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[Q] How to overcome siege tanks as Protoss? - Page 2

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dybydx
Profile Blog Joined December 2007
Canada1764 Posts
May 17 2010 15:08 GMT
#21
well positioned tanks in siege mode with backups and other fortifications around are impossible to break through no matter what you have.

if a terran invests so much in defence, just expand elsewhere. eventually terran will bring the fight to your base and you will have to either intercept them or counter attack and trade bases with them.
...from the land of imba
Hider
Profile Blog Joined May 2010
Denmark9408 Posts
May 17 2010 15:36 GMT
#22
Dont do stalkers/immortlas vs tanks/marines + raven. I actually think that the best counter is zealots with charge combined with HT. However as no protoss ever do that, I tend to get a "free win" as terran everytime im faced against a protoss going for stalkers.
Kyadytim
Profile Joined March 2009
United States886 Posts
May 17 2010 15:37 GMT
#23
I've been having the same problem. I don't even get immortals anymore against a Tank/bio army that's heavy on Marines, because they don't live long enough get more than 1 or 2 shots off, Void Rays are shut down by the mass marines...
I haven't found Blink Stalkers to be good against Tanks in a bio ball, because it takes 13 stalkers to 1-shot tanks. You'll get maybe 3 or 4 tanks for all your stalkers, which isn't really cost effective, and they don't kill them fast enough to stop the tanks from raping your army anyway.
I haven't tried Colossi in a while because it's such an expensive switch, but if I could trade the Colossi for the mass marines my gateway units might be able to clean up. What I've been having the most success with is having storm by the time the Terran makes their first push and using that to support a chargelot heavy army. Send one Zealot in to pull the first tank volley, and charge away. I still don't like it, though. One bad storm can cost me the game, while successfully fending off the push usually just leaves the game about even, and I still have to spend 250/200 on a single obs so I don't die to 2-port cloaked banshees.
phamou
Profile Joined April 2010
Canada193 Posts
May 17 2010 15:59 GMT
#24
if hes turtling and has sieges all up his ramp,

I usually just blink or use a drop/warp prism on the sides. He will have to unsiege to counter those blinking stalkers, meanwhile just attack his front once he is trying to defend the drop.

get him out of position, attack from 2 sides.
shammythefox
Profile Joined May 2010
United Kingdom286 Posts
May 17 2010 16:16 GMT
#25
Well we can quite safely assume that he's going to have a MM mix with stim along with his tanks and for the sake of argument that'll be more skewed towards marauders. We're also assuming he's going to be making a slow tank push on your position as otherwise you're free to just expand around his immobile army and there really isnt a problem. If its early game and he's still only got up to ~ 4 tanks yes you can make an immortal push and probably deal with it, if that window isn't open however and he has upwards of that number of tanks lets have a look;

blink stalkers are off the list as he's going to have more than 0 marauders >.<

HT are far too slow to even get in range of the tanks, add splash to that and yeah GG n whatnot

Void ray is quite nice to deal with the tanks but you are relying on him not having a very marine heavy mix, which can be quite a reasonable assumption. However its a heavy and long tech switch that leaves you vulnerable and probably on one base for a long time

Phoenix pretty much does the above slightly quicker but evidently as more of a support unit, it really relies on you destroying a vast amount of their army before your phoenix's die and the tanks drop

Zealot/sentry; gets raped by tanks but is very good to deal with MM balls, this is why my favourite has to be zealot sentry with phoenix to deal with this, although still you will lose if you aren't outplaying him by a margin.

Another option is to go DT's. If he doesn't have ravens up, you are in good shape, assuming terran is on two base he has 2 possibly 3 scans one after the other, if after that your terran hasn't gotten out turrets/ravens with his army you can lol in his face, or alternatively if he does, just warp dts in near his main, kill probes and keep yo macro up.
Gamerah
Profile Joined May 2010
United States85 Posts
May 17 2010 16:22 GMT
#26
If he has siege tanks on the high ground, 90% sure that the rest of his army is on the low ground, outside of his ramp. You would obviously know of the situation considering how you should have an observer camping on his army.

Then proceed to ferry sentries and warp in zealots on his supply line. Have your stalker army blink onto the high ground tanks, I'm sure they would suffer heavy damage but your stalkers should be able to survive. Now use those sentries to force field the ramp, preventing the bulk of his army from stopping your zealots + stalkers wrecking havoc on his base.

As long as your sentries don't get blasted or injured by the tanks, you should be able to completely shut him out of his base indefinitely. And warp in additional units on your warp prism!

Void rays also work wonderfully, you don't need to achieve critical mass in order for void rays to harass and preoccupy your enemy. Having 1 or 2 at the edge of their mineral fields pretty much draws in all their marines as they try to attack you. But only like 2-3 ever get a chance to shoot you since void rays have incredible range. Then blinking stalkers onto those tanks left unguarded pretty much wins you the game.

Bottom line: Because terran is turtling so much, it gives you a lot more map control that opens up to expos and harass. If they mobilize their army, you should always know. A lone DT or 2-3 void rays can either harass their econ or army. As the terran is fighting in the dark, you are in full control of the situation, and can react accordingly to every move.
Follow in the footsteps of others, until you are good enough to make footsteps of your own.
Washow
Profile Joined March 2010
Korea (South)119 Posts
May 17 2010 16:33 GMT
#27
send in a few immortals with an observer giving you sight. immortals 3 shot tanks and tanks need to hit immortals like 12 times to kill one
suckerfish
Profile Joined April 2010
United States31 Posts
May 17 2010 16:40 GMT
#28
On May 18 2010 01:33 Washow wrote:
send in a few immortals with an observer giving you sight. immortals 3 shot tanks and tanks need to hit immortals like 12 times to kill one


I think you're missing the point of the original question. This will only work if the Terran player builds nothing but Siege Tanks, or places them in front of the rest of his other units. If the Terran has a wall of Marines and/or Marauders in front of the Siege Tanks, it's nigh impossible to get your Immortals within range of the Tanks.
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
May 17 2010 16:41 GMT
#29
On May 17 2010 22:49 Intense wrote:
Hello,

I'm a silver player who wants to get better . I have 2 big sticking points against Terran that I would like to improve on.

First: How do I attack a Terran player as Protoss when he has tanks in siege mode at the top of his ramp and his choke walled off? (I've tried different mixtures of units, zealot heavy, stalker heavy, as many immortals as I could by that stage, but each time I get destroyed)

Second: Same thing except when the Terran is attacking, when they deploy tanks in siege mode outside of my base. I would like to know some general strategies that Protoss use to overcome them.

There is a help menu in Starcraft 2 which shows the unit counters.
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