before saying everything is fine and dandy...


you guys are pretty adept at trolling. I'm 2k+ on eu server, same on us servers, this is not bs theorycrafting. What it is, is being rational about the changes and looking that Zergs are not abusing everything they have (NYDUS).

If I was an "artosis" or some other figure posting this, you would take it at face value, so try reading and absorbing instead of continuously asking for my replay folder.



right now your word is simply backed by your post count, nothing else, provide replays like the forum REQUIRES and you will be taken seriously, right now I could spout off about how terrans would win 100% of the time if they just fast teched to BCs and be just as credible as you are being right now...
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
May 19 2010 17:04 GMT
#24
Imo just wait till they buff ultras and then you have your lategame beef.
bendez
Profile Joined February 2010
Canada283 Posts
May 19 2010 17:04 GMT
#25
On May 20 2010 01:58 avilo wrote:
Show nested quote +
On May 20 2010 01:56 Shiladie wrote:
On May 20 2010 01:46 bendez wrote:
Argh, another non-zerg player bs theorycrafting without any replays..


agreed, this is all I see...

Please actually try playing zerg above gold league before saying everything is fine and dandy...


you guys are pretty adept at trolling. I'm 2k+ on eu server, same on us servers, this is not bs theorycrafting. What it is, is being rational about the changes and looking that Zergs are not abusing everything they have (NYDUS).

If I was an "artosis" or some other figure posting this, you would take it at face value, so try reading and absorbing instead of continuously asking for my replay folder.



nydus is 300 freaking gas and ...you know what? I'm not even gonna bother.

Seriously, isn't this what you admins call "bs theorycrafting without any replays"?

If not, I got tons of idea for protoss, how mothership + carriers are valid options /sarc

Mr.Eternity
Profile Joined May 2010
United States143 Posts
May 19 2010 17:04 GMT
#26
If you compare the roach and the marauder now, marauders with concussive grenades are infinitely better than roaches with regen.
"Because nobody can make it alone"
Asta
Profile Joined October 2002
Germany3491 Posts
Last Edited: 2010-05-19 17:09:35
May 19 2010 17:04 GMT
#27
I'm a ~2000 Zerg player and since the nerf I avoid roaches like the plague. It's really hard as a zerg to get a decent army out of your 200 supplies. I lose many games being 2-3 expos up but getting stomped in the 200/200 battle vs Terrans. With the small maps, it's gg after that. Hydra/Baneline/Ling, even with Infestors, is pretty even with pure Marauder/Rine/Medivac/(Tanks). Roaches are just a total waste at 200. You can use their speed to try to harass the Terran (on big maps, fu Blizzard) but you better not bring any to the big fight.

On May 20 2010 02:02 -orb- wrote:
IMO the problem with zerg at the moment (and part of the reason they nerfed the roach's food) is the larvae injection at 200/200 supply where zergs get themselves 11 or 15 larvae at each hatchery, suicide their army and immediately have 200/200 supply again in one production cycle. If they fixed this somehow and then concentrated on individual unit balance I feel like we'd have a much better situation.

That might be somewhat true on Metalopolis and LT, but on all other maps, once Zerg loses their army, they are dead. You will never get a chance to gather your army afterwards on all the other maps.

As Bey said, Zerg has to pull of something like drops/nydus or get lucky with catching the Terran off guard to win. If you just play solid macro, even if you fend off the early harass well and have map control for a long time, you probably lose.
I often feel like the only way to win vs the Terran ball is to switch to Mutas instead of Hydras, but Thors are so extremely good against them it's not really viable.

Basically: gj Blizzard not including more big maps during the Beta (which is pretty much over, to all the "it's only Beta!"-criers).

Now I wonder why I made this post if this thread is getting closed anyway.
Lollersauce
Profile Joined April 2010
United States357 Posts
May 19 2010 17:04 GMT
#28
On May 20 2010 02:02 -orb- wrote:
IMO the problem with zerg at the moment (and part of the reason they nerfed the roach's food) is the larvae injection at 200/200 supply where zergs get themselves 11 or 15 larvae at each hatchery, suicide their army and immediately have 200/200 supply again in one production cycle. If they fixed this somehow and then concentrated on individual unit balance I feel like we'd have a much better situation.


