• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:04
CEST 22:04
KST 05:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists15[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced62026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL21 Strategy, Pimpest Plays Discussions Data needed [ASL21] Ro16 Preview Pt2: All Star
Tourneys
[ASL21] Ro16 Group D [ASL21] Ro16 Group C [ASL21] Ro16 Group B [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1331 users

[KSL] SemiFinal A - Rain vs Jaedong - Page 15

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 13 14 15 All
Moopower
Profile Joined May 2017
128 Posts
Last Edited: 2018-08-31 20:10:48
August 31 2018 19:50 GMT
#281
On September 01 2018 04:45 Dazed. wrote:
theres a huge timing window difference between muta and hydra though, you can safely rule one or the other out before wasting cannons all over the place. if zerg opens with something like a 9p speed hes setting himself way behind unless he does something cheesy, and you should scout that he went 9p speed before the speed kicks in and kills your probe, thus giving you all the inclination necessary to send out a second probe and hide it somewhere before you even lose the first one.


Yeah I know that 9 pool speed is a costly investment for early economy for zerg, but the fact remains that unless zerg plays poorly and lets your subsequent probes come in for a scout, it was actually their game to lose rather than a player outplaying them from equal skill. If you hide your 2nd probe, a zerg playing optimally should realize this that you may have sent another probe out before your 1st one died, which should be common sense for progamers. So all they have to do is make more lings and zone out your probe before it gets a chance to see the natural. All zerg has to do is keep some lings close by to the natural and snipe probes from getting a peak.

Now you might say well if protoss sees zerg investing in more lings he should see that as a sign of something coming and invest in more cannons, and that is true, but to what extent does protoss need? If it's just speedlings, and zerg macros up from there, while protoss just blindly builds cannons for a hydra bust that doesn't come, then the game will normalize again only the zerg's economy will flourish faster, since protoss moving out timing is slowed down considerably as well.

Maybe i'm wrong though and maybe zerg's economy won't be as good as I think and that the early pressure of speedlings does put zerg further behind than what I'm thinking. I just need to see the numbers I guess of what actually is invested and what can be accomplished.

The timing for 2 hatch muta play vs hydra bust is actually pretty similar, relative to how fast you can scout with your corsair. So in the assumption that you either play blind cannons at natural due to optimal play by the zerg to zone out your probe scouts and wait for your 1st corsair. These are the scenarios I have.

Usually 2 hatch muta, mutas come flying in at protoss base around 6:15, depending on map positions. For hydra bust play, usually hydras come knocking in at 5:30-5:45. So even though the timing can be 45 seconds apart, relative to what your corsair can scout in that timing window, the margin of error is not forgiving at all. So if you assume hydra bust and it's 2 base muta, you wasted all your economy at the time for the natural defense so by the time your corsair is finished you'd scout he went muta, and then try to cannon asap at your main, but then it may be too late. There would be a lot of variables to consider like what opening did zerg and protoss start with, so I can't say protoss won't be able to defend it, but it's pretty close. Now if you think it's muta play but it's hydras then you're in an even worse position and you just outright lose.

The margin of error for Protoss is in PvZ is slim in regards to early game. In ZvT, the margin or error I noticed has gotten wider when zergs started being able to defend their thirds a lot more consistently. So I'm open to seeing if Protoss can do the same, if there is a way for Protoss to increase their skill ceiling to match what Zerg can exploit regarding the early speedling zoning out probes.
letian
Profile Blog Joined May 2010
Germany4221 Posts
August 31 2018 20:18 GMT
#282
Oh, such sweet games from maboy JD. Was afraid Rain would overwhelm him in some nerve wrecking 4-3 fashion but no. Such a nice day to witness JD showing off his ZvP skill.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2018-08-31 20:27:43
August 31 2018 20:23 GMT
#283
Equal skill is a nebulous and self serving concept, between knowledge, mechanics and emotion it is very difficult to determine if someone is of "equal" skill.

As to 9 pool speed: Theres a reason its not a standard opening, it puts you very behind if you dont do damage. If the zerg is intending to use it for a run by, he will definitely produce 6+ lings which your probe will scout, he will likely hug outside your natural while he waits for speed/the right amount of lings, then its go time. But if you scouted him on time your 2nd probe should already be escaped before he can kill your first and set his lings up. If he hangs his lings back by his natural at the very least you can get a probe out to confirm he doesnt have a third, if he doesnt have a third you know your being all ined and can safely add a cannon, check his ling count. If theres a low amount you can push with zealots and it will screw up all his timings, if he has a decent amount of lings its almost certainly not mutalisk. The reality is its not bad play by zerg if protoss manages to get by their natural, its not easy to do but its not impossible either. You just have to learn the timings in a precise manner.

