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[ASL16] Ro24 Group F - Page 9

Forum Index > Brood War Tournaments
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RogerChillingworth
Profile Joined March 2010
2854 Posts
August 25 2023 01:08 GMT
#161
On August 25 2023 04:16 MaGic~PhiL wrote:
Show nested quote +
On August 24 2023 11:23 BisuDagger wrote:
On August 24 2023 10:52 reincremate wrote:
Yeah, respect to Ivory for playing straight up against Rush and not trying to hydra bust Bisu.

Yup, Ivory is the only respectable Zerg to play this season.

I feel so relieved that Bisu advanced.


Soma?

(is amazing imo)



Honestly Soma's almost too good. It's like auroboros or some shit. He's goin so fast and hitting every mark he goes back in time and is AFK during his match and loses to some weak shit. Or himself.

I bet his off-race is BANGA.

I thought ivOry played pretty good but had some questionable greed going on and some banana peel moments.

If we get a PvZ finals where Soma's the Z I'm gonna grow a rubbery one.
aka wilted_kale
Turbovolver
Profile Blog Joined January 2009
Australia2394 Posts
August 25 2023 04:14 GMT
#162
On August 24 2023 20:28 Terrorbladder wrote:
Show nested quote +
On August 24 2023 18:51 whylessness wrote:
...i mean, i think mutas were p. much broken before remastered fixed their splash damage...
Remastered fix muta splash damage? How :O

No, as I understand it remastered fixed Valkyrie splash damage by removing the occasions where sprite limits caused rockets to not spawn and hence not do damage. Affecting muta balance versus T from the other direction.
The original Bogus fan.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2023-08-25 07:37:37
August 25 2023 07:33 GMT
#163
On August 24 2023 12:45 townhouse wrote:
valks are so OP. what a dumb unit


I would love to see someone saying this back in 2009 when FanTaSy was using them a bunch and everyone called them garbage hahaha.

On August 25 2023 13:14 Turbovolver wrote:
Show nested quote +
On August 24 2023 20:28 Terrorbladder wrote:
On August 24 2023 18:51 whylessness wrote:
...i mean, i think mutas were p. much broken before remastered fixed their splash damage...
Remastered fix muta splash damage? How :O

No, as I understand it remastered fixed Valkyrie splash damage by removing the occasions where sprite limits caused rockets to not spawn and hence not do damage. Affecting muta balance versus T from the other direction.


I don't believe they ever actually fixed that, they planned to but I think either never put it in or removed it because it broke something else. Either way that wouldn't have any affect on the games we see right now it's only affected when the sprite limit is reached and that isn't done early game. It's mainly in late game with 200/200 but it's mainly when there's more than 2 people.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Ideas
Profile Blog Joined April 2008
United States8100 Posts
August 25 2023 14:08 GMT
#164
On August 25 2023 16:33 Qikz wrote:
Show nested quote +
On August 24 2023 12:45 townhouse wrote:
valks are so OP. what a dumb unit


I would love to see someone saying this back in 2009 when FanTaSy was using them a bunch and everyone called them garbage hahaha.

Show nested quote +
On August 25 2023 13:14 Turbovolver wrote:
On August 24 2023 20:28 Terrorbladder wrote:
On August 24 2023 18:51 whylessness wrote:
...i mean, i think mutas were p. much broken before remastered fixed their splash damage...
Remastered fix muta splash damage? How :O

No, as I understand it remastered fixed Valkyrie splash damage by removing the occasions where sprite limits caused rockets to not spawn and hence not do damage. Affecting muta balance versus T from the other direction.


I don't believe they ever actually fixed that, they planned to but I think either never put it in or removed it because it broke something else. Either way that wouldn't have any affect on the games we see right now it's only affected when the sprite limit is reached and that isn't done early game. It's mainly in late game with 200/200 but it's mainly when there's more than 2 people.


