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Active: 1230 users

Zerg in Gaema Gowon

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myaccountmessup
Profile Joined February 2004
Canada396 Posts
March 09 2004 00:33 GMT
#1
hi... I'm a zerg player.. I ususally only play on Lt.... but now I'm trying other maps... right now I'm trying Gaema Gowon.. and I dono what my build order should b against terran... since there r 2 entrances....
I tried search for some zerg replays in TL,WGtour,PGtour... is there way that erg can fast expand when T is rines rushing? in LT it's easy to fast ex... but in Gaema there r 2 ways... cant defend...
Cuz Im hopeful, yes I am, hopeful for today, Take this music and use it. Let it take you away, And be hopeful (hopeful) and hell make a way. I know it aint easy but thats okay. Lets be hopeful!
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 09 2004 04:01 GMT
#2
fast expo on gaema is death unless you 9hatch or something crazy..
Moderatormy tatsu loops r fuckin nice
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
March 09 2004 04:53 GMT
#3
12 hatch 11 pool, micro rines to death with drones, make lings first, then make 3rd hatch (don't make gas or something yet) on cliff next to your min only, so you cover both entrances. When he's getting m&m, put 2 sunk at least on that cliff, and as many as you need down below. Power alot and just do hydra/lurk shit, or muta/ling, whatever you want.
Moderator
Overlord
Profile Joined May 2003
Romania651 Posts
March 09 2004 06:05 GMT
#4
On March 09 2004 13:53 Neminski wrote:
12 hatch 11 pool, micro rines to death with drones, make lings first, then make 3rd hatch (don't make gas or something yet) on cliff next to your min only, so you cover both entrances. When he's getting m&m, put 2 sunk at least on that cliff, and as many as you need down below. Power alot and just do hydra/lurk shit, or muta/ling, whatever you want.


Good rine micro will easily beat slow lings. I'd rather get fast speed up and drones back to minerals from gas, but it doesn't worth it. You usually fast expo to have an eco advantage, but in our case you will lose more than u gain
God is dead - Nietzsche ; Nietzsche is dead - God
myaccountmessup
Profile Joined February 2004
Canada396 Posts
March 09 2004 07:18 GMT
#5
yea.. the 12 hat wont work... it's too slow... by the time when marines come u wont have enough sucken...
Cuz Im hopeful, yes I am, hopeful for today, Take this music and use it. Let it take you away, And be hopeful (hopeful) and hell make a way. I know it aint easy but thats okay. Lets be hopeful!
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 09 2004 07:22 GMT
#6
I 11hatch 10pool personally, and i place my 2nd hatchery below my ramp.

Placing it there allows you to defend your main with 1 hatch. Your expo isnt as fast but you wont die to a player who walks around your nat and into your main.
Moderatormy tatsu loops r fuckin nice
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
March 09 2004 09:02 GMT
#7
i'd 9hat, and if my scouting drone didnt get there in time to know when they built their barrackses and where, i'd pool at 10
Commander{+}
Profile Joined December 2002
United States2878 Posts
March 09 2004 09:51 GMT
#8
12 pool, double hatch at nat and close to min-only nat, but close enough to ramp to make sunkens on it works really well. Just make sure you pump all lings till you get a sunken up.
4 cheers for Ryan307
myaccountmessup
Profile Joined February 2004
Canada396 Posts
Last Edited: 2004-03-09 12:39:59
March 09 2004 12:38 GMT
#9
On March 09 2004 16:22 FakeSteve)307 wrote:
I 11hatch 10pool personally, and i place my 2nd hatchery below my ramp.