This requires that you let the Zerg pile up a lot of resources while he is sitting pretty at 200/200.
I would presume if that's the case, maybe you are being a little too turtle-ish?
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2010-05-19 17:08:36
May 19 2010 17:04 GMT
#29
On May 20 2010 02:02 -orb- wrote:
Show nested quote +
On May 20 2010 01:57 Gretorp wrote:
I think roaches will get a buff. I'm OK with them have 2 supply, but at least put their regen back to what they use to be or add the armor back on . I think theoretically the regen would be much better, and they should evolve in either lair or hive tech like before so they can scale with end game toss and terran(tanks specifically)


But Gretorp, yet again this doesn't fit with the zerg theme of massing weak units to have a giant swarm.

I guess this is mildly off-topic but it seems to me that the entire theory behind the roach (essentially being a tank unit) doesn't fit with anything in brood war's zerg at all other than the ultralisk which we still have in sc2...

IMO the problem with zerg at the moment (and part of the reason they nerfed the roach's food) is the larvae injection at 200/200 supply where zergs get themselves 11 or 15 larvae at each hatchery, suicide their army and immediately have 200/200 supply again in one production cycle. If they fixed this somehow and then concentrated on individual unit balance I feel like we'd have a much better situation.


yep, that is the larva inject strength i'm talking about too. Late game Zerg is just insanely scary, but now patch 12 it seems people are up in arms (especially about TvZ), that if a T maintains his army he does not instantly die to 1a roaches -> re-max 200/200(which there would be twice as many of pre-patch).

yes, it is hard to play versus mech, but just like in SC1, most Z are not playing versus it correctly.
Sup
-orb-
Profile Blog Joined September 2007
United States5770 Posts
May 19 2010 17:06 GMT
#30
On May 20 2010 02:04 Lollersauce wrote:
Show nested quote +
On May 20 2010 02:02 -orb- wrote:
IMO the problem with zerg at the moment (and part of the reason they nerfed the roach's food) is the larvae injection at 200/200 supply where zergs get themselves 11 or 15 larvae at each hatchery, suicide their army and immediately have 200/200 supply again in one production cycle. If they fixed this somehow and then concentrated on individual unit balance I feel like we'd have a much better situation.


This requires that you let the Zerg pile up a lot of resources while he is sitting pretty at 200/200.
I would presume if that's the case, maybe you are being a little too turtle-ish?


This is what every good zerg player is doing... they get to 200/200 and then just sit around expanding. If you attack them and trade armies it'll take you ages to recreate your army while zerg will instantly be at 200/200 again.

It's not about me. I'm not being turtlish. I'm not a terran player... it's from what I'm seeing in high level games.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
avilo
Profile Blog Joined November 2007
United States4100 Posts
May 19 2010 17:07 GMT
#31
On May 20 2010 02:04 bendez wrote:
Show nested quote +
On May 20 2010 01:58 avilo wrote:
On May 20 2010 01:56 Shiladie wrote:
On May 20 2010 01:46 bendez wrote:
Argh, another non-zerg player bs theorycrafting without any replays..


agreed, this is all I see...

Please actually try playing zerg above gold league before saying everything is fine and dandy...


you guys are pretty adept at trolling. I'm 2k+ on eu server, same on us servers, this is not bs theorycrafting. What it is, is being rational about the changes and looking that Zergs are not abusing everything they have (NYDUS).

If I was an "artosis" or some other figure posting this, you would take it at face value, so try reading and absorbing instead of continuously asking for my replay folder.



nydus is 300 freaking gas and ...you know what? I'm not even gonna bother.

Seriously, isn't this what you admins call "bs theorycrafting without any replays"?

If not, I got tons of idea for protoss, how mothership + carriers are valid options /sarc



People should really stop trolling about "post ur replay pack." If you want me to post a few games from my own, I will gladly, but you should go ask other top T's like morrow and whoever the hell else to post some games - you will have no such luck probably because many feel they have to "hide" their build orders or something silly like that.




Sup
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
May 19 2010 17:08 GMT
#32
On May 20 2010 01:58 avilo wrote:
Show nested quote +
On May 20 2010 01:56 Shiladie wrote:
On May 20 2010 01:46 bendez wrote:
Argh, another non-zerg player bs theorycrafting without any replays..


agreed, this is all I see...

Please actually try playing zerg above gold league before saying everything is fine and dandy...


you guys are pretty adept at trolling. I'm 2k+ on eu server, same on us servers, this is not bs theorycrafting. What it is, is being rational about the changes and looking that Zergs are not abusing everything they have (NYDUS).

If I was an "artosis" or some other figure posting this, you would take it at face value, so try reading and absorbing instead of continuously asking for my replay folder.


