• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:02
CEST 02:02
KST 09:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End2Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!41Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
WardiTV Mondays PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
[ASL22] Ro24 Preview: Summer's End Rush's Odyssey Controversy StarCraft 64 is coming to Philly at SC4ALL II BW General Discussion Best Games Kespa era
Tourneys
ASL Season 22 LIVESTREAM with English Commentary CSLAN 4 is Coming! [ASL22] Ro24 Group A [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10674 users

[OSL] Bacchus 2008 Ro16 Day 4 - Page 16

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 14 15 16 17 18 Next All
noobienoob
Profile Joined July 2007
United States1173 Posts
Last Edited: 2008-01-25 11:45:24
January 25 2008 11:42 GMT
#301
On January 25 2008 20:34 LaZyScV wrote:
Show nested quote +
On January 25 2008 20:27 Aesop wrote:
Lets say that Goliaths against Carriers are a slightly unwise choice considering the peculiarities of this map. But what else is there to play for terrans?


I think it might be good would be to counter it with mass Wraiths, no countering with goliaths + dropships - or at least use them properly and not run 3 straight into 8 carriers!

I think an early aggressive MM build into MM/Tank contain to drop would probably be nice, at least vs. the gay reaver drop>carrier rush build. Heavy marines can take care of early shuttle harass as well as early carrier via kill interceptors ez.
ShadowDrgn
Profile Blog Joined July 2007
United States2497 Posts
January 25 2008 11:45 GMT
#302
4/4

Wasn't going to get burned hoping Savior will start winning games again, plus it was Katrina.
Of course, you only live one life, and you make all your mistakes, and learn what not to do, and that’s the end of you.
trollbone
Profile Blog Joined July 2007
France1905 Posts
January 25 2008 11:51 GMT
#303
4/4 yeah we have some decent protoss here !! (P)BeSt in the OSL, (P)Kal in the MSL
amorpheus
Profile Joined May 2007
Bulgaria2144 Posts
January 25 2008 12:04 GMT
#304
beating nowadays savior doesn't make a protoss decent ...
At least seeing frozean lose was nice ...
Agahnim
Profile Joined September 2007
Netherlands132 Posts
January 25 2008 12:06 GMT
#305
On January 25 2008 20:51 trollbone wrote:
4/4 yeah we have some decent protoss here !! (P)Much in the OSL, (P)Anytime in the MSL


fixed
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
January 25 2008 12:13 GMT
#306
On January 25 2008 20:42 noobienoob wrote:
Show nested quote +
On January 25 2008 20:34 LaZyScV wrote:
On January 25 2008 20:27 Aesop wrote:
Lets say that Goliaths against Carriers are a slightly unwise choice considering the peculiarities of this map. But what else is there to play for terrans?


I think it might be good would be to counter it with mass Wraiths, no countering with goliaths + dropships - or at least use them properly and not run 3 straight into 8 carriers!

I think an early aggressive MM build into MM/Tank contain to drop would probably be nice, at least vs. the gay reaver drop>carrier rush build. Heavy marines can take care of early shuttle harass as well as early carrier via kill interceptors ez.


it could work in theory.. but when the toss sees the mm, and he will see because you have to reveal them to use, he won't build early carriers, just sticks to reaver + ground force..
And all is illuminated.
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
January 25 2008 12:14 GMT
#307
On January 25 2008 21:06 Agahnim wrote:
Show nested quote +
On January 25 2008 20:51 trollbone wrote:
4/4 yeah we have some decent protoss here !! (P)Much in the OSL, (P)Anytime in the MSL


fixed


you don't have to fix if it's not broken.. Best for the win!
And all is illuminated.
noobienoob
Profile Joined July 2007
United States1173 Posts
Last Edited: 2008-01-25 12:36:34
January 25 2008 12:27 GMT
#308
On January 25 2008 21:13 freelander wrote:
Show nested quote +
On January 25 2008 20:42 noobienoob wrote:
On January 25 2008 20:34 LaZyScV wrote:
On January 25 2008 20:27 Aesop wrote:
Lets say that Goliaths against Carriers are a slightly unwise choice considering the peculiarities of this map. But what else is there to play for terrans?


I think it might be good would be to counter it with mass Wraiths, no countering with goliaths + dropships - or at least use them properly and not run 3 straight into 8 carriers!