If 9 pool were so simple to abuse it would still be the standard, but it hasnt been since 2007.
Never say Die! ||| Fight you? No, I want to kill you.
Moopower
Profile Joined May 2017
128 Posts
Last Edited: 2018-09-01 00:04:33
August 31 2018 23:14 GMT
#284
Even if you don't agree as to what standards to judge players in terms of skill, you can still point out the vast differences of risk/rewards in each match up. Zerg doesn't take much risk in 9pool openings (it's not an all in type of strategy but can easily transition to mid to late game without suffering much disadvantage) but can reap disproportionate rewards. 9 pool gas is a pretty standard opening, I don't know why you would think it hasn't been a standard opening, but it is. It's not an economical standard opening but it's an aggressive standard opening.

There are also multitude of locations of where zerg can expand to his 3rd, so just saying your 2nd probe can scout a 3rd location is pretty hopeful and dependent on luck and what happens in context of the opening, plus zerg often still gets his 3rd base and may still do the hydra bust strategy so scouting a 3rd doesn't rule that out anyways. If you scout using your 2nd probe to scout the 3rd base to see whats popping out of there to see the hydras, speedlings will catch it very quickly and then you'll have to send out a 3rd probe to hope the speedlings are occupied enough to not catch your subsequent probes. I've been in the same situation where I sent multiple probes out at the same time hoping at least one probe would make it to his base, but since speedlings are so fast, if I had to spread out the probes to hope to put some distance between my probes to force lings to choose to chase 1 or the other because otherwise the speedlings would just eat all of them for breakfast even quicker if you send them even remotely close together, my probe still has to go a round about way to reach the zerg's base at which point the 1st few probes are already killed and then by the time I'm going around to reach his natural my last probe gets scouted and killed.

But an optimal zerg would catch the probes before they have a chance to see anything decent if zerg was committed in zoning out the probe and practiced that style of play.

So it's very dependent on a multitude of factors. If zerg is competent and playing optimally, he will zone your probe from seeing anything meaningful in order to rule out any strategies. If you even manage to scout and get lucky to get past his speedlings, you have to hope you saw his hydras pop out of the eggs at the right time before his speedlings catch up to your probe and kill it. The hydra den would likely be in the main so a competent zerg would put a drone at the ramp to block your probe until speedlings catch it. If you aim to scout in at around the 5 minute mark to see if any hydras are made at all and want to come in at a time that they are most likely to have hydras out by that time if you're ascertaining if he is going hydra bust, your probe would have to hope it found a good hiding spot until the right moment or that zerg wasn't thorough enough to see it.

To be fair, I'd say though if I saw a lot of speedlings invested to catching multiple probe scouts, I'd invest in 2 more cannons just to be safe because I'm not going to be behind a zerg who invested in speedlings and the amount of larvae committed to early lings. So it may balance out, so then the 1st 3 cannons may buy enough time for the subsequent cannons to warp in by the time you realize the hydra bust is on. I'd like to hear more opinions on this.
Lazyer
Profile Joined August 2011
United States370 Posts
September 01 2018 06:19 GMT
#285
This series was utterly beautiful to watch
3nickma
Profile Joined November 2007
Denmark1510 Posts
September 01 2018 08:43 GMT
#286
L E E J A E D O N G ! <3

Is there VODs anywhere??
L E E J A E D O N G ! <3
Malinor
Profile Joined November 2008
Germany4735 Posts
September 01 2018 08:59 GMT
#287
On September 01 2018 17:43 3nickma wrote:
L E E J A E D O N G ! <3

Is there VODs anywhere??


For my favorite throwback-user to 2008/2009 (that does not sound like proper English):

https://www.sc2links.com/tournament/?match=553
"Withstand. Suffer. Live as you must now live. There will, one day, be answer to this." ||| "A life, Jimmy, you know what that is? It's the shit that happens while you're waiting for moments that never come."
letian
Profile Blog Joined May 2010
Germany4221 Posts
September 01 2018 12:58 GMT
#288
On September 01 2018 17:43 3nickma wrote:
L E E J A E D O N G ! <3

Is there VODs anywhere??

http://www.teamliquid.net/forum/bw-tournaments/402419-small-vod-thread-20?page=80
Disregard
Profile Blog Joined March 2007
China10252 Posts
September 02 2018 04:14 GMT
#289
Brutal for Rain, JD literally dismantled him...
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
razorsuKe
Profile Blog Joined July 2008
Canada2006 Posts
Last Edited: 2018-09-02 05:39:45
September 02 2018 05:39 GMT
#290
On September 01 2018 02:48 chozen86 wrote:
Show nested quote +
On August 31 2018 18:59 Ej_ wrote:
On August 31 2018 17:09 reincremate wrote:
On a side note, I'm curious as to when was the last time a cannon rush was executed in a broadcasted PvZ. Maybe someone with more game knowledge/memory can find that?