Placing it there allows you to defend your main with 1 hatch. Your expo isnt as fast but you wont die to a player who walks around your nat and into your main.


hmmm I think that is a really good idea! I'll try use those thx ^^
12 hat 11 pool should work if u put the HAt below the ramp, wouldn't it?
Cuz Im hopeful, yes I am, hopeful for today, Take this music and use it. Let it take you away, And be hopeful (hopeful) and hell make a way. I know it aint easy but thats okay. Lets be hopeful!
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
Last Edited: 2004-03-09 14:18:22
March 09 2004 14:18 GMT
#10
from secret internal stimey documents that will NOT be explained nor corroborated(sp):

namja iyagi P +0.25 Z -2 T +0.75 weakest zerg
neo forbidden zone P +1.25 Z -2 T -0.25 weakest zerg

neo bifrost P -2.75 Z +1 T -2.25 weakest protoss, weakest terran
neo vertigo P -2.75 Z +0 T +4.75 weakest protoss, strongest terran
neo guillotine P -2.75 Z +3 T +0.75 weakest protoss, strongest zerg

gaema gowun P +3.25 Z -2 T +0.75 strongest protoss, weakest zerg
paradoxxx2 P +3.25 Z -2 T -2.25 strongest protoss, weakest terran, weakest zerg
nostalgia P +0.25 Z +4 T -2.25 strongest zerg, weakest terran
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
March 09 2004 14:43 GMT
#11
neo bifrost P -2.75 Z +1 T -2.25 weakest protoss, weakest terran

How does that work?

....

Oh I see... the answer lies right here:
secret internal stimey documents that will NOT be explained nor corroborated(sp):
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
Last Edited: 2004-03-09 15:48:33
March 09 2004 15:44 GMT
#12
well i can say that those numbers are relative to eachother and a combines matchups, so a map that has z>>p but t>>z equally the sum would be "z is fair" even though its obviously not. i posted it because i wanted to see how close the numbers that came out correspond to how people view the actual maps
Twisted
Profile Blog Joined September 2002
Netherlands13554 Posts
March 09 2004 18:08 GMT
#13
On March 09 2004 15:05 Overlord wrote:
Show nested quote +
On March 09 2004 13:53 Neminski wrote:
12 hatch 11 pool, micro rines to death with drones, make lings first, then make 3rd hatch (don't make gas or something yet) on cliff next to your min only, so you cover both entrances. When he's getting m&m, put 2 sunk at least on that cliff, and as many as you need down below. Power alot and just do hydra/lurk shit, or muta/ling, whatever you want.


Good rine micro will easily beat slow lings. I'd rather get fast speed up and drones back to minerals from gas, but it doesn't worth it. You usually fast expo to have an eco advantage, but in our case you will lose more than u gain


That's why you should read my post and see that I'll just build as many sunken as I need with late tech. If he does some fast dropship build, of course you must adapt to it with some speedling in your main.
Moderator
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
March 09 2004 20:02 GMT
#14
I used to play gaema with 9 exp 9 pool and beat back the 1st fast batch of m&m gaema terrans ALWAYS try on gaema with like 20 speedlings. You'll have lurkers right after and can often end the game there.

Of course its a gamble build and relies on perfect ling control.
ModeratorFather of bunnies
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
March 10 2004 02:15 GMT
#15
On March 09 2004 21:38 myaccountmessup wrote:
Show nested quote +
On March 09 2004 16:22 FakeSteve)307 wrote:
I 11hatch 10pool personally, and i place my 2nd hatchery below my ramp.

Placing it there allows you to defend your main with 1 hatch. Your expo isnt as fast but you wont die to a player who walks around your nat and into your main.


hmmm I think that is a really good idea! I'll try use those thx ^^
12 hat 11 pool should work if u put the HAt below the ramp, wouldn't it?


It should. The only reason i 11/10 is because its easier to defend vs bunkers and whatnot. you can 12/11 also though.

I think travis' advice is better though, you should listen to him instead of me
Moderatormy tatsu loops r fuckin nice
red.venom
Profile Joined October 2002
United States4651 Posts
Last Edited: 2004-03-10 05:39:22
March 10 2004 05:38 GMT
#16
If you are going to 12/11 with hatch below ramp you might as well just make it all the way at your nat... I don't see why some people think the difference of a screen or so distance will make the difference of winning and losing. Making sunken below ramp might motivate the T not to attempt to end the game right away, but it would be almost exactly the same if they wanted to go through with whatever early attack they choose.

