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Active: 2010 users

[Q] How to overcome siege tanks as Protoss?

Forum Index > Closed
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1 2 Next All
Intense
Profile Joined March 2010
Australia50 Posts
May 17 2010 13:49 GMT
#1
Hello,

I'm a silver player who wants to get better . I have 2 big sticking points against Terran that I would like to improve on.

First: How do I attack a Terran player as Protoss when he has tanks in siege mode at the top of his ramp and his choke walled off? (I've tried different mixtures of units, zealot heavy, stalker heavy, as many immortals as I could by that stage, but each time I get destroyed)

Second: Same thing except when the Terran is attacking, when they deploy tanks in siege mode outside of my base. I would like to know some general strategies that Protoss use to overcome them.
j3d
Profile Joined April 2010
United Kingdom34 Posts
May 17 2010 13:51 GMT
#2
depending on how many marines he has, it may be worth sending a couple of void rays in. but without replays i cant see the possible options
www.j3d.net23.net
Craky
Profile Joined April 2010
Croatia70 Posts
May 17 2010 13:56 GMT
#3
i think tanks are not the best choice for terran against protos.

one way to counter tanks is to build immortals,they do tons of dmg too the tanks
another way is to use blink stalkers they can snipe them fast,if he has no ravens,
the third way is alot of chargelots which kill tanks so fast without getting damaged so hard.
the fourth way to counter tanks is psi storm ,its really strong against them becouse they cant move away so fast.
the fifth and in my opinion best way to counter tanks are phoenixes u can use them to take tanks completely out of the battle while killing the rest of his army, or u can snipe them very fast without getting damaged hard.

hope i helped u with ur problem

hf
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
May 17 2010 13:58 GMT
#4
You're not supposed to attack into a defended Terran base.
Use observers to see what he's doing then when he moves out use immortals and zealots to kill off the force.
Don't hate the player - Hate the game
Kerm
Profile Joined April 2010
France467 Posts
May 17 2010 14:00 GMT
#5
Can someone confirm that you actually 'can' lift off sieged tanks with phoenixes?

-Kerm
What i know is that I know nothing - [http://twitter.com/UncleKerm]
Craky
Profile Joined April 2010
Croatia70 Posts
May 17 2010 14:02 GMT
#6
i pretty sure that u can lift them
Cibron
Profile Joined March 2010
Sweden253 Posts
May 17 2010 14:02 GMT
#7
@Kerm

Yes you can!
ZOMGY (¬O_o)¬ || BeastyQQ FTW!! ||
Itsarabbit
Profile Joined May 2010
Sweden58 Posts
May 17 2010 14:04 GMT
#8
On May 17 2010 23:00 Kerm wrote:
Can someone confirm that you actually 'can' lift off sieged tanks with phoenixes?

-Kerm


I can, but I have no evidence, because the replay is not on this computer. Not often you go pheonixes against terran.

Heck, you can lift upp zerg's eggs with the gravitron beam.
This is not my signature.
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
May 17 2010 14:11 GMT
#9
I have the same problem.

I'm fine with marauders by now. FF works some magic. I get outmacroed by better players and all is fine and dandy. The issue I have is with tanks... Tanks are nonsense as Tester said. Protoss doesn't have a single thing that counters tanks.

-Zealots, stalkers and sentries get demolished. Blinking into tanks barely works, even on paper.
-Immortals get picked off by the marines and marauders (usually tank pushes have a LOT of marines)
-Colossi get sniped by tanks, usually well before being worth their price
-Void rays are (most of the time) an unrealistic tech switch as you won't have many (no critical mass) and plus it leaves a serious timing push window.
-Phoenixes would be nice but again they get sniped right off by marines. Phoenixes work if he's going too heavy on marines.

Add one point defense drone to a cluster of 6+ tanks with some infantry support and as far as I know your only resort is a much larger protoss army. If you guys happen to have any clue on how to actually handle this, it would be nice. And I'm not talking about fancy silver strategy where 6 void rays rush is a viable way to win games.

It's not about attacking the terran in its face, it's about how to handle their tank push.

