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[WL] Samsung vs Wemade FOX - Page 16

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 14 15 16 17 18 30 Next All
Wasabi
Profile Blog Joined August 2006
United States3085 Posts
February 01 2009 06:01 GMT
#301
--- Nuked ---
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
February 01 2009 06:01 GMT
#302
Both players actually did really well, NaDa just missed out on some potentially clutch EMPs and Stork had some massive arbiter play. InteR.Mind avenge your mentor!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
Last Edited: 2009-02-01 06:02:51
February 01 2009 06:02 GMT
#303
They should send keke next but guess not.
Jaedong
.risingdragoon
Profile Joined January 2008
United States3021 Posts
February 01 2009 06:03 GMT
#304
stork, terran's worst nightmare
......::::........::::........::::........::::........::::.......::::.......::::... Up☆MaGiC ...::::.......::::.......::::........::::........::::........::::........
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
February 01 2009 06:03 GMT
#305
On February 01 2009 15:01 OneOther wrote:
Show nested quote +
On February 01 2009 14:58 AnOth3rDAy wrote:
On February 01 2009 14:57 baubo wrote:
On February 01 2009 14:51 MeriaDoKk wrote:
God i hate protoss


You're saying this on Rush Hour 3? Where it's impossible for protoss to attack the terran ball because the map is so ridiculously imba?


recall makes up for the imbalance on this map in lategame imo, the distances are so far so its hard to defend.

Terran can just do mass turrets + vessels and stop recall. Stork was so ahead by the time he got Arbiters, it didn't matter much anyways. Rush Hour III is depressingly imbalanced lol


mass turret + mines + vessels to snipe arbiters isn't as easy as it sounds. specially not when you have to cover an area as big as the main of RH3 and the 4th mineral only:/

But yes stork was ahead, first defeating the 2 fact push attempt and then the second push.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
February 01 2009 06:04 GMT
#306
On February 01 2009 15:03 AnOth3rDAy wrote:
Show nested quote +
On February 01 2009 15:01 OneOther wrote:
On February 01 2009 14:58 AnOth3rDAy wrote:
On February 01 2009 14:57 baubo wrote:
On February 01 2009 14:51 MeriaDoKk wrote:
God i hate protoss


You're saying this on Rush Hour 3? Where it's impossible for protoss to attack the terran ball because the map is so ridiculously imba?


recall makes up for the imbalance on this map in lategame imo, the distances are so far so its hard to defend.

Terran can just do mass turrets + vessels and stop recall. Stork was so ahead by the time he got Arbiters, it didn't matter much anyways. Rush Hour III is depressingly imbalanced lol


mass turret + mines + vessels to snipe arbiters isn't as easy as it sounds. specially not when you have to cover an area as big as the main of RH3 and the 4th mineral only:/

But yes stork was ahead, first defeating the 2 fact push attempt and then the second push.

yeah my point is recalls don't somehow make the map any less imbalanced :D
Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
February 01 2009 06:04 GMT
#307
On February 01 2009 15:01 OneOther wrote:
Show nested quote +
On February 01 2009 14:58 AnOth3rDAy wrote:
On February 01 2009 14:57 baubo wrote:
On February 01 2009 14:51 MeriaDoKk wrote:
God i hate protoss


You're saying this on Rush Hour 3? Where it's impossible for protoss to attack the terran ball because the map is so ridiculously imba?


recall makes up for the imbalance on this map in lategame imo, the distances are so far so its hard to defend.

Terran can just do mass turrets + vessels and stop recall. Stork was so ahead by the time he got Arbiters, it didn't matter much anyways. Rush Hour III is depressingly imbalanced lol


Unless you are Stork.

Seriously, if it wasn't for the gas rush + the perfect flank, NaDa would've ridden the map advantage.
Stuck.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
February 01 2009 06:05 GMT
#308
On February 01 2009 15:04 Wala.Revolution wrote:
Show nested quote +
On February 01 2009 15:01 OneOther wrote:
On February 01 2009 14:58 AnOth3rDAy wrote:
On February 01 2009 14:57 baubo wrote:
On February 01 2009 14:51 MeriaDoKk wrote:
God i hate protoss


You're saying this on Rush Hour 3? Where it's impossible for protoss to attack the terran ball because the map is so ridiculously imba?


recall makes up for the imbalance on this map in lategame imo, the distances are so far so its hard to defend.

Terran can just do mass turrets + vessels and stop recall. Stork was so ahead by the time he got Arbiters, it didn't matter much anyways. Rush Hour III is depressingly imbalanced lol


Unless you are Stork.

Seriously, if it wasn't for the gas rush + the perfect flank, NaDa would've ridden the map advantage.