I think an early aggressive MM build into MM/Tank contain to drop would probably be nice, at least vs. the gay reaver drop>carrier rush build. Heavy marines can take care of early shuttle harass as well as early carrier via kill interceptors ez.


it could work in theory.. but when the toss sees the mm, and he will see because you have to reveal them to use, he won't build early carriers, just sticks to reaver + ground force..
yeah, but hopefully by then the toss will have taken out his own assimilators, if not the terran killing the enemy assimilators himself. but yeah, pretty tough for that build to work anyway especially considering the rush distance between bases :/

ISLAND MAPS = IMBA jk :p nite
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2008-01-25 12:39:33
January 25 2008 12:35 GMT
#309
On January 25 2008 20:42 noobienoob wrote:
Show nested quote +
On January 25 2008 20:34 LaZyScV wrote:
On January 25 2008 20:27 Aesop wrote:
Lets say that Goliaths against Carriers are a slightly unwise choice considering the peculiarities of this map. But what else is there to play for terrans?


I think it might be good would be to counter it with mass Wraiths, no countering with goliaths + dropships - or at least use them properly and not run 3 straight into 8 carriers!

I think an early aggressive MM build into MM/Tank contain to drop would probably be nice, at least vs. the gay reaver drop>carrier rush build. Heavy marines can take care of early shuttle harass as well as early carrier via kill interceptors ez.

Good job! You figured out how to counter someone in brood war when you can see into the future and know their build ahead of time! Unfortuneately it doesnt work that way

Make no mistake. Frozean reacted very well to muches build. Under normal circumstances he wouldve won. However he got FUCKED royally in the early game sequences. Much got 6 or 7 scv kills + a marine. Then much reacted perfectly and killed his front gases while frozean did a fricking 8 scv all in attack! THEN much expanded and got that up earlier. And STILL frozean made a game out of it despite much's perfect carrier micro and frozean being very sloppy with dropships.

To some otheres: Please stop saying bullshit about the balance of the map at this point. It's much too early to tell, and that game was no indication what so ever.

Dropship + Goliath is a perfectly fine counter to muchs build. Frozean just needed better execution throughout the game, specially early game. Stop this black and white theorycrafting, when execution is the main factor.
Being healthy, it has been said, really consists of having the same disease as everybody else.
Aesop
Profile Joined October 2007
Hungary11305 Posts
January 25 2008 12:36 GMT
#310
On January 25 2008 20:34 LaZyScV wrote:
P has lost its game(s?) against Z on Troy as far as I know.


Yarnc beat Backho on this one, as the only match ZvP so far. I think the imbalance is not as bad, as the protoss has to leave his base to claim the fast expansion, which is wide open for the zerg to attack.
ModeratorNon veritas sed auctoritas facit legem. | Liquipedia: Don't ask me, I'm retired.
noobienoob
Profile Joined July 2007
United States1173 Posts
January 25 2008 12:39 GMT
#311
On January 25 2008 21:35 TheFoReveRwaR wrote:
Show nested quote +
On January 25 2008 20:42 noobienoob wrote:
On January 25 2008 20:34 LaZyScV wrote:
On January 25 2008 20:27 Aesop wrote:
Lets say that Goliaths against Carriers are a slightly unwise choice considering the peculiarities of this map. But what else is there to play for terrans?


I think it might be good would be to counter it with mass Wraiths, no countering with goliaths + dropships - or at least use them properly and not run 3 straight into 8 carriers!

I think an early aggressive MM build into MM/Tank contain to drop would probably be nice, at least vs. the gay reaver drop>carrier rush build. Heavy marines can take care of early shuttle harass as well as early carrier via kill interceptors ez.

Good job! You figured out how to counter someone in brood war when you can see into the future and know their build ahead of time! Unfortuneately it doesnt work that way

Well what do you propose smarty? I was just thinking back to the Upmagic vs. Bisu game on Katrina (the one where he didn't get raped ), MM drops seemed pretty effective during that game.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
January 25 2008 12:41 GMT
#312
Troy looks balanced to me so far because of the many strategic options available to all races. EVENTUALLY there may be an imbalance but at this point theres just too many things to try, and too many things progamers will not be prepared for there to be any clear imbalance. A bit like 815 in some ways.
Being healthy, it has been said, really consists of having the same disease as everybody else.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2008-01-25 12:47:16
January 25 2008 12:43 GMT
#313
On January 25 2008 21:39 noobienoob wrote:
Show nested quote +
On January 25 2008 21:35 TheFoReveRwaR wrote:
On January 25 2008 20:42 noobienoob wrote:
On January 25 2008 20:34 LaZyScV wrote:
On January 25 2008 20:27 Aesop wrote:
Lets say that Goliaths against Carriers are a slightly unwise choice considering the peculiarities of this map. But what else is there to play for terrans?