1- I try to poke into their base, there's tanks so I back off.
2- If I don't have my expand, I make it.
3- Macro
4- ?????
5- His tank push is completely invincible no matter what I throw at it.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
Kerm
Profile Joined April 2010
France467 Posts
May 17 2010 14:13 GMT
#10
On May 17 2010 23:04 Itsarabbit wrote:
Show nested quote +
On May 17 2010 23:00 Kerm wrote:
Can someone confirm that you actually 'can' lift off sieged tanks with phoenixes?

-Kerm


I can, but I have no evidence, because the replay is not on this computer. Not often you go pheonixes against terran.

Heck, you can lift upp zerg's eggs with the gravitron beam.


That's pretty funny :p

Thx for the fast answer folks

Then to answer to the OP i'd definitely advise blink stalkers + phoenixes against sieged tanks (gotta have to try this against T ^_^).

-Kerm


What i know is that I know nothing - [http://twitter.com/UncleKerm]
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
May 17 2010 14:23 GMT
#11
For small numbers of tanks use any of the methods Djzapz mentioned, just be sure to look at his composition to see what works best. For example if he mass marine+tank then stalker blink is better and if he has mostly marauder + tank then phoenixes are better.

In the end though tanks are the most effective ground unit and you need to use their immobility to your advantage if he really uses them alot. Outexpand him, flank him when he goes to attack and try to trade armies whenever possible (as long as it's somewhat even). Mech play is quite hard to transition into for terran as the initial gas costs are heavy (needs ghosts for immortals, needs vikings for air, needs upgrades and expensive buildings) so you can generally take your 2nd and 3rd very early when he goes tanks.

Sentry hallucinations are a decent trick against sieged up positions as well, hallucinated immortals do have hardened shield so they can actually take a few shots allowing you to move in other stuff like colossi, stalkers or HT to kill the tanks.
pyr0ma5ta
Profile Joined May 2010
United States458 Posts
May 17 2010 14:28 GMT
#12
When I seige expand on maps like LT, I am most annoyed to see Immortal drops in the back. A close second is proxy Void Rays.
"I made you a zergling, but I eated it." - Defiler
SubtleArt
Profile Blog Joined January 2010
2710 Posts
May 17 2010 14:29 GMT
#13
Sc2 has a really obvious counter system. In pvt siege tanks are countered by immortals and blink
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
May 17 2010 14:33 GMT
#14
Siege tank/marines do pretty well against immortals, especially when your opponent stims and snipes your immortals which have a very short range so they have to get very close to the terran army to do the damage.

Also blinking into the terran army requires a lot of stalkers which are very weak. If you manage to do it after most of the infantry is dead it's good... But very often even that much is hard to do.
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
DrSmoke
Profile Joined April 2010
United States175 Posts
Last Edited: 2010-05-17 14:38:50
May 17 2010 14:37 GMT
#15
I like the immortal drop, followed by warp in if applicable.

They wreck buildings and tanks so fast. Every few seconds it takes them to respond is another dead building.
Meatloaf
Profile Blog Joined May 2010
Spain664 Posts
May 17 2010 14:43 GMT
#16
i think the best counter to tanks are Voidrays , i usually manage really well against immortals because of ghosts EMP.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
May 17 2010 14:49 GMT
#17
immortals + blink stalkers counter tanks. Also, if the tanks are out in the open, a chargelot flank works too.

If you are dying because there are units mixed in with the tanks, then you need to mix in the appropriate counter to those units(i.e. if he has bio mixed with his tanks, then you need colossus/HT mixed with your immortals or blink stalkers).
next week on Everybody Loves HypnoToad:
BetaWeak
Profile Joined April 2010
United States6 Posts
May 17 2010 14:52 GMT
#18
Make mothership and vortex them ^_^
Champi
Profile Joined March 2010
1422 Posts
May 17 2010 15:00 GMT
#19
i like to add 4 phoenixs with my ground army to pick up critical units (such as tanks) so that theyre taken out of play momentarily, while my ground army continues the fight.
Frost.stropheum
Profile Joined April 2010
United States71 Posts
May 17 2010 15:07 GMT
#20
No sense in engaging if he's turtling. Get an observer, check out his army count, make sure you have enough to counter it, and expo
My lips are sealed
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