[ASL11] Ro16 Group B - Page 7
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Recommended Games + Show Spoiler + + Show Spoiler [Soma vs JyJ] + you'll love this if you like TvZ + Show Spoiler [BeSt vs Sharp] + Yes, excellent game. + Show Spoiler [Winner's Game] + + Show Spoiler [Game 1] + watch if you like terrorism. + Show Spoiler [Game 2] + Exciting game all around, well worth a watch. + Show Spoiler [Game 3] + watch if you have time + Show Spoiler [Loser's Game] + + Show Spoiler [Game 1] + Weird gamble into throw. + Show Spoiler [Game 2] + another bizarre set of decisions in this game. + Show Spoiler [Game 3] + blink and you'll miss it. + Show Spoiler [Final Game] + + Show Spoiler [Game 1] + Well worth a watch. + Show Spoiler [Game 2] + "Wow, how did [Winner] win this battle?" -Scan + Show Spoiler [Game 3] + | ||
BulgarianToss
Bulgaria485 Posts
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oxKnu
1180 Posts
On April 27 2021 23:42 weiliem wrote: Happy for Best but he's gonna have to play much better to go further..... Its wierd seeing a Best who played amazing PvZ and bad PvT in the same day, is he Bisu? Valid point, that looked like Bisu in today's PvTs. Those army engagements were on point though, I don't think he lost one badly: he either traded or crushed the fight. | ||
Soulforged
Latvia918 Posts
Not unusual to see them play a lot vs one race in a tournament, produce great games, then lose to a different race player that they consistently beat in spons. | ||
M3t4PhYzX
Poland4195 Posts
Excellent games GGs | ||
LpTraxamillion
265 Posts
I am big on hero though I think he has a chance to go deep | ||
RKC
2848 Posts
Last season had 4Z in QF, 3Z in SF, 2Z in Finals (and Z were being knocked out by other Z - except for Flash in 3rd/4th match placing). The only interesting highlight for me during the entire elimination stage was Flash's random (and maybe soma's run from a narrative perspective). ZvZ is just plain boring (maybe it's an acquired taste). ZvP were just tragic smackdowns. I'm looking forward for less Zerg in this ASL. That said, I have a feeling that Larva/Effort (or both!) will advance, and Zero will very likely hang on till SF at minimum (funny feeling is that he'll luck out with an ez QF draw given this season's unpredictability). Ultimately, it would be nice to have diversity. But between two extremes, I would rather have a Zerg-free season of TvP and TvT (rather than a Zerg fiesta of ZvP and ZvZ). | ||
RowdierBob
Australia13007 Posts
On April 28 2021 08:03 LpTraxamillion wrote: Concerned we might only get 1 zerg in the ro8 I am big on hero though I think he has a chance to go deep One of larva/effort, if not both, will get out of group c. Both too strong at ZvP. | ||
reincremate
China2213 Posts
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Djabanete
United States2786 Posts
Both Group A and Group B have been phenomenal. LOTR-style epic battles is right. Bo3 >>> the old OSL format. | ||
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thedeadhaji
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39489 Posts
Thx! | ||
ERSJ
Sweden57 Posts
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Qikz
United Kingdom12022 Posts
On April 29 2021 14:11 Djabanete wrote: BESSSSSSSTTTTTTTTTTTTTTTTTT Both Group A and Group B have been phenomenal. LOTR-style epic battles is right. Bo3 >>> the old OSL format. I way prefer the OSL round robin bo1 format for the Ro16, I wish we had a tournament that still used it ![]() | ||
Djabanete
United States2786 Posts
On April 29 2021 23:07 Qikz wrote: I way prefer the OSL round robin bo1 format for the Ro16, I wish we had a tournament that still used it ![]() Hahah that was such a zany format! It always seemed odd to me that the fate of Player A often hinged on the outcome of Player B vs Player C. I remember someone making a "comic" out of photos of Flash and Jaedong from Fomos. They're both wearing fancy suits and Flash is explaining that even though he's down 0-2, he's still alive in the tournament --- he just needs Horang2 to beat Kal, and then Flash needs to win his third match, and then Flash needs to win the tiebreak match. And Jaedong is examining his cuff saying "Still, it is difficult for Horang2 to beat Kal..." (IRL he was probably saying "dang, I've never worn a suit before...") Anyone still know where to find that? Oh yeah and the tiebreaks. There was no way to guarantee that a 3-way tiebreak match couldn't go on until the end of time. The record was a tiebreak match that re-tied three times before getting broken on the fourth tiebreak, wasn't it? Still, I can see the upside. Players had a LOT of time to prepare for each individual match. There wasn't a single Ro16 game where a player hadn't had a chance to craft a plan for that specific opponent on that specific map. | ||
GoTuNk!
