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On April 09 2010 21:56 CubEdIn wrote:Show nested quote +On April 09 2010 16:05 Geo.Rion wrote: yeah, i agree with you on many points The only viable option is to force the opponent to make mistakes, with faking tech or mutaharass and exp a whole lot, and pull out a roach army. Rushing to ultras is not viable, mas muta cannot win, hydras are useless, lings/blings cannot break a well rounded army, so Zergs are left to mass that nerfed-insect, roach. Pre-patch when Hydras werent useless it was different, you could fight on even-ish terms mid-game. Patch 8 totally screwed up the game in my opinion. Seriously 80 hp Tier 2 unit? are you serious Blizzard? If by even terms mid-game you mean that zerg would totally rape any kind of protoss combo with pure roach/hydra (given that the toss didn't manage to do any serious damage with timed pushes/void rays/etc), then yes, it was totally even terms. Really it's just been whine whine whine whine ever since beta first came out. Just go with the patches and find more clever ways to play. That's why it's a beta. Everyone wants to just build a bunch of crap and steamroll, then they think it's balanced. Well you can't. Deal with it, or change races. Also I like how templars are considered "effective against everything" when they really suck hugely vs most of everything. There's little damage dealt over too long of a time span on a very small radius. I'd take Fungal Growth over storm ANYDAY.
I am not whining. I Want to be able to make a mixed army that does well.
I cant defend these massive expansions for 1 of 2 reasons.
1) My army is pitifully sized because I spent my econ on expanding/saturating or 2) My army just gets steamrolled by a well rounded enemy force.
I keep hearing how everyones winning with Zerg. Perhaps Someone might post some replays of these Zvt and ZvP wins?
In my experiance, If i fast expand he pushes sooner and breaks me with a larger force of superior units... if i dont fast expand i lose the macro game.
I cant find at chokes. Splash decimates me.
And honestly the other races have it far easier to harrass/cheese. Why? Wall in.
If I cheese, i leave myself open to a counter.
If a toss cheese.. even if I counter I have to break downa wall + zealots + canons
And terran its a wall + marines/marauders + tanks
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On April 09 2010 14:09 Floophead_III wrote: Lol? This is not how zerg works right now at all.
If any player lets zerg sit around while they mass up an army, they will be demolished as soon as they poke out of their base. Zerg's ability to mass up drones then mass up the perfect counter to whatever army they spot is unreal with spawn larva.
Theres no way thats true. Terran turtled army or Protoss turtled army would be far superior to a zerg turtled army. It seems like I always hear people giving conflicting advice. I have most trouble against Zvt (like 10% win rate), and fair trouble against ZvP (50% win rate after patch) , my Zvz is like 90% win rate. I am top Platinum ranking.
So for example sometimes if I lose a game and ask an opponent what I did wrong I've heard so much conflicting stuff. I hear that zerg needs to get an expansion late, and then other times ill hear zerg needs to get an expansion early, other times ill hear zerg cant just mass up they have to whittle down opponents army because zerg army stands litteraly 0% chance to beat a maxed out Protoss army, and then like the above post, ill hear that zerg has to turtle up big armies...Likewise Ill hear the spine crawlers are way better than roaches to defend helions. Others will say roaches are the best way... I have no idea what to believe as everyone is giving completely contradictory advice.
Maybe its because the beta hasn't been out long enough but it basically seems to me like theres still no standard play for the zerg yet. The best advice I've been given in ZvP is to make a shit load of speedlings early on. That does seem to work. However, I'm still trying to find out real advice in ZvT that actually works, so far I have not found any. When I watch my replays and think "how could I have beaten T" the only thing that comes to mind is "I couldn't".
I think the biggest problem in ZvT is actually the fact that zerg can't scout T. I think there needs to be some way to do that, maybe make burrow a tier 1 upgrade or something so u can just burrow a unit in Ts base as a scout.
