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LoveTV Sponsored Match: PianO vs Jaehoon Best of 5 December 9 2014 21:00 KST![[image loading]](http://i.imgur.com/8vrgPSS.png) ![[image loading]](http://i.imgur.com/sif7TS8.jpg) ![[image loading]](http://i.imgur.com/VnDgiX1.png) ![[image loading]](http://i.imgur.com/elkeZLs.jpg) ![[image loading]](http://www.teamliquid.net/tlpd/images/players/124.jpg) PianO vs Jaehoon ![[image loading]](https://i.imgur.com/GGrnpkN.png) (loser picks) < Odd-Eye > < Bifrost 3 > < Katrina > < Neo Harmony> ![[image loading]](https://i.imgur.com/ACiLRRS.png) Best of 5 Winner takes 500 Balloons. Additional balloons for 3 and 4 killing sprees. Sponsored by: 연예인님 ![[image loading]](http://i.imgur.com/dBv955N.jpg) ![[image loading]](http://i.imgur.com/8vrgPSS.png) + Show Spoiler [Recommended] +On December 09 2014 22:48 Mirabel_ wrote: Recommend Game 1 and 2 on Fighting Spirit and Odd-Eye 3. Typical Arbiter PvTs, not exactly macro games with outstanding mechanics, but they were longer, big pushes were broken and the advantage was ambiguous at least. The Katrina game was thrown away in a huff, Bifrost game was just weird and the Neo Harmony game was just sad. Small VOD Thread 2.0
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Poll: Head:PianO (5) 83% Jaehoon (1) 17% 6 total votes Your vote: Head: (Vote): PianO (Vote): Jaehoon
Poll: Heart:Lim Jin Mook (4) 100% 4 total votes Your vote: Heart: (Vote): Lim Jin Mook
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United States2948 Posts
Nice match-up... PianO has #1 and #2 Fish ladder positions and plays like a beast.
My heart can only vote in one direction
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why are you making me vote for a terran
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Edit: [never mind, found it] - rlawogns019
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Game start on Fighting Spirit! Cross positions. PianO at top right, Jaehoon, rocking the [neox]bermuda handle, at bottom left!
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Jaehoon scouts at 8 after building his pylon in his siege overlook. He then places a gateway, standard PvT so far.
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Core completing as Factory starts.PianO scouts. One lone zealot crosses the field to apply pressure. Just barely lets the 1 HP SCV pass, and it reaches Jaehoon's base. Jaehoon attacks, but retreats seeing four mariens. Goon crosses to follow up the zealot. 2 zealots and a goon vs a vulture and 6 marines. The vulture heads out to scout. Full retreat from Jaehoon as PianO floats hit barracks over to his natural and positions his forces outside his expansion.
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PianO has mined his bridge and Jaehoon's 3rd. Robotech going up for Jaehoon as his Nexus completes. PianO is adding a second factory as his own command center completes and he maynards over. Six marines and a siege tank sit at his own bridge.
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Here comes the Terran early push. Two tanks, 1 zealot, six marines. another tank and vulture join in to fight 4 hgoons in the open field, but 4 more goons sweep in from the south. the marines are doing heavy work, but all die at once. Leaving mines behind him, PianO retreats from Jaehoon's bridge. an observer helps clean them up. Jaehoon has a damaged force of 5 goons sitting there, but PianO has taken map control.
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Jaehoon then clears his third. Speedy vultures are scrambled across the field, and weave over to Jaehoon's third, where he meets them with dragoons, killing one and the mines that were left behind. Now a large force of six vultures and 3 tanks is approaching the third, but PianO pulls it back as Jaehoon approaches from his bridge as well as the 3rd itself. Jaehoon plugs the ramp with goons as siege goes up and mines go down. Shuttle full of Zealots, sitting on top of the tank and vulture cluster, waiting for an opportunity. Jaehoon not engaging yet. What's he waiting for?
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Citadel is up, speedlots soon. Engagement happens, Jaehoon hit the timing perfectly and wipes the force out. First arbiter at Jaehoon's bridge. The full attack is coming! Jaehoon's shuttle sits empty outside PianO's main.