I think it might be good would be to counter it with mass Wraiths, no countering with goliaths + dropships - or at least use them properly and not run 3 straight into 8 carriers!

I think an early aggressive MM build into MM/Tank contain to drop would probably be nice, at least vs. the gay reaver drop>carrier rush build. Heavy marines can take care of early shuttle harass as well as early carrier via kill interceptors ez.

Good job! You figured out how to counter someone in brood war when you can see into the future and know their build ahead of time! Unfortuneately it doesnt work that way

Well what do you propose smarty? I was just thinking back to the Upmagic vs. Bisu game on Katrina (the one where he didn't get raped ), MM drops seemed pretty effective during that game.

You missed the point. Of course mnm drops seem pretty effective after the fact. But frozean was already commited to something else. Switching strats at the point he scouted carrier wouldve been completely ineffcient and would have failed miserably. Of course if he had prepared mnm + tank drops from the begining it would have worked against THAT strat, but most likely in that case much would have used a completely different build. Do you see how that works?

Its like someone going 2 hatch lurker ling/all in. And you go, Hey terran shouldve just gone 3 rax 1 fact bunk/turret/tank push at front and owned the nat! Yes that wouldve worked but thats an extremely narrow and risky strategy that only works in certain situations. Just like Ups mnm drop. You dont see Up doing that every tvp do you? The idea behind pro gamer level play is to use the most versitile and effecient build possible and then streamline/adjust it based on what you scout. Certain very very intelligent bw pros will "read" there opponents and design builds specifically to counter there style. However, many progamers will randomly change their style and usual builds for just this reason.
Being healthy, it has been said, really consists of having the same disease as everybody else.
noobienoob
Profile Joined July 2007
United States1173 Posts
January 25 2008 12:47 GMT
#314
No I didn't miss the point, when he scouted that Much had destroyed his own assimilators, there's really only one logical build that would follow, and that would be carriers. Or DT/reaver drop, followed by guess what? Carriers. MM opens up viability for scan as well as the ability to somewhat prevent drops. So yeah.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2008-01-25 12:54:16
January 25 2008 12:52 GMT
#315
Ok I'll explain. Nice nick by the way.

In order to do a mnm drop strat after going 1 fact 1 starport no acad. Youd essentially have to go all in off one base. This is incredibly risky given the fact that off one base mnm/tank is not a very strong build and has a very small timing window. If you couple with this with the fact that frozean was at a significant disadvantage from muchs strong 2 zeal attack and failed scv all in the timing window is essentially none existant.

So frozean made the safer/more solid choice of using his existing units to do the maximum damage he could (and he was successful, taking out a nexus 3 goons and a shuttle with only 8 marines and 3 tanks). Keep in mind his attack was lauched ASAP off of 1 fact and 1 port after wraith. While making a cc. So the timing was about the same as a mnm + tank / dropship strategy wouldve been.

And there are many more logical builds on semi island maps besides simply rushing to carriers. Watch some anytime vods on 815

Being healthy, it has been said, really consists of having the same disease as everybody else.
noobienoob
Profile Joined July 2007
United States1173 Posts
Last Edited: 2008-01-25 13:09:22
January 25 2008 13:05 GMT
#316
Point well taken. I already agreed that the strat you quoted wouldn't work before you even posted it though. Oh well. I still think it's pretty obvious PvT is imbalanced in favor of P on this map, and not just because of carriers.
On January 25 2008 21:27 noobienoob wrote:
Show nested quote +
On January 25 2008 21:13 freelander wrote:
On January 25 2008 20:42 noobienoob wrote:
On January 25 2008 20:34 LaZyScV wrote:
On January 25 2008 20:27 Aesop wrote:
Lets say that Goliaths against Carriers are a slightly unwise choice considering the peculiarities of this map. But what else is there to play for terrans?


I think it might be good would be to counter it with mass Wraiths, no countering with goliaths + dropships - or at least use them properly and not run 3 straight into 8 carriers!

