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[GOM] Ro16, Day 3 - Page 24

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 22 23 24 25 26 36 Next All
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
December 21 2008 10:52 GMT
#461
kal going dt's out of desparation... kal has liek 8 probe sin total
midn has kals high ground again
kal gg's
sick game on a sick map
minds build was sick
Forever Young
TheTyranid
Profile Blog Joined April 2007
Russian Federation4333 Posts
December 21 2008 10:52 GMT
#462
Kal is soooo raped.

GG
Plutonium
Profile Joined November 2007
United States2217 Posts
December 21 2008 10:52 GMT
#463
Mind played that so perfectly.
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
December 21 2008 10:52 GMT
#464
kal did surprisingly well considering his economy and the constant death of probes to vultures.
IntoTheRainBOw fan~
29 fps
Profile Blog Joined March 2008
United States5725 Posts
December 21 2008 10:52 GMT
#465
that was awesome. the zs evaporated to those mines
4v4 is a battle of who has the better computer.
ShloobeR
Profile Blog Joined April 2008
Korea (South)3820 Posts
December 21 2008 10:52 GMT
#466
Megachin 1 - 0 Negachin
: o )
Lenwe
Profile Joined March 2008
Netherlands757 Posts
December 21 2008 10:52 GMT
#467
Beautifull game. Mind's TvP is just art.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
December 21 2008 10:52 GMT
#468
Very GG by Mind, so impressive on this P >> T map.
[SECRET FONT] "Dragoon bunker"
Tekin
Profile Blog Joined April 2008
2711 Posts
December 21 2008 10:53 GMT
#469
Mind pushing just put too much pressure on Kal so much and his economy was down
Cheers! //¯◡◡¯\\ 문채원 | 한지우 -___-
MuShu
Profile Joined March 2005
United States3223 Posts
December 21 2008 10:53 GMT
#470
haha, awesome game! great low econ game by Mind, and smart drops and timing pushes. Kal had some good reaver control at the push also, but made a few mistakes.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
December 21 2008 10:53 GMT
#471
and mind, the scholar, wins with amazing play, helped by the fact that kal decided to expand to the 6 main instead of his own natural.

Kal's first reaver didn't do enough damage, and mind took advantage of it on this map, using a 3 fact and the short pathing distance to do enough damage with the first push to put kal far enough behind till the end of the game.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Elric
Profile Blog Joined January 2008
United Kingdom1327 Posts
December 21 2008 10:53 GMT
#472
Incredible game. Mind's vulture control / spider mine planting etc......wowwwwwwwwwwwwwwww
Qwertify
Profile Joined September 2008
United States2531 Posts
December 21 2008 10:53 GMT
#473
On December 21 2008 19:48 KreaGata wrote:
You DO have to play non-standard on Neo Req. That's the point.


I think that is bad for the sport. If you are good at SC maps like this show it a little bit less. For example - it would be like adding hurtles and obstacles in a marathon to make runners run the race non-standard, as if it would show who the better runner is. So maybe it would make it more exciting for the viewer but worse for good players.

That is just my take. For me, game consistency > excitement. Maybe that is the difference.
CJ Entusman #24
koziol
Profile Joined October 2008
Poland768 Posts
December 21 2008 10:53 GMT
#474
very good game by Mind, although Kal did pretty well defending for such long
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
December 21 2008 10:53 GMT
#475
btw Neo req creates some of the most aggresive innovative 1 base tech plays. any1 who hates/believes this map as bad really doesnt appriciate sc
Forever Young
rushz0rz
Profile Blog Joined February 2006
Canada5300 Posts
Last Edited: 2008-12-21 10:56:46
December 21 2008 10:54 GMT
#476
On December 21 2008 19:53 Qwertify wrote:
Show nested quote +
On December 21 2008 19:48 KreaGata wrote:
You DO have to play non-standard on Neo Req. That's the point.


I think that is bad for the sport. If you are good at SC maps like this show it a little bit less. For example - it would be like adding hurtles and obstacles in a marathon to make runners run the race non-standard, as if it would show who the better runner is. So maybe it would make it more exciting for the viewer but worse for good players.

That is just my take. For me, game consistency > excitement. Maybe that is the difference.


But this isn't a marathon. It's completely different. The different maps that force different styles highlight adaptability skills, micro, changing strategies, lots of different things. Strategies vary and are always changing, so forcing players to play the same style of maps over and over would not do StarCraft its justice.
IntoTheRainBOw fan~
KreaGata
Profile Blog Joined July 2008
United States1702 Posts
Last Edited: 2008-12-21 10:55:49
December 21 2008 10:55 GMT
#477
On December 21 2008 19:53 Qwertify wrote:
Show nested quote +
On December 21 2008 19:48 KreaGata wrote:
You DO have to play non-standard on Neo Req. That's the point.


I think that is bad for the sport. If you are good at SC maps like this show it a little bit less. For example - it would be like adding hurtles and obstacles in a marathon to make runners run the race non-standard, as if it would show who the better runner is. So maybe it would make it more exciting for the viewer but worse for good players.

That is just my take. For me, game consistency > excitement. Maybe that is the difference.


I disagree completely. Low-econ play like that one Neo Requiem is VERY much a part of StarCraft, look at the game's history.
the truest opportunists thrive in the maelstrom
Fontong
Profile Blog Joined December 2007
United States6454 Posts
December 21 2008 10:55 GMT
#478
On December 21 2008 19:53 sung_moon wrote:
btw Neo req creates some of the most aggresive innovative 1 base tech plays. any1 who hates/believes this map as bad really doesnt appriciate sc

This is so true, I love to see shuttle play and there are many other good games here. Stork vs Bisu was so awesome.
[SECRET FONT] "Dragoon bunker"
Qwertify
Profile Joined September 2008
United States2531 Posts
December 21 2008 10:55 GMT
#479
On December 21 2008 19:54 rushz0rz wrote:
Show nested quote +
On December 21 2008 19:53 Qwertify wrote:
On December 21 2008 19:48 KreaGata wrote:
You DO have to play non-standard on Neo Req. That's the point.


I think that is bad for the sport. If you are good at SC maps like this show it a little bit less. For example - it would be like adding hurtles and obstacles in a marathon to make runners run the race non-standard, as if it would show who the better runner is. So maybe it would make it more exciting for the viewer but worse for good players.

That is just my take. For me, game consistency > excitement. Maybe that is the difference.


But this isn't a marathon. It's completely different.


I know. In that case compare that analogy to any sport.
CJ Entusman #24
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
December 21 2008 10:55 GMT
#480
On December 21 2008 19:53 Qwertify wrote:
Show nested quote +
On December 21 2008 19:48 KreaGata wrote:
You DO have to play non-standard on Neo Req. That's the point.


I think that is bad for the sport. If you are good at SC maps like this show it a little bit less. For example - it would be like adding hurtles and obstacles in a marathon to make runners run the race non-standard, as if it would show who the better runner is. So maybe it would make it more exciting for the viewer but worse for good players.

That is just my take. For me, game consistency > excitement. Maybe that is the difference.


wht? theres still consistency in Neo req. its not liek bisu/flash/stork/JD are dropping games 2 random no-names. your example of a marathon is pretty bad
Forever Young
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