It costs 100/100 and takes 20 seconds for a Nydus Worm to spawn. And units only pop out one at a time. Due to the quantity of time it takes to build, you simply cannot use this as a direct means of attack. Unless the opponent is a total n00b, putting it in an opponent's base will result in losing 100 gas, at a minimum.

Given this fact, what exactly is it that you expect Zergs to "abuse" with Nydus Worms? The most you can really do is use it to move your army without the enemy seeing it (and without possibility of being intercepted).
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
zionman
Profile Blog Joined April 2009
Belgium149 Posts
May 19 2010 17:08 GMT
#33
On May 20 2010 02:00 avilo wrote:
Show nested quote +
On May 20 2010 01:58 zionman wrote:
Ur saying we cant ever beat the T army, & have to resort to being lame / backstabbing .
Meh if that would b the solution , i'm quitting z , but i'm gonna try other options then this before i do tho.


I would suggest you never go back to playing Brood war then, because versus Terran mech in brood war guess what little jimmmy? That is exactly what you have to do. You have to drop, macro your economy and chip away at the ball instead of trying to blunt force trauma it.

did you ever play SC1?

edit: oh, and MUTAS, LOTS OF THEM!

U never listened to those day 9 podcasts then, he said mass units of zerglings & hydralisks.
& i found i did pretty well vs mech compared to sc2
Where i lose 200/200 vs terran & before he is at my base i'm back up to 178 ( due having entiure half of my map) but i lose all those units again ;;;
Spawn larva didnt save me there :'(

I'm just flustered about " how do you chip away at the ball by dropping his base when he moves out 200/200 "
freakz
Vain
Profile Blog Joined October 2009
Netherlands1115 Posts
May 19 2010 17:09 GMT
#34
I've always played zerg until the roach nerf. then i discovered how good terran is vs zerg. I just did 1 base M&M&M a click t click winO_o
Battle.net 2.0 is a waiter and he's a dick
zionman
Profile Blog Joined April 2009
Belgium149 Posts
May 19 2010 17:10 GMT
#35
On May 20 2010 02:02 -orb- wrote:
Show nested quote +
On May 20 2010 01:57 Gretorp wrote:
I think roaches will get a buff. I'm OK with them have 2 supply, but at least put their regen back to what they use to be or add the armor back on . I think theoretically the regen would be much better, and they should evolve in either lair or hive tech like before so they can scale with end game toss and terran(tanks specifically)


But Gretorp, yet again this doesn't fit with the zerg theme of massing weak units to have a giant swarm.

I guess this is mildly off-topic but it seems to me that the entire theory behind the roach (essentially being a tank unit) doesn't fit with anything in brood war's zerg at all other than the ultralisk which we still have in sc2...

IMO the problem with zerg at the moment (and part of the reason they nerfed the roach's food) is the larvae injection at 200/200 supply where zergs get themselves 11 or 15 larvae at each hatchery, suicide their army and immediately have 200/200 supply again in one production cycle. If they fixed this somehow and then concentrated on individual unit balance I feel like we'd have a much better situation.


Even ur next cycle of 200/200 wont kill it T_T
freakz
nodule
Profile Joined February 2008
Canada931 Posts
May 19 2010 17:11 GMT
#36
I agree with orb. Zerg's insane larvae stacking is the problem. Seems pretty easy to fix this without affecting the early/mid game: just limit the max # larvae stacked per hatch.

lolreaper
Profile Joined April 2010
301 Posts
May 19 2010 17:11 GMT
#37
On May 20 2010 02:02 -orb- wrote:
Show nested quote +
On May 20 2010 01:57 Gretorp wrote:
I think roaches will get a buff. I'm OK with them have 2 supply, but at least put their regen back to what they use to be or add the armor back on . I think theoretically the regen would be much better, and they should evolve in either lair or hive tech like before so they can scale with end game toss and terran(tanks specifically)


But Gretorp, yet again this doesn't fit with the zerg theme of massing weak units to have a giant swarm.

I guess this is mildly off-topic but it seems to me that the entire theory behind the roach (essentially being a tank unit) doesn't fit with anything in brood war's zerg at all other than the ultralisk which we still have in sc2...