EXACTLY.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
February 01 2009 06:06 GMT
#309
On February 01 2009 15:05 OneOther wrote:
Show nested quote +
On February 01 2009 15:04 Wala.Revolution wrote:
On February 01 2009 15:01 OneOther wrote:
On February 01 2009 14:58 AnOth3rDAy wrote:
On February 01 2009 14:57 baubo wrote:
On February 01 2009 14:51 MeriaDoKk wrote:
God i hate protoss


You're saying this on Rush Hour 3? Where it's impossible for protoss to attack the terran ball because the map is so ridiculously imba?


recall makes up for the imbalance on this map in lategame imo, the distances are so far so its hard to defend.

Terran can just do mass turrets + vessels and stop recall. Stork was so ahead by the time he got Arbiters, it didn't matter much anyways. Rush Hour III is depressingly imbalanced lol


Unless you are Stork.

Seriously, if it wasn't for the gas rush + the perfect flank, NaDa would've ridden the map advantage.

EXACTLY.

yeah who cares about the map it was on...

I just don't want stork to beat nada.
[SECRET FONT] "Dragoon bunker"
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
February 01 2009 06:06 GMT
#310
Too many TvPs tonight =/, too bad there is little chance for good old TvZ.
Jaedong
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
February 01 2009 06:06 GMT
#311
Mind is 2-0 vs Protoss on this map just FYI
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
baubo
Profile Joined September 2008
China3370 Posts
February 01 2009 06:06 GMT
#312
On February 01 2009 14:58 AnOth3rDAy wrote:
Show nested quote +
On February 01 2009 14:57 baubo wrote:
On February 01 2009 14:51 MeriaDoKk wrote:
God i hate protoss


You're saying this on Rush Hour 3? Where it's impossible for protoss to attack the terran ball because the map is so ridiculously imba?


recall makes up for the imbalance on this map in lategame imo, the distances are so far so its hard to defend.


How many protosses actually survives into the late game on this map anyway? Not being sarcastic or anything. Since this is an old map I haven't seen too many PvTs on it. But 7-22 PvT is pretty damning.

On February 01 2009 14:59 KP_CollectoR wrote:
Show nested quote +
On February 01 2009 14:57 baubo wrote:
On February 01 2009 14:51 MeriaDoKk wrote:
God i hate protoss


You're saying this on Rush Hour 3? Where it's impossible for protoss to attack the terran ball because the map is so ridiculously imba?


Guys let's please not turn this into another race/map balance discussion and just enjoy the competition between these talented teams.


Well, the map does factor into it. If it was a random map, Stork would've likely just crushed Nada and that would be the end. But the map factor really showed just why Stork has insane PvT(even a slumping Stork). The map difficulty really allowed Stork's play to shine.
Meh
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
Last Edited: 2009-02-01 06:08:38
February 01 2009 06:06 GMT
#313
On February 01 2009 15:07 DoX.) wrote:
T.T (T)NaDa avenge your defeat by trashing (P)Tempest

English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
DoX.)
Profile Joined December 2008
Singapore6164 Posts
February 01 2009 06:07 GMT
#314
T.T (T)NaDa avenge your defeat by trashing (P)Tempest
plastic
Profile Joined February 2009
United States28 Posts
February 01 2009 06:08 GMT
#315
I think terran players should just start leaving the game when they see an arbiter. There is clearly no point in staying because if you attack you lose and if you don't attack you lose, can someone explain to me why they even bother staying? seems like an awful waste of time
1
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
February 01 2009 06:09 GMT
#316
EMP is what's needed plastic IMO
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
KP_CollectoR
Profile Blog Joined November 2008
United States744 Posts
February 01 2009 06:09 GMT
#317
OK onto the next game everyone
English Brood War Commentaries - Please Subscribe! youtube.com/dimecollectorsc... Winner of The "LeBron" Award for Best Rookie (FPL 5)
PanN
Profile Blog Joined December 2008
United States2828 Posts
February 01 2009 06:09 GMT
#318
Well, the map does factor into it. If it was a random map, Stork would've likely just crushed Nada and that would be the end. But the map factor really showed just why Stork has insane PvT(even a slumping Stork). The map difficulty really allowed Stork's play to shine.


He never said the map didn't factor in it.

He said shut up, and enjoy the great competition instead of arguing.
We have multiple brackets generated in advance. Relax . (Kennigit) I just simply do not understand how it can be the time to play can be 22nd at 9:30 pm PST / midnight the 23rd at the same time. (GGzerg)
EpiK
Profile Blog Joined January 2007
Korea (South)5757 Posts
February 01 2009 06:10 GMT
#319
On February 01 2009 15:08 plastic wrote:
I think terran players should just start leaving the game when they see an arbiter. There is clearly no point in staying because if you attack you lose and if you don't attack you lose, can someone explain to me why they even bother staying? seems like an awful waste of time


what are you talking about? emp that shit.
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
February 01 2009 06:10 GMT
#320
Mind White @ 1
Stork Teal @ 7
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