Yea I think that's always been a misconception about the BW remaster and valk micro and sprite limit lol. I don't think valks were ever busted in pro BW scene because of sprite limit.. only hard to micro until pros sorta figured it out in 2008/2009 with fantasy build.

It does seem like valk micro has gotten a lot better in the last few years since Remastered came out (same as with muta micro), possibly due to turn rate being increased? But might just be that pros have gotten a lot better at it by having even more years of experience with it.
Free Palestine
Magic Powers
Profile Joined April 2012
Austria4098 Posts
August 25 2023 15:20 GMT
#165
Backshot with valkyries was discovered somewhat recently and that has made them more viable. That's the whole reason why we're seeing them being used more now.
As others have said, the sprite limit rarely (or perhaps never) affects regular 1v1.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
SlayerS_BunkiE
Profile Blog Joined May 2009
Canada1707 Posts
Last Edited: 2023-08-25 19:48:30
August 25 2023 16:02 GMT
#166
On August 25 2023 00:50 QOGQOG wrote:
People are still on the "oh poor zerg" thing? After 2/3 advanced to the Ro16? Really?

Hahaha my wife and I only tuned it for this last group and when we saw the Ro16 list, we were like I betcha Zergs are still bitching about something.

On valks — I still clearly remember the TL writeup that had a pic of Fantasy, Oov, and Boxer. The caption was “Hyung, this little nooblet wants to use Valkyries in TvZ. I keep telling him no but he wont listen. Imma make him scrub toilets all weekend.”
iloveby.SlayerS_BunkiE[Shield]
moktira *
Profile Blog Joined October 2010
Ireland1543 Posts
August 25 2023 17:45 GMT
#167
So relieved Bisu got through, at least both him and Mini have the potential to do well. I thought Stork played pretty well but never expected him to get out. Impressed by Ivory also, hope to see more of him.
If in doubt, differentiate and set equal to zero
Ideas
Profile Blog Joined April 2008
United States8100 Posts
August 25 2023 18:49 GMT
#168
On August 26 2023 00:20 Magic Powers wrote:
Backshot with valkyries was discovered somewhat recently and that has made them more viable. That's the whole reason why we're seeing them being used more now.
As others have said, the sprite limit rarely (or perhaps never) affects regular 1v1.


What's the difference between modern valk micro and what is described in this thread from 2009?

https://tl.net/forum/bw-strategy/98125-valkyrie-micro

YT video showing it:



Fantasy doing it in 2009 (you can see him failing it a lot beforehand though haha):



Free Palestine
Magic Powers
Profile Joined April 2012
Austria4098 Posts
August 25 2023 20:34 GMT
#169
I had no idea it was discovered so long ago. That's surprising, because I haven't seen it being used basically ever in professional games until recent years.
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2023-08-25 21:14:17
August 25 2023 21:13 GMT
#170
I think no one other than FanTaSy bothered to test it, improve on KeSPA era because it's really hard to micro them, they're buggy most times which makes relying on only valks vs. muta scourge risky so it only got resurgence after Remastered came out. I don't think Remastered fixed buggy micro though, just sprite count which has nothing to do with regular games. There was sprite limit which denied valkyries shoot f.e. on Fastest maps if you will make like 2 groups of them.
sunbeams are never made like me...
whylessness
Profile Joined November 2010
United States376 Posts
Last Edited: 2023-08-25 23:12:17
August 25 2023 23:09 GMT
#171
p. sure i heard artosis talk about the development of remastered and how they asked kr progamers like flash if it was ok to fix the sprite limit bug which affected the valk most prominently and could cause the biggest meta shift. and that something about the way the valks shoot caused the shots to bug in OG bw even tho there wasn't literally 100 sprites on the screen from the valk missiles alone. this is a hazy recollection but to hear artosis tell it the remastered bug fix did in fact impact 1v1 viability of the valk. i can't rly vouch for kespa era popularity of valks but i think it took a while for them to catch on in remastered. like, what was the tvz meta right when remastered came out? compared to now, valks are much more popular, kind of like they were sleeper OP until the builds were refined and tested in ASL et al.