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On April 10 2010 02:09 Disastorm wrote:Show nested quote +On April 09 2010 14:09 Floophead_III wrote: Lol? This is not how zerg works right now at all.
If any player lets zerg sit around while they mass up an army, they will be demolished as soon as they poke out of their base. Zerg's ability to mass up drones then mass up the perfect counter to whatever army they spot is unreal with spawn larva. Theres no way thats true. Terran turtled army or Protoss turtled army would be far superior to a zerg turtled army. It seems like I always hear people giving conflicting advice. I have most trouble against Zvt (like 10% win rate), and fair trouble against ZvP (50% win rate after patch) , my Zvz is like 90% win rate. I am top Platinum ranking. So for example sometimes if I lose a game and ask an opponent what I did wrong I've heard so much conflicting stuff. I hear that zerg needs to get an expansion late, and then other times ill hear zerg needs to get an expansion early, other times ill hear zerg cant just mass up they have to whittle down opponents army because zerg army stands litteraly 0% chance to beat a maxed out Protoss army, and then like the above post, ill hear that zerg has to turtle up big armies...Likewise Ill hear the spine crawlers are way better than roaches to defend helions. Others will say roaches are the best way... I have no idea what to believe as everyone is giving completely contradictory advice. Maybe its because the beta hasn't been out long enough but it basically seems to me like theres still no standard play for the zerg yet. The best advice I've been given in ZvP is to make a shit load of speedlings early on. That does seem to work. However, I'm still trying to find out real advice in ZvT that actually works, so far I have not found any. When I watch my replays and think "how could I have beaten T" the only thing that comes to mind is "I couldn't". I think the biggest problem in ZvT is actually the fact that zerg can't scout T. I think there needs to be some way to do that, maybe make burrow a tier 1 upgrade or something so u can just burrow a unit in Ts base as a scout.
while Im just a lowly Gold player this is my experiance in a nutshell.
I am not good, but I can look at my replays and ask myself what I could have done differently and I might have an extra 5-6 hydras or roaches but the end result is the same.
My army gets decimated into the dirt.
I wonder if returning Hydralisk speed might do a lot to give zerg the mobility it needs to harrass.
Right now it is easier and safer to run around in a Terran or Toss ball than it is to try and be agress with hydras slowing you down. And then retreating becomes a joke.
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Ok I will try to respond to both posters above me in reverse order:
@Disastorm: Neither is true, it depends on the style of play. In sc2 there's not much to go on because of the constant changing of gameplay and the game itself, but turtling has the advantage of building up a strong eco while defending with minimum forces, while being hella aggressive has the advantage of pressuring your opponent in exchange for great economy. It doesn't mean that if zerg "turtles" and just builds up slowly it will die late game. On the contrary, if you try to take down expos and you can't (he just barely manages to save them) then in the long run he will overrun you. Likewise, if you're overly excited with zerg and attack all the time without doing the needed amount of damage, you will get overrun in the end due to poor eco. The trick is to be good at what you're doing. If you turtle then don't lose expands and don't get overrun before your eco kicks in, and if you are aggressive then do as much damage as possible in order to eventually take down your enemy.
@durron The trick is, again, to find balance. If you want replays go to the "Smuft Tourney" and download the replay pack. There are about 3 ZvTs in the finals where zerg just macros up. Also there are many others in the Zotac packs. Did you even bother looking for replays?
As for fighting at chokes... zerg has many other viable options: nydus, mass overlord drop, or even better: not attacking. Why waste troops when you can expand and use them for defense? Also when toss cheeses he loses eco, tech, he sometimes even gets cannons out of one base to defend. You only lose your advantage if you fight mindlessly.
Bottom line is, as long as you know what you want to do and use your units to the best of their abilities you should do fine.