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Goliaths are up to support it. Science facility is complete. Absolutely no terran units on the mpa as Jaehoon sends his goons forward.
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Jaehoon takes his fourth and fifth base and defends them with cannons. PianO's 3rd is severely mined. Seventh factory goes up for PianO.
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High Templars join the mix. Jaehoon is itching for a recall but there's just so many turrets! Looks like he'll need to settle for a contain. But he's clumping his ground forces together. Maybe he's still hoping.
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Japan11285 Posts
That poll is so unfair -_-*
Go Jaehoon!!!
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Arbiter harassing the floated barracks. Jaehoon's map control has manifested into a major advantage. His huge force sits in the center of the map, weaving about. Terran's balanced and powerful forces sit behind the bridge and siege up. Terran will need to break out soon to even things up.
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Jaehoon adds more gates as PianO pushes out. Stasis on one of two vessels and a clump of tanks, but PianO wins the engagement handily. Large amount of reinforcements can stream in now as pianO weaves southward. He enters the center expansion. Three arbiters blow stasis and storms on all the remaining tanks! The terran force is wiped out except for stasis'd tanks and goliaths, and a bunch of vultures! six tanks stream in and recover the situation. Jaehoon aslo took heavy losses from that engagement. Three science vessels out for PianO.
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Stasis on two science vessels, and another engagement, largely fruitless. PianO hasn't expanded yet, and Jaehoon has taken a sixth base. Jaehoon needs more stuff!
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PianO's forces are getting more and more sparse as well, and he's getting too far from his base! Speedlots under arbiter do a ton of damage as stasis freezes the bulk of PianO's remaining forces. PianO forced to retreat to the double base!
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Japan11285 Posts
Jaehoon gets a nice stasis on 2 of 3 of Piano's vessels. Some nice storms thin down Piano's tank count but with no zealots left, Jaehoon pulls back.
Piano gets more tanks at the back, Jaehoon, reinforced as well goes back to push breaking. Storm on some tanks. Some more stasis and Jaehoon controls the battlefield.
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Japan11285 Posts
It seems that Piano expanded behind the push at 12.
Jaehoon sends his zealots all the way to Piano's nat and gets some tanks.
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Croatia9479 Posts
Well played from Jaehoon.
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Standstill as Jaehoon damages the stasis's units. With the momentum, PianO has taken a fourth, but he's pretty sparse with units. Speedlots and dragoons swoop in and deal heavy damage to the new force. A lone dragoon hands out at PianO's new fourth and deals economic damage. The field has only a small Protoss force remaining. Stormwalk denied on PianO's fourth.Arbiters come in and destroy it. GG from PianO, Game 1, Fighting Spirit, goes to Jaehoon!
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Japan11285 Posts
Jaehoon redirects his efforts on the new 12 expo. There's like 3 tanks defending versus a full toss army. Kabam GG from PianO!
Jaehoon 1-0
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PianO selects Odd-Eye 3 for game 2! Jaehoon at 10, PianO at 4.
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Standard build from both players thus far. Jaehoon's probe doing serious work as PianO repairs one of his own SCVs. The probe finally chases PianO's scouting SCV out of the base, before planting itself outside the natural. PianO's scouting SCV sees the one gate and leaves, chased by Jaehoon's first dragoon. 4 marines sitat the natural. Looks like an FD from PianO. The scouting SCV is killed by a dragoon an dprobe out5 in the field. PianO lands his barracks outside his natural and pushes out against Jaehoon's two goons. The first mines are laid outside PianO's natural as his CC is half completed. 3 dragoons retreat and wall up outside Jaehoon's own natural, which he has since taken.
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Robotech from Jaehoon. 2 tanks and a whopping eight marines push out. 3 gates in Jaehoon's base, 9dragoons waiting for this large Terran push! Bunker going up outside the natural. Jaehoon dealing significant damage to the tanks but loses all his goons in the process! Jaehoon in quite a mess, has three pylons walling off his natural. Citadel up for Jaehoon. Dragoon drop sucessfully breaks the push and sends the two remaining marines packing!
