• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:45
CEST 18:45
KST 01:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th115Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League5Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
The death of cheese, from a professional cheeser. StarCraft II 5.0.16 PTR Patch Notes may 26th Code S Season 2 (2026) - RO8 Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes? Changing from 12 to 8 is just asking for StarCraft
Tourneys
Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 5 - Qualifiers and Main Event Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
Data needed BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ? Soma's ASL Finals Review FlaShFTW vs A.Alm Grudge Match Event
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2463 users

[ASL6] Ro8 Shuttle vs Action - Page 8

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 6 7 8 All
Dante08
Profile Blog Joined February 2008
Singapore4179 Posts
October 15 2018 10:29 GMT
#141
On October 15 2018 18:49 SlayerS_BunkiE wrote:
Show nested quote +
On October 15 2018 17:51 De4ngus wrote:
On October 15 2018 12:14 Dante08 wrote:
Am I the only one who thinks that Action did not accidentally reveal the hydra? His plan was to use the proxy hatch to make just 3-4 hydras to scare Shuttle into making mass cannons while he continued to drone at home which he did and take his mineral base. If Action was going for a bust he wouldn't have that many drones at his nat. Shuttle eventually figured that out and even canceled one of his cannons. Action was actually doing ok until he lost like 9 drones to a DT.

But then why would he proxy the hatchery? He's guaranteed to lose the hatch if he doesn't immediately end the game. There's no way you wouldn't take your own mineral only or the 3 o'clock base instead if you were planning on going to mid-game. Also Action's overlord could see everything, including the fact that Shuttle only had 1 cannon, and was wide open for the bust. Even if he wanted to just make 4 hydras, if he had waited and gone in with them together, they would have taken out the cannon and caused a lot more trouble for shuttle, combined with the lings. I can't see how the hydra reveal wasn't a mistake.

Both dont make sense to me. Like you said, proxying it there meant it likely wasnt a fake. But why even move the hydra to the front of Shuttle’s base at all if you dont plan on showing it. Even a random probe or zealot moving out could reveal your hydra. Just leave it at the proxy hatch until you have the amount you need.
Action was my pick for dark horse but I agree he was the lesser player this series. GG


I think he proxied it so the hydras would reach there faster and make it seem more like a real 3 hatch hydra bust.

Someone needs to interview Action to ask him this.
Dante08
Profile Blog Joined February 2008
Singapore4179 Posts
October 15 2018 10:33 GMT
#142
On October 15 2018 19:23 Miragee wrote:
Show nested quote +
On October 15 2018 18:49 SlayerS_BunkiE wrote:
On October 15 2018 17:51 De4ngus wrote:
On October 15 2018 12:14 Dante08 wrote:
Am I the only one who thinks that Action did not accidentally reveal the hydra? His plan was to use the proxy hatch to make just 3-4 hydras to scare Shuttle into making mass cannons while he continued to drone at home which he did and take his mineral base. If Action was going for a bust he wouldn't have that many drones at his nat. Shuttle eventually figured that out and even canceled one of his cannons. Action was actually doing ok until he lost like 9 drones to a DT.

But then why would he proxy the hatchery? He's guaranteed to lose the hatch if he doesn't immediately end the game. There's no way you wouldn't take your own mineral only or the 3 o'clock base instead if you were planning on going to mid-game. Also Action's overlord could see everything, including the fact that Shuttle only had 1 cannon, and was wide open for the bust. Even if he wanted to just make 4 hydras, if he had waited and gone in with them together, they would have taken out the cannon and caused a lot more trouble for shuttle, combined with the lings. I can't see how the hydra reveal wasn't a mistake.

Both dont make sense to me. Like you said, proxying it there meant it likely wasnt a fake. But why even move the hydra to the front of Shuttle’s base at all if you dont plan on showing it. Even a random probe or zealot moving out could reveal your hydra. Just leave it at the proxy hatch until you have the amount you need.
Action was my pick for dark horse but I agree he was the lesser player this series. GG


I think it was a move to show Shuttle that there is indeed a proxy hatch and he should build a billion cannons. Action didn't even build any hydras in his main or nat. I think if he was serious about the hydra all-in in the beginning he would have at least build a few hydras there.


