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[Q] How to overcome siege tanks as Protoss?

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Intense
Profile Joined March 2010
Australia50 Posts
May 17 2010 13:49 GMT
#1
Hello,

I'm a silver player who wants to get better . I have 2 big sticking points against Terran that I would like to improve on.

First: How do I attack a Terran player as Protoss when he has tanks in siege mode at the top of his ramp and his choke walled off? (I've tried different mixtures of units, zealot heavy, stalker heavy, as many immortals as I could by that stage, but each time I get destroyed)

Second: Same thing except when the Terran is attacking, when they deploy tanks in siege mode outside of my base. I would like to know some general strategies that Protoss use to overcome them.
j3d
Profile Joined April 2010
United Kingdom34 Posts
May 17 2010 13:51 GMT
#2
depending on how many marines he has, it may be worth sending a couple of void rays in. but without replays i cant see the possible options
www.j3d.net23.net
Craky
Profile Joined April 2010
Croatia70 Posts
May 17 2010 13:56 GMT
#3
i think tanks are not the best choice for terran against protos.

one way to counter tanks is to build immortals,they do tons of dmg too the tanks
another way is to use blink stalkers they can snipe them fast,if he has no ravens,
the third way is alot of chargelots which kill tanks so fast without getting damaged so hard.
the fourth way to counter tanks is psi storm ,its really strong against them becouse they cant move away so fast.
the fifth and in my opinion best way to counter tanks are phoenixes u can use them to take tanks completely out of the battle while killing the rest of his army, or u can snipe them very fast without getting damaged hard.

hope i helped u with ur problem

hf
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
May 17 2010 13:58 GMT
#4
You're not supposed to attack into a defended Terran base.
Use observers to see what he's doing then when he moves out use immortals and zealots to kill off the force.
Don't hate the player - Hate the game
Kerm
Profile Joined April 2010
France467 Posts
May 17 2010 14:00 GMT
#5
Can someone confirm that you actually 'can' lift off sieged tanks with phoenixes?

-Kerm
What i know is that I know nothing - [http://twitter.com/UncleKerm]
Craky
Profile Joined April 2010
Croatia70 Posts
May 17 2010 14:02 GMT
#6
i pretty sure that u can lift them
Cibron
Profile Joined March 2010
Sweden253 Posts
May 17 2010 14:02 GMT
#7
@Kerm

Yes you can!
ZOMGY (¬O_o)¬ || BeastyQQ FTW!! ||
Itsarabbit
Profile Joined May 2010
Sweden58 Posts
May 17 2010 14:04 GMT
#8
On May 17 2010 23:00 Kerm wrote:
Can someone confirm that you actually 'can' lift off sieged tanks with phoenixes?

-Kerm


I can, but I have no evidence, because the replay is not on this computer. Not often you go pheonixes against terran.

Heck, you can lift upp zerg's eggs with the gravitron beam.
This is not my signature.
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
May 17 2010 14:11 GMT
#9
I have the same problem.

I'm fine with marauders by now. FF works some magic. I get outmacroed by better players and all is fine and dandy. The issue I have is with tanks... Tanks are nonsense as Tester said. Protoss doesn't have a single thing that counters tanks.

-Zealots, stalkers and sentries get demolished. Blinking into tanks barely works, even on paper.
-Immortals get picked off by the marines and marauders (usually tank pushes have a LOT of marines)
-Colossi get sniped by tanks, usually well before being worth their price
-Void rays are (most of the time) an unrealistic tech switch as you won't have many (no critical mass) and plus it leaves a serious timing push window.
-Phoenixes would be nice but again they get sniped right off by marines. Phoenixes work if he's going too heavy on marines.

Add one point defense drone to a cluster of 6+ tanks with some infantry support and as far as I know your only resort is a much larger protoss army. If you guys happen to have any clue on how to actually handle this, it would be nice. And I'm not talking about fancy silver strategy where 6 void rays rush is a viable way to win games.

It's not about attacking the terran in its face, it's about how to handle their tank push.

1- I try to poke into their base, there's tanks so I back off.
2- If I don't have my expand, I make it.
3- Macro
4- ?????
5- His tank push is completely invincible no matter what I throw at it.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
Kerm
Profile Joined April 2010
France467 Posts
May 17 2010 14:13 GMT
#10
On May 17 2010 23:04 Itsarabbit wrote:
Show nested quote +
On May 17 2010 23:00 Kerm wrote:
Can someone confirm that you actually 'can' lift off sieged tanks with phoenixes?

-Kerm


I can, but I have no evidence, because the replay is not on this computer. Not often you go pheonixes against terran.

Heck, you can lift upp zerg's eggs with the gravitron beam.


That's pretty funny :p

Thx for the fast answer folks

Then to answer to the OP i'd definitely advise blink stalkers + phoenixes against sieged tanks (gotta have to try this against T ^_^).