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On April 10 2010 02:26 CubEdIn wrote: Ok I will try to respond to both posters above me in reverse order:
@Disastorm: Neither is true, it depends on the style of play. In sc2 there's not much to go on because of the constant changing of gameplay and the game itself, but turtling has the advantage of building up a strong eco while defending with minimum forces, while being hella aggressive has the advantage of pressuring your opponent in exchange for great economy. It doesn't mean that if zerg "turtles" and just builds up slowly it will die late game. On the contrary, if you try to take down expos and you can't (he just barely manages to save them) then in the long run he will overrun you. Likewise, if you're overly excited with zerg and attack all the time without doing the needed amount of damage, you will get overrun in the end due to poor eco. The trick is to be good at what you're doing. If you turtle then don't lose expands and don't get overrun before your eco kicks in, and if you are aggressive then do as much damage as possible in order to eventually take down your enemy.
@durron The trick is, again, to find balance. If you want replays go to the "Smuft Tourney" and download the replay pack. There are about 3 ZvTs in the finals where zerg just macros up. Also there are many others in the Zotac packs. Did you even bother looking for replays?
As for fighting at chokes... zerg has many other viable options: nydus, mass overlord drop, or even better: not attacking. Why waste troops when you can expand and use them for defense? Also when toss cheeses he loses eco, tech, he sometimes even gets cannons out of one base to defend. You only lose your advantage if you fight mindlessly.
Bottom line is, as long as you know what you want to do and use your units to the best of their abilities you should do fine.
Right. And that would be great if your army could put up a decent defense. I have not found a unit comp that can effectively fight Zeal/Stalk/Immortal/COllossi or MMMTank
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On April 10 2010 02:30 durron wrote:Show nested quote +On April 10 2010 02:26 CubEdIn wrote: Ok I will try to respond to both posters above me in reverse order:
@Disastorm: Neither is true, it depends on the style of play. In sc2 there's not much to go on because of the constant changing of gameplay and the game itself, but turtling has the advantage of building up a strong eco while defending with minimum forces, while being hella aggressive has the advantage of pressuring your opponent in exchange for great economy. It doesn't mean that if zerg "turtles" and just builds up slowly it will die late game. On the contrary, if you try to take down expos and you can't (he just barely manages to save them) then in the long run he will overrun you. Likewise, if you're overly excited with zerg and attack all the time without doing the needed amount of damage, you will get overrun in the end due to poor eco. The trick is to be good at what you're doing. If you turtle then don't lose expands and don't get overrun before your eco kicks in, and if you are aggressive then do as much damage as possible in order to eventually take down your enemy.
@durron The trick is, again, to find balance. If you want replays go to the "Smuft Tourney" and download the replay pack. There are about 3 ZvTs in the finals where zerg just macros up. Also there are many others in the Zotac packs. Did you even bother looking for replays?
As for fighting at chokes... zerg has many other viable options: nydus, mass overlord drop, or even better: not attacking. Why waste troops when you can expand and use them for defense? Also when toss cheeses he loses eco, tech, he sometimes even gets cannons out of one base to defend. You only lose your advantage if you fight mindlessly.
Bottom line is, as long as you know what you want to do and use your units to the best of their abilities you should do fine. Right. And that would be great if your army could put up a decent defense. I have not found a unit comp that can effectively fight Zeal/Stalk/Immortal/COllossi or MMMTank
As I said, watch the replays before saying things like that. And saying zerg cannot scout is also ridiculous. At tier two you have a ton of scouts, at tier one you can just run your ling up the ramp and see army composition, or lose an overlord to scout base. Protoss has to build cyber->robo->obs (that costs 100 gas) to get an observer and you can't be bothered to get a lair and a 50/50 upgrade?
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On April 10 2010 01:41 Rabiator wrote:Show nested quote +On April 10 2010 00:10 Vexx wrote: Besides a major issue with zerg diversity and lack of opportunity to do anything interesting, I think a lot of the problems you discuss have to do with the poor map design.