Yes exactly he was building drones in his main and nat and after he built the 3-4 hydras he even built drones at the proxy hatch. Those minerals mined would have paid for the hatch.
TiQ.SinGi
Profile Joined December 2004
Norway386 Posts
Last Edited: 2018-10-15 11:09:38
October 15 2018 11:09 GMT
#143
A bit sad that game 1 and 2 was hard-countered, but overall a fun series to watch.
The casting-Archon did a good job this time around as well. I think an in-form Shuttle is definitly one of the top PvZ'ers out there these days. His mass zealot-roaming and agressive Zel/HT/Archon pushes is the worst to deal with as a Zerg player >.<

Hope we will see game 5 in the final ro8 as well...
But the preview-write up pretty much sums it up:
"Mini will have to show godlike-play because he is going up against god himself" :-)

Flash taking it 3-2 or 3-1.
“Approved attributes and their relation to face make every man his own jailer; this is a fundamental social constraint even though each man may like his cell.” -Goffman
ortseam
Profile Joined April 2015
996 Posts
Last Edited: 2018-10-15 16:02:50
October 15 2018 15:58 GMT
#144
On October 15 2018 19:29 Dante08 wrote:
I think he proxied it so the hydras would reach there faster and make it seem more like a real 3 hatch hydra bust.

Someone needs to interview Action to ask him this.

Action never started making hydras from his initial 2 hatcheries (no hydras coming from minimap, gas mining very slowly and no egg cancel), neither upgraded hydra speed so it was almost certainly a fake bust. Doubt he would send the first hydra so close to the wall-in anyway ,small zealot-probe moveout reveals the hydra easily
Alpha-NP-
Profile Blog Joined September 2008
United States1242 Posts
October 15 2018 16:42 GMT
#145
Can someone please tell me what Mini’s PvZ and PvT playstle is? Isn’t he known for his micro? I’m getting ready and hyped for Flash vs Mini. Letmelose got any more info^^?
Miragee
Profile Joined December 2009
8668 Posts
October 15 2018 19:29 GMT
#146
Haven't really watched Mini play PvT in a long time somehow. His PvZ is way more like Bisu's than Rain's is like Bisu's (lol).
JoinTheRain
Profile Blog Joined September 2018
Bulgaria409 Posts
October 15 2018 19:37 GMT
#147
On October 16 2018 01:42 Alpha-NP- wrote:
Can someone please tell me what Mini’s PvZ and PvT playstle is?

From what I've seen, in PvT he does mass shuttle builds plenty of times when the map allows it, like 4 shuttles and drops reavers and zealots from all to support the dragoons. As for late game, I've seen him do Arbiters as well as Carriers so I don't know what he prefers more.
In PvZ it doesn't seem to me that he has a style of his own like in PvT. He does as Protosses do - sairs into a DT, then storm and the usual.
When his nerves don't get to him, he can play strikingly good. But when he's off - it's sad to watch, he goofs like a newbie sometimes.
Anyway, I think he's exciting to watch and I hope Flash doesn't just rofl noob bash his brains for a 3 - 0 in 40 minutes. But then again, it's off-line Flash on maps that are not bad for TvP so I don't have high expectations for Mini.
The subject-matter of the art of living is each person's own life.
Aminus
Profile Joined October 2018
Bulgaria35 Posts
Last Edited: 2018-10-15 20:24:41
October 15 2018 20:03 GMT
#148
On October 15 2018 13:01 Moopower wrote:
I wish they'd make lair a requirement for hydra speed and range to be available, that way it'll make hydra busts less abusable in ZvP. I dont know why but in the old days hydra bust was an all or nothing strategy, and usually resulted in zerg losing if it didn't kill the protoss, but now we have games where they more or less equalize 50-50 if protoss defends it, so zerg doesn't take any risk if it fails but can outright win the game if it works. Anyone can tell me why this is the case now adays where zerg can easily transition into mid to late game without much disadvantage? Before you can see that zerg drone counts were lower and for them to get back up in macro and economy they have to make several rounds of drones making their army weaker momentarily until they get their eco back up and that's when protoss can exploit and usually kill them. But now it seems there's no timing window for that and zerg somehow has the economy or the protoss's economy was stunted so much by the attempted hydra bust that it just sets them too far back that zerg can just come back in the game.


