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[WL] Samsung vs Wemade FOX - Page 17

Forum Index > Brood War Tournaments
Post a Reply
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DoX.)
Profile Joined December 2008
Singapore6164 Posts
February 01 2009 06:10 GMT
#321
On February 01 2009 15:08 plastic wrote:
I think terran players should just start leaving the game when they see an arbiter. There is clearly no point in staying because if you attack you lose and if you don't attack you lose, can someone explain to me why they even bother staying? seems like an awful waste of time



lol, vessel+emp is supposed to negate arbiters. Late game is a micro battle to see who gets the better stasis / emp of on the other.
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
February 01 2009 06:10 GMT
#322
Map is Andromeda Mind is top right (White) Stork is bottom left (Teal)
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
February 01 2009 06:10 GMT
#323
On February 01 2009 15:08 plastic wrote:
I think terran players should just start leaving the game when they see an arbiter. There is clearly no point in staying because if you attack you lose and if you don't attack you lose, can someone explain to me why they even bother staying? seems like an awful waste of time


fantasic first post, please do a guide in the strategy forum
but ye arbiters are pretty lame hrhr
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
aZnvaLiaNce
Profile Joined June 2007
United States942 Posts
February 01 2009 06:10 GMT
#324
On February 01 2009 15:08 plastic wrote:
I think terran players should just start leaving the game when they see an arbiter. There is clearly no point in staying because if you attack you lose and if you don't attack you lose, can someone explain to me why they even bother staying? seems like an awful waste of time

if that's the case, all protoss should rush arbiters and that's GG

seriously, c'mon. that's what mines, gols, vessels, and scans are for.
Isnt that worth fighting for? Isnt that worth dying for? - Morpheus
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
Last Edited: 2009-02-01 06:11:56
February 01 2009 06:11 GMT
#325
Far positions so should be a pretty passive early game from Terran
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
Fontong
Profile Blog Joined December 2007
United States6454 Posts
February 01 2009 06:11 GMT
#326
On February 01 2009 15:08 plastic wrote:
I think terran players should just start leaving the game when they see an arbiter. There is clearly no point in staying because if you attack you lose and if you don't attack you lose, can someone explain to me why they even bother staying? seems like an awful waste of time

did you make that account just to troll?
[SECRET FONT] "Dragoon bunker"
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
February 01 2009 06:12 GMT
#327
Best spawn for Stork's strat.
Stuck.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
February 01 2009 06:12 GMT
#328
double nexus and not scouted first so stork gets free econ advantage
whoopy
http://www.splitreason.com/product/1152 release the gracken tshirt now available
IdrA
Profile Blog Joined July 2004
United States11541 Posts
February 01 2009 06:13 GMT
#329
but mind fakes a 2 fac
cute
http://www.splitreason.com/product/1152 release the gracken tshirt now available
plastic
Profile Joined February 2009
United States28 Posts
February 01 2009 06:13 GMT
#330
How can you stop recalls with emp? place 20 vessels around the whole parameter of your base? Even that won't stop it if you send two of them, one after the other. Even if you somehow manage to prevent all possible recalls all toss has to do is wait for you to attack and statis everything because you have 500 food going into vessels to "stop" recalls that will happen anyway
1
dragoonkf
Profile Blog Joined April 2007
Singapore1256 Posts
February 01 2009 06:14 GMT
#331
rofl, did you guys see that probe? It sneaked by the marine solid snake style :O
Gets taken out by the tank anyway =/
Inter.MinD/Free[gm]/Stork fan
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
February 01 2009 06:15 GMT
#332
^^ Mind double expanding off of one factory.
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
aZnvaLiaNce
Profile Joined June 2007
United States942 Posts
February 01 2009 06:15 GMT
#333
On February 01 2009 15:13 plastic wrote:
How can you stop recalls with emp? place 20 vessels around the whole parameter of your base? Even that won't stop it if you send two of them, one after the other. Even if you somehow manage to prevent all possible recalls all toss has to do is wait for you to attack and statis everything because you have 500 food going into vessels to "stop" recalls that will happen anyway

if it's going to happen, then mine up the places you'd expect a recall in. that is, if you aren't confident in EMP
Isnt that worth fighting for? Isnt that worth dying for? - Morpheus
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
February 01 2009 06:16 GMT
#334
Both players macroing, 3rd base going up for the 2 of them, nothing else happening
plastic
Profile Joined February 2009
United States28 Posts
February 01 2009 06:17 GMT
#335
On February 01 2009 15:15 aZnvaLiaNce wrote:
Show nested quote +
On February 01 2009 15:13 plastic wrote:
How can you stop recalls with emp? place 20 vessels around the whole parameter of your base? Even that won't stop it if you send two of them, one after the other. Even if you somehow manage to prevent all possible recalls all toss has to do is wait for you to attack and statis everything because you have 500 food going into vessels to "stop" recalls that will happen anyway

if it's going to happen, then mine up the places you'd expect a recall in. that is, if you aren't confident in EMP


Then it's going to not only waste mines on vultures /time to plant them that you could use to macro and set up tanks but it also goes into a guessing war of where the recall is going to be and where to plant mines, however the toss is still favored in the guessing war because even if he guessed wrong mines are not garaunteed to stop it. That is if you take away the fact that he can send in an observer and just see where they are.
1
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
February 01 2009 06:17 GMT
#336
I'm predicting carriers from Stork, especially on this map.
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
DoX.)
Profile Joined December 2008
Singapore6164 Posts
February 01 2009 06:18 GMT
#337
On February 01 2009 15:15 aZnvaLiaNce wrote:
Show nested quote +
On February 01 2009 15:13 plastic wrote:
How can you stop recalls with emp? place 20 vessels around the whole parameter of your base? Even that won't stop it if you send two of them, one after the other. Even if you somehow manage to prevent all possible recalls all toss has to do is wait for you to attack and statis everything because you have 500 food going into vessels to "stop" recalls that will happen anyway

if it's going to happen, then mine up the places you'd expect a recall in. that is, if you aren't confident in EMP



And you should have 5-6 vessels, USE EM.

If he threatens recalls, go attack one of his bases with your mech ball of death
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
February 01 2009 06:19 GMT
#338
On February 01 2009 15:17 KP_CollectoR wrote:
I'm predicting carriers from Stork, especially on this map.


He just built a templar archives so its probably arbiters
Wala.Revolution
Profile Blog Joined November 2006
7582 Posts
February 01 2009 06:19 GMT
#339
lol commentators referring to "NR10MIN" games on bnet... hahaha...
Stuck.
dragoonkf
Profile Blog Joined April 2007
Singapore1256 Posts
February 01 2009 06:19 GMT
#340
On February 01 2009 15:17 KP_CollectoR wrote:
I'm predicting carriers from Stork, especially on this map.


Definitely not, he will go arbiter, Andromeda is too open for carriers. The only place with cliffs are your bases.
Inter.MinD/Free[gm]/Stork fan
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