Once we have bases with multiple entrances and chokes that can't be blocked by a dust ball, we'll see the game develop much more. Protoss arent usually walling in and the Baneling bust has made depots somewhat of an Achilles heel if a Terran does it. I certainly dont see your point, because it works both ways. You can block the choke with minimal effort as a Zerg too, so the usual quick "bad map design" argument doesnt work for me. Zerg especially have the potential to use mass drops (one upgrade to allow all Overlords to act as shuttles) or use a Nydus into the base and thus circumvent any chokes ... but they arent using it. "Bases with multiple entrances and chokes that can't be blocked" is an argument that signals an attitude which doesnt want to bother with learning to crack a defense. Wide open bases would give Zerg a totally unfair advantage due to their mobility. Everyone can block a choke and thus these maps are much fairer. "lack of opportunity to do anything interesting" translates into "lack of imagination" for me. Scroll up to see a lot of suggestions for "interesting play", although most do not involve the boring "rung up to him and punch him in the face"-direct confrontation style.
Sorry for trying to help. I must have mistakenly conveyed the impression that I was having trouble too because your post is just full of unnecessary aggression.
The absence of interesting strategy is a comparison to other races. It's no secret zerg has no special abilities and only one caster unit. Yea, you've got speedling harass, baneling bust, muta harass, but you don't have have cloaked banshees, you don't drop nukes, you can't siege, heal or stim. You can't DT rush, void ray rush, walk or blink up cliffs or block paths with forcefield.
So I guess my lack of imagination made me focus too much on ling, bling, roach, hydra, and mutas and caused me to miss the other 7 awesome zerg units that everyone uses to make cool strategies.
Sorry for suggesting that maps should diversify the game and not limit it to frontal attacks and back door drops through small chokes and cliffs on every map. What was I thinking? I really need to get rid of this bad attitude that makes me refuse to learn.
Idiot.
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On April 09 2010 14:00 XJungWonx wrote: then you should play protoss or terran until zerg is balanced
People who think like this should have their beta keys taken away and punched in the face.
This is beta for fucks sake... why do people care so much about their ranking? People act like we have already evolved sc2 races to their ultimate metagame and there is no advancements to be made. If you're struggling with zerg or any race then try different shit out. Giving up because you can't win the majority of the games doesn't mean the race is broken.
People like that should be strung up. Sigh why couldn't I get a key .
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On April 09 2010 15:12 PhiliBiRD wrote: this thread is whiney.
User was warned for this post.
Lol. I almost copied a post. Good thing i read through them.
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I still dont understand this "If your opponent turtles just expand!" saying..
Ok if your opponent ONLY made static D sure. But a good person isn't doing this. He will make a few static D and an ARMY behind his walls and then tech/macro to his hearts content.
Meanwhile you saw him turtle so you expand and go "bro load +3 +3 +3!!!"
Oh wait this good opponent, saw you expand, now he knows he has more units, better units, and higher tech... so he just pushes you , kills your expo and either finishes you off or expands himself.
The lack of abiltity to put preasure on early certainly huts Zerg imho
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what a useless post. its just a wall of text that could have been replaced by "the people im playing are better then me and instead of learning to play i want to blame it on the game". go back to wc3, SC isnt the game for you, thats my advice.