Or they can at the very least make the upgrades take longer. There's too short of a timing window for protoss to be able to scout them in time when speedlings deny probe and zealot scouting.

What do you mean by old days? If you mean the days that you make corsair only if zerg go muta and skipping corsair was normal vs zerg then my asnwer is thats the reason why zerg lose if not succeed with hydra bust, fast zealots pumping from 6-7 gates is going to get you if you fail with the bust. Also big part of it is that zerg deny probe scouting super easy nowdays and can even make lair and still hydra bust... So protoss is lost without corsair and cannons, both of which is unefficient units by themself, one is static defence, other is high price air to air unit which making protoss uneffecient in midgame pvz in general.

About Action play, i really do think he metagamed himself in that third game. He even couldve broken Shuttle with the first hydras and lings he showed at the natural, because shuttle had far from enough to defend, at that moment i though "here shuttle got so lucky" if not die he would surely suffer economical damage, like losing all the warping canons or probes... I think that fake bust was a momentary decision by Action, having in mind how well he cook his builds he shouldve perfectly calculated that corsair will see its all fake before shuttle could build many canons at his nat. His anti dt overlord coverage was awfull too, which is one more point that feels like that he had nothing prepared after game 3. We saw same Action in game 5, again he was looking like he has no real idea what to do. In the interview he said he dont need to prepare specific builds and tricks for protoss, because standart game is easy enough, but actually he showed he cant handle well a normal game without preparing his usual dirty tricks.

He sure is very talented in that regard, but that style of play is much more requiring in terms of preparation and unrewarding, because it doesnt always pay off. While looking at Flash who develop solid grounded set of skills that pays off in every game and players probably feel like they have to push a mountain when they face against him.
nahyunjung
Profile Joined October 2018
40 Posts
Last Edited: 2018-10-15 20:32:41
October 15 2018 20:15 GMT
#149
Is it remotely possible that action was going for a hard contain at shuttle's mineral only and using the bridges to contain at the other side with a battle zerg style? most of his play seems unit-based rather than turtle style of taking another natural and the main behind it. it looks like a bust so toss spends resources on defense giving zerg map control for the time needed to get a couple sunks and a spore up with lurkers. I just fear as a B iccup max rank player i'm not qualified for such ridiculous theory crafting, even though action has shown some pretty outside the box tactics before.
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
October 15 2018 20:18 GMT
#150
Very nice games, I enjoyed the series, Shuttle looking solid!

On October 15 2018 19:23 Miragee wrote:
Show nested quote +
On October 15 2018 18:49 SlayerS_BunkiE wrote:
On October 15 2018 17:51 De4ngus wrote:
On October 15 2018 12:14 Dante08 wrote:
Am I the only one who thinks that Action did not accidentally reveal the hydra? His plan was to use the proxy hatch to make just 3-4 hydras to scare Shuttle into making mass cannons while he continued to drone at home which he did and take his mineral base. If Action was going for a bust he wouldn't have that many drones at his nat. Shuttle eventually figured that out and even canceled one of his cannons. Action was actually doing ok until he lost like 9 drones to a DT.

But then why would he proxy the hatchery? He's guaranteed to lose the hatch if he doesn't immediately end the game. There's no way you wouldn't take your own mineral only or the 3 o'clock base instead if you were planning on going to mid-game. Also Action's overlord could see everything, including the fact that Shuttle only had 1 cannon, and was wide open for the bust. Even if he wanted to just make 4 hydras, if he had waited and gone in with them together, they would have taken out the cannon and caused a lot more trouble for shuttle, combined with the lings. I can't see how the hydra reveal wasn't a mistake.

