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On September 10 2016 15:25 bduddy wrote: As a SC2 fan, this is a fun game, but... lack of supply counts is really hurting it. The argument that "it makes it more dramatic!" always has been, and continues to be, wrong and stupid. Yeah, it really is. It's not Brood War's fault, though. Back in 2008 OSL had the supply / mineral / gas counts. ~2009 the Gom Classic had unit counts and maybe even production! The software has been made; I don't know why they aren't using it...
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On September 10 2016 15:25 bduddy wrote: As a SC2 fan, this is a fun game, but... lack of supply counts is really hurting it. The argument that "it makes it more dramatic!" always has been, and continues to be, wrong and stupid. I'm still undecided. Maybe supply counts are good for longish close games like this, but maybe it makes one sided games less fun cause it's easy to see how ahead the winning player is and then you're just asking for the gg already
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ALLEYCAT BLUES49496 Posts
Poll: Recommend Sharp vs Shuttle Game 1?Yes (39) 93% If you have time (2) 5% No (1) 2% 42 total votes Your vote: Recommend Sharp vs Shuttle Game 1? (Vote): Yes (Vote): No (Vote): If you have time
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Pretty exciting game for a someone like me who hasn't watched much Brood War.
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i am really crossed and i dont know what is going on but i watched that game while listening to chance the rapper and it was a fun game i think
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Great first game, this could be a close final
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Protoss players have much to learn from shuttle's engagements regarding patience and timing. textbook example of how to counter a 3/2 push
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great game, this series is going to be epic.
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I voted yes Blind-Rawr, even though I love Terran I think that game is good for both Terran/Protoss players to check out.
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On September 10 2016 15:29 Proko wrote: Pretty exciting game for a someone like me who hasn't watched much Brood War. Welcome. I am glad you liked it.
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If supply count is bad why OSL made one?
Anyway not expert pro but why Sharp refused to expand so hard?
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On September 10 2016 15:31 phosphorylation wrote: It is autumn after all
Feels like mid-summer watching here outside
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That guys delivery on "I am farmer" always gets me.
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On September 10 2016 15:32 Starecat wrote: If supply count is bad why OSL made one?
Anyway not expert pro but why Sharp refused to expand so hard?
hard to take 4th gas on that map as terran, cause you can't protect your 3rd natural gas and other exp so far away.
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ALLEYCAT BLUES49496 Posts
On September 10 2016 15:32 Starecat wrote: If supply count is bad why OSL made one?
Anyway not expert pro but why Sharp refused to expand so hard?
btw I know you people like to point out OGN supply counter thing but they only used it in tense situations or openings.
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On September 10 2016 15:28 BigFan wrote:Show nested quote +On September 10 2016 15:25 bduddy wrote: As a SC2 fan, this is a fun game, but... lack of supply counts is really hurting it. The argument that "it makes it more dramatic!" always has been, and continues to be, wrong and stupid. I disagree but I don't think this is the best place to discuss pros/cons of that  Why don't you want to see supply counts? BW has had observer supply counts and even unit counts, and GOM had it (proof: https://www.youtube.com/watch?v=NsZmZhrAHa0). Why did Afreeca not get this from GOM?
Someone said that they aren't showing game timers because they were used for prop betting... I can't believe this because bettors can easily find something else to bet on and prop bets can get infinitely creative. And betting sites could easily add a timing layer to streams. Is this true / is there a link to an official explanation?
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On September 10 2016 15:32 Starecat wrote: If supply count is bad why OSL made one?
Anyway not expert pro but why Sharp refused to expand so hard? He can not expand as freely as Protoss because he need to have his army gathered. Later when he moved out however he was strong enough to mantain map control and could expand to the 3 o'clock.
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