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On April 10 2010 01:50 durron wrote:Show nested quote +On April 09 2010 21:56 CubEdIn wrote:On April 09 2010 16:05 Geo.Rion wrote: yeah, i agree with you on many points The only viable option is to force the opponent to make mistakes, with faking tech or mutaharass and exp a whole lot, and pull out a roach army. Rushing to ultras is not viable, mas muta cannot win, hydras are useless, lings/blings cannot break a well rounded army, so Zergs are left to mass that nerfed-insect, roach. Pre-patch when Hydras werent useless it was different, you could fight on even-ish terms mid-game. Patch 8 totally screwed up the game in my opinion. Seriously 80 hp Tier 2 unit? are you serious Blizzard? If by even terms mid-game you mean that zerg would totally rape any kind of protoss combo with pure roach/hydra (given that the toss didn't manage to do any serious damage with timed pushes/void rays/etc), then yes, it was totally even terms. Really it's just been whine whine whine whine ever since beta first came out. Just go with the patches and find more clever ways to play. That's why it's a beta. Everyone wants to just build a bunch of crap and steamroll, then they think it's balanced. Well you can't. Deal with it, or change races. Also I like how templars are considered "effective against everything" when they really suck hugely vs most of everything. There's little damage dealt over too long of a time span on a very small radius. I'd take Fungal Growth over storm ANYDAY. I am not whining. I Want to be able to make a mixed army that does well. I cant defend these massive expansions for 1 of 2 reasons. 1) My army is pitifully sized because I spent my econ on expanding/saturating or 2) My army just gets steamrolled by a well rounded enemy force. I keep hearing how everyones winning with Zerg. Perhaps Someone might post some replays of these Zvt and ZvP wins? In my experiance, If i fast expand he pushes sooner and breaks me with a larger force of superior units... if i dont fast expand i lose the macro game. I cant find at chokes. Splash decimates me. And honestly the other races have it far easier to harrass/cheese. Why? Wall in. If I cheese, i leave myself open to a counter. If a toss cheese.. even if I counter I have to break downa wall + zealots + canons And terran its a wall + marines/marauders + tanks
http://vlog.17173.com/v/5/9/67/Njc0NzY0 SC PJ vs Check TvZ - Z wins using some nice strategies
Yesterdays ICCUP tournament, LzGamer lost to Sheth 5-4, make sure to download game 3 for some crazy broodlord comeback action
http://www.starcraft-replay.com/replays/lzgamer-vs-sheth-1270823799.php
No Idea why alot of ameicans say zerg is bad. On EU server there are so many strong Z
- I do think they should bring back the lurker though. :D
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On April 10 2010 03:40 gEzUS wrote:Show nested quote +On April 10 2010 01:50 durron wrote:On April 09 2010 21:56 CubEdIn wrote:On April 09 2010 16:05 Geo.Rion wrote: yeah, i agree with you on many points The only viable option is to force the opponent to make mistakes, with faking tech or mutaharass and exp a whole lot, and pull out a roach army. Rushing to ultras is not viable, mas muta cannot win, hydras are useless, lings/blings cannot break a well rounded army, so Zergs are left to mass that nerfed-insect, roach. Pre-patch when Hydras werent useless it was different, you could fight on even-ish terms mid-game. Patch 8 totally screwed up the game in my opinion. Seriously 80 hp Tier 2 unit? are you serious Blizzard? If by even terms mid-game you mean that zerg would totally rape any kind of protoss combo with pure roach/hydra (given that the toss didn't manage to do any serious damage with timed pushes/void rays/etc), then yes, it was totally even terms. Really it's just been whine whine whine whine ever since beta first came out. Just go with the patches and find more clever ways to play. That's why it's a beta. Everyone wants to just build a bunch of crap and steamroll, then they think it's balanced. Well you can't. Deal with it, or change races. Also I like how templars are considered "effective against everything" when they really suck hugely vs most of everything. There's little damage dealt over too long of a time span on a very small radius. I'd take Fungal Growth over storm ANYDAY. I am not whining. I Want to be able to make a mixed army that does well. I cant defend these massive expansions for 1 of 2 reasons. 1) My army is pitifully sized because I spent my econ on expanding/saturating or 2) My army just gets steamrolled by a well rounded enemy force. I keep hearing how everyones winning with Zerg. Perhaps Someone might post some replays of these Zvt and ZvP wins? In my experiance, If i fast expand he pushes sooner and breaks me with a larger force of superior units... if i dont fast expand i lose the macro game. I cant find at chokes. Splash decimates me. And honestly the other races have it far easier to harrass/cheese. Why? Wall in. If I cheese, i leave myself open to a counter. If a toss cheese.. even if I counter I have to break downa wall + zealots + canons And terran its a wall + marines/marauders + tanks http://vlog.17173.com/v/5/9/67/Njc0NzY0SC PJ vs Check TvZ - Z wins using some nice strategies Yesterdays ICCUP tournament, LzGamer lost to Sheth 5-4, make sure to download game 3 for some crazy broodlord comeback action http://www.starcraft-replay.com/replays/lzgamer-vs-sheth-1270823799.phpNo Idea why alot of ameicans say zerg is bad. On EU server there are so many strong Z - I do think they should bring back the lurker though. :D
I'm American and I say zerg is the best race if T or P doesn't cheese. Too bad their defense vs reaper cheese is to roll over and die. =/
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ZvZ is still terrible, now instead of all roaches its all speedlings...which imo is even worse.