Both dont make sense to me. Like you said, proxying it there meant it likely wasnt a fake. But why even move the hydra to the front of Shuttle’s base at all if you dont plan on showing it. Even a random probe or zealot moving out could reveal your hydra. Just leave it at the proxy hatch until you have the amount you need.
Action was my pick for dark horse but I agree he was the lesser player this series. GG


I think it was a move to show Shuttle that there is indeed a proxy hatch and he should build a billion cannons. Action didn't even build any hydras in his main or nat. I think if he was serious about the hydra all-in in the beginning he would have at least build a few hydras there.


You raise an interesting point but later on Action continued making more hydras anyway, after Shuttle plonked down a mass of cannons isn't it?

Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
Miragee
Profile Joined December 2009
8668 Posts
October 15 2018 20:32 GMT
#151
On October 16 2018 05:18 JieXian wrote:
Very nice games, I enjoyed the series, Shuttle looking solid!

Show nested quote +
On October 15 2018 19:23 Miragee wrote:
On October 15 2018 18:49 SlayerS_BunkiE wrote:
On October 15 2018 17:51 De4ngus wrote:
On October 15 2018 12:14 Dante08 wrote:
Am I the only one who thinks that Action did not accidentally reveal the hydra? His plan was to use the proxy hatch to make just 3-4 hydras to scare Shuttle into making mass cannons while he continued to drone at home which he did and take his mineral base. If Action was going for a bust he wouldn't have that many drones at his nat. Shuttle eventually figured that out and even canceled one of his cannons. Action was actually doing ok until he lost like 9 drones to a DT.

But then why would he proxy the hatchery? He's guaranteed to lose the hatch if he doesn't immediately end the game. There's no way you wouldn't take your own mineral only or the 3 o'clock base instead if you were planning on going to mid-game. Also Action's overlord could see everything, including the fact that Shuttle only had 1 cannon, and was wide open for the bust. Even if he wanted to just make 4 hydras, if he had waited and gone in with them together, they would have taken out the cannon and caused a lot more trouble for shuttle, combined with the lings. I can't see how the hydra reveal wasn't a mistake.

Both dont make sense to me. Like you said, proxying it there meant it likely wasnt a fake. But why even move the hydra to the front of Shuttle’s base at all if you dont plan on showing it. Even a random probe or zealot moving out could reveal your hydra. Just leave it at the proxy hatch until you have the amount you need.
Action was my pick for dark horse but I agree he was the lesser player this series. GG


I think it was a move to show Shuttle that there is indeed a proxy hatch and he should build a billion cannons. Action didn't even build any hydras in his main or nat. I think if he was serious about the hydra all-in in the beginning he would have at least build a few hydras there.


You raise an interesting point but later on Action continued making more hydras anyway, after Shuttle plonked down a mass of cannons isn't it?



Hmyeah he made 5 in total. Which is fine I feel.
perrin144
Profile Joined September 2018
United States5 Posts
Last Edited: 2018-10-17 18:50:33
October 17 2018 18:44 GMT
#152
from: http://www.teamliquid.net/forum/profile.php?user=Shady Sands

Shuttle's timing push in G5 was clinical; really well executed. Surprised Action got as greedy as he did in response - he made not just one, but two extraneous rounds of drones when he should have been pumping mutas for templar-sniping and sunkening / simcitying his bases.

On a meta level, Sylphid's closed mid makes a 2-base zeal/arch/temp push really difficult to fight. Action should have anticipated something like this. Instead it looks like his game sense was off.