and wasn't the 100 sprite missile limit or whatever it's called like all the sprites on the screen at once including the valks, or only the valks?

i could be completely wrong about everything tho, lol
RKC
Profile Joined June 2012
2848 Posts
August 26 2023 04:55 GMT
#172
Didn't Flash 3-0ed Zero in MSL final with valk builds? Such crisp timings.
gg no re thx
TMNT
Profile Joined January 2021
2712 Posts
August 26 2023 11:49 GMT
#173
Hmm apparently Mind had some health problem and also broke up with his girlfriend and that's why he hasn't streamed in two months. Probably not in a good state mentally and not playing much, if at all. Nevertheless he registered for ASL so will show up. But group B may look tempting for some now.
SlayerS_BunkiE
Profile Blog Joined May 2009
Canada1707 Posts
Last Edited: 2023-08-27 01:33:57
August 26 2023 23:26 GMT
#174
On August 26 2023 13:55 RKC wrote:
Didn't Flash 3-0ed Zero in MSL final with valk builds? Such crisp timings.

Man this is really testing my memory. Can’t recall game1.

Game 2 I can’t really say what Flash’s build was, but the story here was Zero got the better of him in the opener when Flash did his typical fast scout to confirm 12hatch before he does a very fast expo. Zero hid his natural expansion so Flash’s expo timing and build was messed up. In the interview, Flash said he was mentally preparing for a loss before somehow pulling out the win.

Game 3 I’m not sure if it was a mech switch midway, but essentially Flash got a group of vultures in and decimated Zero. It wasn’t game ending but down 2-0 against Flash with that much of a deficit, it might as well have been.
iloveby.SlayerS_BunkiE[Shield]
SlayerS_BunkiE
Profile Blog Joined May 2009
Canada1707 Posts
Last Edited: 2023-08-27 01:33:43
August 26 2023 23:26 GMT
#175
Edit: double post
iloveby.SlayerS_BunkiE[Shield]
Peeano
Profile Blog Joined March 2009
Netherlands4990 Posts
Last Edited: 2023-08-28 11:55:20
August 28 2023 11:54 GMT
#176
ASL16 Group Selection summary:

1. JyJ picks Calm - Group A
2. Mind picks Killer - Group B
3. herO picks Ample - Group C
4. Best picks Sharp - Group D

5. Sharp picks Action - Group D
6. Ample picks SoulKey - Group C
7. Killer picks effort - Group B
8. Calm picks soma - Group A

9. soma picks Mini - Group A
10. effOrt picks Rush - Group B
11. SoulKey picks Bisu - Group C
12. RoyaL goes to Group D

[image loading]



JyJ gets last say and swaps Mini and effort
[image loading]


Schedule:
[image loading]
FBH #1!
TMNT
Profile Joined January 2021
2712 Posts
August 28 2023 12:07 GMT
#177
JYJ could have killed multiple birds with one stone by swapping Mini for Ample but I guess he only wants to practice one matchup. Not sure why he didn't bring Killer to his group instead of Effort? Maybe he wants to use Effort to knock out Soma.
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2023-08-28 12:15:54
August 28 2023 12:14 GMT
#178
All of groups look so stacked I can't even pick up group of death. Which one? A or C? If we don't count effOrt as top zerg right now it surely looks like C is Group of Death.

I'm really looking forward to Ample's TvZ if he can knock out monstrous herO or late game unbeatable SoulKey so Bisu has chance to get out.
sunbeams are never made like me...
ggsimida
Profile Joined August 2015
1148 Posts
August 28 2023 12:19 GMT
#179
jyj effort
mini rush
hero sk
action best
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines553 Posts
August 28 2023 12:22 GMT
#180
i’d say C > D > B > A in terms of overall group strength
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
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