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On April 10 2010 02:38 On_Slaught wrote:Show nested quote +On April 09 2010 14:00 XJungWonx wrote: then you should play protoss or terran until zerg is balanced People who think like this should have their beta keys taken away and punched in the face. This is beta for fucks sake... why do people care so much about their ranking? People act like we have already evolved sc2 races to their ultimate metagame and there is no advancements to be made. If you're struggling with zerg or any race then try different shit out. Giving up because you can't win the majority of the games doesn't mean the race is broken. People like that should be strung up. Sigh why couldn't I get a key  . 90% sure he's being sarcastic >.> telling this idiot to stop whining kinda indirectly. basically saying if you think your race is broken and cant be fixed/its impossible for you to win and you've stopped trying, just give up entirely rather than post a sob thread to the rest of us.
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On April 10 2010 03:16 durron wrote: I still dont understand this "If your opponent turtles just expand!" saying..
Ok if your opponent ONLY made static D sure. But a good person isn't doing this. He will make a few static D and an ARMY behind his walls and then tech/macro to his hearts content.
Meanwhile you saw him turtle so you expand and go "bro load +3 +3 +3!!!"
Oh wait this good opponent, saw you expand, now he knows he has more units, better units, and higher tech... so he just pushes you , kills your expo and either finishes you off or expands himself.
The lack of abiltity to put preasure on early certainly huts Zerg imho
So let me get this straight:
Your opponent turtles off one base, and steamrolls you, and you think Z is imba? How about this: 1. Keep a zergling or 2-3 at his front door to make sure you know when he leaves the base. 2. Don't expand like a maniac since your natural is more than enough to take down 1-base play 3. Sacrifice a ling now and then to see his unit composition, and build accordingly 4. Get a few static defenses yourself. You can afford it since you have expand and he doesn't. 5. Don't build JUST drones or JUST army. Find a nice mix between the two and think ahead "what do I want to build towards?"
Basically, you're shouting that zerg is imba when you clearly have poor mechanics (1 base play always wins vs you = poor mechanics). I suggest you go and play 100 more games, and watch a few decent zergs play vs terr and toss, and then try to argue with 50 people that are telling you that it's not a "game problem" it's a "you're pretty bad" problem.
Edit: also, zerg's anti-reaper is ummm... QUEEN? Maybe if you wouldn't FE every game you'd realize that reaper harass is actually the WORST vs zerg, due to the queen. (is out way faster than stalker/doesn't die as easily as marines do to reap).
If terran goes 10 rax then maybe you should also 13-14pool instead of getting a hatch and there shouldn't be a problem. I even used 10pool in 2v2 games vs 2 terrans just to stop reapers and the queen comes out in time and is able to handle 2x reap harass. Maybe you guys should whine less and play more.
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On April 09 2010 13:51 durron wrote:
Ok so our awesome unitproduction makes up for it... except with reactors/warp in our production isnt even THAT much of an advantage. Heck it is almost a bit of a disadvantage being you have to split army/workers/supply up between them.
Awesome?
Late game Zerg unit production is broken.
