midn has kals high ground again
kal gg's
sick game on a sick map
minds build was sick
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sung_moon
United States10110 Posts
midn has kals high ground again kal gg's sick game on a sick map minds build was sick | ||
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TheTyranid
Russian Federation4333 Posts
GG | ||
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Plutonium
United States2217 Posts
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rushz0rz
Canada5300 Posts
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29 fps
United States5725 Posts
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ShloobeR
Korea (South)3820 Posts
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Lenwe
Netherlands757 Posts
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Fontong
United States6454 Posts
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Tekin
2711 Posts
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MuShu
United States3223 Posts
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GHOSTCLAW
United States17042 Posts
Kal's first reaver didn't do enough damage, and mind took advantage of it on this map, using a 3 fact and the short pathing distance to do enough damage with the first push to put kal far enough behind till the end of the game. | ||
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Elric
United Kingdom1327 Posts
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Qwertify
United States2531 Posts
On December 21 2008 19:48 KreaGata wrote: You DO have to play non-standard on Neo Req. That's the point. I think that is bad for the sport. If you are good at SC maps like this show it a little bit less. For example - it would be like adding hurtles and obstacles in a marathon to make runners run the race non-standard, as if it would show who the better runner is. So maybe it would make it more exciting for the viewer but worse for good players. That is just my take. For me, game consistency > excitement. Maybe that is the difference. | ||
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koziol
Poland768 Posts
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sung_moon
United States10110 Posts
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rushz0rz
Canada5300 Posts
On December 21 2008 19:53 Qwertify wrote: Show nested quote + On December 21 2008 19:48 KreaGata wrote: You DO have to play non-standard on Neo Req. That's the point. I think that is bad for the sport. If you are good at SC maps like this show it a little bit less. For example - it would be like adding hurtles and obstacles in a marathon to make runners run the race non-standard, as if it would show who the better runner is. So maybe it would make it more exciting for the viewer but worse for good players. That is just my take. For me, game consistency > excitement. Maybe that is the difference. But this isn't a marathon. It's completely different. The different maps that force different styles highlight adaptability skills, micro, changing strategies, lots of different things. Strategies vary and are always changing, so forcing players to play the same style of maps over and over would not do StarCraft its justice. | ||
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KreaGata
United States1702 Posts
On December 21 2008 19:53 Qwertify wrote: Show nested quote + On December 21 2008 19:48 KreaGata wrote: You DO have to play non-standard on Neo Req. That's the point. I think that is bad for the sport. If you are good at SC maps like this show it a little bit less. For example - it would be like adding hurtles and obstacles in a marathon to make runners run the race non-standard, as if it would show who the better runner is. So maybe it would make it more exciting for the viewer but worse for good players. That is just my take. For me, game consistency > excitement. Maybe that is the difference. I disagree completely. Low-econ play like that one Neo Requiem is VERY much a part of StarCraft, look at the game's history. | ||
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Fontong
United States6454 Posts
On December 21 2008 19:53 sung_moon wrote: btw Neo req creates some of the most aggresive innovative 1 base tech plays. any1 who hates/believes this map as bad really doesnt appriciate sc This is so true, I love to see shuttle play and there are many other good games here. Stork vs Bisu was so awesome. | ||
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Qwertify
United States2531 Posts
On December 21 2008 19:54 rushz0rz wrote: Show nested quote + On December 21 2008 19:53 Qwertify wrote: On December 21 2008 19:48 KreaGata wrote: You DO have to play non-standard on Neo Req. That's the point. I think that is bad for the sport. If you are good at SC maps like this show it a little bit less. For example - it would be like adding hurtles and obstacles in a marathon to make runners run the race non-standard, as if it would show who the better runner is. So maybe it would make it more exciting for the viewer but worse for good players. That is just my take. For me, game consistency > excitement. Maybe that is the difference. But this isn't a marathon. It's completely different. I know. In that case compare that analogy to any sport. | ||
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sung_moon
United States10110 Posts
On December 21 2008 19:53 Qwertify wrote: Show nested quote + On December 21 2008 19:48 KreaGata wrote: You DO have to play non-standard on Neo Req. That's the point. I think that is bad for the sport. If you are good at SC maps like this show it a little bit less. For example - it would be like adding hurtles and obstacles in a marathon to make runners run the race non-standard, as if it would show who the better runner is. So maybe it would make it more exciting for the viewer but worse for good players. That is just my take. For me, game consistency > excitement. Maybe that is the difference. wht? theres still consistency in Neo req. its not liek bisu/flash/stork/JD are dropping games 2 random no-names. your example of a marathon is pretty bad | ||
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