GG together. Starcraft Remastered Show Match. - Page 64
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ortseam
996 Posts
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mel_ee
2448 Posts
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stevemachine17
45 Posts
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Golgotha
Korea (South)8418 Posts
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hitthat
Poland2254 Posts
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Qikz
United Kingdom12022 Posts
People talk about remasters and having a completely new graphical style and how people always think that the remaster is what the game used to look like. Honestly even though I was only playing BW this week I felt the same way about remaster. It looks fantastic. Great event, great show-off of the new style and I can't wait. | ||
NeonFlare
Finland1307 Posts
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VioleTAK
Israel4279 Posts
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EleanorRIgby
Canada3923 Posts
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YASHSHAKAR
United States75 Posts
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usopsama
6502 Posts
Found it: It is so much better than the English casting. | ||
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Peeano
Netherlands4767 Posts
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XiaoJoyce-
China2908 Posts
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Kacas
Brazil3143 Posts
nice to see how each generation improved the game level | ||
Dazed.
Canada3301 Posts
- in particular watching the boxes of the players viewpoints on the mini map is extremely distracting, and pointless - Dont like the lack of gradients on the hitboxes etc - Personally not a fan of the zoom out and in option, not in the sense of having it, just its utilization for professional bw. Hopefully its not used often in the future. - Honestly overall, the graphics arent bad, but I'm not a fan. Just too distracting. Seriously. Why do so many things blow up in almost a nuclear fashion? Its over the top. This is a strategy games, effects shouldnt distract from the actual strategy, for viewers or players. If this is whats released I am certainly not going to be using updated graphics, and, likely, will curtail watching professional bw a great deal. Meanwhile zerg death animations barely have any blood to them? lol wtf... Jesus those scvs... Burrowed lurkers look terrible... | ||
Lunchador
United States776 Posts
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Dante08
Singapore4121 Posts
On July 31 2017 13:48 Dazed. wrote: -Some of the graphics are a little too much, and distracting - in particular watching the boxes of the players viewpoints on the mini map is extremely distracting, and pointless - Dont like the lack of gradients on the hitboxes etc - Personally not a fan of the zoom out and in option, not in the sense of having it, just its utilization for professional bw. Hopefully its not used often in the future. - Honestly overall, the graphics arent bad, but I'm not a fan. Just too distracting. Seriously. Why do so many things blow up in almost a nuclear fashion? Its over the top. This is a strategy games, effects shouldnt distract from the actual strategy, for viewers or players. If this is whats released I am certainly not going to be using updated graphics, and, likely, will curtail watching professional bw a great deal. Meanwhile zerg death animations barely have any blood to them? lol wtf... Jesus those scvs... Burrowed lurkers look terrible... On your first point I don't think it's pointless. It is useful in situations if you want to know where the player is focusing. For example the obs points to a dt wrecking all the drones and you can see if the zerg is paying attention by looking at the box. | ||
Highways
Australia6098 Posts
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XiaoJoyce-
China2908 Posts
Is it because it is common for Zerg to have lower food supply than Protoss? Or ... Jaedong make some decision in game and pay for it result in lower food supply. Or.... it is Jaedong not playing well :-( I just watch SCBW but dont play it, so listen to commentator in Korean, I cannot understand what happen.. | ||
Ancestral
United States3230 Posts
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