Zerg can get 200/200 save larva, lose army and instantly spawn another 200/200 army in a matter of seconds.
Protoss and Terran can spawn another army but no where near as fast as Zerg that saved up larva before attacking. In order for Terran/toss to make an army as fast as Zerg they need to create more unit producing structures. Zerg just needs to keep spamming the r key on their queens.
19 larva is the max per hatchery right?
19x3=57. So assuming you have your main and 2 expos you can use 57 larva instantly, if you have the money. I doubt you're going to ever be able to create 57. But if you are constantly expanding and producing eventually you will hit 200/200 and your larva and money will be adding up. And since you don't have to spend 150 minerals (cost of a barracks/gateway) to inject larva you will then be able to use all 57 larva. But since you were expanding all game you will probably have another hatchery or 2. 4 Hatcheries with max larva = 76 larva total. 5 Hatcheries with max larva = 95 larva total.
It doesn't cost Zerg any money to increase their unit production capabilities just time. Spawn Larva time = 40 seconds. Gateway build time = 65 seconds. Barracks build time = 60 seconds.
And if you want to bring the queen build time into this...
Queen build time = 50 seconds Gateway > Warpgate build time = 10 seconds (You also have to research gateway > warpgate with a cybernetics core) Barrack's Reactor Addon = 50 seconds Barrack's Tech Lab Addon = 25 seconds
Build time source = http://www.sc2armory.com/
In my opinion the cap shouldn't be 19 per larva, but if I'm wrong and the cap is not 19 larva then feel free to correct me on that.
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I'll try a summary of the best posts I've seen on this thread.
1) Zerg's #1 advantage: Production/Economy. Zerg have the easiest time fast expanding, and are able to capitalize on it faster than the other races. Now should you necessarily go all drones till you are blue in the face? No, but you can easily outdrone your opponent and build an army good enough to defend.
2) Tech Changes. While Terran/Toss have made strides in their adaptability, zerg still wins hands down. A battle might open with roach/hydra and then a swarm of lings come in to replace it.
Roaches are getting hammered by zealot/immortal army when suddenly a swarm of muta clean house.
Zerg's tech change is driven by its economy (point #1). You gain money faster than your opponent, so you can rebuild an army quicker, and that army can be of any form you choose.
3) Map Control. Because the zerg can expand easier than the other races, it gives them map control. And when the player comes to take your bases, it gives you opportunities to hit him in a spot he's weak, or to counterattack his own base.
Zerg cannot fight the other races on equal footing, but they don't have to.
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This is how broken zerg is (im T)
Even when I win against zerg I feel I lose, because I rarely, if ever have fun, im always forced into making units scared that he will counter me with ease and knowing that if the game ever gets to the late game and I dont have a hugeass advantage I lost.
Roaches got a little nerfed? so what, zerg still is the race with most potential to own you by just playing a macrogame because they are constantly switching their army to what counters yours, while other races such as T you dont have that luxury, and in many situations you are fighting a superior army with a inferior army composition simply because its so easy for him to build whatever better counters you that its insane to try to make any solid unit composition against a Z.
Not even gonna comment on nydus.
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On April 10 2010 04:06 D10 wrote: This is how broken zerg is (im T)
Even when I win against zerg I feel I lose, because I rarely, if ever have fun, im always forced into making units scared that he will counter me with ease and knowing that if the game ever gets to the late game and I dont have a hugeass advantage I lost.
Roaches got a little nerfed? so what, zerg still is the race with most potential to own you by just playing a macrogame because they are constantly switching their army to what counters yours, while other races such as T you dont have that luxury, and in many situations you are fighting a superior army with a inferior army composition simply because its so easy for him to build whatever better counters you that its insane to try to make any solid unit composition against a Z.
Not even gonna comment on nydus. \\
my army dies and he is in my base demolishing it,
im not surewhat gameyour playing where your opponent doesnt kill your army than attack your base...
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