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On November 23 2008 18:58 LosingID8 wrote: just so you guys have something to talk about:
medusa map balance in progames is 11-4 P>T.
what map features give it that imbalance? what opening to you think the T should do to overcome this imbalance? its the wide open choke and 3rd in your main
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On November 23 2008 18:58 LosingID8 wrote: just so you guys have something to talk about:
medusa map balance in progames is 11-4 P>T.
what map features give it that imbalance? what opening to you think the T should do to overcome this imbalance?
I've had a lot of success with the 2 Factory push LastShadOw taught me...
worst case scenario you just contain the protoss in his natural (you don't wanna throw all units away) and when you manage to do that.. you can take out the neutral building with siege tanks because you are in a position to do so.. and then from there its ur game... you can harass from front and back etc...
If the P went FE.. then its gg already.. unless you are white-ra or a player of that class etc with good micro/macro
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On November 23 2008 19:02 WorldComunist8 wrote:
BOOOOOOOOOO!!!!
Rock 하이팅!!!!!!!
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WTF? A commercial for the movie Page Turner on a Starcraft cast!? Do teenagers in Korea like artsy films or something?
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The sound levels just went way down when it came back from commercial.
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lilsusie ask Nick what he thinks about this build and follow up
On November 23 2008 18:58 LosingID8 wrote: just so you guys have something to talk about:
medusa map balance in progames is 11-4 P>T.
what map features give it that imbalance? what opening to you think the T should do to overcome this imbalance?
I've had a lot of success with the 2 Factory push worst case scenario you just contain the protoss in his natural (you don't wanna throw all units away) and when you manage to do that.. you can take out the neutral building with siege tanks because you are in a position to do so.. and then from there its ur game... you can harass from front and back etc...
If the P went FE.. then its gg already.. unless you are white-ra or a player of that class etc with good micro/macro
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On November 23 2008 19:02 InfeSteD wrote:Show nested quote +On November 23 2008 18:58 LosingID8 wrote: just so you guys have something to talk about:
medusa map balance in progames is 11-4 P>T.
what map features give it that imbalance? what opening to you think the T should do to overcome this imbalance? I've had a lot of success with the 2 Factory push LastShadOw taught me...
SHADOW RUSH!!!
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nick and susie really got the opening down by now, wow.
EDIT: and lol susie, that "minty green" is generally referred to as "teal"
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CA10828 Posts
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Rock nexus first and bogus scouts it, it should be interesting imo
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Thank you lilsusie !!!!!
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Woah so many goons, no way Bogus can defend this.
Oh he has mines, didn't even realize.
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CA10828 Posts
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CA10828 Posts
wow that was some sick mine defuse
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Wow, Rock has good micro and picking off mines without observers.
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ahahahah rock doesn't care about siege tanks
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