Yeah, shuttle had only one archon (alt link, screenshot1) during his timing push, so the extra mutas would have helped. Action didn't anticipate it all with 36/80 drones (counting 农民) 6 hatch no sunken, his greedy game sense was off.
赌?
Moopower
Profile Joined May 2017
128 Posts
Last Edited: 2018-10-25 05:38:09
October 25 2018 05:34 GMT
#153
On October 16 2018 05:03 Aminus wrote:
Show nested quote +
On October 15 2018 13:01 Moopower wrote:
I wish they'd make lair a requirement for hydra speed and range to be available, that way it'll make hydra busts less abusable in ZvP. I dont know why but in the old days hydra bust was an all or nothing strategy, and usually resulted in zerg losing if it didn't kill the protoss, but now we have games where they more or less equalize 50-50 if protoss defends it, so zerg doesn't take any risk if it fails but can outright win the game if it works. Anyone can tell me why this is the case now adays where zerg can easily transition into mid to late game without much disadvantage? Before you can see that zerg drone counts were lower and for them to get back up in macro and economy they have to make several rounds of drones making their army weaker momentarily until they get their eco back up and that's when protoss can exploit and usually kill them. But now it seems there's no timing window for that and zerg somehow has the economy or the protoss's economy was stunted so much by the attempted hydra bust that it just sets them too far back that zerg can just come back in the game.


Or they can at the very least make the upgrades take longer. There's too short of a timing window for protoss to be able to scout them in time when speedlings deny probe and zealot scouting.

What do you mean by old days? If you mean the days that you make corsair only if zerg go muta and skipping corsair was normal vs zerg then my asnwer is thats the reason why zerg lose if not succeed with hydra bust, fast zealots pumping from 6-7 gates is going to get you if you fail with the bust. Also big part of it is that zerg deny probe scouting super easy nowdays and can even make lair and still hydra bust... So protoss is lost without corsair and cannons, both of which is unefficient units by themself, one is static defence, other is high price air to air unit which making protoss uneffecient in midgame pvz in general.

.


Your example is not accurate. Protoss do not keep making corsairs when they see a hydra bust coming. They stop after 1-2 corsairs. And back when Hydra busting was used a lot especially around 2009 meta, protoss pros regularly used corsairs there. So even making a stargate and getting 1 corsair didn't stop protoss from punishing zerg from a failed hydra bust. Zerg's have adapted a better mentality with hydra bust and stopped viewing it as an all in strategy and focused on damaging protoss economy by forcing them to pull probes to defend and droning at the proper times. And your points would only further agree with the idea that PvZ is a bit imbalanced in favor of Zerg with the multitude of options that zerg have vs Protoss static more heavy resource options.


Prev 1 6 7 8 All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#54
RotterdaM921
TKL 260
TaKeTV 259
BRAT_OK 75
IndyStarCraft 69
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 921
ProTech558
TKL 260
BRAT_OK 75
IndyStarCraft 69
Codebar 20
JuggernautJason3
StarCraft: Brood War
Free 210
Dewaltoss 99
firebathero 85
Zeus 83
Backho 52
Aegong 32
sSak 30
IntoTheRainbow 24
soO 16
ajuk12(nOOB) 10
[ Show more ]
Sacsri 6
Dota 2
qojqva2678
Counter-Strike
fl0m2033
kRYSTAL_589
x6flipin392
adren_tv53
Other Games
singsing2527
Grubby2116
Liquid`RaSZi1595
hiko1193
Dendi542
byalli506
ceh9375
Hui .244
B2W.Neo151
KnowMe135
XaKoH 123
Liquid`VortiX90
Mew2King61
Trikslyr42
MindelVK10
UpATreeSC0
Organizations
Other Games
BasetradeTV226
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 102
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 42
• Michael_bg 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV446
League of Legends
• Jankos2348
Upcoming Events
Replay Cast
7h 15m
Sparkling Tuna Cup
17h 15m
WardiTV Spring Champion…
18h 15m
Maestros of the Game
22h 45m
The PondCast
1d 17h
Kung Fu Cup
1d 18h
uThermal 2v2 Circuit
1d 22h
Maestros of the Game
1d 22h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
WardiTV Spring Champion…
2 days
Maestros of the Game
2 days
Replay Cast
3 days
uThermal 2v2 Circuit
3 days
Maestros of the Game
3 days
Replay Cast
4 days
Solar vs Classic
uThermal 2v2 Circuit
4 days
GSL
5 days
herO vs Rogue
Maru vs Cure
uThermal 2v2 Circuit
5 days
BSL
6 days
Replay Cast
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.