-Kerm


What i know is that I know nothing - [http://twitter.com/UncleKerm]
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 17 2010 14:23 GMT
#11
For small numbers of tanks use any of the methods Djzapz mentioned, just be sure to look at his composition to see what works best. For example if he mass marine+tank then stalker blink is better and if he has mostly marauder + tank then phoenixes are better.

In the end though tanks are the most effective ground unit and you need to use their immobility to your advantage if he really uses them alot. Outexpand him, flank him when he goes to attack and try to trade armies whenever possible (as long as it's somewhat even). Mech play is quite hard to transition into for terran as the initial gas costs are heavy (needs ghosts for immortals, needs vikings for air, needs upgrades and expensive buildings) so you can generally take your 2nd and 3rd very early when he goes tanks.

Sentry hallucinations are a decent trick against sieged up positions as well, hallucinated immortals do have hardened shield so they can actually take a few shots allowing you to move in other stuff like colossi, stalkers or HT to kill the tanks.
pyr0ma5ta
Profile Joined May 2010
United States458 Posts
May 17 2010 14:28 GMT
#12
When I seige expand on maps like LT, I am most annoyed to see Immortal drops in the back. A close second is proxy Void Rays.
"I made you a zergling, but I eated it." - Defiler
SubtleArt
Profile Blog Joined January 2010
2710 Posts
May 17 2010 14:29 GMT
#13
Sc2 has a really obvious counter system. In pvt siege tanks are countered by immortals and blink
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
May 17 2010 14:33 GMT
#14
Siege tank/marines do pretty well against immortals, especially when your opponent stims and snipes your immortals which have a very short range so they have to get very close to the terran army to do the damage.

Also blinking into the terran army requires a lot of stalkers which are very weak. If you manage to do it after most of the infantry is dead it's good... But very often even that much is hard to do.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
DrSmoke
Profile Joined April 2010
United States175 Posts
Last Edited: 2010-05-17 14:38:50
May 17 2010 14:37 GMT
#15
I like the immortal drop, followed by warp in if applicable.

They wreck buildings and tanks so fast. Every few seconds it takes them to respond is another dead building.
Meatloaf
Profile Blog Joined May 2010
Spain664 Posts
May 17 2010 14:43 GMT
#16
i think the best counter to tanks are Voidrays , i usually manage really well against immortals because of ghosts EMP.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
May 17 2010 14:49 GMT
#17
immortals + blink stalkers counter tanks. Also, if the tanks are out in the open, a chargelot flank works too.

If you are dying because there are units mixed in with the tanks, then you need to mix in the appropriate counter to those units(i.e. if he has bio mixed with his tanks, then you need colossus/HT mixed with your immortals or blink stalkers).
next week on Everybody Loves HypnoToad:
BetaWeak
Profile Joined April 2010
United States6 Posts
May 17 2010 14:52 GMT
#18
Make mothership and vortex them ^_^
Champi
Profile Joined March 2010
1422 Posts
May 17 2010 15:00 GMT
#19
i like to add 4 phoenixs with my ground army to pick up critical units (such as tanks) so that theyre taken out of play momentarily, while my ground army continues the fight.
Frost.stropheum
Profile Joined April 2010
United States71 Posts
May 17 2010 15:07 GMT
#20
No sense in engaging if he's turtling. Get an observer, check out his army count, make sure you have enough to counter it, and expo
My lips are sealed
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
May 17 2010 15:08 GMT
#21
well positioned tanks in siege mode with backups and other fortifications around are impossible to break through no matter what you have.

if a terran invests so much in defence, just expand elsewhere. eventually terran will bring the fight to your base and you will have to either intercept them or counter attack and trade bases with them.
...from the land of imba
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
May 17 2010 15:36 GMT
#22
Dont do stalkers/immortlas vs tanks/marines + raven. I actually think that the best counter is zealots with charge combined with HT. However as no protoss ever do that, I tend to get a "free win" as terran everytime im faced against a protoss going for stalkers.
Kyadytim
Profile Joined March 2009
United States886 Posts
May 17 2010 15:37 GMT
#23
I've been having the same problem. I don't even get immortals anymore against a Tank/bio army that's heavy on Marines, because they don't live long enough get more than 1 or 2 shots off, Void Rays are shut down by the mass marines...
I haven't found Blink Stalkers to be good against Tanks in a bio ball, because it takes 13 stalkers to 1-shot tanks. You'll get maybe 3 or 4 tanks for all your stalkers, which isn't really cost effective, and they don't kill them fast enough to stop the tanks from raping your army anyway.
I haven't tried Colossi in a while because it's such an expensive switch, but if I could trade the Colossi for the mass marines my gateway units might be able to clean up. What I've been having the most success with is having storm by the time the Terran makes their first push and using that to support a chargelot heavy army. Send one Zealot in to pull the first tank volley, and charge away. I still don't like it, though. One bad storm can cost me the game, while successfully fending off the push usually just leaves the game about even, and I still have to spend 250/200 on a single obs so I don't die to 2-port cloaked banshees.
phamou
Profile Joined April 2010
Canada193 Posts
May 17 2010 15:59 GMT
#24
if hes turtling and has sieges all up his ramp,

