On September 01 2015 17:02 feckless wrote: I'm unsure of whether or not to participate. Conflicted as to whether or not TL is ready to be scandalized by my D+ level skills.
Lol, casting a tournament with 27 players where only 8 of them are pro? I wonder what happened to those whiners who were bitching about Scan. now he is absent, where the hell are you?
And looping again and again same goddamn maps even after so many polls, GJ TL administration . I won't be surprised if next time we will get not more than 10 players.
On September 05 2015 20:33 outscar wrote: Lol, casting a tournament with 27 players where only 8 of them are pro? I wonder what happened to those whiners who were bitching about Scan. now he is absent, where the hell are you?
And looping again and again same goddamn maps even after so many polls, GJ TL administration . I won't be surprised if next time we will get not more than 10 players.
Boo hoo I dont like the maps and thats why we don't get enough people to play. Really, mate? Back in the days when everyone played only LT then python BW had more than enough players. So I'd say the current situation have nothing to do with the maps. Not to mention that changing maps too often (or ever within a signle event) is a bad thing simply because players can't prepare themselves properly. And the event is not about the maps, its about the players. Or have you missed the part when entire korean and foreign leagues and the long forgoten WCGs were having only a few maps in its map poll? Looping again and again the same maps within the event is exactly what every semi decent administration should do and if you still can't figure out why that is.. well lets just say there's no point explaining it again ;p
You have a point about Scan's whiners though. Some of them did start to play in the tournaments but lots of them did not.
On September 05 2015 20:33 outscar wrote: Lol, casting a tournament with 27 players where only 8 of them are pro? I wonder what happened to those whiners who were bitching about Scan. now he is absent, where the hell are you?
And looping again and again same goddamn maps even after so many polls, GJ TL administration . I won't be surprised if next time we will get not more than 10 players.
very entertaining games today, well played by djem5
also 2pac is it possible for you guys to use a different naming system in your reppacks? i dont know who names them but literally every single one is too long and must be renamed. You guys could just not add Game_1, Game_2 etc and it would probably be ok
The naming is done automatically by the system, so unfortunately, only r1ch can improve it. I told him about it, but he's too busy at the moment.
If someone has some free time, a simple batch script could be written to rename all the files in the current folder to be under 31 characters (which is maximum BW will read) ^^.
On September 06 2015 09:13 2Pacalypse- wrote: The naming is done automatically by the system, so unfortunately, only r1ch can improve it. I told him about it, but he's too busy at the moment.
If someone has some free time, a simple batch script could be written to rename all the files in the current folder to be under 31 characters (which is maximum BW will read) ^^.
copy paste this in a .bat file in the reps folder. it will replace all Game_X by X, so with 5 characters less it should be fine.
@echo off Setlocal enabledelayedexpansion
Set "Pattern=Game_" Set "Replace="
For %%# in ("*.rep") Do ( Set "File=%%~nx#" Ren "%%#" "!File:%Pattern%=%Replace%!" )
There are a lot of replays where removing only 5 characters wouldn't be enough. Ideally, the naming format would be:
RX_<take first 10 characters of first player>_<take first 10 characters of second player>_Y.rep
Where X is the round number and Y is the game number. That comes to 30 characters (or 31 characters if round is double digit number). Now, extracting a first and second player's name from a file name might be a bit more involved, but should be doable since replay names follow the same pattern.