i've been having pretty good success against zerg lately, but my main problem is microing vs. lurkers and a lurker contain with marines and medics. I can post a replay if need be, but i think it's a fairly straightforward question and i don't think a replay is neccessary.
[h] marine micro v. lurkers
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KiLL_ORdeR
United States1518 Posts
i've been having pretty good success against zerg lately, but my main problem is microing vs. lurkers and a lurker contain with marines and medics. I can post a replay if need be, but i think it's a fairly straightforward question and i don't think a replay is neccessary. | ||
XJungWonx
United States72 Posts
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hyst.eric.al
United States2332 Posts
On February 07 2010 15:19 XJungWonx wrote: this, and spread your marines out. if you know which marine the lurkers are targetting, move that one around.it is so straightforward that the use of search button is necessary | ||
wut_wut3
United States221 Posts
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Kashll
United States1117 Posts
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wut_wut3
United States221 Posts
On February 07 2010 15:31 Kashll wrote: lol nice | ||
Zelniq
United States7166 Posts
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saritenite
Singapore1680 Posts
You can send a sacrificial marine in and draw the hits. Firebat also works. Also, the paint above works. | ||
KiLL_ORdeR
United States1518 Posts
On February 07 2010 15:19 XJungWonx wrote: it is so straightforward that the use of search button is necessary thanks for the tip. next time i'll refrain from using the search function when i can find more than one post on my question. what i found, and i tried several different combinations of those words + Show Spoiler + if you don't have anything constructive to say, don't post, and don't waste my time thank you everyone else. So basically I should just select 3 or 4 small groups (assuming it's a full control group) and spread them out? someone told me online that i should send 2 or 3 stimmed marines in to draw fire and then attack with the main group. also, are there any ums maps out there to practice this specifically? | ||
wut_wut3
United States221 Posts
On February 07 2010 15:42 KiLL_ORdeR wrote: thanks for the tip. next time i'll refrain from using the search function when i can find more than one post on my question. what i found, and i tried several different combinations of those words + Show Spoiler + if you don't have anything constructive to say, don't post, and don't waste my time thank you everyone else. So basically I should just select 3 or 4 small groups (assuming it's a full control group) and spread them out? someone told me online that i should send 2 or 3 stimmed marines in to draw fire and then attack with the main group. also, are there any ums maps out there to practice this specifically? send an scv out to draw fire for a second | ||
knyttym
United States5797 Posts
Lurker splash hits in a line and close to the unit it attacks. To micro vs lurkers, move marines so they aren't in a line and not right next to each other! | ||
Amnesia
United States3818 Posts
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Sad[Panda]
United States458 Posts
On February 07 2010 15:31 Kashll wrote: This On February 07 2010 15:19 XJungWonx wrote: it is so straightforward that the use of search button is necessary And this, before you yell at someone for suggesting to do this read the forum guidlines and the first general rule, everything your asking has been answered already and I wouldn't be surprised if its on liquipedia nonetheless for ums there is one I know of but its for smaller groups of marines I suggest just making your own just take a normal map place lurkers in a contain positions and a normal group of MnM inside the nat of that base like you would have mid game practice spreading and such then restart after on singleplayer for more practices. | ||
KawaiiRice
United States2914 Posts
On February 07 2010 15:27 wut_wut3 wrote: To weaken a lurker contain, before tanks, Terrans will send 1-3 scvs out to the side of the contain, scan, then stim into my distracted lurkers on the opposite side taking out 1-2 lurkers while he has lost 1-3 scvs and maybe 1-4 marines. Lurkers cost alot more than scvs and marines On February 07 2010 15:45 wut_wut3 wrote: send an scv out to draw fire for a second When you're doing random skirmishes against lurker ling in the mid-late game I HIGHLY doubt you will conveniently have scvs lying around randomly, lol. And if you're breaking out of a lurker contain with pure marines - .. well.. you're doing something wrong. And that scv stuff isn't gonna work, the zerg will just retarget. | ||
Kaniol
Poland5551 Posts
Basically if you got lurker contained after muta harass then there is no problem since you should be doing 3 tank + vessel push. You just CAN'T break without these tanks. If you fight lurkers on more open space - spread out. Sending scvs is a good idea only to detect where lurkers are, but on lower ranks if you have bad macro and make this huuuge mistake of not pumping scvs all the time it will deal a slight blow to your eco and still can be "countered" by hold position lurkers. Other good option is d-matrixing first rine that will draw most fire, but you HAVE to spread rines (and make sure that matrixed rine doesnt have half of your rines behind him lol) | ||
IceCube
Croatia1403 Posts
Hope that last tip had sense. Enjoy. | ||
Cedstick
Canada3336 Posts
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Sad[Panda]
United States458 Posts
On February 07 2010 20:23 Cedstick wrote: Remember that one important factor is pre-micro battle: 1a'ing properly. Don't just 1a your MnMs halfway across the map and then abandon them. It's a good way to just walt in to lurker traps while you're macro'ing, then feel your heart sink when you get no response from your control keys. I read this then looked who posted it then giggled to myself a bit hahaha fun games tho xD | ||
Catch]22
Sweden2683 Posts
On February 07 2010 15:31 Kashll wrote: This was all i needed to learn this when I started playing, 6 months ago. | ||
NarutO
Germany18839 Posts
1) Attack unit with defensive matrix 2) Attack moving unit 3) Attack other units Good players will often control their lurkers to do maximum amount of damage though. You would also want to engage lurkers from the angle only the least amount of them can be used. In a line like in that paint picture you would want to engage from the top OR the bottom, not from the front. The way the terran attacks in the picture would work against 3 lurkers, would NOT work vs 5...6..7.. | ||
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