If you are really worried about fag-style T openings, just 10-12 pool before hatch(Then make a hatch or two where you can line up sunkens). Gaema is unique because although it has two ramps, there is no unreachable raised cliff like on Lost Temple making tank drop/cliffing worthless. Unfortunately whoever made Gaema Gowon is a fucking idiot and didn't see it fit to make all the bases more unified, so some positions are absolutely horrible for a Z player(3 on Shin Gaema comes to mind due to it's wide lower choke and upper choke being completely seperate from the lower and needing it's own sunken line).

My personal preference on the map for a safe start is 9/9 hat/pool and teching straight to lurkers while making as many lings to stop early marines as necessary, hopefully if you are fast enough the timing for your lurkers will make sunken hoarding unnecessary and you will have not wasted a lot of minerals and time and will be in a better position for the mid game than if you had wasted money on the sunken line. You can drone-up later and power all over the map while developing the unit selection of your choice. Gg;;
Broom
myaccountmessup
Profile Joined February 2004
Canada396 Posts
Last Edited: 2004-03-10 10:17:49
March 10 2004 09:44 GMT
#17
hmmm interesting... it's just that they might just walk up the ramp in early rush then walk in to your main without getting any catualty from your sucken ...
It's Like This.. when i got your nat hat up, T will have about 3-4 rines coming to u (mayb scvS TOO!) then they will just walk up the ramp right away.. even if u 10 hat and got a sucken and some ling there... ling will lose to rines and sucken wont reach those marine which r walking up the ramp... mayb u can get like 1 irne or something... or T can even choose not to walk up the ramp but take the way around your natural hat and sucken and go in your main
I think they should make the ramp closer to Natural Expansion so Sucken can reach the ramp and u can put some ling up onthe ramp.
Cuz Im hopeful, yes I am, hopeful for today, Take this music and use it. Let it take you away, And be hopeful (hopeful) and hell make a way. I know it aint easy but thats okay. Lets be hopeful!
rOm
Profile Joined December 2002
Latvia1208 Posts
March 11 2004 06:09 GMT
#18
Play bifrost, and enjoy.
My RSX owns yours.
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
March 11 2004 15:36 GMT
#19
if you 12/11 and they are bunker rushing its all about the fucking drones. transfer a ton, drone fighting, block your ramp with 'em, go crazy with the drones and you just winz
Casper...
Profile Joined October 2002
Liberia4948 Posts
March 12 2004 08:33 GMT
#20
11 pool
make 4 lings
hope he did something retarded

you lose to everything else
JAM THE FUCKER!
STIMEY d okgm fish
Profile Joined August 2003
Canada6140 Posts
Last Edited: 2004-03-12 15:08:30
March 12 2004 15:07 GMT
#21
lolz casper ur posts own. if it loses to everything else why not 9 pool speedling and/or lurker if u want to put ur balls in the chopping bloque to kill cheese?

edit: im not say ing this is right, im asking casper why it isnt, cuz i dont know :-)
red.venom
Profile Joined October 2002
United States4651 Posts
March 12 2004 17:26 GMT
#22
Casper doesn't know either.
Broom
x[ReaPeR]x
Profile Joined February 2003
United States3447 Posts
March 13 2004 02:36 GMT
#23
9 Pool
One Hatch Lurkers
12 Pool 11 Hatch (or something similar)
Early expo with third hat somewhere to cover other entrance really soon.

Everything else you run the risk of dieing (I think).
ILoveOOv ownZ everyone!!! ~ Lamer List: Mynock, naventus
RickyRicardo
Profile Joined May 2012
United States7 Posts
May 01 2012 09:04 GMT
#24
Bump

User was banned for this post.
konadora *
Profile Blog Joined February 2009
Singapore66202 Posts
May 01 2012 09:07 GMT
#25
gaemon gowon was good map
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