I think an early aggressive MM build into MM/Tank contain to drop would probably be nice, at least vs. the gay reaver drop>carrier rush build. Heavy marines can take care of early shuttle harass as well as early carrier via kill interceptors ez.


it could work in theory.. but when the toss sees the mm, and he will see because you have to reveal them to use, he won't build early carriers, just sticks to reaver + ground force..
yeah, but hopefully by then the toss will have taken out his own assimilators, if not the terran killing the enemy assimilators himself. but yeah, pretty tough for that build to work anyway especially considering the rush distance between bases :/

ISLAND MAPS = IMBA jk :p nite

TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
Last Edited: 2008-01-25 13:18:33
January 25 2008 13:15 GMT
#317
On January 25 2008 22:05 noobienoob wrote:
Point well taken. I already agreed that the strat you quoted wouldn't work before you even posted it though. Oh well. I still think it's pretty obvious PvT is imbalanced in favor of P on this map, and not just because of carriers.
Show nested quote +
On January 25 2008 21:27 noobienoob wrote:
On January 25 2008 21:13 freelander wrote:
On January 25 2008 20:42 noobienoob wrote:
On January 25 2008 20:34 LaZyScV wrote:
On January 25 2008 20:27 Aesop wrote:
Lets say that Goliaths against Carriers are a slightly unwise choice considering the peculiarities of this map. But what else is there to play for terrans?


I think it might be good would be to counter it with mass Wraiths, no countering with goliaths + dropships - or at least use them properly and not run 3 straight into 8 carriers!

I think an early aggressive MM build into MM/Tank contain to drop would probably be nice, at least vs. the gay reaver drop>carrier rush build. Heavy marines can take care of early shuttle harass as well as early carrier via kill interceptors ez.


it could work in theory.. but when the toss sees the mm, and he will see because you have to reveal them to use, he won't build early carriers, just sticks to reaver + ground force..
yeah, but hopefully by then the toss will have taken out his own assimilators, if not the terran killing the enemy assimilators himself. but yeah, pretty tough for that build to work anyway especially considering the rush distance between bases :/

ISLAND MAPS = IMBA jk :p nite


How is it obvious? I disagree Terran has a lot of options. And psst, you were the one who posted the strat;) I quoted you remember?

Even a solid FD style play into something like a expo -> 2 fact acad 4th fact 1 starport 2 armory + take third base is completely viable.

Not to mention many many gimmicky strats. Both obvious and undiscovered.
Being healthy, it has been said, really consists of having the same disease as everybody else.
noobienoob
Profile Joined July 2007
United States1173 Posts
January 25 2008 13:21 GMT
#318
Yes I admitted to myself before you posted my own quote that the strategy wouldn't work. As for the imbalance, let's take this as an example: 2 gate aggressive zeal into goon harass, but the target is just to take out an assimilator. After that, all factory units become useless until Terran gets dropships. What's a terran supposed to do there? Make a bunker?
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
January 25 2008 13:24 GMT
#319
Yes ? If you scout a 2 gate before gas you would most definitely make a bunk near the gases. Pump rines off 1 fact and make an early vult then machine after. Use scvs to block the front and once you get your shop make a tank + siege mode. Then start cc. Youll be ahead if you micro well.
Being healthy, it has been said, really consists of having the same disease as everybody else.
noobienoob
Profile Joined July 2007
United States1173 Posts
Last Edited: 2008-01-25 13:29:12
January 25 2008 13:26 GMT
#320
The assimilator can't be repaired; once it dies, it dies. Sorry I meant 1gate zeal cyber>2 gate goon. After the assimilator goes down the toss pretty much gets to do whatever he wants. Well, now I'm thinking unit hop over gas with lifted builds, Lol
Prev 1 14 15 16 17 18 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #20
CranKy Ducklings1
Liquipedia
IPSL
16:00
CSLAN Day 2
Airneanach357
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 165
ZombieGrub78
ProTech3
StarCraft: Brood War
Britney 8835
Dota 2
NeuroSwarm166
LuMiX1
League of Legends
Doublelift5760
JimRising 503
Counter-Strike
summit1g9622
minikerr45
Super Smash Bros
Mew2King165
Other Games
gofns17773
Liquid`RaSZi1691
Grubby1637
ROOTCatZ104
RotterdaM86
Organizations
Other Games
gamesdonequick1012
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH283
• Hupsaiya 131
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22488
Other Games
• imaqtpie1091
• Shiphtur351
Upcoming Events
Afreeca Starleague
9h 58m
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
10h 58m
The Patches Monday
15h 58m
Afreeca Starleague
1d 9h
Sharp vs Shinee
Action vs Shine
GSL
1d 10h
PiGosaur Cup
1d 23h
Replay Cast
2 days
Afreeca Starleague
2 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
3 days
PiG Sty Festival
4 days
CranKy Ducklings
5 days
PiG Sty Festival
5 days
Sparkling Tuna Cup
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Escore Tournament S3: W7
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
CSLAN 4
Proleague 2026-08-16
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

ASL Season 22
CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.