I think it was free vs EffOrt on Circuit Breaker, in SSL Classic final. EffOrt easily drone drilled vs it tho.


Most recent one I can remember is Bisu v Larva in Game 1 of ASL4 3rd place match:+ Show Spoiler +


Your timestamp is off, it's like in the middle of game 2 or 3

Here is the proper link:

https://youtu.be/p6MdBOQHnDs?t=602


EntusGalleries.com - CJ Uniform Sale
Greg_J
Profile Blog Joined July 2010
China4409 Posts
September 02 2018 14:11 GMT
#291
Epic. Great job Jaedong! That made me so happy.

What the hell is up with the format of this tournament. Best of 7's. Winner picks maps. Yuck! Get rid of these gimics. Broodwar doesn't need gimics.
reincremate
Profile Blog Joined May 2009
China2216 Posts
Last Edited: 2018-09-03 04:38:16
September 03 2018 04:14 GMT
#292
On September 01 2018 04:19 Dazed. wrote:
Show nested quote +
On August 31 2018 17:09 reincremate wrote:
On August 31 2018 16:47 Moopower wrote:
In the 1st game with the hydra bust after the early ling pressure, how is a protoss expected to defend successfully to where he is at least even or ahead of the zerg who is doing an all in type of strategy if he has speedling map control to where your probes cant even scout?

If you make cannons blind, zerg can just switch to economy, or if zerg didn't even go for hydra bust, you're even further behind for investing in cannons early to avoid an autoloss if you didn't have defense for a hydra bust.

One thing I have noticed that could've put Rain in a better situation was to probe block his choke if he was heading out with his zealots. If the early speedlings didn't go in to snipe the cannons he would've been able to defend the hydras more efficiently than at the last moment. But then again the speedlings I feel were such large in numbers that they could've just killed those 4 zealots easily without gaining much intel, and trading inefficiently with speedlings = toss even further behind.

I feel zerg has too many options and not enough things to punish them, while toss if they make one critical mistake, they lose the game.

This has been discussed at great length innumerable times before, but keeping your initial scouting probe alive for as long as possible is really important, and sometimes so is sending out a second probe early on the map. But yeah, PvZ can be unforgivingly brutal, as after denying scouting, Zerg has a ton of options for early all-ins, like 3 hatch hydra, 4 hatch hydra, 2 hatch hydra, mass speedlings, fast mutas, etc while P can only FE or maybe do some quirky 1 gate stargate build, with the only really viable cheese being double proxy gate, hence the slight Z > P > T > Z balance tilt.

On a side note, I'm curious as to when was the last time a cannon rush was executed in a broadcasted PvZ. Maybe someone with more game knowledge/memory can find that?
4 hatch is not all in.

Ah okay, my bad. I only remembered from my admittedly limited knowledge from back in the day that 3 hatch spire into 5 hatch was the standard and that there were various other options for ZvP.
Prev 1 13 14 15 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 628
IndyStarCraft 224
ProTech141
elazer 134
UpATreeSC 120
Hui .114
MindelVK 30
StarCraft: Brood War
Britney 16695
Calm 3944
Dewaltoss 161
ggaemo 70
Movie 32
Dota 2
monkeys_forever112
League of Legends
JimRising 0
Counter-Strike
pashabiceps2610
fl0m1801
byalli528
Heroes of the Storm
Liquid`Hasu439
Other Games
Grubby3515
FrodaN1268
B2W.Neo578
Beastyqt380
mouzStarbuck304
C9.Mang0205
Trikslyr164
ArmadaUGS120
crisheroes93
Mew2King34
Organizations
Other Games
BasetradeTV477
StarCraft 2
angryscii 28
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 76
• Adnapsc2 6
• Reevou 2
• Dystopia_ 1
• Kozan
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• 80smullet 18
• Michael_bg 5
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV750
Other Games
• imaqtpie1210
• Shiphtur265
Upcoming Events
PiGosaur Cup
3h 56m
RSL Revival
13h 56m
Replay Cast
1d 3h
The PondCast
1d 13h
KCM Race Survival
1d 13h
WardiTV Map Contest Tou…
1d 14h
Gerald vs TBD
Clem vs TBD
ByuN vs TBD
Rogue vs MaxPax
ShoWTimE vs TBD
CranKy Ducklings
2 days
Escore
2 days
RSL Revival
2 days
WardiTV Map Contest Tou…
3 days
[ Show More ]
Universe Titan Cup
3 days
Rogue vs Percival
Ladder Legends
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
4 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.