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Without losing a building, Jaehoon has broken the push, and teched to Stargate + Archives. His goon force secures his third as Arbiter tech completes. PianO, a step ahead, floats a CC over for his own third. Another Pylon wall going up on the north bridge outside Jaehoon's rising third.
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PianO sends a large tank force through the north passage to Jaehoon's third. Jaehoon engages with all his dragoons and his first arbiter, and breaks it!
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PianO's response is a horde of vultures southward. PianO gets a single Vulture through the natural wall before the entire group is blunted by some fresh speedlots. No damage sustained by Jaehoon as he takes his fourth base. Observers keep tabs on Jaehoon's vulture force. PianO has mined the field, and Jaehoon moves to reverse that as he maynards to his new fourth. PianO certainly in a better position than last game, especially if he can deny Jaehoon's fifth that is now going up.
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Complete standstill as Jaehoon's main fore sits in the middle of the map and PianO stagnates and waits. Two stargates from Jaehoon. He's taking his sixth mining bsae. Suddenly this IS looking a lot like the last game, with a gigantic 200/200 push preparing to happen.
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PianO pushes out in full force, sweeping through the northern path. A stasis goes down on a vessel, but it's no use. That's a TON of tanks.
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Jaehoon prepares another engagement outside his fourth base. Defense matrix on a tank and stasis on a few critical tank clusters. Jaehoon recognizes he's losing units and backs off.
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jaehoon's forces is to the south. The cannons at Jaehoon's fourth hurt the vultures before PianO wips teh base out with his tanks. Most of the Probes escape to the northeastern fifth. Jaehoon attacks PianO's fourth and forces it into the sky!
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PianO sweeps into the 3rd from the 4th. The push is just rolling southward. Jaehoon moves to cut off reinforcements, and succeeds! It's just tanks now!
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Jaehoon takes the 8:00 base. It's 3 mining bases to two, and now it's 2:2 as PianO shuts down a third base, Jaehoon's 2:00 fifth.Bunch of arbiters do a huge stsis on tanks, but the goon forces are having trouble eading up the ramp. PianO's diminished force pushes westward to deal with it. Jaehoon, with some DTs added, is failing to keep the science vessels under control in his prolonged arbiter assault on the central 4th. His lopsided force is destroyed by tank reinforcements PianO's 4th and he ggs! Game 2 on Odd-Eye 3 goes to PianO!
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Jaehoon selects Katrina for Game 3. PianO at 6:00, Jaehoon at 3:00. Near spawns!
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Japan11285 Posts
If Jaehoon goes 2 base carriers, Piano might have the edge.
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It always amazed me that this bizarre map ended up balanced. Thank you very much Lee Young Ho.
Jaehoon uses his core in the wall. sends a zealot in the opposite direction of his scout. Delayed expansion from both players, anticipating aggression and trying to stay flexible. Jaehoon's zealot and first dragoon repelled by four marines and a vulture. Looks like an FD push is coming. Two goons hasrass the wall as their shields recharge. Here comes the tank@! The zealot dies along with almost all the marines! the dragoons are having a nice engagement. Two vultures, two marines, and a siege tank sit at the wall as mines complete. Two mostly-dead dragoons are joined by two fresh ones. Jaehoon takes his natural.
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PianO adds another factory. Jaehoon's robotech completes simltaneously. Starport with control tower was already up! A dropship fills up and Jaehoon's probe luckily goes right under it! Jaehoon sends his dragoons northward to stop the drop and roll!
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The Dropship contains 4 vultures. The shuttle unloads in Jaehoon's main and cuts off the natural with mines, but Jaehoon already had dragoons waiting on both sides! the vultures stream in from the big ramp as well, and siege less tanks are wiped out! Jaehoon's far superior force rolls back out and lock the second PianO push down! From one bad engagement, Jaehoon takes Game 3 on Katrina. 1-2, match point for Jaehoon. (not that they're going to Match Point as in the map, lol)
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PianO selects Bifrost 3 for Game 4. How is this map for TvP anyway?
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PianO at 8:00, Jaehoon at 2:00.
