[VNSL] Ro32 Group G - Page 5
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feckless
1099 Posts
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BLinD-RawR
ALLEYCAT BLUES50121 Posts
MY GOD | ||
Probemicro
3708 Posts
nah...not yet | ||
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BLinD-RawR
ALLEYCAT BLUES50121 Posts
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okum
France5778 Posts
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ddengster
Singapore129 Posts
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feckless
1099 Posts
On November 16 2015 21:23 ddengster wrote: how did sea go cattlebruisers and win that lol Players fight over gas expansions. hero was running out of gas. SK is relatively cheap per unit. Build a few BCs. Force Zerg to spawn scourges. Less gas for units like ultralisk or defiler. That's why hero was throwing zerglings all over the map. But if Zerg doesn't get scourge, you rape with BCs. | ||
jimminy_kriket
Canada5502 Posts
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SlayerS_BunkiE
Canada1707 Posts
in hindsight, cattlebruisers were the only logical alternative after the window to switch to mech closed and bio just wasn't doing it | ||
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BisuDagger
Bisutopia19237 Posts
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jinhyeokhyun
Korea (South)18 Posts
On November 16 2015 21:26 feckless wrote: Players fight over gas expansions. hero was running out of gas. SK is relatively cheap per unit. Build a few BCs. Force Zerg to spawn scourges. Less gas for units like ultralisk or defiler. That's why hero was throwing zerglings all over the map. But if Zerg doesn't get scourge, you rape with BCs. I see. it makes sense. I thought BCs were completely idiotic when I saw them. | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
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BLinD-RawR
ALLEYCAT BLUES50121 Posts
On November 16 2015 21:23 okum wrote: Nice :D that game was so good it brought okum back. | ||
Miragee
8509 Posts
On November 16 2015 21:30 jinhyeokhyun wrote: I see. it makes sense. I thought BCs were completely idiotic when I saw them. It only makes sense if the zerg is short on gas though. If you have 4-5 or more gas as zerg it doesn't matter anymore. The gas costs to kill a battle cruiser with scourges are the same costs as for the battle cruiser. Honestly, the gas hero invested into scourges would have amounted in about 3 ultras, that's not a lot... I think the more important fact about this game was that Sea built a massive amount of firebats when hero was short on gas. | ||
okum
France5778 Posts
On November 16 2015 21:30 BLinD-RawR wrote: that game was so good it brought okum back. Hey ![]() Never left entirely, but often seem to miss the live matches... | ||
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BLinD-RawR
ALLEYCAT BLUES50121 Posts
On November 16 2015 21:37 okum wrote: Hey ![]() Never left entirely, but often seem to miss the live matches... lets see if I can summon RealPenguin too. ![]() | ||
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BisuDagger
Bisutopia19237 Posts
On November 16 2015 21:35 Miragee wrote: It only makes sense if the zerg is short on gas though. If you have 4-5 or more gas as zerg it doesn't matter anymore. The gas costs to kill a battle cruiser with scourges are the same costs as for the battle cruiser. Honestly, the gas hero invested into scourges would have amounted in about 3 ultras, that's not a lot... I think the more important fact about this game was that Sea built a massive amount of firebats when hero was short on gas. I know the 6 is a small base land wise, but would spores be possible considering the high amount of minerals hero had? | ||
feckless
1099 Posts
On November 16 2015 21:35 Miragee wrote: It only makes sense if the zerg is short on gas though. If you have 4-5 or more gas as zerg it doesn't matter anymore. The gas costs to kill a battle cruiser with scourges are the same costs as for the battle cruiser. Honestly, the gas hero invested into scourges would have amounted in about 3 ultras, that's not a lot... I think the more important fact about this game was that Sea built a massive amount of firebats when hero was short on gas. Define "more important". It's certainly easy to use firebats to help secure a victory. But I don't think they were the turning point. There's a reason hero was basically forced into spawning zerglings only, without much variation in units. There's a reason, then, that the firebats helped so much. I think the BCs were a turning point, because up until then the bio play was doing damage, but wasn't working completely. hero had lost 6:00, rebuilt, and then held. Then he lost it to BCs. And then soon after he lost 12:00, too. His aggressiveness lost its momentum, and starved on gas, was basically inclined to build mostly zerglings. By both denying hero a fourth gas and then forcing him to spend necessary gas on scourges, Sea ensured the presence of less ultralisks/defilers/lurkers. Which meant more zerglings. Which meant that firebats looked like hot shit. On November 16 2015 22:01 BisuDagger wrote: I know the 6 is a small base land wise, but would spores be possible considering the high amount of minerals hero had? Spores would be possible, but how viable they are is another story. Especially considering that Sea had parked a sieged tank on the other side of the wall. | ||
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BLinD-RawR
ALLEYCAT BLUES50121 Posts
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Miragee
8509 Posts
On November 16 2015 22:01 BisuDagger wrote: I know the 6 is a small base land wise, but would spores be possible considering the high amount of minerals hero had? I don't have any experience with this but I don't think it would have been a good idea. First of siege tanks are able to siege a big area of the 6 so that shrinks the area to build spores by a lot. He had 2 Battlecruisers and you need 3-4 spores firing simultaniously at them to win. I don't think it's possible to build so many spore there. And even if, the battlecruisers only have one range less than spores so you can always approach from one side and kill off the spores. That's not even including yamatos. And I honestly don't know if hero really had that much minerals. I assume he had just not enough gas but an appropiate amount of minerals. @feckless: Sorry, I'll come to you later, I'm running out of time. | ||
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