Chile4591 Posts
On April 30 2021 02:26 Djabanete wrote: Hahah that was such a zany format! It always seemed odd to me that the fate of Player A often hinged on the outcome of Player B vs Player C. I remember someone making a "comic" out of photos of Flash and Jaedong from Fomos. They're both wearing fancy suits and Flash is explaining that even though he's down 0-2, he's still alive in the tournament --- he just needs Horang2 to beat Kal, and then Flash needs to win his third match, and then Flash needs to win the tiebreak match. And Jaedong is examining his cuff saying "Still, it is difficult for Horang2 to beat Kal..." (IRL he was probably saying "dang, I've never worn a suit before...") Anyone still know where to find that? Oh yeah and the tiebreaks. There was no way to guarantee that a 3-way tiebreak match couldn't go on until the end of time. The record was a tiebreak match that re-tied three times before getting broken on the fourth tiebreak, wasn't it? Still, I can see the upside. Players had a LOT of time to prepare for each individual match. There wasn't a single Ro16 game where a player hadn't had a chance to craft a plan for that specific opponent on that specific map. Usually a "long time to plan a bo1" involved a cleverly crafted cheese. BO3 format seems a lot better, games were more similar to long games on KCM race wars | ||
Djabanete
United States2786 Posts
On April 30 2021 02:41 GoTuNk! wrote: Usually a "long time to plan a bo1" involved a cleverly crafted cheese. BO3 format seems a lot better, games were more similar to long games on KCM race wars I really enjoy cleverly crafted cheese strategies, but I don't enjoy seeing players go home disappointed after playing a single six-minute game. Bo3s give players more chances to show what they've prepared and to claw their way back after a loss, if they're able, so I'm with you on that. | ||
M3t4PhYzX
Poland4195 Posts
On April 30 2021 04:26 Djabanete wrote: I really enjoy cleverly crafted cheese strategies, but I don't enjoy seeing players go home disappointed after playing a single six-minute game. Bo3s give players more chances to show what they've prepared and to claw their way back after a loss, if they're able, so I'm with you on that. bo3 DE all the way it's obviously a better format | ||
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BLinD-RawR
ALLEYCAT BLUES50121 Posts
On April 30 2021 04:26 Djabanete wrote: I really enjoy cleverly crafted cheese strategies, but I don't enjoy seeing players go home disappointed after playing a single six-minute game. Bo3s give players more chances to show what they've prepared and to claw their way back after a loss, if they're able, so I'm with you on that. prepare what? there are too many maps to prepare for and the selection is double blind, they don't have picks, only bans. why do you think FS is even on the map map pool. | ||
Djabanete
United States2786 Posts
On April 30 2021 16:14 BLinD-RawR wrote: prepare what? there are too many maps to prepare for and the selection is double blind, they don't have picks, only bans. why do you think FS is even on the map map pool. Are you saying they don't prepare for their Ro16 matches? That would be crazy. Sure, this format has a lot more uncertainty than the old OSL format, where you had a week or more (?) to prepare one game on one map against one opponent. In this ASL format, your first game is like that, and then you have back-to-back Bo3s; the first is against one of two possible opponents, and the second is against one of three possible opponents, and in each Bo3 you know that 3 out of 4 possible maps will come up. That's a lot of uncertainty, but also a lot of information on which to base strategies. Do correct me if I've misunderstood any part of the process. I've struggled with stage nerves in my profession. I don't think I'm anomalous --- I don't fall apart under pressure, but I can only deliver 85--90% until I've had a chance to limber up. Many seasoned performers are the same way. (Sharp was definitely nervous against Shuttle in ASL S1 finals. Heck, Sharp even built a double ebay against Best in this series. Jangbi misplaced his forge against Luxury in the MSL finals, and Jangbi is a boss. One of my professional mentors has won a world competition and said he was literally shaking at the start.) Some people can deliver 98% as soon as they're on the stage, but very few people are at 100% from the very start. Jaedong may be. You need to give people a few minutes or you won't see their 100%. So I don't like Bo1s as a way of eliminating players. The feeling of going home after 5 minutes of underperforming is just the worst. Naturally, overcoming nerves is part of being a progamer. If it's too big a problem for you, you just won't get far. Supposedly that's Jaehoon's deal. But as a spectator who enjoys seeing great SCBW, I want to see people get in the zone and play well. I don't want a format that *specifically selects* for people who are 100% from the get-go and punishes the others, because there are just too many other skills I'd rather select for. Any day, I'll take a format where someone who can do 95% from the get-go has a decent chance to advance. Of course, I don't mind a format where you know in advance exactly who your opponent is and what maps you'll play on. The GSL format (the BW GSL that Jaedong/Bisu/Flash won) was like that, as you recall, with no groups, just single elimination in a BoX. That was a good format too. | ||
oxKnu
1180 Posts
If anything, the BO1 incentivizes them to keep a good build for each map from each other and bust that out in tournament play. Soma right now has the best online results out of any BW player and he got eliminated. Outlines how open the field really is in a Flash-less tournament. The format wouldn't change that very much. The format is always designed to fit in the broadcast not the other way around. | ||
Disregard
China10252 Posts
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