[OSL] Bacchus OSL Round of 36 Group B (05/08/2009) - Page 19
Forum Index > Brood War Tournaments |
![]()
OneOther
United States10774 Posts
| ||
![]()
SilverskY
Korea (South)3086 Posts
| ||
Ideas
United States8055 Posts
How the FUCK does a protoss counter infested terrans lol | ||
vx70GTOJudgexv
United States3161 Posts
On May 09 2009 02:56 littlechava wrote: Royal road just means its their first OSL, and the royal roaders left are Kwanro, ZerO, hyvaa, Lomo, GuemChi, HoGiL, RorO, type-b, s2, and Juni GuemChi lost on Wednesday bud. | ||
littlechava
United States7216 Posts
Ah yeah, forgot | ||
vx70GTOJudgexv
United States3161 Posts
On May 09 2009 04:19 Ideas wrote: Oh man game 1 of zero vs kal was fucking brutal. Kal looked like he had no way of breaking the contain at all. How the FUCK does a protoss counter infested terrans lol Dark Archon MC the Queen before it infests, duh! ![]() Nah, the Infested Terrans are pretty lethal, but I don't think it's actually going to be something that completely devastates Protoss on the map. They can still destroy the CC before the Queen gets there. | ||
Jaksiel
United States4130 Posts
| ||
Lebesgue
4542 Posts
It is definitely bullshit that dragoons can easily kill them. Kal lost his dragoons not once and twice to them. When you are attacked by a hord of zerglings, 2 control groups of hydra and two infested marines it rather hard to eliminate them before they reach the main army... Before definite judgement about balance issue we will have to wait for a bit but so far it seems that PvZ will be really hard. As someone said above we have to see how will reaver-sair work on this map and for some other tosses to play it. | ||
AzureEye
United States1360 Posts
On May 08 2009 19:34 Nevuk wrote: IT in ZvP is like giving zerg mines that do 5x as much damage with 40 more health. Except Mines are FREE while making 10x infested will cost you 1000 minerals / 500 gas and supply And you can only make 1 infested at a time slowly, once you make about 4 vultures, thats already 12 mines right there. And mines are cloaked. And they don't cost supply and once T starts getting them, he can get like 353252 of them in mid game | ||
cunninglinguists
United States925 Posts
On May 09 2009 05:45 Jaksiel wrote: Awesome, Zero finally got his win percentage in TLPD over 50%! and is 9 out of his last 10 games. | ||
WindCalibur
Canada938 Posts
Zero's last 10 games O.o | ||
Magic84
Russian Federation1381 Posts
I wish a new good balanced map could be made, where terran is not imba in tvz and zerg is not imba in zvp. | ||
ShaLLoW[baY]
Canada12499 Posts
| ||
TwoToneTerran
United States8841 Posts
On May 09 2009 04:19 Ideas wrote: Oh man game 1 of zero vs kal was fucking brutal. Kal looked like he had no way of breaking the contain at all. How the FUCK does a protoss counter infested terrans lol Use fucking corsairs. Zero's army was criminally small, lacking in scourge too. The sairs could have easily dominated the overlords on that. When he starts charging, do what Kal did and sacrifice 1-2 zealots to make it a fairly even trade. With the exception of the ht snipes, Kal did okay defending against the rines, but he seemed LOST on what to do with the overlord drops. Kal *should* have done better that game. There's no excuse turtling 2 base against a fast tech, low army zerg unless you're Rock. To point out, assuming Zero hadn't fast tech'd to queen and pumped rines, he'd have had a MUCH larger hydra/lurk force than that and he could've afforded drops into the gateway line (you saw his ovies hovering over the perfect drop spot). I can't stress enough that the ITs weren't really a game changer -- it was the vicious lurker contain and threat of drops in the main that did it, plain and simple. ITs just expounded on it cleverly and amusingly. | ||
Kuja900
United States3564 Posts
On May 09 2009 07:43 ShaLLoW[baY] wrote: Can someone please explain to me the difference the infested terrans actually made in that game? I can only potentially accept the killing of three cannons at once as something he couldn't have just done with hydraling -_- It widdled down kals army and one of them even killed 3 dragoons not to mention sniping temps. | ||
spydernoob
Canada1066 Posts
| ||
TwoToneTerran
United States8841 Posts
Zero outplayed him with a terrible strategy, all there is to it. | ||
![]()
OneOther
United States10774 Posts
On May 09 2009 08:07 TwoToneTerran wrote: Use fucking corsairs. Zero's army was criminally small, lacking in scourge too. The sairs could have easily dominated the overlords on that. When he starts charging, do what Kal did and sacrifice 1-2 zealots to make it a fairly even trade. With the exception of the ht snipes, Kal did okay defending against the rines, but he seemed LOST on what to do with the overlord drops. Kal *should* have done better that game. There's no excuse turtling 2 base against a fast tech, low army zerg unless you're Rock. To point out, assuming Zero hadn't fast tech'd to queen and pumped rines, he'd have had a MUCH larger hydra/lurk force than that and he could've afforded drops into the gateway line (you saw his ovies hovering over the perfect drop spot). I can't stress enough that the ITs weren't really a game changer -- it was the vicious lurker contain and threat of drops in the main that did it, plain and simple. ITs just expounded on it cleverly and amusingly. toss avoids using sairs on maps like that because it's nearly impossible to secure a third gas base without focusing heavily on ground army. you need to squeeze out as many high templars/goons, as well as robo tech/obs, in order to move out and get the critical third gas. | ||
TwoToneTerran
United States8841 Posts
| ||
konadora
![]()
Singapore66071 Posts
+ Show Spoiler + ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() That game was so fun to watch. | ||
| ||