I usually just blink or use a drop/warp prism on the sides. He will have to unsiege to counter those blinking stalkers, meanwhile just attack his front once he is trying to defend the drop.

get him out of position, attack from 2 sides.
shammythefox
Profile Joined May 2010
United Kingdom286 Posts
May 17 2010 16:16 GMT
#25
Well we can quite safely assume that he's going to have a MM mix with stim along with his tanks and for the sake of argument that'll be more skewed towards marauders. We're also assuming he's going to be making a slow tank push on your position as otherwise you're free to just expand around his immobile army and there really isnt a problem. If its early game and he's still only got up to ~ 4 tanks yes you can make an immortal push and probably deal with it, if that window isn't open however and he has upwards of that number of tanks lets have a look;

blink stalkers are off the list as he's going to have more than 0 marauders >.<

HT are far too slow to even get in range of the tanks, add splash to that and yeah GG n whatnot

Void ray is quite nice to deal with the tanks but you are relying on him not having a very marine heavy mix, which can be quite a reasonable assumption. However its a heavy and long tech switch that leaves you vulnerable and probably on one base for a long time

Phoenix pretty much does the above slightly quicker but evidently as more of a support unit, it really relies on you destroying a vast amount of their army before your phoenix's die and the tanks drop

Zealot/sentry; gets raped by tanks but is very good to deal with MM balls, this is why my favourite has to be zealot sentry with phoenix to deal with this, although still you will lose if you aren't outplaying him by a margin.

Another option is to go DT's. If he doesn't have ravens up, you are in good shape, assuming terran is on two base he has 2 possibly 3 scans one after the other, if after that your terran hasn't gotten out turrets/ravens with his army you can lol in his face, or alternatively if he does, just warp dts in near his main, kill probes and keep yo macro up.
Gamerah
Profile Joined May 2010
United States85 Posts
May 17 2010 16:22 GMT
#26
If he has siege tanks on the high ground, 90% sure that the rest of his army is on the low ground, outside of his ramp. You would obviously know of the situation considering how you should have an observer camping on his army.

Then proceed to ferry sentries and warp in zealots on his supply line. Have your stalker army blink onto the high ground tanks, I'm sure they would suffer heavy damage but your stalkers should be able to survive. Now use those sentries to force field the ramp, preventing the bulk of his army from stopping your zealots + stalkers wrecking havoc on his base.

As long as your sentries don't get blasted or injured by the tanks, you should be able to completely shut him out of his base indefinitely. And warp in additional units on your warp prism!

Void rays also work wonderfully, you don't need to achieve critical mass in order for void rays to harass and preoccupy your enemy. Having 1 or 2 at the edge of their mineral fields pretty much draws in all their marines as they try to attack you. But only like 2-3 ever get a chance to shoot you since void rays have incredible range. Then blinking stalkers onto those tanks left unguarded pretty much wins you the game.

Bottom line: Because terran is turtling so much, it gives you a lot more map control that opens up to expos and harass. If they mobilize their army, you should always know. A lone DT or 2-3 void rays can either harass their econ or army. As the terran is fighting in the dark, you are in full control of the situation, and can react accordingly to every move.
Follow in the footsteps of others, until you are good enough to make footsteps of your own.
Washow
Profile Joined March 2010
Korea (South)119 Posts
May 17 2010 16:33 GMT
#27
send in a few immortals with an observer giving you sight. immortals 3 shot tanks and tanks need to hit immortals like 12 times to kill one
suckerfish
Profile Joined April 2010
United States31 Posts
May 17 2010 16:40 GMT
#28
On May 18 2010 01:33 Washow wrote:
send in a few immortals with an observer giving you sight. immortals 3 shot tanks and tanks need to hit immortals like 12 times to kill one


I think you're missing the point of the original question. This will only work if the Terran player builds nothing but Siege Tanks, or places them in front of the rest of his other units. If the Terran has a wall of Marines and/or Marauders in front of the Siege Tanks, it's nigh impossible to get your Immortals within range of the Tanks.
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
May 17 2010 16:41 GMT
#29
On May 17 2010 22:49 Intense wrote:
Hello,

I'm a silver player who wants to get better . I have 2 big sticking points against Terran that I would like to improve on.

First: How do I attack a Terran player as Protoss when he has tanks in siege mode at the top of his ramp and his choke walled off? (I've tried different mixtures of units, zealot heavy, stalker heavy, as many immortals as I could by that stage, but each time I get destroyed)

Second: Same thing except when the Terran is attacking, when they deploy tanks in siege mode outside of my base. I would like to know some general strategies that Protoss use to overcome them.

There is a help menu in Starcraft 2 which shows the unit counters.
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