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Unlike the previous games, Jaehoon doesn't scout even after placing his gate. That's odd, PianO builds his barracks at his third to the north. What's he planning?
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Second gateway goes down as the core manifests. PianO thankfully scouts it as his barracks floats back to his choke. Two marines are already out for him.
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I guess it's an interesting way to deal with cheese when you only need a barracks to wall off. ANyway, Factory is long since up. Dragoon arrives to torment the landed barracks. PianO already had a vulture through, which just edges around the back of Jaehoon's base. Repair on the barracks. It should hold. Jaehoon has four dragoons with range. Thanks to fast siege tech, PianO just barely holds after losing all marines and multiple SCVs.
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It's difficult for me to make out a good game plan on this map, but it seems that PianO is banking on drops until he can secure his third and go for 200/200. Jaehoon at last places his natural and immediately builds his assimilator as robotech completes. Two seperate dropships land one at the natural and one on the cliff east of Jaehoon's main, containing two vults and a tank each. They deal minor damage, but the only unit that survives from PianO is the the tank on the cliff, which runs off. Stargate and Templar archives placed at the natural for Jaehoon as PianO adds a 4th and 5th factory.
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Japan11285 Posts
Now that I think about it, I don't remember any of PvTs on this map.
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Arbiter Tribunal completes. Vults mine outside Jaehoon's main as a dropship is scouted by an observer outside Jaehoon's main. It drops vultures which die without doing anything. An optical flare medic accompanies the siege force! Jaehoon 's severely wounded dropship lands vultures in and deals no damage. PianO having absolutely no luck with drops across this series. His tank force mines the field and moves forward. Large push. Medic dies without accomplishing anything., but Jaehoon's entire force just fucking dies. On only two bases and rapid tech, he just wasn't ready for the full siege force PianO brought in.
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Game 4 on Bifrost III goes to PianO! Jaehoon selects...
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And the final game begins on Neo Harmony! Close spawns, Jaehoon at top left, PianO at top right.
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Come on PianO, it's payback time!!
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Jaehoon adds another gateway. He is late to take his nexus, and PianO's already completed his.
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PianO puts down a bunker. PianO would need to pull a Jaehoon to lose this advantage. PianO just built a proxy CC at 5:00! Jaehoon's robotech is going up. His four dragoons sit outside the bunker and harass, as PianO awaits the completion of siege. It completes. Jaehoon retreats.
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Jaehoon adds a 3rd and 4th gate. PianO's proxy base is established. Cmon Jaehoon, don't lose to this cheese.
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Charon boosters being researched as the Stargate and Templar archives are simultaneously completed.. Jaehoon takes his third at 8:00. Jaehoon has map control and pushes towards the main with his dragoon force. He has no clue that there's a proxy and his force is already smaller than PianO's.
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First arbiter coming in short order. Jaehoon still hasn't taken his third. PianO has a commanding lead, and sends Vultures to mine the 9:00 area and harass Jaehoon's natural. PianO's builds his fourth command center, Jaehoon sees it and thinks it's his third.
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Jaehoon miles behind right now, economically. Vultures swoop in to annihilate the probe train that just departed for Jaehoon's 8:00 expansion.
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It'll take a pimpest play to beat thsi cheese. And we get a stasis on almost all PianO's tanks, but Jaehoon loses far too much and retreats. PianO is attacking in full force, he wants to end it now, or establish a siege contain. PianO's armory is idle.
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Jaehoon quits as the attack sets into his 8:00 3rd. PianO takes game 5 on Neo Harmony and the series 3-2.
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Japan11285 Posts
Cheesy terran! jk
Jaehoon
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Recommend Game 1 and 2 on Fighting Spirit and Odd-Eye 3. Typical Arbiter PvTs, not exactly macro games with outstanding mechanics, but they were longer, big pushes were broken and the advantage was ambiguous at least. The Katrina game was thrown away in a huff, Bifrost game was just weird and the Neo Harmony game was just sad.
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Awesome, thanks!!
PianO vs Sharp tomorrow.
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United States2948 Posts
Great reports, thanks for noting maps and score along the way, Mirabel
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Bot edit.
User was banned for this post.
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