if a terran invests so much in defence, just expand elsewhere. eventually terran will bring the fight to your base and you will have to either intercept them or counter attack and trade bases with them.
[Q] How to overcome siege tanks as Protoss? - Page 2
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dybydx
Canada1764 Posts
if a terran invests so much in defence, just expand elsewhere. eventually terran will bring the fight to your base and you will have to either intercept them or counter attack and trade bases with them. | ||
Hider
Denmark9376 Posts
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Kyadytim
United States886 Posts
I haven't found Blink Stalkers to be good against Tanks in a bio ball, because it takes 13 stalkers to 1-shot tanks. You'll get maybe 3 or 4 tanks for all your stalkers, which isn't really cost effective, and they don't kill them fast enough to stop the tanks from raping your army anyway. I haven't tried Colossi in a while because it's such an expensive switch, but if I could trade the Colossi for the mass marines my gateway units might be able to clean up. What I've been having the most success with is having storm by the time the Terran makes their first push and using that to support a chargelot heavy army. Send one Zealot in to pull the first tank volley, and charge away. I still don't like it, though. One bad storm can cost me the game, while successfully fending off the push usually just leaves the game about even, and I still have to spend 250/200 on a single obs so I don't die to 2-port cloaked banshees. | ||
phamou
Canada193 Posts
I usually just blink or use a drop/warp prism on the sides. He will have to unsiege to counter those blinking stalkers, meanwhile just attack his front once he is trying to defend the drop. get him out of position, attack from 2 sides. | ||
shammythefox
United Kingdom286 Posts
blink stalkers are off the list as he's going to have more than 0 marauders >.< HT are far too slow to even get in range of the tanks, add splash to that and yeah GG n whatnot Void ray is quite nice to deal with the tanks but you are relying on him not having a very marine heavy mix, which can be quite a reasonable assumption. However its a heavy and long tech switch that leaves you vulnerable and probably on one base for a long time Phoenix pretty much does the above slightly quicker but evidently as more of a support unit, it really relies on you destroying a vast amount of their army before your phoenix's die and the tanks drop Zealot/sentry; gets raped by tanks but is very good to deal with MM balls, this is why my favourite has to be zealot sentry with phoenix to deal with this, although still you will lose if you aren't outplaying him by a margin. Another option is to go DT's. If he doesn't have ravens up, you are in good shape, assuming terran is on two base he has 2 possibly 3 scans one after the other, if after that your terran hasn't gotten out turrets/ravens with his army you can lol in his face, or alternatively if he does, just warp dts in near his main, kill probes and keep yo macro up. | ||
Gamerah
United States85 Posts
Then proceed to ferry sentries and warp in zealots on his supply line. Have your stalker army blink onto the high ground tanks, I'm sure they would suffer heavy damage but your stalkers should be able to survive. Now use those sentries to force field the ramp, preventing the bulk of his army from stopping your zealots + stalkers wrecking havoc on his base. As long as your sentries don't get blasted or injured by the tanks, you should be able to completely shut him out of his base indefinitely. And warp in additional units on your warp prism! Void rays also work wonderfully, you don't need to achieve critical mass in order for void rays to harass and preoccupy your enemy. Having 1 or 2 at the edge of their mineral fields pretty much draws in all their marines as they try to attack you. But only like 2-3 ever get a chance to shoot you since void rays have incredible range. Then blinking stalkers onto those tanks left unguarded pretty much wins you the game. Bottom line: Because terran is turtling so much, it gives you a lot more map control that opens up to expos and harass. If they mobilize their army, you should always know. A lone DT or 2-3 void rays can either harass their econ or army. As the terran is fighting in the dark, you are in full control of the situation, and can react accordingly to every move. | ||
Washow
Korea (South)119 Posts
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suckerfish
United States31 Posts
On May 18 2010 01:33 Washow wrote: send in a few immortals with an observer giving you sight. immortals 3 shot tanks and tanks need to hit immortals like 12 times to kill one I think you're missing the point of the original question. This will only work if the Terran player builds nothing but Siege Tanks, or places them in front of the rest of his other units. If the Terran has a wall of Marines and/or Marauders in front of the Siege Tanks, it's nigh impossible to get your Immortals within range of the Tanks. | ||
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Chill
Calgary25979 Posts
On May 17 2010 22:49 Intense wrote: Hello, I'm a silver player who wants to get better ![]() First: How do I attack a Terran player as Protoss when he has tanks in siege mode at the top of his ramp and his choke walled off? (I've tried different mixtures of units, zealot heavy, stalker heavy, as many immortals as I could by that stage, but each time I get destroyed) Second: Same thing except when the Terran is attacking, when they deploy tanks in siege mode outside of my base. I would like to know some general strategies that Protoss use to overcome them. There is a help menu in Starcraft 2 which shows the unit counters. | ||
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