IMO the problem with zerg at the moment (and part of the reason they nerfed the roach's food) is the larvae injection at 200/200 supply where zergs get themselves 11 or 15 larvae at each hatchery, suicide their army and immediately have 200/200 supply again in one production cycle. If they fixed this somehow and then concentrated on individual unit balance I feel like we'd have a much better situation.


agree they should have nerfed ridiculous larvae injection first before they nerf any units
Jayme
Profile Blog Joined February 2009
United States5866 Posts
May 19 2010 17:12 GMT
#38
A 2 supply tier 1 zerg unit goes against everything that gives zerg their identity.

That's my main problem with it.

The other problem with it is that a zerg 200/200 army is amazingly small compared to what you'd expect.
Python is garbage, number 1 advocate of getting rid of it.
skYfiVe
Profile Joined April 2010
United States382 Posts
Last Edited: 2010-05-19 17:18:05
May 19 2010 17:13 GMT
#39
It isn't the fact that roaches changed anything, it is a series of events. Zerg late game army is a joke now compared to what it used to be.. and if you were losing to 200/200 roach, do you not know what a marauder is?

Tanks are 3x as strong now thanks to the splash change, and they pretty much 2 shot roaches now in siege. Roaches are still good units, it is just a lot harder to defend attacks as Z now from my experience because you need an extra overlord (larva, and 100 min) for every 3 roaches you make.. which is a bigger change than you might think. (this is not biased either, as I am a P player)

edit:

Late game: There really isn't anything you can do, and you can't blame the unit for being too good when it is in fact the Queen that is making this all possible. Maybe they need to rework the mechanic of the queen, which most likely won't happen... but you can't blame the roach, when there is plenty of effective ways to deal with them.
"1baseiwa"
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
May 19 2010 17:14 GMT
#40
My concern over the Roach has nothing to really do with the unit itself or the supply nerf specifically. More so its due to the fact that time and again throughout the entire beta Blizzard continually makes changes in regards to purely statistics, and also continually goes against their own unit design for the game. The roach is supposed to be an easily mass-able early game tanking unit, increase to 2 supply effectively and completely defeats this unit design goal. Having anything over 0 armor goes against this unit design goal. The only way to properly balance the Roach and fit it into its intended role as a unit is to reduce to 1 supply again and nerf the STATS of the unit, make them easier to kill. The 'vision' that Blizzard seemed to have for Zerg play I think is to have Ling/Bling/Roach/Hydra armies where lings surround, blings blow stuff up, roaches take damage, and hydras are the range The roach changes move away from this vision and unit design, and that is why I think 1 supply should be returned.
i-bonjwa
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft299
elazer 142
SpeCial 47
CosmosSc2 33
StarCraft: Brood War
Artosis 504
Larva 136
Dota 2
syndereN1182
League of Legends
C9.Mang0161
Counter-Strike
Foxcn246
Other Games
Grubby5245
tarik_tv4056
summit1g3314
FrodaN834
RotterdaM151
Maynarde115
ArmadaUGS90
ViBE4
Mew2King0
Organizations
Other Games
gamesdonequick43
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• HeavenSC 53
• musti20045 32
• davetesta14
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 46
• blackmanpl 20
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler101
League of Legends
• Doublelift4184
Other Games
• imaqtpie1353
Upcoming Events
Replay Cast
6m
CranKy Ducklings1
The PondCast
10h 6m
OSC
16h 6m
Demi vs Mixu
Nicoract vs TBD
Babymarine vs MindelVK
ForJumy vs TBD
Shameless vs Percival
Replay Cast
1d
Korean StarCraft League
2 days
CranKy Ducklings
2 days
WardiTV 2025
2 days
SC Evo League
2 days
BSL 21
2 days
Sziky vs OyAji
Gypsy vs eOnzErG
OSC
2 days
Solar vs Creator
ByuN vs Gerald
Percival vs Babymarine
Moja vs Krystianer
EnDerr vs ForJumy
sebesdes vs Nicoract
[ Show More ]
Sparkling Tuna Cup
3 days
WardiTV 2025
3 days
OSC
3 days
BSL 21
3 days
Bonyth vs StRyKeR
Tarson vs Dandy
Replay Cast
4 days
Wardi Open
4 days
StarCraft2.fi
4 days
Monday Night Weeklies
4 days
Replay Cast
5 days
WardiTV 2025
5 days
StarCraft2.fi
5 days
PiGosaur Monday
6 days
StarCraft2.fi
6 days
Liquipedia Results

Completed

Proleague 2025-11-30
RSL Revival: Season 3
Light HT

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
CSCL: Masked Kings S3
Slon Tour Season 2
Acropolis #4 - TS3
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
Kuram Kup
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.