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On February 01 2009 15:08 plastic wrote: I think terran players should just start leaving the game when they see an arbiter. There is clearly no point in staying because if you attack you lose and if you don't attack you lose, can someone explain to me why they even bother staying? seems like an awful waste of time
lol, vessel+emp is supposed to negate arbiters. Late game is a micro battle to see who gets the better stasis / emp of on the other.
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Map is Andromeda Mind is top right (White) Stork is bottom left (Teal)
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On February 01 2009 15:08 plastic wrote: I think terran players should just start leaving the game when they see an arbiter. There is clearly no point in staying because if you attack you lose and if you don't attack you lose, can someone explain to me why they even bother staying? seems like an awful waste of time
fantasic first post, please do a guide in the strategy forum but ye arbiters are pretty lame hrhr
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On February 01 2009 15:08 plastic wrote: I think terran players should just start leaving the game when they see an arbiter. There is clearly no point in staying because if you attack you lose and if you don't attack you lose, can someone explain to me why they even bother staying? seems like an awful waste of time
if that's the case, all protoss should rush arbiters and that's GG
seriously, c'mon. that's what mines, gols, vessels, and scans are for.
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Far positions so should be a pretty passive early game from Terran
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On February 01 2009 15:08 plastic wrote: I think terran players should just start leaving the game when they see an arbiter. There is clearly no point in staying because if you attack you lose and if you don't attack you lose, can someone explain to me why they even bother staying? seems like an awful waste of time
did you make that account just to troll?
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Best spawn for Stork's strat.
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double nexus and not scouted first so stork gets free econ advantage whoopy
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but mind fakes a 2 fac cute
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How can you stop recalls with emp? place 20 vessels around the whole parameter of your base? Even that won't stop it if you send two of them, one after the other. Even if you somehow manage to prevent all possible recalls all toss has to do is wait for you to attack and statis everything because you have 500 food going into vessels to "stop" recalls that will happen anyway
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rofl, did you guys see that probe? It sneaked by the marine solid snake style :O Gets taken out by the tank anyway =/
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^^ Mind double expanding off of one factory.
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On February 01 2009 15:13 plastic wrote: How can you stop recalls with emp? place 20 vessels around the whole parameter of your base? Even that won't stop it if you send two of them, one after the other. Even if you somehow manage to prevent all possible recalls all toss has to do is wait for you to attack and statis everything because you have 500 food going into vessels to "stop" recalls that will happen anyway
if it's going to happen, then mine up the places you'd expect a recall in. that is, if you aren't confident in EMP
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Both players macroing, 3rd base going up for the 2 of them, nothing else happening
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On February 01 2009 15:15 aZnvaLiaNce wrote:Show nested quote +On February 01 2009 15:13 plastic wrote: How can you stop recalls with emp? place 20 vessels around the whole parameter of your base? Even that won't stop it if you send two of them, one after the other. Even if you somehow manage to prevent all possible recalls all toss has to do is wait for you to attack and statis everything because you have 500 food going into vessels to "stop" recalls that will happen anyway
if it's going to happen, then mine up the places you'd expect a recall in. that is, if you aren't confident in EMP
Then it's going to not only waste mines on vultures /time to plant them that you could use to macro and set up tanks but it also goes into a guessing war of where the recall is going to be and where to plant mines, however the toss is still favored in the guessing war because even if he guessed wrong mines are not garaunteed to stop it. That is if you take away the fact that he can send in an observer and just see where they are.
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I'm predicting carriers from Stork, especially on this map.
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On February 01 2009 15:15 aZnvaLiaNce wrote:Show nested quote +On February 01 2009 15:13 plastic wrote: How can you stop recalls with emp? place 20 vessels around the whole parameter of your base? Even that won't stop it if you send two of them, one after the other. Even if you somehow manage to prevent all possible recalls all toss has to do is wait for you to attack and statis everything because you have 500 food going into vessels to "stop" recalls that will happen anyway
if it's going to happen, then mine up the places you'd expect a recall in. that is, if you aren't confident in EMP
And you should have 5-6 vessels, USE EM.
If he threatens recalls, go attack one of his bases with your mech ball of death
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On February 01 2009 15:17 KP_CollectoR wrote: I'm predicting carriers from Stork, especially on this map.
He just built a templar archives so its probably arbiters
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lol commentators referring to "NR10MIN" games on bnet... hahaha...
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On February 01 2009 15:17 KP_CollectoR wrote: I'm predicting carriers from Stork, especially on this map.
Definitely not, he will go arbiter, Andromeda is too open for carriers. The only place with cliffs are your bases.
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